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Commits
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29feb4b94b |
feat(android): the touch model reaches the other three lists
Plan 019 phases 3 and 4, which finish #63. The queue panel and both playlist detail views get tap-to-play and hold-to-select; the playlist views get swipe-to-queue as well. Phase 3 was not the pure wiring the plan expected, in two places. A tap on a queue row plays that position. Copying track-list's tap -- which sets the queue to the list the row is in -- would rebuild the queue from the queue, discarding its source, its shuffle order and anything inserted by hand. It reads as a no-op and is not one. And the queue panel has no swipe, deliberately. A right swipe means add to the queue everywhere else it exists, and a queue row is already in the queue; the only thing it could mean there is remove, which is the same gesture with the opposite effect one screen away. Removing a queue row is on the row, on its sheet since #60, and now on its selection bar. The assertion is that its rows do not opt in. The reveal became utils/swipe-to-queue.ts rather than being copied into three lists, keyed on a data-swipe attribute so one stylesheet carries the touch-action half of the device fix to rows that are called two different things. Phase 4 was already true and is now asserted: a claimed tap has its click swallowed, so an explore-link inside a row never sees one and tap-to-play wins with no rule of its own. Its test was vacuous when written -- the tap helper sent no click, so there was nothing to swallow -- which also weakened phase 1's. It sends one now. Escape leaves selection mode, from selection-bar rather than from each of the four hosts, since that element exists only while the mode does. The platform's back gesture deliberately does not reach it: the shell owns the history stack and four lists reaching for history is four stacks. That is #200. Verified on the reference phone: a queue row taps to its own index and refuses a swipe, a playlist row queues on a swipe and plays its playlist on a tap, and a hold raises the bar without the menu. Closes #63 |
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4e667759c4 |
feat(android): swipe a track row right to queue it
Plan 019 phase 2. A finger on a track row now drags a reveal out from under it and queues the track on release, with the affordance saying what it will do before it does it. Two things the device said that the plan did not predict, and both change the implementation rather than decorate it. The gesture runs on touch events, not pointer events. Chrome 113's WebView cancels the pointer stream ~16px into any drag whatever touch-action says -- measured at auto, pan-y and none alike -- while touchmove keeps firing. So touch-action: pan-y is half the fix and a non-passive touchmove calling preventDefault is the other half, and neither works alone: with the preventDefault in place and touch-action back at auto the gesture died after one move. Both are correct in Chromium either way, which is why the module's header carries the measurement and the component tier asserts the stylesheet. And a phase 1 defect the device found on the way past: the native contextmenu arrives in either order and only one was handled. Our 500ms timer firing first, a component claiming it, and Chrome delivering its own menu 50-70ms later was suppressed by nothing -- so the context menu opened over the selection bar, two holds in four, on the one surface this issue exists to have changed. Six holds clean after. draggable="true" is not a competitor: no dragstart fires from a touch drag on this WebView at all. |
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76e1c444cc |
feat(android): tap to play, hold to select
Phase 1 of #63, and the design the issue asks for as one piece is .planning/plans/active/019-android-touch-model.md. **A finger has no second button and no modifier keys**, so the primary action has to be the primary gesture: tap plays the row, and the hold that opened a context menu now enters selection mode with that row selected. Three decisions in it, and two diverge from the report. **The predicate is the pointer, not the platform or the viewport.** `pointerType === 'touch'`, per event, which is already how long-press.ts decided and is the only such test in the frontend. This is #64's rule -- named after the capability -- and it carries #64's warning: keyed on a width, an Android *tablet* at 600px gets click-selects/double-click-plays on a touchscreen, which is the inversion this issue exists to fix, on the platform it exists for. A touchscreen laptop cannot be described by a width at all. Per event, a mouse keeps desktop semantics on the very same row, and there is no second declaration of what a phone does. **There is no double-tap, and the number is why.** The report asks for single tap to play *and* double tap for the menu. Those cannot both be honoured: the first tap of a double tap is indistinguishable from a single tap until the interval expires, so "tap plays" becomes "tap waits". Measured on the device, the play command to TrackChanged is 155/123/85/56/91 ms -- median ~100 -- and the app's own DOUBLE_CLICK_GRACE_MS is 250. That is 3.5x the primary interaction, 250ms of it spent deliberately doing nothing, on every track anyone plays, to reach a menu the hold already reaches. So the menu and the selection action bar are the same surface, which is also the platform's convention and removes a concept rather than adding one. **Tap-to-play and selection mode ship together**, because splitting them is a regression dressed as an increment: a touch user selects by tapping today and acts through the long-press menu, so moving tap to play on its own would leave a window with no way to select forty tracks at all. **What lets this reassign the hold without touching one of the fourteen context menus**: the layer announces `yj-tap` / `yj-long-press` (composed, cancelable) and acts on nothing. A component claims one with preventDefault. An **unclaimed long press still becomes a `contextmenu`**, so the card grids, Explore, the playlist rows and every other menu behave exactly as they did, and only lists that opt in get selection mode. An unclaimed *tap* does nothing at all and the click follows normally, which is what leaves every button in the app alone -- only a claimed tap has its click swallowed, or playing a track would also select it. **And the device found the one thing no browser tier can see.** Chrome 113's Android WebView fires its own `contextmenu` on a long press. long-press.ts stood down when a trusted one arrived, which was right while both paths ended in a context menu; they no longer do, so standing down means the gesture silently does the *old* thing. Measured, before the fix, holding a track row: {"log":["contextmenu isTrusted=true"], "state":{"bar":null,"menuActive":true,"selected":1}} `yj-long-press` was never announced, the menu opened, and all 26 tests passed -- dispatched pointer events do not make a browser synthesise one. So the native event is a **trigger, not a competitor**: the gesture is announced from it and only a claim suppresses it. Unclaimed it propagates untouched, which is the same "browser wins" outcome reached by asking instead of assuming. The tier could not find that and can hold it, because this module has always told its own events apart by identity rather than isTrusted, so an untrusted one from a test takes exactly the browser's path. Verified on the device by *performing* the gestures rather than describing the page -- `adb shell input tap` and `input swipe x y x y 700` reach the WebView as real pointer events, which is new here and is written down in the plan with the pixel mapping. Tap plays; a hold raises the bar with one selected and no menu; a tap toggles to two, back to one, and the mode ends with the last row; an album card still opens its context menu. 29 new tests. The e2e spec is rewritten to assert **both** halves -- the row selects, and a card elsewhere still opens the real menu -- because a spec that only checked the row would pass on a build that had silently broken the other thirteen. Phases 2-4 (swipe to queue, the other three surfaces, and what #67 inherits) are in the plan and not in this commit. |
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4f628b1f52 |
fix(ui): raise the last controls below the touch floor
The rest of #186's second table, and one thing it could not have said. .section-toggle 187x15 autotag .folders-menu-trigger 32x18 autotag .back-button 32x32 artist-details Requests / Downloads tabs 85x34, 96x34 .search-mode-tab 89x26, 79x26 explore explore search input 325x18 in a 36px box **back-button was six controls, not one.** The issue names it in artist-details because that is the view the sweep opened; the same declaration is byte-identical in artist-details, genre-details, playlist-details, smart-playlist-details, explore-artist-details and explore-album-details, 32px in all six. So it is styles/back-button. css.ts now, adopted by each, and a source sweep fails on a seventh copy -- because the failure this invites is not a size changing, it is somebody adding a detail view and writing `.back-button` out again, which no device sweep would catch for the same reason this one did not. That is icon-language.test.ts's shape, and the argument for it here is the inverse of the column arrows': one declaration covering 36 controls is cheap to fix, and six declarations of one control are six chances to miss five. It is a real 44px box rather than padding with the width handed back: a detail header runs no fit pass, and this button has a visible background, so a hit area larger than the circle would be a control bigger than it looks. The size is #55's, reached there for the same reason -- "the way out is 44px on a phone". **The explore search box was two faults.** The row was 36px *and* the input inside it was 18, so eight pixels at each edge were not a target at all: a tap near the top of the box landed on the container and did nothing. The container is 44 and the input stretches to it. **The Downloads tabs take padding rather than a min-size**, because the mark for the selected tab is its bottom border -- a min-size centres the label and leaves the underline 10px beneath it. page-action-check-now (113x29) is in that table and is not here: it is a PageAction, so #195 raised it with the rest of the header's actions and touch-targets.test.ts already covers it. **The Downloads tabs needed a min-size as well as the padding, and CI is what said so.** Padding alone made them 44px on this machine and **43px in the container**: the total is 13 + 13 + 2 + whatever line box the font gives 13px text, and ubuntu:24.04's is a pixel shorter than Arch's. A height computed from a font's line box is not a height you control -- which is #195's "stated as a property on the strength of one engine" one layer down, in the same PR that recorded it. The padding stays, because it is what keeps the underline against the label; the min-size is the floor. Caught by the new test rather than by a person, which is the half of this that worked. Verified on the device, sweeping each view the way the issue was filed: explore, downloads, autotag and artist-details now report **one** control under the floor apiece, and it is the skip link, which #186 already ruled out as keyboard-only. .search-mode-tab 89x44 and 79x44, the search input 325x44, the Downloads tabs 85x44 and 96x44, .section-toggle 174x44, .folders-menu-trigger 44x44, .back-button 44x44. All 12 new tests fail on main, the source sweep naming all six copies. make ui-test 1041 pass; make e2e 236 pass on chromium, which is half an answer -- CI had the other half, and used it. Closes #186 |
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2100f0022f |
fix(settings): raise every Settings control to the touch floor
#56 named 44px and #195 took the page header there. Settings is the other half of #186 and much the larger one: swept on the reference device (TLP301, 424x439) with all eleven config-sections expanded, **120 controls** were under the floor -- not the 93 the issue's table implies, and config-field is eight of them. The bulk is behind the disclosures, which is why nobody had counted it: 36 .column-arrow-btn 16x14 <- smallest in the app 29 .column-toggle 16x16 26 shortcut-capture button 80x25 8 download format checkbox 16x16 7 config-field select 335x30 6 wa-input / wa-button 204x20, 185x21 **The density argument, measured rather than guessed, and it is smaller than it looks.** The rows were already near the floor -- .column-item is 335x36 and .shortcut-row 335x37; it is the controls *inside* them that were 14-25px. So a control grows into the row it already occupies and the row goes 36 to 44. Measured after: the two column lists went 373->447 and 690->850, +234px over the whole page. Half a screen of extra scroll on a page that already scrolls, against 36 targets of 16x14. **Settings is cheaper than the header was, and for a stated reason.** There is no overflow fit on this page, so the header's "only width is contested" rule does not bind at all and nothing here needs padding with a negative margin. Height is a min-size, and the two square controls can simply be square. Three shapes, because one rule does not fit three kinds of control: **A native checkbox is targeted through its label.** It cannot grow its hit area without growing its paint, and a 44px checkbox is not what anyone wants -- so .column-label is a real <label for> now and the column's *name* is the target, 70x44 rather than 16x16. That is the argument config-field already makes one file over ("a real label association also makes the label text a click target, which is behaviour, not annotation"), and here it is the whole fix. The download formats already had the label; they only needed the height. **The arrows take padding, which is invisible.** They carry background: none and a transparent border, so 16x14 -> 44x44 changes nothing anyone can see until hover -- #186's Direction exactly. **Web Awesome's controls come from the library's own API.** Their height is decided inside somebody else's shadow root, and --wa-form-control-height is the variable that decides it. A custom property inherits through a shadow boundary, so a :host declaration reaches them; styles/wa-touch-floor.css.ts is that, once, adopted rather than written at :root in index.css -- a :root rule would be invisible to the component tier, which renders a component and no page stylesheet. **Two controls no sweep can see are fixed by name**, and they are the trap this issue keeps setting. config-field's toggle has an <input> that is opacity: 0; width: 0; height: 0, so a walk of every input skips it as a zero-sized node -- what a finger hits is the <label>, which measured **34x19**, smaller than anything in either of #186's tables and absent from both. It is 44x44 with the pill still painted at 2.5em x 1.4em and negative inline margins keeping it flush with the inputs above. And shortcut-capture's reset button renders only for a shortcut somebody has rebound, so a sweep of a fresh install never meets it. Verified on the device, same method as the sweep that filed it: 120 controls under the floor before, 42 after. All 42 are accounted for -- 37 are checkboxes whose labels measure 70x44 and 57x44, four are wa-input's inner input at 204x**42**, which is the control measured *inside* its own 1px border (part=base is 238x44), and one is the skip link, which #186 already ruled out as keyboard-only. The e2e suite passes, top-bar-fit and header-action-overflow included -- but that is **chromium**, which is half an answer, and saying so is the whole of what #195's second commit was about. What can be argued rather than run: library-filter is the only thing here in a container that measures itself, and its width did not change. The fit measures inline size. Two page-header screenshots are refreshed because they are this issue's own debris -- #195's taller sort control, merged last session, with its references never re-recorded. app-sidebar's and now-playing's are deliberately left: they are unrelated drift, and blessing an unrelated screenshot is how the sidebar reference came to still list a destination #27 retired. That is #196. |
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0d331666d6 |
fix(shell): make the header's touch targets cost no width
The first pass grew the two square controls to 44px as boxes, which
added 22px to the header. That fit at every width Chromium was checked
at and **clipped the overflow trigger at 320x600 in WebKit** -- the
engine closest to what ships, and the one no machine here can run:
every action is reachable at 320x600 (400% zoom)
- Array []
+ Array [ "more" ]
Two things were wrong, and only one of them was the code.
**The claim was checked on one engine and stated as a property.** The
previous commit said #69's fit "does not move ... the check rather than
the assumption", on the strength of running that spec against chromium
alone. CI runs both browsers precisely because they are not the same
answer.
**And the box was the wrong thing to grow**, which the issue already
said: "reached by growing the *hit* area rather than the visual weight
where the two can differ -- padding on the control, not size on the
icon". #69's pass measures inline size, so a taller control is free and
a wider one is not.
So height stays a box -- the header has the room and nothing measures
it -- and width is padding with a negative margin handing the space
back, which is the seek bar's shape from #187. Measured in the
component tier at 320px: the arrow's rect is 45x44 and it occupies 29,
the overflow trigger 44x44 occupying 38, the search button 44x44
occupying 40. Those three occupancies are what they were before any of
this, so the fit pass sees a header identical to main's and the
320px case cannot regress.
The arrow's target is lopsided for #187's reason: the select is 6px to
its left and there is open space to its right, so it takes the side
with nothing to steal from. The overflow trigger's can be symmetric,
the actions row having an 8px gap.
`search-trigger` is border-box, so its 44px min-width is the whole
target and the margin alone gives the four pixels back.
The new assertion is the one that would have caught this: every grown
control must carry negative inline margins, because that is what keeps
the box out of the fit. The rect assertions stay -- getBoundingClientRect
includes padding, so the target is still measured directly rather than
inferred.
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6a5a3c33dc |
fix(shell): raise the page header's controls to the touch floor
#56 sized the playback transport for a thumb and named 44px; the queue header keeps it. Nothing else was resized, so the controls a user meets on *every* screen sat between a third and two thirds of the app's own floor. Measured on the reference device at 424x439: page-sort 99x23, page-sort-direction **28x21**, page-actions-more 38x27, and search-trigger 40x40. **Both questions the issue left open are answered by one measurement.** The header is 63px tall and its controls are 20-23px, so the vertical room was already there; the select and its direction arrow are 6px apart, so the horizontal room was not. That makes this min-size rather than padding with a negative margin, which is what the seek bar needed (#187), and the difference decides everything else. There the painted track had to stay thin, so the target was grown past its own box and had to be checked against its neighbours. Here the control *is* the target: the boxes are flex items, so the gap keeps them apart and **no two targets can overlap by construction**. From which: **There is no phone branch.** A 44px control on a desktop is merely large, and a second declaration of what a phone shows is a second thing to keep in step -- which is why this component has never had one. It also avoids a media query no tier here renders, which is exactly how the seek bar's phone rule came to be dead for months. **#69's overflow fit does not move.** That pass measures inline size, so the height costs it nothing, and only the two square controls grow the header's content -- by 22px in total. header-action-overflow.spec.ts passes unchanged at all four of its widths, which was the check rather than the assumption. Verified on the device that the count is still shown at 424px, so nothing has started yielding. search-trigger is the sharpest case and is fixed in the same pass: #57 created it as the phone's replacement for the header search box, so it exists *only* where there is a thumb, and it shipped at 40x40 under a comment calling that "the smallest a touch target should be". That was the floor restated four pixels short rather than a second opinion about it, and the comment now says so. Unlike #187 this can be measured rather than inferred: the controls are plain elements and the rule is a min-size, so it holds at every width and a real Chromium rendering a real page-header gives the actual answer. The tests fail with the device's own numbers -- 29x21, 38, 40. Verified on the device: every control in the header is now at least 44x44, and so is the phone's search button. **This is the Direction's first step, not all of it.** config-field's 93 Settings controls and explore-view's search row are the second pass; Settings is a form with one shape for every row and wants its own argument. #186 stays open for them. |
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ec64dbded0 |
fix(player): give the seek bar a thumb-sized hit area
On now-playing-view -- the screen that exists so a phone has somewhere to seek from -- the slider measured 261x6 on the reference device. Six pixels is the whole of the drag target on the app's primary seeking affordance, against the 44px floor the app set for itself in #56 and holds to in the queue panel. **The phone rule had never applied**, which is why the issue read as "the thickening stops short" rather than "there is no thickening". seek-bar's stylesheet asked for a 12px track below 599px and then set 6px in a plain `wa-slider` rule *written after it*. A media query adds no specificity, so the plain rule won at every width: the source said 12 and the device said 6. That is index.css's documented rule -- "the phone section is last on purpose" -- met inside a component's own stylesheet, where nothing in any tier renders differently to say so. The block is last now, and the 12px track it always asked for is real. **And 12px is still under the floor**, so the target is built around the painted track rather than by thickening it. The two are allowed to differ and a slider is the clearest case where they should: a 44px progress bar would be wrong-looking and would cost the album art the vertical space #51 spent an issue recovering. Two things about how it is built, both settled by measurement on the device rather than by choosing a number. **The padding goes on ::part(slider), not on the host.** That is the issue's untested claim, and the answer is the pessimistic one: the inner div is what carries the gesture -- it holds the listener and the touch-action: none -- and it is exactly the host's size, so padding the host would grow a box that does not take the press. **The padding is asymmetric and the margins cancel it**, so the row does not grow by the difference. The seek row is 19px -- its clocks, not the track, decide that -- and the play button's top edge is 8px below it, while `.art` above is a non-interactive div. A symmetric 44px target reaches into the play button, and growing the row instead cost the art 25px of 143 when it was tried. So the target takes the space above. Verified on the device at 424x439: hit area 261x44 where it was 261x6, painted track 12px, seek row still 19px, album art still 143px, 7px of clearance left under the play button, a press 26px above the track seeks, and a hit test on the play button's top edge still reaches the play button. The desktop bottom bar is untouched: the rule is inside the phone query and that instance is display:none below 600px anyway. The test asserts the parsed stylesheet, on hover-affordance.test.ts's precedent and with the same limitation stated -- no tier here lays out a real wa-slider at a phone width, and a number measured on a phone is not a number CI can assert. What it holds is the shape: that the phone block is last, that padding plus track clears 44, that the margins cancel the padding, and that the growth is upward. All four are invisible on a desktop, and the first is exactly what a tidy-up undoes. Closes #187 |
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75a24f98b6 |
fix(player): give Now Playing a layout that survives a short screen
Two things, and the first was a defect underneath the design question rather than an answer to it. **The album art was never square.** aspect-ratio is specified not to re-derive the width when max-height clamps the height, unlike an intrinsic ratio, which is preserved under both bounds. So a definite `width: min(100%, 60vh)` kept its width while the height was clipped and object-fit: cover cropped a square cover into the band -- 264x53 on the reference device, which is what #172's "39px of art" actually looked like. It is not only the phone either: the leftover exceeds the width only above ~843px of viewport, so every height from ~500 to ~843 drew a crop. Both maxes with auto sizes is the fix, chosen by measuring four candidate rules against Chrome 113 itself at five column heights. The placeholder cannot use that rule -- with no intrinsic size it collapses to its icon, 13x58 -- so it is driven from the height, with min-width: 0 because a flex item's automatic minimum is its content, and max-height: calc(100vw - 2rem) because a non-replaced box cannot express "the largest square that fits" and went 380x484 on a tall phone without it. **Then the reflow.** The stacked budget is fixed, so the art gets `height - 386` and that is 53px at 424x439. #172 named two ways out; a floor on the art scrolls the transport off the bottom, and controls never scrolling off is #51's own Direction and plan 018's promise -- so below 500px the art and the names share a row, where the art is bounded by the row's height rather than the column's leftover. 53px to 143px on the device, nothing scrolling, the transport untouched. 500 is where the two layouts cross rather than a round number, and it is keyed on height alone because it answers vertical room: a 900x450 window has the same problem and the same fix. |
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f126dd7397 |
fix(queue): draw the scrim only where it can be tapped
Below 600px `.panel-content` is `width: 100%`, so the scrim sat entirely underneath an opaque panel -- measured at 424x439, host, panel and scrim all 424x318. It dimmed nothing and dismissed nothing there while wearing `cursor: pointer`, so #24's tap-outside-to-close did not exist on the device it was drawn for. Of the issue's two directions this takes the second. A gutter is the drawer pattern and buys the affordance by taking width off a full-screen surface on a 424px viewport; #55 already made the queue a *screen* at that width, whose ways out are back and a 44px close button. So there is no scrim there rather than an unreachable one. Existence is `matchMedia` rather than `display: none`, on `job-band`'s rule: a hidden scrim is still an element carrying the handler. The 600-899 band, where the panel is a 320px column of a wider content area and the scrim has real uncovered pixels, is untouched. The e2e half asserts *absence* at 424x439 rather than clicking, because a phone-width case that clicks the scrim's centre hits the panel and passes on the broken build -- which the issue anticipates. Closes #171 |
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d78830aa52 |
fix(ui): make the touch pen a corner chip, not a scrim over the art
Always-visible is not the same as always-in-the-way: the overlay is inset:0 at 50% black, so gating it on hover left every touch device with the artwork it is editing permanently darkened. It is only a hint — .cover-art-edit carries the click, so tapping the art always worked — while the × really is the only route to its action and stays. The chip borrows the remove button's size, disc and alpha. Also corrects the claim that no tier can render as a touch device: no committed one does, which is a choice about projects rather than a limit. |
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a72d1f68ed |
fix(ui): keep a touch-only affordance reachable, or absent
Three controls are revealed by :hover and are the only route to their action on a device that has none. #68 hid the home card's play button on touch, which was right because tapping the card does the same thing; these are the opposite case, so hiding them removes the action outright and leaving them costs the same long-press flash #68 was filed for -- they are visibility:hidden / opacity:0, so on touch they are invisible controls that still take taps. track-details' cover-art overlay and remove, and shortcut-capture's reset, are always visible under `@media not all and (hover: hover)`. The queue row's remove is the third case the report names and takes the other treatment, because #60 has since landed: the row's context menu is a bottom sheet carrying "Remove from Queue", so the action is one long-press away and an always-visible X would spend part of a 424px row on something already reachable. It is display:none outside `(hover: hover) and (pointer: fine)` rather than visibility:hidden, which would leave a button holding its hit area and its place in the accessibility tree -- the trap this issue is about. The rule is not extracted into styles/ yet: that leaves two call sites of the always-visible form, under the four the report names. No tier here can render as a touch device, so the tests read the parsed stylesheet the way #68's does and say so; the touch and hover renderings were measured against the running app in a hasTouch context instead. Closes #137 |
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fba608fdbd |
docs(player): attribute the phone seek bar's removal correctly
The paragraph said #59 took the seek bar off the phone's transport. It was plan 016 B2 — audio-player.ts says so in the comment above the rule that does it, and CLAUDE.md's own #59 paragraph says #59 removed shuffle, repeat and the queue button. Wrong provenance in the file whose whole value is being right about which change did what. Also stop tracking .pi/journal.md. It is a scheduled run's scratch log, and this repo's memory is CLAUDE.md and .planning/ — a session log arriving inside a feature PR is a new convention landing sideways. |
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f59490b113 |
feat(player): show progress on the phone's bar border
#59 took the seek bar off the phone's transport, so the one thing a mini player is expected to say without being opened -- how far through the song it is -- had nowhere left to be said. It is the shell's element and its own 2px grid row between `bottom-bar` and `bottom-nav`, because those two are separate components and either one drawing the line means reaching into the other's box. The fill is `scaleX()` off the same `PlaybackPositionChanged` the seek bar renders, with the same `trackChangeId`/`seq` guards and an interval that only interpolates *between* reports -- never its own clock, which is the rule that exists because a local counter drifted 30 s away from the backend across four keyboard seeks. It is `aria-hidden` and takes no pointer events at any depth: Now Playing's seek bar is what announces the position, and a 2px strip on the top edge of the tab bar is exactly where a thumb aiming at a tab lands. It renders nothing above 600px, from `matchMedia` rather than a media query, because a stylesheet cannot stop a 1 Hz interval running for the life of every desktop session about a line nobody can see. Its phone rule is at the foot of index.css beside `job-band`'s, not in the phone block above: a media query adds no specificity, so a `display: block` written before the `display: none` that takes it out of the desktop grid loses to it and the line never appears at all. Closes #58 |
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ea3edde697 |
fix(explore): scroll the album page as one on a phone
`explore-album-details` was a fixed header over a scrolling tracklist, which is the desktop arrangement. At the reference device's 424x439 the header owned 253 of the panel's 318px and the list scrolled inside the 64 that were left, and the header's flex row squeezed `.album-info` to 112px beside a 200px cover -- so the title drew as one ellipsised glyph and two of the album's three primary actions were clipped by the component's own `overflow: hidden`: "Shuffle album" ended at x=443 in a 424px box, reachable by no gesture. Below 600px the host is the scroller and `.content` stops being one, so the header scrolls away and the page moves together; the header stacks art over info, so the info column has the row's whole width. The tracklist is plain DOM rather than a virtualizer, so nothing inside wants a scroll window of its own. Another `min-width: 0` was not the fix and the issue's own measurement says so: `.album-info` carries one and was shrinking as asked. Nor could `layout-overflow.spec.ts` see any of this -- `body.scrollWidth` equalled the viewport throughout, because the overflow was inside a component -- so the new spec measures each header control against the host's own box, which is `top-bar-fit.spec.ts`'s shape for the same reason. The phone block is last in the stylesheet on `index.css`'s rule: a media query adds no specificity, so above the rules it overrides every declaration in it would be silently dead. Closes #66 |
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9e7e7ce5a1 |
feat(shell): put every menu in the app through the one surface
Fourteen call sites, one tag name each and nothing else -- which is what menu-surface's shape buys: the host's panel is slotted into whichever presentation is up, so no item model, no keyboard model and no styling moved. The 48px rows come from contextMenuStyles, the one stylesheet every one of these hosts already includes, because the panel is the host's own light DOM and only the host's stylesheet can reach it. Two of the fourteen were found by the source sweep rather than by the conversion: queue-panel's add-to-playlist popup, which is a real menu. now-playing's cover preview is allowlisted instead -- it is a hover affordance in the bottom bar, so a touch device never opens it and nothing clips it. The playlist submenu had to come too, and that is the one place this change made something worse before it made it better. It is a placement="right-start" flyout anchored to its row, and making the menu full-width moved that anchor to x=0 -- so the flip put the picker at x -182 to 0, entirely off-screen, and "Add to Playlist" led nowhere at all. Before the change the row started at x~245 and the same flip landed on screen. It is a sheet now and stacks over the first, which is also why menu-shown does not re-assert focus while it is open. The three hosts that do not use ContextMenuController -- page-header's overflow menu, playlist-view's hand-rolled menu, queue-panel's picker -- bind menu-dismiss themselves, or Escape would close the sheet and leave their own open flag set. page-header is included deliberately: the clipping does not bite there, since it opens downward from the top of a full-height view, but on a phone every action of an overflowing page lives in that menu at wa-dropdown-item defaults. One surface, so there is no second answer to what a menu looks like. |
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9aaa8beb99 |
feat(shell): draw a context menu where it fits, not where it is anchored
On the reference device every context menu in the app is clipped, and the two halves of that are structural rather than incidental. Chrome 113 has no Popover API, so wa-popup takes its own documented fallback and positions with strategy: "fixed"; .main-panel carries contain: layout style paint, and paint containment clips fixed descendants. Measured at 424x439 before any of this: the main panel spans 0-318, the open menu spanned 191-401, and three of its seven items were cut off with no way to reach them. Rows were 29px against a 44px floor. menu-surface is one element with two presentations -- a wa-popup above 600px, a wa-dialog bottom sheet below it -- so the host keeps rendering the panel it always rendered and ContextMenuController keeps driving .active and .anchor as though it were talking to a popup. showModal() is Chrome 37 and uses the real top layer, so the sheet is immune by construction rather than by styling. Four things needed measuring on the hardware rather than reading. "A dialog escapes containment" was the premise and was untested here: every other dialog in this app is mounted in index.html, outside .main-panel. A probe dialog appended to track-list's shadow root paints to y=439, over the mini player and the tab bar. A native dialog's UA stylesheet centres it and caps its width, which drew a 354px panel in the middle of a 424px screen -- so four declarations in this component are pure undoing. wa-dialog focuses [autofocus] or itself on the frame after showModal(), and it cannot see our first menu item to prefer it: the panel is slotted, so its own querySelector stops at the <slot>. A longer retry budget does not fix that, because the first attempt succeeds and is then overwritten -- hence menu-shown and MenuKeyboard.refocus(). The budget became time-based anyway, since what is being waited for is another component's animation. And a dismissal has to travel back: wa-dialog closes itself on Escape, which would leave the controller believing the menu is open. The failure mode there is not a stuck sheet but the *next* long-press doing nothing, which reads as the gesture breaking. |
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2be6fb3066 |
feat(player): draw no volume control where there is no volume
volume-control asks the player whether there is a volume of ours to
control, and renders nothing when there is not. The decision is in the
control rather than at either mount point because there are two, and
one of them -- the bottom bar's -- lives in index.html, which has no
module scope to make it conditional.
It could not have been a width, and that is the whole design decision.
Every other stand-down rule in this app is keyed on a viewport, because
a width is what a browser can answer and what every tier can test.
This one is a property of the build: keyed on width, an Android tablet
at 600px or more draws the bar's slider over a level the backend has
pinned -- a control that cannot act, on exactly the platform the rule
exists for, which library-status-indicator settled is worse than none.
The same rule is wrong the other way below 600px, where a narrow
desktop window has no hardware keys to fall back on. index.css keeps
its phone rule, which is now about room and says so.
Rendering nothing and hiding the host are both needed and are separate
assertions: an empty shadow root is what stops a by-role or positional
query finding a button that cannot act, and :host([hidden]) is what
stops the element taking a flex item's worth of the transport. The
host rule has to be written down, since :host { display: inline-flex }
outranks the UA's [hidden].
Measured at 424x439 by flipping the constant and rebuilding: the album
art goes 39px to 68px and the transport 172px to 143px -- 29px, being
the 21px control plus the 8px gap a hidden box stops drawing. The
bar's centring is unaffected, since #23's outer columns are the same
min() expression rather than content-sized.
volume-ownership.test.ts is the tier that can exercise the Android
rendering, on an ordinary Linux runner, because the predicate is a
stubbable backend answer. Both of its tests were confirmed to fail on
the build before this.
Closes #64
Closes #172
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32d4dc2c82 |
feat(player): slim the phone's mini player to three controls
Shuffle, repeat and the queue button leave the phone's bottom bar. They are not gone: all three are on the full-screen Now Playing view, one tap away through the mini player's art, which is the "reachable only from Now Playing" this issue asks for. #55 is what makes the queue half safe -- it is a screen with an entry in the back stack now, rather than a panel with no way out but the button being removed here. Removing a control is only allowed because it is still reachable, which is plan 018's matrix promise, so that is what the spec walks rather than counting buttons. It found that the route did not exist in the state that matters: `now-playing` renders two branches and the no-track one had no `.expand` button on its placeholder, so with nothing loaded there was no way to the full-screen view at all -- and once the queue button left the bar, no way to the queue. The queue is persisted across restarts, so "tracks queued, nothing playing" is a state the app launches into, not a corner. The favourite stays on the bar and was 18x14px, the smallest control in the app, against the 48x48 art beside it. One CSS trap, because it failed silently. The phone block is last in index.css on purpose -- a media query adds no specificity -- but the rule it overrides here is written *nested* inside `.bottom-bar`, so it builds to a descendant selector one class more specific and a bare `#queue-button` lost to it. Being last is not enough when the thing above is more specific. Closes #59 |
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218e4f5e99 |
feat(player): give the transport a context, and thumb-sized controls
Measured at the reference device's 424x439, every button here was 33x21px -- in the bottom bar and on the full-screen view alike. #56 reports them as "the most important thing in the mobile app and they are tiny", and that is the number behind it. The context is a **property, not a media query**, and that is the whole design. Everywhere else in this app a component states what it drops at phone width itself, because a media query inside a shadow root is answered by the viewport and that is the honest signal. Here the two hosts want different answers at the *same* viewport: on a phone the bar wants three controls sized for a thumb and now-playing-view wants five, larger still. So the host says which context and the viewport says which size band, and neither alone can express it. Play/pause alone goes above the 44px floor. A row of five identical squares says every action is equally likely, which is not true of play -- "large play/pause, adequate prev/next" is the Direction, and a spec caught that the first version had sized all three the same. Two things that fail silently: The desktop bar must not move, and a `<button>` does not inherit its font from its parent -- the UA stylesheet gives it one. So a generic `font-size: inherit` is not the no-op it reads as: it took every desktop control from 33x21 to 36x24. The box rules take a zero fallback and the font-size rules are scoped to the two contexts that set one. And the art on now-playing-view overflowed its own box, drawing over the header above and the title below, because `aspect-ratio: 1` with a definite width derives a height that nothing bounds -- 60vh bounds the viewport, not the room left over. `max-height: 100%`. Pre-existing; found by reading a screenshot, which is the only tier that can see it. What is left is #172: with the transport at 172px of a 439px screen the art is a 39px sliver. Closes #56 |
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a70a7ed9eb |
fix(queue): size the queue screen's way out for a thumb
Measured at 424x439: the three header actions were 25x21px. That matters more than it looks, because with the panel spanning the whole width the scrim underneath it has no uncovered pixels at all -- so the close button is the only pointer route out of a full-screen surface, and it was below the 24x24 floor in one dimension. Sized only in overlay mode. Inline these sit in a 320px column beside the content, where a mouse is what reaches them and 44px of header is 44px the queue does not get. |
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de2cb2693a |
feat(queue): give an overlaid queue a place in the back stack
The queue's pixels were already right. Measured at the reference device's 424x439, #24's overlay is 424x318 -- `.main-panel`'s rect exactly -- so the `DETAIL_LOADERS` mount the issue's Direction asks for would draw the same rectangle in the same place. What was missing was the navigation model: opening the queue on Artists and pressing back moved the page *underneath* to Albums and left the queue up, which is a press that changes something the user cannot see and costs them their place. So the queue is a *place* exactly while it is an overlay, and a *control* while it is a column. A column is a thing the user docked -- back must not undock it and a navigation must not take it away -- and that reuses #24's computed mode rather than adding a breakpoint, so the drag-resizable panel width keeps deciding it. It is in neither `VIEW_TAGS` nor `DETAIL_LOADERS`, because there is nothing to mount and moving it would cost something. `.main-panel > *` computes `contain: content` under a `.main-panel` that does too, and paint containment clips the `position: fixed` a `wa-popup` falls back to on Chrome 113 (#60) -- so the detail-view mount would have broken `queue-panel`'s working context menu on the one device this is about. The panel's ancestry today is paint-free to `body`. Two details that fail silently otherwise. The entry is unwound from the panel's `open` attribute in the observer that already ran for `aria-expanded`, not at each of the four ways out -- without that the entry is orphaned and the *next* back press is the one that closes the queue, which is this defect moved one press later. And the navigation writes neither `dataset.activeView` nor `searchStore.setCurrentView`, because both describe what is *in* the main panel and the queue covers that panel without replacing it. `now-playing-view`'s copy of the button went through the helper too: it set `open` directly, so on a phone it produced exactly the queue with no entry behind it that this removes. Closes #55 |
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ac8f86eb00 |
fix(settings): give the library selection a home that is not the top bar
library-filter is the only control in the app that calls setSelectedLibrary, and the phone already hid it with a comment saying it was "reachable from the drawer's Settings". It was not: Settings adds, removes, renames and scans libraries, and does not set the view filter, which is a different thing -- it decides what Albums, Artists and Genres show. A phone therefore inherited whatever a desktop session last chose and could neither change nor see it, which is #24's sentence broken in the band it was written for. It is a second *placement* of the same component, not a second control, and it is at every width rather than below 600px. A phone-only copy is the cheaper answer and is the fault rather than the fix: "where do I change which library I am browsing" having two answers by viewport is exactly what one control in two places avoids. Closes #148 |
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47bd9ef211 |
fix(header): let the count yield before an action is clipped
Adding the phone's search button to this header is 43px more than the row has at 320px, which is a width the app promises and which header-action-overflow.spec.ts asks about. Measured on Playlists there, after the fit pass had already collapsed all three actions into "More actions" and truncated the title to nothing: title 0, count 50, sort 143, search 40, More 38, five 12px gaps and 32px of gutters -- 363 in 320, with the More button ending 27px past the edge. That is an action clipped, which is the exact defect this pass exists to prevent. The count is what yields, last, because it is the only item on that row that is neither an identity nor an action. The title yields first and may ellipsis away entirely, since the navigation also says which page you are on; the sort control and the buttons are each the only place they are said. An empty page says it is empty in its empty state and a full one is being looked at. With the count gone the header is 304 in 304, and the title comes back to 19px. It is rendered and hidden with an attribute rather than returned as `nothing`, for the reason the action buttons are: every pass starts from all-visible and needs a node to un-hide, or the first 320px window costs the count for the rest of the session. |
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b801fa533a |
feat(shell): make search a button and a modal where searching applies
The phone's top bar is about to go, and the search box is the one thing in it that is an action rather than chrome. It becomes a button in the row that already says which page you are on, opening a wa-dialog with the real search box in it. Three decisions worth the words. **A wa-dialog, and that is a mechanism rather than a taste.** wa-popup renders `<div popover="manual">` and feature-detects the Popover API, falling back to `strategy: "fixed"` where there is none -- which is Chrome 113, the reference device, since `popover` is Chrome 114. And `position: fixed` escapes ancestor overflow but not `contain: paint`, which `.main-panel` carries, so a popup-shaped search panel opened from a view's header is structurally clipped on that device. `<dialog>` / `showModal()` is Chrome 37 and uses the real top layer. No tier here can see the difference -- CI's Chromium and WebKit both have the Popover API -- so the component test asserts the *mechanism*, a native `<dialog>` in the tree, rather than the symptom. **An element, not a PageAction.** Two of the seven searchable views are detail views with no page-header; they filter on the term and say so in their own headers. Declaring search as an action would mean seven hosts each writing it out, which is a second list of searchable views, and it would put a phone mode for actions inside page-header, which that component documents its refusal to grow. search-store's own map is the condition, asked by one component placed three times. **The modal carries the real search-bar**, so there is still one debounce, one clear button and one view-scoped placeholder. Escape closes it and *keeps* the term -- the input treats Escape as "clear the search", which is right in a header where the box stays on screen and wrong in a surface whose dismissal would then discard the search. |
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23f5a0c53a |
feat(shell): show background jobs in the phone's layout, not a popover
The header indicator is a disclosure anchored to a bar 3.25em tall on a screen 439 CSS px tall, and it was reported as unreadable behind other UI. Background work is the one thing a phone should not make you open something to see, and #57 deletes the bar it hangs from and is blocked on it having somewhere else to live. Below 600px the indicator stands down and <job-band> takes over. It is the existing job-panel at `kinds="*"`, so pause, cancel, Details and the log come along, and so does applyJobControl. **It is in the layout, not over it**, and that was measured rather than assumed. The first version put the panel in notification-host's fixed band: it renders correctly, sits on top and stays inside the viewport, and is unusable -- at 424x439 a compact panel showing two jobs is ~216px of a 439px screen, drawn over the content and swallowing every tap under it. Four e2e specs caught it, and none of them was about jobs: two phone-shell journeys and the header's action menu, all failing on clicks the band was intercepting. As a grid row above the main panel it pushes instead, which is #24's one sentence deciding a layout question -- a band that hides the app to say the app is busy has traded the popover's fault for a worse one. It renders nothing above 600px, from matchMedia rather than a media query, because that decides whether the element exists: Settings already holds four job-panels and a fifth answering for every kind is bottom-nav's "resolved to 2 elements" trap again. index.css keeps it display:none off the phone for a second reason -- an in-flow grid child with no named area is auto-placed into one of the shell's rows, which is what the skip link is absolutely positioned to avoid. top-bar-fit's 390px case asserted the indicator was up, so that it could not pass by measuring the idle case under another name. At phone width it is now deliberately away, so the assertion takes the other branch of the same rule -- the indicator is hidden, the band has the row, and the bar still has nothing hanging out of it -- rather than the width being quietly dropped from the list. The report's own symptom is deliberately not asserted anywhere: it did not reproduce in this tier. Measured at 424x439 the popover was neither clipped nor covered, so a spec claiming a stacking fix would be asserting something that was never true here. The spec says so. Closes #62 |
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502b814a65 |
feat(jobs): let a panel answer for every kind, at either density
Three properties the phone's band needs, added here so it is the same panel rather than a second job UI -- which is what keeps `applyJobControl` and its "you will discard hours of downloading" confirmation in the picture. `kinds="*"` is every kind, which is what the header indicator was for. Spelled as a star rather than taken as the meaning of an empty attribute, because empty is what a typo and a dropped binding both produce and "show everything" is the wrong thing to do by accident; empty still shows nothing. `density` is passed to `job-row`, whose `compact` variant its own source calls "the popover density" -- which is exactly what the band replaces. `full` stays the default, so the four settings call sites are untouched. `active-only` drops terminal rows. The band is in the layout, so a finished row there holds the content down after the work is done; Settings keeps them, because that is where "did the last scan work" is asked and a finished row there dismisses itself. |
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fe1fbefee7 |
fix(player): give the seek bar's interval one owner
`handleInput()` called `stopProgress()` and mutated no reactive state, so Lit scheduled no update, `updated()` never ran, and the tail of `updated()` that restarts the interval never executed. Only a `change` event or the next backend report could bring it back — so an `input` that never commits froze the interpolation: a drag cancelled outside the element, a pointer taken by a scroll, or a touch on the track treated as a scrub, all ordinary gestures on a phone. While playing the 1 Hz report papered over it within a second; with reports not arriving it was permanent. The drag is `@state` now and `updated()` decides whether the interval runs, so there is one place that knows. `handleChange` no longer starts it directly for the same reason. A flag set on `input` can strand, which would turn a stall of up to a second into a permanent one — the failure this removes. `change` is the ordinary end; `pointerup`/`pointercancel`/`touchend`/`touchcancel` on the document are the ends that are not, attached with the drag and dropped with it, because the pointer is routinely released outside the element it started in. The other half is that a report arriving mid-drag used to overwrite `seekValue` and pull the thumb out from under the finger once a second. It is skipped while dragging, and its seq is deliberately left unrecorded so the first report after the drag still counts as fresh. Three tests, all exercised against the fault: two fail on the old component, and the third fails if the drag flag is left set — which is the failure mode the fix introduces and the listeners exist to prevent. Verified on the device too (Chrome 113): mid-drag the bar holds its value and ignores reports, and on release it adopts the backend's real position and resumes ticking. Closes #164 |
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ffc9490a32 |
fix(player): put the phone's Now Playing button above the artwork
`.expand` is the phone's only route into the full-screen now-playing view. It is absolutely positioned with `z-index: auto` over `.cover-art`, which is a *later* sibling with the same z-index, so the two tie on paint order and the later one wins. An `<img>` costs nothing there; a track with no artwork renders a placeholder `wa-icon`, which takes every click aimed at the button underneath it. So the control did not work whenever the current song had no cover, on the one platform that has no other way in. Nothing to do with the fixture: any library has untagged files. Measured at 390px with elementFromPoint at the button's centre — the icon with a placeholder, the button with an image, and the button either way with the z-index. Chosen over `pointer-events: none` on the art, which would take the cover preview's mouseenter with it, and over reordering the DOM, which leaves the same tie to be won by the same accident in the other direction. This was filed as an e2e flake, and the diagnosis was wrong: it failed on both engines three times across two branches that could not have caused it, and passed on re-run each time, because the spec starts the *first* row of the track list and which track that is depends on the order the scan inserted rows — the same root cause as #156. The new spec picks a track *for* having no artwork, and asserts the placeholder is rendered rather than assuming it, so it cannot quietly go back to measuring the easy case. Two things it has to get right, both already documented traps: the track must be the 90-second one, since a 2-second one finishes before the assertions run; and `library.Track.CoverArt` is empty for all 31 fixture rows, so "the first track with no cover art" selects nothing in particular and picked a short one. Verified by mutation: without the z-index the new spec fails on the click in 30s, and the pre-existing one beside it passes, which is exactly how this survived. Closes #150 |
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dc8db159f9 |
feat(player): centre the transport and show the volume inline
Two issues over one bar, because they are one relayout. #42's own findings say so: giving wa-slider a label grows it 6px to 14px and moves the transport, which is #23's subject, so doing them in sequence means measuring the bar twice and throwing the first set away. The bar was `320px 1fr auto`, so the transport sat in the middle of what the metadata and the queue button did not use — its centre was ~140px right of the window's at every width. The outer two tracks are the same expression now, so the middle is centred by construction. The side width is the metadata's, capped at a quarter of the bar, and the cap was measured as a regression before it was a decision: reserving the full `--now-playing-width` on both sides is perfectly centred and takes the seek bar's track from 257px to 61px at 800px, and to 0 at 200% text. The control you drag was paying for the symmetry. With the cap it is 246, which is parity. It is a `min()` rather than a breakpoint because that variable is user state — the metadata has a drag handle — and tying both sides to it is also what keeps dragging meaningful; a plain `1fr … 1fr` centres just as well and silently makes the handle a no-op. The volume moved out of `audio-player` into the bar because the transport column has to hold the transport and nothing else, and it joins the queue button in one cell rather than a second column, since the centring compares columns. It is a slider by default and a popup by setting. The stored flag names the *popup*, which is this config's polarity rule — the zero value has to be the intended answer, so an existing config.toml gets the new default with no migration. Inline, the icon is the mute toggle and is named after that action rather than the state, because with the slider beside it there is nothing to disclose; the component tier now covers both presentations rather than whichever is default. Three nested rules in this block began with a bare element selector, which Chrome 120 relaxed and the phone's Chrome 113 **silently drops** — including the ellipsis on the bar's own title and artist, which has therefore never truncated on the device. They are `&`-prefixed now. Filed as #154 for the class and for a check. `bottom-bar.spec.ts` pins both halves separately on purpose: an uncapped build is perfectly centred and fails only the seek-bar width, so a spec asserting centring alone would have passed the regression above. Both were verified by mutation. Closes #23 Closes #42 |
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4f7529c315 |
test(queue): pin the panel's mouse model, and bound the highlight
Single click selects, ctrl and shift extend, double click plays from that row — all four already worked, and nothing in either tier pinned any of them, which is why the report could be made and could not be settled. `queue-reorder.spec.ts` covers the keyboard and `queue-overlay.spec.ts` the panel's mode; the pointer path had no coverage at all, so "selection is broken here" and "selection is fine here" were equally consistent with a green suite. Measured with real mouse events rather than dispatched ones, because a synthetic click aimed at the row bypasses the only thing that could be swallowing it: click row 1 selects 1, ctrl+click 4 gives 1 and 4, shift+click 7 extends to 1,4,5,6,7, a plain click collapses to one, and a double click on row 3 leaves the backend playing row 3. The three candidates the issue lists are all answered. The repaint was already correct, and already correct on the day the issue was filed. `resolveTrackIndexFromEvent` reads data-index, and DOM order matches data order. A row control does swallow the click — `explore-link` stops propagation on purpose, so a click on a name navigates and selects nothing — but a hit-scan across a row makes the queue 12% link against the track list's 21%, so the panel called broken is *less* covered by links than the list called correct. That measurement killed the fix this started out as. Two traps are written into the spec because both faked a defect while measuring. Fixture tracks are 2 seconds, so "double click row 3" read a moment later reports whatever auto-advance moved on to — recorded twice as an off-by-one that is not one, which is what `LONG_TRACK` exists for. And the selection assertions are bounded at 500ms rather than polled with the default 5s: `queue-panel` repaints two ways, the explicit `requestUpdate()` and a per-render `keyFunction` arrow, and with *both* removed the highlight still arrives — at 134ms, 3.9s and 5.8s against 5-17ms healthy. Four seconds is indistinguishable from broken to a user and invisible to a generous poll. Mutation-tested rather than trusted: `playAtIndex(index + 1)` fails both double-click tests, treating every click as ctrl+click fails both selection tests, and removing both repaint mechanisms fails all three selection tests — the last only because of the bound. Closes #43 |
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ae85df0dad |
fix(shell): give the top bar a measured fit at every width
The bar was 611px inside a 600px viewport at the bottom of the Compact band, and 862px while a scan with a real library's title ran, because `job-indicator` is `hidden` when idle and 235px wide when it is not. `body` is `overflow-x: auto`, so a user got a horizontal scrollbar on a shell #24 promised would not need one — and the band is 600 to 899 with work in flight, not the 600 to 610 the idle measurement suggested. `services/top-bar-fit.ts` is `page-header`'s treatment one bar up: a ResizeObserver, every pass starting from all-visible, hiding the lowest-priority child until it fits. Measured rather than breakpointed because three of the five children are as wide as their content — the library filter by the longest library name, the indicator by the running job's title, the search box by its view-scoped placeholder — so any width picked is right for one library, one job and one view. What yields is decided by #24's own sentence, which rules out the two cheapest candidates in the Direction. Hiding the library filter takes away an action, since it is the only control in the app that selects a library (filed as #148, which is the phone already doing it), and collapsing search to an icon is #57's, which is blocked behind #62. So the wordmark yields first — a brand the window title bar repeats, and visually-hidden rather than `display: none` because that h1 is the document's heading — and then the indicator's label, leaving the ring, which the component already does below 600px and whose live region announces the state either way. "Fits" is the children against the content box, not `scrollWidth` against `clientWidth`: `scrollWidth` counts the left padding and not the right, so the first version read 700/700 with the indicator sitting in the whole right gutter. And the bar does not resize when a job starts, which is the case this is for, so every child is observed too. Pinned before it was fixed, as the issue asks. On the unfixed build the new spec fails at 600 idle and at 600, 800 and 900 with a job, and passes at 390, 899 and 1440; `layout-overflow.spec.ts` gains 600x600 and failed there. That spec asserts on the *shell*, so it was green throughout this defect — the per-child measurement is #69's lesson, and it is what caught the gutter case above. Closes #143 |
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8efed2dd2b |
refactor(shell): retire the Jobs destination
Nothing it carried is gone -- the two commits before this put all of it somewhere the work is already being done. A retired destination is the one shape #25's storage decision does not make free. A visibility entry is a map key and an unknown key is dropped on load; a launch page is a *value*, and an unknown one fails validation -- which on the load path means the app refuses to start for whoever had Jobs selected. `RetiredViews` is that list, read by `ApplyDefaults`, which treats a retired name as a zero value. An unknown-but-not-retired name still errors, because that is a typo and saying so is the useful answer. |
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12af6ec1f7 |
feat(settings): scan from Settings, and watch every job in place
Scanning goes back where libraries are managed -- the Jobs tab's own comment said the per-library controls had been taken out of Settings to build it. "Scan All" and "Full Rescan" join "Add Library", "Scan now" joins the per-library overflow menu beside Rename and Remove, and a library being scanned says so where its track count goes. Each surface then gets the job rows for its own kind: scans under Libraries, index and enrichment under Search Index, downloads under the download clients, and the autotag apply in the Autotag view -- where stopping a run matters most, since applying rewrites tags on disk and that view had no cancel at all. The autotag panel shares the header's grid row through a wrapper rather than taking a third row: it is display:none while nothing is applying, which is nearly always, and a grid row would still spend the container's gap on it. The Launch Page select is derived from `VIEW_META` instead of listing its ten options, since removing a destination is exactly the change that leaves two hand-written copies disagreeing. |
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f3d1ae1c8c |
feat(jobs): show background work where the work is started
Reading the app before moving anything turned up that four of the five job kinds already have a home showing their work: Settings → Search Index draws per-tier index progress, `downloads-view` draws every download's lifecycle state, `autotag-view` draws its own apply ring, and only `library-scan` had nowhere but the Jobs tab. What none of the four had is the *generic* affordances — pause, cancel, Details, the log, and a finished job you can dismiss. So this is a panel embedded beside each of them rather than one "Background jobs" section in Settings, which would have been the tab again under another name. Three rules in it. The controls are `applyJobControl`, not a reimplementation, which is what keeps the index build's "you will discard hours of downloading" confirmation alive across the move. A panel with nothing to say is `hidden` rather than empty, host margin included, because an idle panel in four places is four pieces of furniture describing an absence. And there is no "Clear finished": `ClearFinishedJobs` is global, so a Clear under Libraries would discard the index build's history too. `JobKind` also gains `download`, which the backend has had all along. |
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43d78a731a |
feat(shell): draw only the destinations the user kept
The navigation reads the resolved map from the backend rather than holding a copy of the defaults, which would be the copy that shipped in the binary rather than the one being edited. Hiding takes away the nav item and nothing else: `navigate` still resolves a hidden view, which detail views and the launch page depend on. No special case was needed for the highlight, because #72 moved that onto `active-view-store` -- the sidebar asks `isActive(id)` per *rendered* item, so a hidden view lights nothing exactly as a detail view does. Downloads is gated at the nav on `downloadStore.available` rather than in the config, so switching it on in Settings still means what it says once a client exists, and the tab appears without a restart. `available` is false until the providers have loaded, which makes the item appear on a fresh launch rather than appearing and then vanishing. The tab bar honours the toggles too, and the reason is local rather than a general rule about phones: "More" opens the *same* `<app-sidebar>`, which filters, so an unfiltered bar would contradict its own drawer one tap away. Which four tabs is still plan 016's subset; this only removes from it, and "More" is never filtered. `services/view-meta.ts` is the destination list, on `shortcut-meta.ts`'s pattern, because Settings is now a second reader of the same labels in the same order. Two existing sidebar tests had to say which world they describe: eleven destinations now assumes a configured download client. |
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018d857746 |
feat(shell): global back and forward in the top bar
The history stack has been global since the Android back gesture landed -- every navigation is an entry and `popstate` restores any of them in either direction. What the report describes as "back is tab-scoped" is that the only way back was a detail view's own button, which leaves the screen with the view it belongs to: click over to Tracks and the album you were reading is still one entry away with nothing on screen saying so. `<nav-history>` is that affordance, plus `nav.back` / `nav.forward` on Alt+Left / Alt+Right -- the browser's own combination, and clear of the bare arrows that seek, since a binding matches on its full canonical string. Forward is not back negated, which is why the old `pushedEntries` counter is gone rather than extended: `popstate` carries no direction and fires identically both ways, so one counter decremented on every pop reads a forward as a second back. Each entry carries its index and the shell keeps the current one and a high-water mark, which also survives a jump of more than one. The buttons dispatch the events the rest of the app already dispatches rather than calling `history` themselves -- the shell owns the guard that stops a press at the root leaving the app, and a second caller reaching for history is how the old `navStack` came to disagree with the platform. Below 900px the control stands down: the top bar is what runs out of room first below that, and nothing becomes unreachable -- the shortcuts are global at every width and the phone has the platform's gesture. Closes #6 |
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f18691560d |
fix(shell): publish the active view, so both navs follow the back path
The nav components learned where the user was from the `navigate` CustomEvent, which only the outbound path dispatches: `popstate` calls `handleNavigate()` directly. So a back-navigation left both of them highlighting the view just left — desktop included, at any width, on any back across two primary views. Opening a detail view was the same cause wearing a different symptom: `app-sidebar` guarded on its own item list and kept its highlight, `bottom-nav` did not and lit nothing. It cannot be fixed by re-dispatching `navigate` — `index.ts` is that event's document listener, so that is an infinite loop, and "please go to X" is not the statement being made. `activeViewStore` is the shell saying "the active view is now X", once per navigation, `popstate` included; both navs read it through a controller and hold no `activeView` of their own. A store rather than an event because a component that mounts *after* a navigation still has to know: `bottom-nav`'s drawer builds its `app-sidebar` on open, and that copy had heard nothing at all, so the drawer opened on Home from any page in the app. Closes #72 |
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f967916550 |
fix(page-header): collapse the actions that do not fit into a menu
Playlists slotted three buttons totalling 390px into a header that gets 700px at 900x600, so "New Smart Playlist" rendered 114 of its 162px with the queue closed, and 158 of 162 at the 800x600 enforced minimum. On a phone none of the three could be reached at all, which is what the Android report said. Plan 018's size matrix promises the opposite: no action is ever unreachable at any supported size. The header could not fix that for slotted markup, and that is a fact about the API rather than an effort estimate — a component cannot move another component's light-DOM children into a dropdown and keep their behaviour, and arbitrary markup offers nothing generic to render as a menu item. So a host passes `PageAction[]` and the header chooses the rendering; the slot survives for markup a data list cannot express, at the stated cost that a slotted action does not collapse. All three hosts that slot actions migrated, which also normalises the plain-<button>/<wa-button> split between them onto one shape the header styles — and lets it measure a button that has already upgraded, rather than a wa-button whose shadow DOM arrives in its own first update. Four things in it are load-bearing: - Every measuring pass starts from all-visible, so the collapsed set is a pure function of the current width and an action comes back when the window grows. It flips `hidden` imperatively rather than re-rendering between steps, or the intermediate state paints and the fix flashes the overflow it exists to prevent. - "Fits" means nothing is clipped, not that the header does not overflow. Once the title can ellipsis it absorbs the pressure and scrollWidth reports a perfect fit while the heading reads "Playlis…" — this bug moved from the button to the title, and invisible to the same measurement that missed it the first time. - New Playlist has the highest priority because it is the drop target and a closed menu cannot be one. `PageAction.drop` therefore carries the host's own handlers; the affordance is absent from the overflow rather than approximated there. - The overflow trigger is a named button with aria-expanded and an aria-controls naming a panel that is always in the DOM, and the keyboard model is the shared `MenuKeyboard`. `layout-overflow.spec.ts` passes on the broken build — it asserts the shell needs no sideways scrolling, and clipping inside a component is invisible to it, which is why this defect survived a spec named for it. The new spec measures each button against its own header at four viewports and asserts buttons plus menu account for every declared action, without which it would pass vacuously on a build rendering none. Closes #69 |
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ff3c4003cb | Merge branch 'fix/61-mini-player-plain-text' into fix/quick-wins-batch | ||
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c518ac8c73 |
feat(now-playing): plain text instead of links in the phone mini player
CI / check (push) Skipped
CI / e2e (push) Skipped
The bottom bar's title, artist and "Playing from X" all navigate. In a bar sized for a bar they are a few characters of text, which is not a touch target — and explore-link holds its navigation for one double-click interval and drops it if a second click arrives, a gesture that exists so double-clicking a row can play it and that means nothing on touch. Below the shell's phone breakpoint the three render as plain text. The words are unchanged: the source line still says where the queue came from, because dropping the link is the change and dropping the information would be a different and worse one. The cover art already carries the phone-only button that opens the full-screen Now Playing view, which is where the links live. This is in JS rather than in the stylesheet because what changes is the content, not its appearance — no CSS rule takes a click handler off an element. matchMedia is read in connectedCallback for the reason the reduce-motion query beside it already is, so a test can answer it first. Two smaller things. PHONE_QUERY moves out of track-list.ts into utils/breakpoints.ts: it was a private const when one component needed it, and a second reader is where a copy starts drifting from index.css. And `phone` joins geometryKey(), because crossing the breakpoint swaps a link for a bare string and the marquee travels a distance read from measuring it — the words being identical either side is not the same as the box measuring the same. Closes #61 |
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977f624123 |
fix(home): gate the card play button on the device having hover
CI / check (push) Skipped
CI / e2e (push) Skipped
The play button on a home shelf's cover cards is revealed by :hover, and a touch long-press synthesises a hover state in the WebView — so on a phone it flashed into view during the 500ms hold that utils/long-press.ts is measuring for a context menu. A control appearing because the user was reaching for a different one. It is gated on `(hover: hover) and (pointer: fine)` rather than on width, so it is absent on any touch device and present on a desktop with a small window. A phone user taps the album and plays from the detail view, so nothing replaces it. The default outside the query is display:none, not opacity:0. An opacity-0 button still takes taps and is still in the accessibility tree, so leaving the reveal as the only guarded part would keep the hit area for a control the phone can never show. The test asserts the parsed stylesheet rather than rendering as a phone, and says so: CDP's Emulation.setEmulatedMedia does not reach this tier's iframe, so matchMedia still answers `hover: hover` after it is set. The regression worth catching is someone hoisting the rule back out of the query as a tidy-up — a change no desktop assertion can see. Closes #68 |
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4025106234 |
fix(queue): overlay the content instead of taking its width
The panel is flex-shrink: 0 in the flow of .content-area, so an open queue was paid for by the main panel rather than covering it. Measured on Playlists: 379px of content left at 900x600 with all three of the page header's actions clipped, 69px at 390px, and 0px at 320px — where the content was not degraded but gone. It goes to an overlay with a scrim when the content cannot spare the width, and the rule is computed rather than breakpointed: `available - panelWidth < 480`, where available is .content-area's width and so already accounts for the sidebar's collapse at 900. A media query cannot express this, which is the reason for the property: the panel is drag-resizable between 200 and 500px and persisted, so a viewport breakpoint silently assumes the default 320 and is wrong by up to 180px for a user who widened it — in the direction that hurts, since a wider queue is exactly when the content can least afford it. 480 is a judgement and the comment says so: there is no cliff to derive it from (the track list rescales continuously, 213px to 124px columns with no row overflow), so it is anchored to keep the default 1100px window inline while putting every measured-broken case on the overlay side. The overlay is a presentation and not a fork — #55 asks for one component with two mount points — so the roving tab stop, Alt+Arrow reorder, drag reorder and selection semantics are untouched. Escape closes it and returns focus, attached only while the overlay is up: it is a dismissal rather than a shortcut, which is why it is not a panel-scoped binding. The scrim covers the content area only, not the sidebar or the transport, because the queue is not modal. Refs #24 |
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b5d70ac1cd |
feat(explore): offer the autotag match on the album page
The complaint was having to notice the metadata was missing, then go and hunt the album down on the Autotag page. The album page now says it while you are looking at the thing: "MusicBrainz has a match for this album: <release> by <artist>", with Apply tags and Review in Autotag. Four things about it are load-bearing. **Applying is offered only where it would do the whole album.** A tagging group is a folder, so a multi-disc album is several, and one button that applied to the best-scoring group would leave the album holding a mix of old and new tags — the exact case the app's Blocking notification level exists for. `groupCount` is the test, and the answer there is review rather than apply. **It rewrites files, so it asks.** `confirmAction()` with an impact line that says it cannot be undone and that nothing is moved or deleted, because "rewrites your files" reads worse than it is. The apply goes through `ApplyAsync`, the registered-job path, so progress belongs to the jobs indicator and this page does not grow a second one — what it owes the user is the acknowledgement, because the button is here. The suggestion clears itself on success rather than inviting a second click while the job runs. **The banner does not quote a percentage.** The backend has a score and deliberately keeps it out of the sentence: 0.95 reads as a probability and is not one. Which release it is, is the part a person can judge. **"Review in Autotag" lands on that album.** The queue is sorted by score so the intended folder is often near the top, and "often" is a link that sometimes opens a different album. Autotag is a cached primary view, so there is no construction to hand a payload to: the request goes on as an attribute and the view *consumes* it, or every later visit would reopen a folder the user finished with long ago. `ICON_AUTOTAG` joins the vocabulary at the same time, on the rule `ICON_PLAYLIST` was chosen by — an icon names the noun it acts on, so a suggestion pointing at Autotag wears the Autotag destination's own mark. It was written inline in the sidebar; two call sites is where a name stops being one component's detail, so the sweep governs it now. Verified against the running app with a staged match: the banner, the confirm dialog's wording, and the navigation landing on the right folder with the attribute consumed. Closes #28 |
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21b303ba7c |
fix(ui): stop a closing dialog answering the next question
`confirm-dialog` is one singleton for every confirmation in the app, and `wa-dialog` reports its close asynchronously: `open = false` starts an animation and `wa-hide` arrives after it. So a hide belonging to a question already answered can land after the *next* question has opened, and cancel it — the user is asked something, the dialog vanishes on its own, and the call site is told they said no. Each ask now carries an id. `close` ignores an id that no longer names the question on screen, the button handlers pass none (they always mean the current one), and only the `wa-hide` handler carries one, because only `wa-hide` can arrive late. Found by writing two `confirmAction()` tests in one file: the second could not be accepted at all, because the first one's hide had cancelled it before the click landed. Reaching it in the app needs two confirmations close together, which the album page's "Apply tags" makes possible. |
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905654cc84 |
feat(explore): demote the album page's version selector to a disclosure
Choosing which pressing you are looking at is an advanced, metadata-repair task, and it sat directly above the tracklist with a heading, a `<select>` and a paragraph explaining how our clustering picks a "standard version" by weighing release count, status and date. That is a sentence about our own heuristic in the most valuable space on the page. It is now "Other versions of this album (N)" below the tracklist: a real `<button aria-expanded aria-controls>` inside the heading that names the section, with the body rendered unconditionally and toggled with `hidden`, because `aria-controls` has to name an element that is in the DOM. Both rules are `config-section`'s rather than new ones. It is demoted, not removed — matching the wrong release is a real problem and this is how it gets fixed. **Two more blocks shared that slot and neither was guarded.** The selector at least had `distinctTracklistCount() <= 1`; the `Versions / Loading releases…` spinner and the `Versions / <error>` block did not, so both took the primary position on every album regardless of whether there was ever going to be a choice. The spinner said what `renderTracklist` was already saying about the same fetch, so it is gone. The error was the one `catalog-scope-notice` shows at the top of the page with a retry — every path that sets `errorReleases` also sets `catalogFailed`, the only route to `unavailable`. That error is what made this a rewrite rather than a move. `renderTracklist` returned `nothing` on `errorReleases` and leaned on the selector's own block to have said it, and a control inside a collapsed disclosure cannot be a page's error surface. The failure belongs to the list that is missing because of it, so that is where it is drawn. **What must not be lost is which version is on screen.** The default is what the header already describes, so saying it on every album would be this issue's own complaint one size smaller. `defaultVersionKey` is the test: a line appears above the tracklist only once someone has chosen another, naming it and offering the way back. The ★ and the words "in your library" survive unchanged inside the panel, and the panel does not close when the selection changes — a panel that shuts on use cannot be used twice. The `<select>` also loses an `aria-label` of "Select release version" that outranked its own visible `<label>Version</label>`, which is a label not in the name. Verified against the running app as well as the suite: the collapsed page, the open panel, a chosen version and 390px width all read correctly, and the shell still measures 390 in a 390 viewport. Closes #17 |
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10eca353ab |
fix(explore): gate playback on the same answer the row is drawn from
Two play paths still accepted `inLibrary`, so a row drawn dimmed and `aria-disabled` by the new rule would still attempt to play and fail with "this track could not be found in your library" — the disagreement this pass exists to remove, one layer down from the badge. |
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88fc50afb8 |
feat(explore): mark what is not owned, everywhere it can be shown
`explore-album-details` had the rule right for one tracklist and nothing else did: Explore's cards, `top-results-row` and the artist page's three card shapes all mixed owned and unowned with a small badge as the only difference, and drew a green tick on the *common* case — which is the treatment that tracklist's own green ticks were removed for. `utils/ownership.ts` is the rule written once, so eight call sites stop each holding their own version: - owned is plain, and draws no badge at all; - unowned is dimmed *and* says so in its accessible name, because dimming is a colour and cannot be the only signal; - a partly-held album says how partly. **Ownership is a file, and `localId` is the flag that says so.** The album page answers with `filePaths`, a real file per displayed track; a card grid cannot afford that and does not need to, because `local_*_id` is built by queries that all join `audio_files` and cleared by a prune whose existence test is a file test in every case. `inLibrary` is written by the same pass, so the two agree in a healthy database — but it is a one-way ratchet (`MAX(in_library, excluded)`) whose only clearing pass is gated on a non-null local id, so it cannot be un-set on its own. Where they already diverged was the client. Both `explore-view` and `explore-artist-details` kept a `libraryMBIDs` set that accumulated every MBID ever seen with `inLibrary` and cleared it never, in views that never unmount. Both are deleted. And one card answered the question twice and got two answers: `renderReleaseMenuItems` gates Play on `localId > 0` while the badge and `albumTarget.owned` used `inLibrary`, so an album with the flag and no local row drew a tick saying it was in your library, offered no Play, and — the request item being gated on *not* owned — offered no way to ask for it either. The count comes from `completenessStore`, shaped like `credit-store`: `request()` is per-card and coalesces a screenful into one `GetAlbumsCompleteness`, absence is cached as an answer, and the whole cache is dropped on a scan, a retag or a removal rather than aged. `aria-disabled` goes on rows that cannot be activated and deliberately not on cards: an unowned card still navigates to the catalog page for it, which is a perfectly good thing to do with something you do not own. Audited and unchanged: `home-view`, `downloads-view`, `cover-grid`, `artist-details` and `genre-details` cannot show catalog content, so everything on them is owned and "owned is plain" is already what they do. The album page's own header badge stays, because that page is about one entity and the badge is its answer rather than a mark on one of many. Closes #38 |
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19c68d73a7 |
fix(ui): keep the count in a partial badge that can act
A control is named after what activating it does, so an actionable badge said "Request album X" — and `partial` is actionable, because an album you hold nine of twelve tracks of has three left to ask for. That made the one state the ring exists for the one state whose name did not mention it. The argument the `partial` branch already carries does not stop applying because the badge became clickable: a ring says "some" to a sighted user and nothing to anyone else. The name is now the action and the count. |
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89882b4863 |
refactor(ui): give the icons one vocabulary and sweep the call sites
`plus` meant "add to the queue", "add to a playlist", "make a new playlist" and "you do not own this" -- the first two adjacent in the same context menu, so two neighbouring items were the same glyph doing different things. `list` meant the queue (the button that opens it), the Playlists destination, and adding to the queue in `queue-panel` alone. Two icons carrying seven meanings is not a vocabulary, and nothing catches it: a wrong-but-real icon renders perfectly. `utils/icon-language.ts` is the table, beside `library-status.ts` as the issue suggested. The rule it is built on is that an icon names the **noun** it acts on, not the verb: "add to queue" and "add to playlist" are one verb on two nouns, so the noun is what differs -- which is why adding to a playlist wears the Playlists destination's own icon, and why the queue took `bars-staggered` and stopped wearing Playlists'. `plus` keeps the one meaning it is unambiguous about, making something that is not there yet, which covers New Playlist and the drop zones. `bars-staggered` is the only new glyph, vendored through names.txt and fetch-icons.mjs after confirming it is in Font Awesome **Free** 7.3.1. Two things this found rather than changed: - The request toggle's outline/solid pair was already in the app and already right -- `explore-album-details`'s "Request this" button has used `regular/bookmark` -> `solid/bookmark` since it was written -- while the badge forty pixels away showed a **plus** for the same state. That is `utils/library-status.ts`'s fault one layer down: it made the two surfaces agree on what wanting *means* and left them disagreeing on what it looks like. - `explore-artist-details`'s Follow button was `bookmark-check`, which is Font Awesome **Pro** and has never been bundled, so it has drawn the missing-icon fallback -- a circled question mark -- for every followed artist since it was written. `requested-badge.spec.ts` was written for exactly this bug on the album button and says so in its docstring; this is the same bug one component over, still live, because `offline-icons.spec.ts` sweeps `__yjIconMisses` and no spec had ever followed an artist. So the test does what reaching the state cannot. `icon-language.test.ts` reads every `src/**/*.ts` as raw text and fails on a governed name written outside the table, and separately asserts every `ICON_*` is a *bundled* name -- which is what makes a Pro name a failing test rather than a runtime report from a state something has to reach first. Its first assertion is that it read any source at all, because a sweep over an empty glob passes. `chrome.test.ts` asserted `['check', 'bookmark', 'plus']` and so pinned the badge's glyphs against the vocabulary they were meant to follow; it names them from the table now, and keeps the assertion that the three differ, which is the property the states actually need. Downloads keeps the solid bookmark on purpose. That is one word twice, not two words: the badge says the entity is on your list and the nav item is that list. Closes #34 |