seek-bar's interpolation interval can be stopped and never restarted, on any platform #164
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opened 2026-08-20 21:10:07 +00:00 by logan
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Reference: yonlu/yellowjacket#164
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Split out of #53, where yonlu found it by reading the component. It is
a real defect independent of that report's symptom, and it is not
Android-specific, so it gets its own issue.
handleInput()stops the interval and nothing can restart it.stopProgress()clears the timer and mutates no reactive state, soLit schedules no update,
updated()does not run, and the tail ofupdated()that would callstartProgress()never executes. Theinterval is then only restarted by:
changeevent (handleChangecallsstartProgress()directly), orSo any
inputthat is not followed by achangefreezes theinterpolation until the next 1 Hz report rescues it. A drag cancelled
outside the element, a pointer cancelled by a scroll gesture, or a
touch that lands on the track and is treated as a scrub all produce
that. On a touch device those are ordinary gestures.
Why it is usually invisible, and when it is not. While playback is
running a report arrives every second and papers over it, so the worst
case is a bar that stalls for up to a second. It is permanent whenever
reports are not arriving — which is exactly the state a paused or
stalled player is in, and is the state anyone investigating "the bar
is not moving" is already looking at. It also means the component has
two owners for one timer, which is what makes the behaviour hard to
reason about from either one.
Direction. Give
updated()sole ownership of the interval, sothere is one place that decides whether it runs. That means the drag
has to be reactive state rather than a bare side effect. The one thing
to be careful about is that a flag set on
inputmust not be able tostrand: a drag that never produces a
changehas to clear it someother way, or the fix converts an up-to-one-second stall into a
permanent one.
Worth doing together with the second half: while a drag is in
progress, an incoming report currently overwrites
seekValue, so thethumb is pulled out from under the finger once a second.
No test covers any of this.
seek-barhas no test at any tier —component, e2e or otherwise — which is why a component this
load-bearing can be broken on one platform with nothing failing.
Taking this on
fix/53-seek-bar-never-moves, the branch opened for #53— this was split out of it and the two share the component and the
tests being added.
Giving
updated()sole ownership of the interval, with the drag as@state, plus documentpointerup/pointercancellisteners while thedrag is live so a gesture that never produces a
changecannot strandthe flag — which would turn a one-second stall into a permanent one.
Reports are ignored while dragging, so the thumb is not pulled out from
under the finger.
And the missing coverage:
seek-bargets a component-tier test at last,including the mid-playback mount #53 asked for.