feat(android): tap to play, hold to select
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Phase 1 of #63, and the design the issue asks for as one piece is
.planning/plans/active/019-android-touch-model.md.

**A finger has no second button and no modifier keys**, so the primary
action has to be the primary gesture: tap plays the row, and the hold
that opened a context menu now enters selection mode with that row
selected.

Three decisions in it, and two diverge from the report.

**The predicate is the pointer, not the platform or the viewport.**
`pointerType === 'touch'`, per event, which is already how long-press.ts
decided and is the only such test in the frontend. This is #64's rule --
named after the capability -- and it carries #64's warning: keyed on a
width, an Android *tablet* at 600px gets click-selects/double-click-plays
on a touchscreen, which is the inversion this issue exists to fix, on
the platform it exists for. A touchscreen laptop cannot be described by
a width at all. Per event, a mouse keeps desktop semantics on the very
same row, and there is no second declaration of what a phone does.

**There is no double-tap, and the number is why.** The report asks for
single tap to play *and* double tap for the menu. Those cannot both be
honoured: the first tap of a double tap is indistinguishable from a
single tap until the interval expires, so "tap plays" becomes "tap
waits". Measured on the device, the play command to TrackChanged is
155/123/85/56/91 ms -- median ~100 -- and the app's own
DOUBLE_CLICK_GRACE_MS is 250. That is 3.5x the primary interaction,
250ms of it spent deliberately doing nothing, on every track anyone
plays, to reach a menu the hold already reaches. So the menu and the
selection action bar are the same surface, which is also the platform's
convention and removes a concept rather than adding one.

**Tap-to-play and selection mode ship together**, because splitting
them is a regression dressed as an increment: a touch user selects by
tapping today and acts through the long-press menu, so moving tap to
play on its own would leave a window with no way to select forty tracks
at all.

**What lets this reassign the hold without touching one of the fourteen
context menus**: the layer announces `yj-tap` / `yj-long-press`
(composed, cancelable) and acts on nothing. A component claims one with
preventDefault. An **unclaimed long press still becomes a
`contextmenu`**, so the card grids, Explore, the playlist rows and
every other menu behave exactly as they did, and only lists that opt in
get selection mode. An unclaimed *tap* does nothing at all and the
click follows normally, which is what leaves every button in the app
alone -- only a claimed tap has its click swallowed, or playing a track
would also select it.

**And the device found the one thing no browser tier can see.**
Chrome 113's Android WebView fires its own `contextmenu` on a long
press. long-press.ts stood down when a trusted one arrived, which was
right while both paths ended in a context menu; they no longer do, so
standing down means the gesture silently does the *old* thing.
Measured, before the fix, holding a track row:

    {"log":["contextmenu isTrusted=true"],
     "state":{"bar":null,"menuActive":true,"selected":1}}

`yj-long-press` was never announced, the menu opened, and all 26 tests
passed -- dispatched pointer events do not make a browser synthesise
one. So the native event is a **trigger, not a competitor**: the
gesture is announced from it and only a claim suppresses it. Unclaimed
it propagates untouched, which is the same "browser wins" outcome
reached by asking instead of assuming.

The tier could not find that and can hold it, because this module has
always told its own events apart by identity rather than isTrusted, so
an untrusted one from a test takes exactly the browser's path.

Verified on the device by *performing* the gestures rather than
describing the page -- `adb shell input tap` and `input swipe x y x y
700` reach the WebView as real pointer events, which is new here and is
written down in the plan with the pixel mapping. Tap plays; a hold
raises the bar with one selected and no menu; a tap toggles to two,
back to one, and the mode ends with the last row; an album card still
opens its context menu.

29 new tests. The e2e spec is rewritten to assert **both** halves --
the row selects, and a card elsewhere still opens the real menu --
because a spec that only checked the row would pass on a build that had
silently broken the other thirteen.

Phases 2-4 (swipe to queue, the other three surfaces, and what #67
inherits) are in the plan and not in this commit.
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2026-08-22 00:23:33 -04:00
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# 019 — The Android touch model
**Issue:** #63 (`Area/Library-UI`, `Kind/Feature`, `Priority/High`)
**Depends on:** #60 (bottom-sheet menus) — closed, merged as PR #176
**Relates:** #67 (inline links into the menu), #71 ("More" nav), #54
(native feel), #5/#8 (selection, drag to queue — the desktop semantics
being diverged from)
**Status:** in flight.
#73 puts #60 first in Phase 4 because it is "the presentation every
other item needs", and this is the next one. The Direction on #63 asks
for the interaction model to be designed as one piece before any of it
is built, because it *reassigns an existing gesture* rather than adding
one — `utils/long-press.ts` currently owns the 500ms hold, and every
context menu in the app is downstream of it.
This document is that design. Everything below is a measurement, or an
argument for one of the choices #63 leaves open.
---
## The mapping
| gesture | pointer is a finger | pointer is a mouse |
|---|---|---|
| single tap / click | **play the row** | select the row |
| double | — | play the row |
| long press (500ms) | **enter selection mode** | — |
| right-click | — | context menu |
| swipe right | **add to queue** | — |
| drag | reorder / drag to playlist | reorder / drag to playlist |
Three of those are #63's report unchanged. Two are decisions it left
open, and one is a deliberate divergence.
---
## Decision 1 — the predicate is the pointer, not the platform
#63 says "the row component needs a platform-aware interaction layer
rather than shared handlers". It needs an interaction layer; it should
not be platform-aware.
**The question a row has to answer is not "am I on Android" or "is the
viewport under 600px" but "what made this event".** `pointerType ===
'touch'`, read off the event that is being handled, which is already
how `long-press.ts` decides (`if (e.pointerType !== 'touch') return`)
and is the only such test in the frontend today.
This is #64's rule — the predicate is named after the capability, not
the platform — and it carries #64's warning with it. Keyed on a width:
- an Android **tablet** at 600px or more gets click-selects /
double-click-plays on a touchscreen, which is the exact inversion
this issue exists to fix, on the platform it exists for;
- a **touchscreen laptop** cannot be described at all, because both
pointers are live in the same session on the same row;
- and a narrow desktop window gets phone semantics with a mouse.
Per event, all three are right for free, and there is no second
declaration of what a phone does — the thing CLAUDE.md declines to add
every time it comes up.
**Measured, so this is not an assumption about the WebView.** On the
reference device (TLP301, Android 14, WebView Chrome 113, 424x439),
driving a real tap with `adb shell input tap`:
```
[["down","touch",78,94],["touchstart","touchstart",0,0],["up","touch",78,94]]
```
`PointerEvent` exists, `pointerType` is `"touch"`, `maxTouchPoints` is
5, and `(pointer: coarse)` / `(hover: none)` both match.
---
## Decision 2 — there is no double-tap, and the number is why
#63 asks for *single tap → play* **and** *double tap → context menu*.
Those two cannot both be honoured. The first tap of a double tap is
indistinguishable from a single tap until the interval expires, so
"tap plays" necessarily becomes "tap waits to find out whether you
meant something else, then plays". The app already owns that constant:
`utils/explore-link.ts` holds a navigation for `DOUBLE_CLICK_GRACE_MS
= 250` for precisely this reason.
**What it would be added to, measured on the device.** Six runs, from
the play command to the backend's `TrackChanged`:
```
155, 123, 85, 56, 91 ms median ~100
```
So the app's primary interaction is ~100ms, and a double-tap
discriminator makes it ~350 — **3.5x, of which 250ms is spent
deliberately doing nothing** — paid on every track anyone ever plays,
in order to reach a menu.
It is also against the platform's convention, which counts for more
than usual here because this is the phone build and nothing else:
long-press is *how you select* on Android (Gmail, Files, Photos),
double-tap is zoom or nothing, and a list's menu is either the
long-press sheet or a per-row overflow.
**So the menu and the selection action bar become the same surface**,
which is the convention and removes a concept rather than adding one.
Long-press selects the row it was made on and raises the action bar;
the bar's actions *are* the context menu's actions, contextualised to
whatever is selected — one row or forty. #60's bottom sheet stays
behind it as the overflow, so `contextMenuStyles`, `MenuKeyboard` and
`menu-surface` are reused rather than reimplemented.
---
## Decision 3 — tap-to-play and selection mode ship together
The obvious phase order is "tap plays first, it is the smallest
change". It is wrong, and the reason is a capability that exists today
and is easy to miss.
**A touch user can already multi-select**: tap selects (the desktop
semantics, which a finger currently gets), and the long-press menu then
acts on the selection. Move tap to play without shipping selection mode
in the same change and there is a window — a release, if it lands — in
which selecting forty tracks to add to a playlist is impossible on a
phone. That is a regression dressed as an increment.
So phase 1 is both, or neither.
---
## What the code looks like now
| surface | how it binds | selection |
|---|---|---|
| `track-list` | delegated on the virtualizer: `click`, `dblclick`, `contextmenu`, `dragstart` | `SelectionController` |
| `queue-panel` | delegated, same shape | `SelectionController` |
| `playlist-details` | per row | `SelectionController` |
| `smart-playlist-details` | per row | `SelectionController` |
All four already share `SelectionController`, and all four resolve a
row from an event by `data-index` / `data-file-path` on the row. So the
gesture layer has one shape to talk to, and "selection mode" is a flag
on the controller they already have rather than a fifth concept.
`utils/long-press.ts` is one document-capture listener that synthesises
a `contextmenu` — the seam that needed no component to opt in. **This
plan keeps that shape and changes what the gesture means**, which is
why it is a rewrite of that file rather than a second listener set: two
document listeners both claiming the 500ms hold is the fault the file's
own header warns about.
---
## Two measurements that decide the implementation
**`touch-action` is `auto` on both the virtualizer and the rows.** With
`auto` the browser owns panning on both axes, so a horizontal drag can
be claimed as a scroll and our gesture ends in `pointercancel`
mid-swipe. A row that wants a horizontal swipe has to declare
`touch-action: pan-y`: the browser keeps the vertical pan (which is the
virtualizer's scroll, and must stay native or the list stutters) and
hands us the horizontal axis. This is the single most likely way for
swipe-to-queue to "work in Chromium and not on the phone".
**The row is 424x52 on the device**, so a swipe threshold in px is a
fraction of a row height, not of a screen.
**And the third one was found by building phase 1 and then running it**
— it is not something any browser tier can report. Chrome 113's Android
WebView **fires its own `contextmenu` on a long press**. `long-press.ts`
stood down when a trusted one arrived, which was right while both paths
ended in the same place; once a hold can mean selection mode they end
in different places, and standing down means the gesture silently does
the *old* thing. Measured, before the fix:
```
{"log":["contextmenu isTrusted=true"],
"state":{"bar":null,"menuActive":true,"selected":1}}
```
`yj-long-press` was never announced at all, the context menu opened,
and all 26 tests in the component tier passed — dispatched pointer
events do not make a browser synthesise a `contextmenu`.
So the browser's event is a **trigger, not a competitor**: the gesture
is announced from it, and only a component that claims it suppresses
the native menu. Unclaimed, it propagates untouched. That is the same
"browser wins" outcome, reached by asking instead of assuming — and
verified both ways on the device, a track row entering selection mode
and an album card still opening its menu.
The tier could not *find* it and can *hold* it: a test cannot dispatch
a trusted event, but this module has always told its own apart by
identity rather than `isTrusted`, so an untrusted one from a test takes
exactly the browser's path.
---
## A tier note: this one can be driven, not only measured
`adb shell input tap|swipe` reaches the WebView as real pointer events,
which the log above is evidence of. So for the first time the Android
tier can *perform* the thing under test rather than describe the page
afterwards — a long press is `input swipe X Y X Y 600`, a swipe right
is `input swipe X Y X+N Y 120`.
Device CSS pixels from device pixels, on this phone:
`css = (device - 59) / 2.564` vertically, `css = device / 2.564`
horizontally (measured from the tap above: 200,300 arrived as 78,94).
This does not make the device a spec tier — it does not run in CI and
`make ui-test` still has to carry the assertions. It makes "does the
gesture actually fire on Chrome 113" answerable in seconds.
---
## Phases
**Phase 1 — the seam, tap-to-play, selection mode.** `utils/
touch-gestures.ts` replacing `long-press.ts`: pointer-typed
recognition of tap / long-press / horizontal swipe, dispatched as
composed custom events so a delegated listener in any shadow root
still works. `SelectionController` gains a mode. `track-list` acts on
tap and enters the mode on long press. The action bar.
**Phase 2 — swipe right to queue**, with the `touch-action: pan-y`
finding above and a reveal-and-snap affordance.
**Phase 3 — the other three surfaces**, which is mostly wiring, since
they already share the controller.
**Phase 4 — what this leaves behind.** The inline `explore-link`s in a
row are a single-click target inside a row whose single tap now plays;
that conflict is #67's, and this plan should not pre-empt its answer
beyond making tap-to-play win on touch.
---
## Open questions
1. **Does selection mode have an escape other than the bar's own
close?** Back is the platform's answer and the shell already owns
the history stack (#6/#55). Pushing an entry for a *mode* rather
than a place is the same argument #55 settled for the overlaid
queue, and it should probably be settled the same way — but the
queue is a screen and a selection mode is not, so it wants its own
paragraph rather than an assumption.
2. **Does a tap on a row's favourite icon still toggle it in normal
mode?** It is inside the row and the row now plays. It has to keep
working — it is a 44px target since #56 — so the gesture layer needs
the same "a control inside the row wins" rule the keyboard service
has for a focused control that owns a key.
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import { test, expect } from '../support/fixtures.js';
/**
* Long-press is the touch route to a context menu (plan 016 B2 phase 3).
*
* The component tier proves the gesture in isolation, against markup it
* built itself. What it cannot prove is the half that made this one
* listener instead of six: that the synthetic event reaches the handler
* a *real* component bound — `track-list` delegates its `contextmenu`
* on the `lit-virtualizer` rather than binding one per row — and that
* the real `wa-popup` menu opens from it, which is a path with its own
* history of opening and then refusing to work (see
* `menu-keyboard.spec.ts`).
*
* The pointer events are dispatched rather than performed: this project
* runs Desktop Chrome and Desktop Safari, neither of which has touch,
* and a device tier does not exist. So this is honest about what it
* checks — the app's own listeners, on the app's own DOM, from the
* events a touch would produce — and not about a real finger.
*/
/** A common small phone, as in `phone-shell.spec.ts`. */
const PHONE = { width: 390, height: 844 };
/** Comfortably past the module's 500ms hold. */
const HELD = 900;
type Page = import('@playwright/test').Page;
/** The track list's menu panel, or null while it is not rendered. */
const panel = (page: Page) =>
page.evaluate(() => {
const el = document
.querySelector('track-list')
?.shadowRoot?.querySelector('.context-menu-panel');
if (!el) return null;
return {
role: el.getAttribute('role'),
label: el.getAttribute('aria-label'),
items: el.querySelectorAll('[role="menuitem"]').length,
};
});
/**
* Press the first track row, optionally dragging partway through — the
* shape of a scroll that begins on a row, which must not open a menu.
*/
async function pressFirstRow(
page: Page,
opts: { driftY?: number } = {},
): Promise<void> {
await page.evaluate((drift) => {
// `.track-row`, not `[role="row"]`: the column header is a row too,
// and it is the *first* one -- a press on it is correctly ignored,
// which reads exactly like the gesture not working.
const row = document
.querySelector('track-list')
?.shadowRoot?.querySelector('.track-row');
if (!row) throw new Error('no track row to press');
const box = row.getBoundingClientRect();
const x = Math.round(box.left + box.width / 2);
const y = Math.round(box.top + box.height / 2);
const send = (type: string, dy = 0) =>
row.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: x,
clientY: y + dy,
}),
);
send('pointerdown');
if (drift) send('pointermove', drift);
}, opts.driftY ?? 0);
}
test.describe('long-press opens the track menu', () => {
test.beforeEach(async ({ app }) => {
await app.setViewportSize(PHONE);
await app.getByTestId('tab-tracks').click();
await expect(app.getByTestId('main-content')).toHaveAttribute(
'data-active-view',
'tracks',
);
});
test.afterEach(async ({ app }) => {
// Every other spec file runs against a desktop, and the viewport
// belongs to the shared context rather than to this file.
await app.setViewportSize({ width: 1440, height: 900 });
});
test('reaches the delegated handler and opens the real menu', async ({
app,
}) => {
await expect.poll(() => panel(app)).toBeNull();
await pressFirstRow(app);
await expect
.poll(() => panel(app), { timeout: HELD + 2000 })
.toMatchObject({ role: 'menu', label: 'Track actions' });
// The same panel Shift+F10 opens, items and all -- not an empty
// popup that happened to become visible.
expect((await panel(app))?.items).toBeGreaterThan(0);
});
test('does not open one for a press that turns into a scroll', async ({
app,
}) => {
await pressFirstRow(app, { driftY: 40 });
await app.waitForTimeout(HELD);
expect(await panel(app)).toBeNull();
});
});
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@@ -0,0 +1,194 @@
import { test, expect } from '../support/fixtures.js';
/**
* The touch gestures against the real app (plan 019, #63; long-press
* from plan 016 B2).
*
* The component tier proves the gestures in isolation, against markup
* it built itself. What it cannot prove is the half that made this one
* document listener instead of six: that the announced gesture reaches
* the handler a *real* component bound — `track-list` delegates on the
* `lit-virtualizer` rather than binding per row — and that the real
* menu opens from it, a path with its own history of opening and then
* refusing to work (see `menu-keyboard.spec.ts`).
*
* **Both halves of the reassignment are here, and the second is the
* one that matters.** #63 makes a hold on a *track row* mean selection
* mode; every other surface in the app keeps the context menu it has
* had, because an unclaimed `yj-long-press` still becomes a
* `contextmenu`. A spec that only checked the row would pass on a
* build that had silently broken the other thirteen menus.
*
* The pointer events are dispatched rather than performed: this
* project runs Desktop Chrome and Desktop Safari, neither of which has
* touch. So this is honest about what it checks — the app's own
* listeners, on the app's own DOM, from the events a touch would
* produce — and not about a real finger. The finger is the Android
* tier, and it found something this cannot see: Chrome 113's WebView
* fires its own `contextmenu` on a long press, which is why the module
* announces the gesture from a native event rather than standing down.
*/
/** A common small phone, as in `phone-shell.spec.ts`. */
const PHONE = { width: 390, height: 844 };
/** Comfortably past the module's 500ms hold. */
const HELD = 900;
type Page = import('@playwright/test').Page;
/** A component's menu panel, or null while it is not rendered. */
const panel = (page: Page, host: string) =>
page.evaluate((tag) => {
const el = document
.querySelector(tag)
?.shadowRoot?.querySelector('.context-menu-panel');
if (!el) return null;
return {
role: el.getAttribute('role'),
label: el.getAttribute('aria-label'),
items: el.querySelectorAll('[role="menuitem"]').length,
};
}, host);
/** How many tracks the selection bar says are selected, or null. */
const selectionCount = (page: Page) =>
page.evaluate(() => {
const bar = document
.querySelector('track-list')
?.shadowRoot?.querySelector('selection-bar');
return bar ? (bar as unknown as { count: number }).count : null;
});
/**
* Press an element, optionally dragging partway through — the shape of
* a scroll that begins on a row, which must be neither gesture — and
* optionally lifting, which is what makes it a tap rather than a hold.
*/
async function press(
page: Page,
selector: { host: string; inner: string },
opts: { driftY?: number; lift?: boolean } = {},
): Promise<void> {
await page.evaluate(
({ host, inner, drift, lift }) => {
const el = document
.querySelector(host)
?.shadowRoot?.querySelector(inner);
if (!el) throw new Error(`no ${inner} in ${host} to press`);
const box = el.getBoundingClientRect();
const x = Math.round(box.left + box.width / 2);
const y = Math.round(box.top + box.height / 2);
const send = (type: string, dy = 0) =>
el.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: x,
clientY: y + dy,
}),
);
send('pointerdown');
if (drift) send('pointermove', drift);
if (lift) send('pointerup');
},
{
host: selector.host,
inner: selector.inner,
drift: opts.driftY ?? 0,
lift: opts.lift ?? false,
},
);
}
// `.track-row`, not `[role="row"]`: the column header is a row too, and
// it is the *first* one — a press on it is correctly ignored, which
// reads exactly like the gesture not working.
const TRACK_ROW = { host: 'track-list', inner: '.track-row' };
test.describe('a hold on a track row selects it', () => {
test.beforeEach(async ({ app }) => {
await app.setViewportSize(PHONE);
await app.getByTestId('tab-tracks').click();
await expect(app.getByTestId('main-content')).toHaveAttribute(
'data-active-view',
'tracks',
);
});
test.afterEach(async ({ app }) => {
// Every other spec file runs against a desktop, and the viewport
// belongs to the shared context rather than to this file.
await app.setViewportSize({ width: 1440, height: 900 });
});
test('raises the selection bar rather than the context menu', async ({
app,
}) => {
await expect.poll(() => selectionCount(app)).toBeNull();
await press(app, TRACK_ROW);
await expect
.poll(() => selectionCount(app), { timeout: HELD + 2000 })
.toBe(1);
// The gesture is claimed, so the menu this hold used to open must
// not also be up -- on a phone that would be a sheet over the bar.
expect(await panel(app, 'track-list')).toBeNull();
});
test('is neither gesture when the press turns into a scroll', async ({
app,
}) => {
await press(app, TRACK_ROW, { driftY: 40 });
await app.waitForTimeout(HELD);
expect(await selectionCount(app)).toBeNull();
expect(await panel(app, 'track-list')).toBeNull();
});
});
test.describe('a hold anywhere else still opens the menu', () => {
test.beforeEach(async ({ app }) => {
await app.setViewportSize(PHONE);
await app.getByTestId('tab-albums').click();
await expect(app.getByTestId('main-content')).toHaveAttribute(
'data-active-view',
'albums',
);
});
test.afterEach(async ({ app }) => {
await app.setViewportSize({ width: 1440, height: 900 });
});
test('reaches the delegated handler and opens the real menu', async ({
app,
}) => {
// The property that let #63 reassign the hold without touching one
// of the fourteen context menus: unclaimed, it is what it was.
// Without this half, breaking all of them passes the suite.
await expect.poll(() => panel(app, 'cover-grid')).toBeNull();
await press(app, { host: 'cover-grid', inner: '[role="option"]' });
await expect
.poll(() => panel(app, 'cover-grid'), { timeout: HELD + 2000 })
.toMatchObject({ role: 'menu' });
// The same panel Shift+F10 opens, items and all -- not an empty
// popup that happened to become visible.
expect((await panel(app, 'cover-grid'))?.items).toBeGreaterThan(0);
});
});
+8 -5
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@@ -70,7 +70,7 @@ import '@store/theme-store';
// registers the document keydown listener for global shortcuts.
import './src/services/keyboard-shortcut-service';
import { activateView, deactivateView } from '@utils/view-lifecycle';
import { installLongPressContextMenu } from '@utils/long-press';
import { installTouchGestures } from '@utils/touch-gestures';
import { openQueue, queuePanelElement } from '@utils/open-queue';
import { installTopBarFit } from './src/services/top-bar-fit';
import {
@@ -87,10 +87,13 @@ setBasePath('/dist/webawesome');
// the session.
registerBundledIcons();
// The touch equivalent of a right-click, installed once for every menu
// in the app rather than per component. Harmless on a desktop: it acts
// on `pointerType === 'touch'` only.
installLongPressContextMenu();
// Every touch gesture in the app, installed once rather than per
// component (plan 019). Harmless on a desktop: it acts on
// `pointerType === 'touch'` only, per event, so a mouse on a
// touchscreen keeps click-selects / double-click-plays on the very
// same row. An unclaimed long press still becomes a `contextmenu`,
// which is what leaves all fourteen menus untouched by #63.
installTouchGestures();
// The top bar decides what it can afford to show (#143). Here rather
// than in a component because the bar is light DOM in index.html and
@@ -166,7 +166,7 @@ export class HomeView extends ViewLifecycleMixin(LitElement) {
* gated on the device having hover rather than on width. A
* touch long-press synthesises a hover state in the WebView,
* so on a phone it flashed into view during the 500ms hold
* that utils/long-press.ts is measuring for a context menu
* that utils/touch-gestures.ts is measuring for a long press
* a control appearing because you were reaching for a
* different one. A phone user taps the album and plays from
* the detail view, so there is nothing to replace it with.
@@ -0,0 +1,176 @@
import { LitElement, html, css, nothing } from 'lit';
import { customElement, property } from 'lit/decorators.js';
import '@awesome.me/webawesome/dist/components/icon/icon.js';
import { designTokens } from '../../styles/tokens.css';
import { ICON_MORE_ACTIONS } from '@utils/icon-language';
/**
* What a selection can have done to it, while a finger is holding one.
*
* This is the context menu (plan 019, #63). Not a second surface
* beside it — the same actions, contextualised to whatever is
* selected, in the shape Android puts them in.
*
* #63 asked for a double tap to open the menu instead. That mapping
* costs the app's primary interaction 250ms on every play, because the
* first tap of a double tap is indistinguishable from a single tap
* until the interval expires, and playing a track is ~100ms end to end
* on the reference device. So there is no double tap: a long press
* selects, this says what can be done, and the sheet behind "More" is
* the same `menu-surface` every other menu in the app opens.
*
* Four things about it are load-bearing.
*
* **It is presentational.** It takes a count and a list of actions and
* emits `selection-action` / `selection-exit`; it holds no selection
* and calls no store. The host already owns a `SelectionController`
* and an action handler, and a bar that reached for either would be a
* second definition of what "play the selection" means — the fault
* `utils/library-status.ts` exists to have fixed one feature over.
*
* **The bar is only what fits, and "More" is the rest.** A context
* menu can be nine items because it is a sheet; a bar is one row on a
* 424px screen. So the host passes the two or three worth a thumb and
* the overflow opens the menu it already renders, which is what keeps
* every action reachable at every size — plan 018's promise, and the
* reason this cannot simply drop the long tail.
*
* **Its controls are 44px** (#56, #186), and the count is a live
* region: the number changes under the user's finger as they tap rows,
* and nothing else on screen announces it.
*
* **It renders nothing at zero.** The mode ends when the last row is
* deselected — `SelectionController.toggleInMode` is where that is
* decided — so a bar with a count of none is a state this should never
* be asked to draw, and drawing it anyway would hide the fact that it
* has been.
*/
export interface SelectionAction {
id: string;
label: string;
icon: string;
danger?: boolean;
}
@customElement('selection-bar')
export class SelectionBar extends LitElement {
static override styles = [
designTokens,
css`
:host {
display: block;
}
.bar {
display: flex;
align-items: center;
gap: 0.25em;
padding: 0.25em 0.5em;
background: var(--yj-bg-elevated, #343a40);
border-top: 1px solid var(--yj-border-subtle, #333);
}
.count {
flex: 1;
min-width: 0;
font-size: var(--yj-text-md);
font-weight: 600;
color: var(--yj-text-primary, #fff);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* 44px, from #56 and #186 -- this is a bar a thumb uses. */
button {
display: flex;
align-items: center;
justify-content: center;
min-inline-size: 44px;
min-block-size: 44px;
padding: 0 0.5em;
border: none;
border-radius: 4px;
background: none;
color: var(--yj-text-primary, #fff);
font-family: inherit;
font-size: var(--yj-text-md);
cursor: pointer;
}
button:hover {
background: var(--yj-bg-overlay, #495057);
}
button.danger {
color: var(--yj-error-text, #ff8787);
}
`,
];
/** How many items are selected. Zero renders nothing. */
@property({ type: Number }) count = 0;
/** The actions worth a thumb. The rest live behind "More". */
@property({ attribute: false }) actions: SelectionAction[] = [];
private emit(name: string, detail?: unknown) {
this.dispatchEvent(
new CustomEvent(name, { detail, bubbles: true, composed: true }),
);
}
override render() {
if (this.count <= 0) return nothing;
const noun = this.count === 1 ? 'track' : 'tracks';
return html`
<div class="bar" role="toolbar" aria-label="Selection actions">
<button
aria-label="Leave selection"
@click=${() => this.emit('selection-exit')}
>
<wa-icon name="xmark"></wa-icon>
</button>
<span class="count" role="status" aria-live="polite">
${this.count.toLocaleString()} ${noun} selected
</span>
${this.actions.map(
(action) => html`
<button
class=${action.danger ? 'danger' : ''}
aria-label=${action.label}
title=${action.label}
@click=${() =>
this.emit('selection-action', { id: action.id })}
>
<wa-icon name=${action.icon}></wa-icon>
</button>
`,
)}
<button
aria-label="More actions"
@click=${(e: MouseEvent) => {
const box = (
e.currentTarget as HTMLElement
).getBoundingClientRect();
this.emit('selection-more', {
x: box.left,
y: box.top,
});
}}
>
<wa-icon name=${ICON_MORE_ACTIONS}></wa-icon>
</button>
</div>
`;
}
}
declare global {
interface HTMLElementTagNameMap {
'selection-bar': SelectionBar;
}
}
@@ -10,6 +10,9 @@ import {
} from 'lit/decorators.js';
import { SelectionController } from '@utils/selection-controller';
import type { SelectionHost } from '@utils/selection-controller';
import type { GestureEvent } from '@utils/touch-gestures';
import '@components/selection-bar/selection-bar';
import type { SelectionAction } from '@components/selection-bar/selection-bar';
import { ViewLifecycleMixin } from '@utils/view-lifecycle';
import { PHONE_QUERY } from '@utils/breakpoints';
import {
@@ -77,7 +80,9 @@ import '@components/playlist-picker/playlist-picker.js';
import type { TrackDetails } from '@components/track-details/track-details.js';
import type { CoverArtUrls } from '@components/track-details/track-details.js';
import {
ICON_PLAY,
ICON_PLAYLIST,
ICON_PLAY_NEXT,
ICON_QUEUE,
} from '@utils/icon-language';
@@ -1304,6 +1309,8 @@ export class TrackList
virt.removeEventListener('click', this.onDelegatedClick);
virt.removeEventListener('dblclick', this.onDelegatedDblClick);
virt.removeEventListener('contextmenu', this.onDelegatedContextMenu);
virt.removeEventListener('yj-tap', this.onRowTap);
virt.removeEventListener('yj-long-press', this.onRowLongPress);
virt.removeEventListener('dragstart', this.onDelegatedDragStart);
virt.removeEventListener('dragend', this.onTrackDragEnd);
}
@@ -1445,6 +1452,11 @@ export class TrackList
virt.addEventListener('contextmenu', this.onDelegatedContextMenu);
virt.addEventListener('dragstart', this.onDelegatedDragStart);
virt.addEventListener('dragend', this.onTrackDragEnd);
// Delegated like the rest: the gesture layer dispatches on the
// element the finger landed on, composed, so it arrives here
// through the same path a real click takes (plan 019).
virt.addEventListener('yj-tap', this.onRowTap);
virt.addEventListener('yj-long-press', this.onRowLongPress);
this.delegationAttached = true;
}
@@ -1708,6 +1720,62 @@ export class TrackList
if (hit) this.onTrackContextMenu(e, hit.track);
};
/**
* A finger tapped a row (plan 019, #63).
*
* On a desktop a click selects and a double-click plays; a finger
* inverts that, because there is no second button and no modifier
* key, so the primary action has to be the primary gesture.
*
* Claiming the gesture (`preventDefault`) is what tells the layer
* to swallow the click behind it -- otherwise playing a track
* would also select it, and the row would end up in both states.
* A tap this does *not* claim falls through as an ordinary click,
* which is what keeps the favourite icon working.
*/
private onRowTap = (e: GestureEvent) => {
const hit = this.resolveTrackFromEvent(e);
if (!hit) return;
// A control inside the row owns its own tap. The same rule the
// shortcut service has for a focused control that owns a key,
// and without it the 44px favourite target (#56) becomes a
// 44px play target.
if ((e.target as HTMLElement).closest('.fav-icon')) return;
e.preventDefault();
this.focusedIndex = hit.index;
if (this.selection.selectionMode) {
this.selection.toggleInMode(hit.track.FilePath, hit.index);
this.virtualizer?.requestUpdate();
return;
}
this.playFromRow(hit.index);
};
/**
* A finger held a row still for half a second.
*
* Claiming this is what makes it *selection mode* rather than the
* context menu it has been since plan 016 -- an unclaimed
* `yj-long-press` still becomes a `contextmenu`, which is how the
* card grids and Explore keep the behaviour they have.
*/
private onRowLongPress = (e: GestureEvent) => {
const hit = this.resolveTrackFromEvent(e);
if (!hit) return;
e.preventDefault();
this.focusedIndex = hit.index;
this.selection.enterSelectionMode(hit.track.FilePath, hit.index);
this.virtualizer?.requestUpdate();
};
private onDelegatedDragStart = (e: DragEvent) => {
const hit = this.resolveTrackFromEvent(e);
@@ -2238,6 +2306,45 @@ export class TrackList
this.saveSortPreferences();
};
/**
* The three worth a thumb. Everything else is behind "More",
* which opens the context menu this list already renders.
*
* A bar is one row on a 424px screen and the menu is nine items,
* so this is a subset by necessity rather than a second opinion
* about what matters -- and plan 018's promise that no action is
* unreachable is kept by the overflow, not by this list.
*/
private static readonly SELECTION_ACTIONS: SelectionAction[] = [
{ id: 'play', label: 'Play', icon: ICON_PLAY },
{ id: 'add-to-queue', label: 'Add to queue', icon: ICON_QUEUE },
{ id: 'play-next', label: 'Play next', icon: ICON_PLAY_NEXT },
];
private renderSelectionBar() {
// Only in selection mode: a mouse selection is modeless and
// shows its actions on right-click, which is where a desktop
// user looks for them.
if (!this.selection.selectionMode) return nothing;
return html`
<selection-bar
.count=${this.selection.selectionCount}
.actions=${TrackList.SELECTION_ACTIONS}
@selection-exit=${this.onSelectionExit}
@selection-action=${(e: CustomEvent<{ id: string }>) =>
this.onContextMenuAction(e.detail.id)}
@selection-more=${(e: CustomEvent<{ x: number; y: number }>) =>
this.ctxMenu.openAt(e.detail.x, e.detail.y)}
></selection-bar>
`;
}
private onSelectionExit = () => {
this.selection.exitSelectionMode();
this.virtualizer?.requestUpdate();
};
override render() {
const visibleTracks = this.cachedSortedTracks;
const cols = this.activeColumns;
@@ -2322,6 +2429,7 @@ export class TrackList
)}
</div>
</div>
${this.renderSelectionBar()}
`}
<menu-surface
-201
View File
@@ -1,201 +0,0 @@
/**
* Long-press as the touch equivalent of a right-click (plan 016 B2,
* phase 3).
*
* Every context menu in the app opens from a `contextmenu` event —
* `track-list` and `queue-panel` delegate one on their virtualizer,
* the card grids and both playlist detail views bind one per row, and
* `explore-artist-details` binds three. A phone has no right-click, so
* a phone reached none of them.
*
* **This is one document listener, not six components' worth of touch
* handling.** A press that stays still for `LONG_PRESS_MS` dispatches a
* synthetic `contextmenu` at the touch point on the element the touch
* actually landed on, and every existing handler — delegated or
* per-row, in any shadow root — runs unchanged. Six implementations of
* a gesture is exactly the fault `ContextMenuController` exists to
* prevent, and a seam that needs no component to opt in cannot be
* forgotten by the next component.
*
* Three things about it are load-bearing.
*
* **The target comes from `composedPath()[0]`, not from
* `elementFromPoint`**, which stops at the outermost shadow host: every
* menu in this app is bound inside one, so a synthetic event dispatched
* on the host reaches a delegated listener and no per-row one.
*
* **A browser that already does this must win.** Chromium fires a
* `contextmenu` on long-press itself; WebKitGTK and the Android WebView
* vary. So one arriving during the press cancels ours, and one arriving
* just after ours is swallowed at document capture — where nothing else
* has seen it yet. The two are told apart by **identity** (a `WeakSet`
* of the events this module made) rather than by `isTrusted`, so the
* suppressor cannot eat the event it exists to deliver, the rule holds
* for anything else in the app that synthesises one, and a test can
* stand in for a browser that fires its own.
*
* **The click that ends the gesture is swallowed.** A row's click
* selects, and a card's plays; without this, opening a menu also
* activates the thing under it. It is keyed on the gesture (cleared by
* the next `pointerdown`) rather than on a time window, so a quick tap
* on the menu that just opened is not eaten too.
*/
/** How long a press must hold still to mean "menu". */
export const LONG_PRESS_MS = 500;
/**
* How far a press may drift and still count. Below a finger's own
* jitter is a gesture nobody can perform; above ~12px it starts
* stealing the first frames of a scroll.
*/
export const MOVE_TOLERANCE_PX = 10;
/** The active installation, so a second call is a no-op rather than a
* second listener set. */
let uninstall: (() => void) | null = null;
/** The events this module dispatched. Identity, not `isTrusted`: see
* the note above. */
const ours = new WeakSet<Event>();
/**
* Install the gesture. Idempotent; returns the uninstaller (which the
* tests use — the app installs once and never removes it).
*/
export function installLongPressContextMenu(): () => void {
if (uninstall) return uninstall;
let timer: ReturnType<typeof setTimeout> | null = null;
let originX = 0;
let originY = 0;
let target: EventTarget | null = null;
/** A trusted `contextmenu` arrived for this press: the browser has
* it covered. */
let nativeSeen = false;
/** We opened a menu, and the click ending that gesture is not a
* click on anything. */
let swallowClick = false;
/** We dispatched one, so a trusted one arriving now is a duplicate. */
let justFired = false;
const cancel = (): void => {
if (timer !== null) clearTimeout(timer);
timer = null;
target = null;
};
const fire = (): void => {
timer = null;
const el = target;
target = null;
if (nativeSeen || !el) return;
justFired = true;
swallowClick = true;
const menu = new MouseEvent('contextmenu', {
bubbles: true,
cancelable: true,
// Or it stops at the shadow root the row lives in, and the
// delegated listeners never see it.
composed: true,
clientX: originX,
clientY: originY,
button: 2,
});
ours.add(menu);
el.dispatchEvent(menu);
};
const onPointerDown = (e: PointerEvent): void => {
// A new gesture: whatever the last one left behind is stale.
swallowClick = false;
justFired = false;
nativeSeen = false;
cancel();
if (e.pointerType !== 'touch' || !e.isPrimary) return;
originX = e.clientX;
originY = e.clientY;
target = e.composedPath()[0] ?? e.target;
timer = setTimeout(fire, LONG_PRESS_MS);
};
const onPointerMove = (e: PointerEvent): void => {
if (timer === null) return;
const drifted =
Math.abs(e.clientX - originX) > MOVE_TOLERANCE_PX ||
Math.abs(e.clientY - originY) > MOVE_TOLERANCE_PX;
if (drifted) cancel();
};
const onContextMenu = (e: Event): void => {
// Ours. Everything below is about somebody else's.
if (ours.has(e)) return;
if (timer !== null) {
// The browser got there first, so stand down rather than
// opening the same menu twice.
nativeSeen = true;
cancel();
return;
}
if (justFired) {
justFired = false;
e.preventDefault();
e.stopImmediatePropagation();
}
};
const onClick = (e: Event): void => {
if (!swallowClick) return;
swallowClick = false;
e.preventDefault();
e.stopImmediatePropagation();
};
// Capture throughout: a component handler that stops propagation
// (every context-menu handler in the app does) must not be able to
// hide the gesture from this, and the suppressors have to run
// before anything that would act on the event.
const opts = { capture: true } as const;
document.addEventListener('pointerdown', onPointerDown, opts);
document.addEventListener('pointermove', onPointerMove, opts);
document.addEventListener('pointerup', cancel, opts);
document.addEventListener('pointercancel', cancel, opts);
document.addEventListener('contextmenu', onContextMenu, opts);
document.addEventListener('click', onClick, opts);
// A scroll started by something other than the finger (momentum, a
// programmatic reveal) still means the press was not a press.
document.addEventListener('scroll', cancel, { capture: true, passive: true });
uninstall = () => {
cancel();
document.removeEventListener('pointerdown', onPointerDown, opts);
document.removeEventListener('pointermove', onPointerMove, opts);
document.removeEventListener('pointerup', cancel, opts);
document.removeEventListener('pointercancel', cancel, opts);
document.removeEventListener('contextmenu', onContextMenu, opts);
document.removeEventListener('click', onClick, opts);
document.removeEventListener('scroll', cancel, opts);
uninstall = null;
};
return uninstall;
}
@@ -19,6 +19,29 @@ export class SelectionController implements ReactiveController {
private host: SelectionHost;
private _selectedItems: Set<string> = new Set();
private lastSelectedIndex: number | null = null;
private _mode = false;
/**
* Whether the list is in *selection mode* (plan 019, #63).
*
* A finger has no modifier keys, so the ctrl/shift semantics this
* controller was written for cannot be expressed by touch at all.
* Selection mode is the platform's answer: a long press enters it,
* and while it is on, a tap toggles a row instead of playing it.
*
* It is a flag *here* rather than a fifth concept beside the
* controller because all four surfaces that select
* (`track-list`, `queue-panel` and both playlist detail views)
* already share this class -- so "is this list selecting" has one
* answer per list, in the object that already owns the selection
* it would otherwise contradict.
*
* A mouse never sets it. Desktop selection is unchanged and stays
* modeless, which is what `handleItemClick` still implements.
*/
get selectionMode(): boolean {
return this._mode;
}
constructor(host: SelectionHost) {
this.host = host;
@@ -136,8 +159,64 @@ export class SelectionController implements ReactiveController {
return true;
}
/**
* Enter selection mode with `key` selected.
*
* The row the gesture was made on is selected, rather than the
* mode opening empty: a long press is a statement about *that*
* row, and an action bar with nothing in it is a mode the user has
* to make a second gesture to escape.
*/
enterSelectionMode(key: string, index: number): void {
this._mode = true;
this._selectedItems = new Set([key]);
this.lastSelectedIndex = index;
this.host.requestUpdate();
this.host.onSelectionChanged?.();
}
/**
* Toggle one row, and leave the mode when the last one goes.
*
* Deselecting everything is how Android's own list surfaces exit
* selection mode, and it matters more here than convention: the
* mode changes what a tap *means*, so a mode with an empty
* selection is a list where tapping does nothing and nothing on
* screen says why.
*/
toggleInMode(key: string, index: number): void {
const next = new Set(this._selectedItems);
if (next.has(key)) next.delete(key);
else next.add(key);
this._selectedItems = next;
this.lastSelectedIndex = index;
if (next.size === 0) this._mode = false;
this.host.requestUpdate();
this.host.onSelectionChanged?.();
}
/** Leave selection mode, dropping the selection with it. */
exitSelectionMode(): void {
if (!this._mode && this._selectedItems.size === 0) return;
this._mode = false;
this._selectedItems = new Set();
this.lastSelectedIndex = null;
this.host.requestUpdate();
this.host.onSelectionChanged?.();
}
/** Clear the entire selection. */
clear(): void {
// The mode goes with it: every caller of this means "the
// selection is no longer meaningful", and a mode outliving the
// selection it was showing is the empty-mode trap above.
this._mode = false;
if (this._selectedItems.size === 0) return;
this._selectedItems = new Set();
@@ -176,6 +255,13 @@ export class SelectionController implements ReactiveController {
if (next.size === this._selectedItems.size) return;
this._selectedItems = next;
// A refetch that emptied the selection also ends the mode --
// otherwise removing the last selected track from the library
// leaves the list in a state where a tap selects and the bar
// is gone.
if (next.size === 0) this._mode = false;
this.host.requestUpdate();
this.host.onSelectionChanged?.();
}
+327
View File
@@ -0,0 +1,327 @@
/**
* The touch gestures, as one document listener (plan 019, #63).
*
* This replaces `utils/long-press.ts` rather than sitting beside it,
* and that is the point: two document listeners both claiming the
* 500ms hold is exactly the fault that file's own header warns about.
* What it did — one capture listener, the target from
* `composedPath()[0]`, the browser's own gesture winning, the trailing
* click swallowed — is kept whole. What changes is what the gesture
* *means*.
*
* **A gesture is announced, not acted on.** Two composed, cancelable
* events are dispatched on the element the finger actually landed on:
*
* `yj-tap` a short press that did not drift
* `yj-long-press` a press that held still for LONG_PRESS_MS
*
* A component that wants the gesture handles it and calls
* `preventDefault()`. Nothing else changes. That shape is what lets
* this reassign the hold without touching a single one of the fourteen
* context menus downstream of it: **an unclaimed `yj-long-press` still
* becomes a synthetic `contextmenu`**, so a card grid, an Explore
* result or a playlist row behaves exactly as it did, and only the
* lists that opt in get selection mode.
*
* The same rule keeps taps honest. An unclaimed `yj-tap` does nothing
* at all and the browser's click follows normally, so every button,
* link and checkbox in the app is untouched by this file. Only a
* claimed tap has its click swallowed — otherwise playing a track
* would also select it.
*
* Five things are load-bearing.
*
* **The predicate is the pointer, not the platform** (plan 019,
* decision 1). `pointerType === 'touch'`, per event — so an Android
* tablet over 600px, a touchscreen laptop with a mouse also plugged
* in, and a narrow desktop window are all right for free, and there is
* no second declaration of what a phone does. Keyed on a viewport
* width, the first of those three gets desktop semantics on a
* touchscreen, which is the inversion #63 exists to fix, on the
* platform it exists for.
*
* **There is no double-tap**, and it is not an omission — see plan
* 019, decision 2. Measured on the reference device, the play command
* to `TrackChanged` is ~100ms; a double-tap discriminator has to hold
* every tap for the app's own `DOUBLE_CLICK_GRACE_MS` of 250 before it
* can act, which is 3.5x the primary interaction in the app to reach a
* menu that long-press already reaches.
*
* **The target comes from `composedPath()[0]`**, not
* `elementFromPoint`, which stops at the outermost shadow host: every
* list in this app delegates inside one, so an event dispatched on the
* host reaches a delegated listener and no per-row one.
*
* **A browser that fires its own `contextmenu` is a trigger, not a
* competitor**, and that is a change from `long-press.ts` rather than
* an inherited rule. It used to stand down when a trusted
* `contextmenu` arrived, because both paths ended in the same place: a
* context menu. They no longer do — ours may end in selection mode —
* so standing down means the gesture silently does the *old* thing.
*
* Measured on the reference device, which is the only tier that can
* see this: Chrome 113's WebView fires its own `contextmenu` on a long
* press, so a hold on a track row opened the context menu and
* `yj-long-press` was never announced at all. Every test in the
* component tier passed, because dispatched pointer events do not make
* a browser synthesise one.
*
* So a trusted `contextmenu` arriving mid-press *becomes* the long
* press: `yj-long-press` is announced from it, and only if a component
* claims it is the native event suppressed. Unclaimed, it propagates
* untouched and opens the menu it always did — which is the same
* "browser wins" outcome, now reached by asking rather than assuming.
*
* Ours and the browser's are still told apart by identity rather than
* `isTrusted` — a `WeakSet` of the events this module made — so the
* suppressor cannot eat the event it exists to deliver, and a test can
* stand in for a browser that fires one.
*
* **The click swallow is keyed on the gesture**, cleared by the next
* `pointerdown` rather than by a time window, so the first tap on a
* sheet that just opened is not eaten too.
*/
/** How long a press must hold still to mean "long press". */
export const LONG_PRESS_MS = 500;
/**
* How far a press may drift and still count. Below a finger's own
* jitter is a gesture nobody can perform; above ~12px it starts
* stealing the first frames of a scroll.
*/
export const MOVE_TOLERANCE_PX = 10;
/** Detail carried by both gesture events. */
export interface GestureDetail {
/** Where the finger was, in client coordinates — a menu opens here. */
x: number;
y: number;
}
export type GestureEvent = CustomEvent<GestureDetail>;
declare global {
interface HTMLElementEventMap {
'yj-tap': GestureEvent;
'yj-long-press': GestureEvent;
}
}
/** The active installation, so a second call is a no-op rather than a
* second listener set. */
let uninstall: (() => void) | null = null;
/** The events this module dispatched. Identity, not `isTrusted`. */
const ours = new WeakSet<Event>();
/**
* Install the gestures. Idempotent; returns the uninstaller (which the
* tests use — the app installs once and never removes it).
*/
export function installTouchGestures(): () => void {
if (uninstall) return uninstall;
let timer: ReturnType<typeof setTimeout> | null = null;
let originX = 0;
let originY = 0;
let target: EventTarget | null = null;
/** The press is still a candidate for a tap: it has neither
* drifted nor become a long press. */
let tapCandidate = false;
/** A trusted `contextmenu` arrived for this press: the browser has
* it covered. */
let nativeSeen = false;
/** A gesture was claimed, and the click ending it is not a click on
* anything. */
let swallowClick = false;
/** We dispatched a `contextmenu`, so a trusted one arriving now is
* a duplicate. */
let justFired = false;
const cancel = (): void => {
if (timer !== null) clearTimeout(timer);
timer = null;
target = null;
tapCandidate = false;
};
/**
* Announce a gesture on the element the finger landed on.
* Returns whether a component claimed it.
*/
const announce = (name: 'yj-tap' | 'yj-long-press', el: EventTarget): boolean => {
const event: GestureEvent = new CustomEvent<GestureDetail>(name, {
bubbles: true,
cancelable: true,
// Or it stops at the shadow root the row lives in, and the
// delegated listeners never see it.
composed: true,
detail: { x: originX, y: originY },
});
ours.add(event);
el.dispatchEvent(event);
return event.defaultPrevented;
};
const fireContextMenu = (el: EventTarget): void => {
justFired = true;
const menu = new MouseEvent('contextmenu', {
bubbles: true,
cancelable: true,
composed: true,
clientX: originX,
clientY: originY,
button: 2,
});
ours.add(menu);
el.dispatchEvent(menu);
};
const onLongPress = (): void => {
timer = null;
tapCandidate = false;
const el = target;
target = null;
if (nativeSeen || !el) return;
// The gesture happened either way, so the click that ends it is
// never a click on anything -- whether a list claimed it for
// selection mode or a card grid let it fall through to a menu.
swallowClick = true;
// An unclaimed long press is what it has always been. This is
// the whole reason the fourteen context menus need no change.
if (!announce('yj-long-press', el)) fireContextMenu(el);
};
const onPointerDown = (e: PointerEvent): void => {
// A new gesture: whatever the last one left behind is stale.
swallowClick = false;
justFired = false;
nativeSeen = false;
cancel();
if (e.pointerType !== 'touch' || !e.isPrimary) return;
originX = e.clientX;
originY = e.clientY;
target = e.composedPath()[0] ?? e.target;
tapCandidate = true;
timer = setTimeout(onLongPress, LONG_PRESS_MS);
};
const onPointerMove = (e: PointerEvent): void => {
if (timer === null) return;
const drifted =
Math.abs(e.clientX - originX) > MOVE_TOLERANCE_PX ||
Math.abs(e.clientY - originY) > MOVE_TOLERANCE_PX;
// A drifted press is neither gesture -- it is a scroll, and the
// virtualizer's, not ours.
if (drifted) cancel();
};
const onPointerUp = (): void => {
const el = target;
const wasTap = tapCandidate && timer !== null;
// Clears the long-press timer, so a tap cannot also become one.
cancel();
if (!wasTap || !el) return;
// Only a *claimed* tap swallows its click. An unclaimed one has
// to fall through untouched, or every button in the app stops
// working.
if (announce('yj-tap', el)) swallowClick = true;
};
const onContextMenu = (e: Event): void => {
// Ours. Everything below is about somebody else's.
if (ours.has(e)) return;
if (timer !== null) {
// The browser recognised the same hold this was timing.
// Use its event as the trigger rather than racing it --
// and rather than standing down, which is what the old
// rule did and which now silently means "do the thing this
// gesture used to do".
const el = e.composedPath()[0] ?? e.target;
nativeSeen = true;
cancel();
if (!el) return;
swallowClick = true;
// Claimed: the component wants selection mode, so the
// browser's menu must not also open. Unclaimed: let it
// through exactly as before.
if (announce('yj-long-press', el)) {
e.preventDefault();
e.stopImmediatePropagation();
}
return;
}
if (justFired) {
justFired = false;
e.preventDefault();
e.stopImmediatePropagation();
}
};
const onClick = (e: Event): void => {
if (!swallowClick) return;
swallowClick = false;
e.preventDefault();
e.stopImmediatePropagation();
};
// Capture throughout: a component handler that stops propagation
// (every context-menu handler in the app does) must not be able to
// hide the gesture from this, and the suppressors have to run
// before anything that would act on the event.
const opts = { capture: true } as const;
document.addEventListener('pointerdown', onPointerDown, opts);
document.addEventListener('pointermove', onPointerMove, opts);
document.addEventListener('pointerup', onPointerUp, opts);
document.addEventListener('pointercancel', cancel, opts);
document.addEventListener('contextmenu', onContextMenu, opts);
document.addEventListener('click', onClick, opts);
// A scroll started by something other than the finger (momentum, a
// programmatic reveal) still means the press was not a press.
document.addEventListener('scroll', cancel, { capture: true, passive: true });
uninstall = () => {
cancel();
document.removeEventListener('pointerdown', onPointerDown, opts);
document.removeEventListener('pointermove', onPointerMove, opts);
document.removeEventListener('pointerup', onPointerUp, opts);
document.removeEventListener('pointercancel', cancel, opts);
document.removeEventListener('contextmenu', onContextMenu, opts);
document.removeEventListener('click', onClick, opts);
document.removeEventListener('scroll', cancel, opts);
uninstall = null;
};
return uninstall;
}
-212
View File
@@ -1,212 +0,0 @@
/**
* Long-press as the touch route to a context menu (plan 016 B2 phase 3).
*
* These run in a real browser with real event dispatch, which is the
* only place the two things that make this hard are true: the synthetic
* event has to cross a shadow boundary to reach the listener a
* component actually bound, and the suppressors have to tell a trusted
* event from ours at document capture without eating the one they exist
* to deliver.
*
* The timings are real rather than faked, because the thing under test
* *is* a timing, and 600 ms twice is cheaper than a fake-timer harness
* that would also have to fake the pointer events.
*/
import { describe, expect, it, afterEach, beforeEach } from 'vitest';
import {
installLongPressContextMenu,
LONG_PRESS_MS,
MOVE_TOLERANCE_PX,
} from '@utils/long-press';
/** A press that has certainly resolved, either way. */
const HELD = LONG_PRESS_MS + 120;
/** A press that has certainly not. */
const BRIEF = Math.round(LONG_PRESS_MS / 4);
const wait = (ms: number) => new Promise((r) => setTimeout(r, ms));
let uninstall: (() => void) | null = null;
let host: HTMLElement;
let inner: HTMLElement;
/** A row inside a shadow root, which is where every menu in this app
* is bound — an element in the light DOM would pass a weaker test. */
function mountRow(): { host: HTMLElement; inner: HTMLElement } {
const el = document.createElement('div');
const root = el.attachShadow({ mode: 'open' });
const row = document.createElement('div');
row.textContent = 'a track';
root.append(row);
document.body.append(el);
return { host: el, inner: row };
}
function press(
el: EventTarget,
type: string,
init: PointerEventInit = {},
): void {
el.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: 40,
clientY: 60,
...init,
}),
);
}
/**
* Record every `contextmenu` that reaches the listener, *as the
* listener sees it*.
*
* `target` is retargeted for the scope reading it, so an assertion made
* after dispatch has finished reports the shadow host however the event
* was dispatched - which is the same answer a broken implementation
* gives. It has to be read from inside the handler, where the component
* reads it.
*/
function recordMenus(el: EventTarget): { event: MouseEvent; target: EventTarget | null }[] {
const seen: { event: MouseEvent; target: EventTarget | null }[] = [];
el.addEventListener('contextmenu', (e) => {
e.preventDefault();
// Every real handler does this; the gesture must work anyway.
e.stopPropagation();
seen.push({ event: e as MouseEvent, target: e.target });
});
return seen;
}
describe('long-press opens a context menu', () => {
beforeEach(() => {
uninstall = installLongPressContextMenu();
({ host, inner } = mountRow());
});
afterEach(() => {
uninstall?.();
uninstall = null;
host.remove();
});
it('dispatches one at the touch point, on the element touched', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(HELD);
expect(seen).toHaveLength(1);
expect(seen[0]?.event.clientX).toBe(40);
expect(seen[0]?.event.clientY).toBe(60);
// Dispatched on the row itself, not on its shadow host - which is
// the difference between a per-row handler firing and only a
// delegated one firing.
expect(seen[0]?.target).toBe(inner);
});
it('is cancelled by a press that moves', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
press(inner, 'pointermove', {
clientX: 40 + MOVE_TOLERANCE_PX + 5,
clientY: 60,
});
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('tolerates the jitter a finger cannot help', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
press(inner, 'pointermove', { clientX: 43, clientY: 62 });
await wait(HELD);
expect(seen).toHaveLength(1);
});
it('is cancelled by lifting early, and by a scroll', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(BRIEF);
press(inner, 'pointerup');
await wait(HELD);
expect(seen).toHaveLength(0);
press(inner, 'pointerdown');
press(inner, 'pointercancel');
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('ignores a mouse, which has a right button of its own', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown', { pointerType: 'mouse' });
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('swallows the click that ends the gesture, and only that one', async () => {
let clicks = 0;
inner.addEventListener('click', () => {
clicks += 1;
});
press(inner, 'pointerdown');
await wait(HELD);
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(0);
// The next tap is a tap: on a phone that is the user choosing an
// item in the menu that just opened, so eating it would make the
// gesture useless.
press(inner, 'pointerdown');
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(1);
});
it('stands down where the browser fires its own', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(BRIEF);
// Chromium does this itself on touch; WebKit and the Android
// WebView vary, which is the whole reason both halves exist. A
// test cannot dispatch a *trusted* event, which is why the module
// tells its own apart by identity rather than by `isTrusted`.
inner.dispatchEvent(
new MouseEvent('contextmenu', {
bubbles: true,
composed: true,
cancelable: true,
}),
);
await wait(HELD);
// One menu: the browser's. Not two.
expect(seen).toHaveLength(1);
});
});
@@ -0,0 +1,440 @@
/**
* The touch gestures (plan 019, #63; long-press from plan 016 B2).
*
* These run in a real browser with real event dispatch, which is the
* only place the two things that make this hard are true: the synthetic
* event has to cross a shadow boundary to reach the listener a
* component actually bound, and the suppressors have to tell a trusted
* event from ours at document capture without eating the one they exist
* to deliver.
*
* The timings are real rather than faked, because the thing under test
* *is* a timing, and 600 ms twice is cheaper than a fake-timer harness
* that would also have to fake the pointer events.
*/
import { describe, expect, it, afterEach, beforeEach } from 'vitest';
import {
installTouchGestures,
LONG_PRESS_MS,
MOVE_TOLERANCE_PX,
} from '@utils/touch-gestures';
/** A press that has certainly resolved, either way. */
const HELD = LONG_PRESS_MS + 120;
/** A press that has certainly not. */
const BRIEF = Math.round(LONG_PRESS_MS / 4);
const wait = (ms: number) => new Promise((r) => setTimeout(r, ms));
let uninstall: (() => void) | null = null;
let host: HTMLElement;
let inner: HTMLElement;
/** A row inside a shadow root, which is where every menu in this app
* is bound — an element in the light DOM would pass a weaker test. */
function mountRow(): { host: HTMLElement; inner: HTMLElement } {
const el = document.createElement('div');
const root = el.attachShadow({ mode: 'open' });
const row = document.createElement('div');
row.textContent = 'a track';
root.append(row);
document.body.append(el);
return { host: el, inner: row };
}
function press(
el: EventTarget,
type: string,
init: PointerEventInit = {},
): void {
el.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: 40,
clientY: 60,
...init,
}),
);
}
/**
* Record every `contextmenu` that reaches the listener, *as the
* listener sees it*.
*
* `target` is retargeted for the scope reading it, so an assertion made
* after dispatch has finished reports the shadow host however the event
* was dispatched - which is the same answer a broken implementation
* gives. It has to be read from inside the handler, where the component
* reads it.
*/
function recordMenus(el: EventTarget): { event: MouseEvent; target: EventTarget | null }[] {
const seen: { event: MouseEvent; target: EventTarget | null }[] = [];
el.addEventListener('contextmenu', (e) => {
e.preventDefault();
// Every real handler does this; the gesture must work anyway.
e.stopPropagation();
seen.push({ event: e as MouseEvent, target: e.target });
});
return seen;
}
describe('an unclaimed long press is still a context menu', () => {
beforeEach(() => {
uninstall = installTouchGestures();
({ host, inner } = mountRow());
});
afterEach(() => {
uninstall?.();
uninstall = null;
host.remove();
});
it('dispatches one at the touch point, on the element touched', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(HELD);
expect(seen).toHaveLength(1);
expect(seen[0]?.event.clientX).toBe(40);
expect(seen[0]?.event.clientY).toBe(60);
// Dispatched on the row itself, not on its shadow host - which is
// the difference between a per-row handler firing and only a
// delegated one firing.
expect(seen[0]?.target).toBe(inner);
});
it('is cancelled by a press that moves', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
press(inner, 'pointermove', {
clientX: 40 + MOVE_TOLERANCE_PX + 5,
clientY: 60,
});
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('tolerates the jitter a finger cannot help', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
press(inner, 'pointermove', { clientX: 43, clientY: 62 });
await wait(HELD);
expect(seen).toHaveLength(1);
});
it('is cancelled by lifting early, and by a scroll', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(BRIEF);
press(inner, 'pointerup');
await wait(HELD);
expect(seen).toHaveLength(0);
press(inner, 'pointerdown');
press(inner, 'pointercancel');
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('ignores a mouse, which has a right button of its own', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown', { pointerType: 'mouse' });
await wait(HELD);
expect(seen).toHaveLength(0);
});
it('swallows the click that ends the gesture, and only that one', async () => {
let clicks = 0;
inner.addEventListener('click', () => {
clicks += 1;
});
press(inner, 'pointerdown');
await wait(HELD);
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(0);
// The next tap is a tap: on a phone that is the user choosing an
// item in the menu that just opened, so eating it would make the
// gesture useless.
press(inner, 'pointerdown');
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(1);
});
it('stands down where the browser fires its own', async () => {
const seen = recordMenus(inner);
press(inner, 'pointerdown');
await wait(BRIEF);
// Chromium does this itself on touch; WebKit and the Android
// WebView vary, which is the whole reason both halves exist. A
// test cannot dispatch a *trusted* event, which is why the module
// tells its own apart by identity rather than by `isTrusted`.
inner.dispatchEvent(
new MouseEvent('contextmenu', {
bubbles: true,
composed: true,
cancelable: true,
}),
);
await wait(HELD);
// One menu: the browser's. Not two.
expect(seen).toHaveLength(1);
});
});
/**
* What plan 019 adds on top, and the one property that protects
* everything downstream: a long press nobody claims is unchanged.
*/
describe('a gesture is announced before it is acted on', () => {
beforeEach(() => {
uninstall = installTouchGestures();
({ host, inner } = mountRow());
});
afterEach(() => {
uninstall?.();
uninstall = null;
host.remove();
});
it('does not synthesise a menu when the long press is claimed', async () => {
// This is the whole reason #63 could reassign the hold without
// touching one of the fourteen context menus: the lists that want
// selection mode claim it, and nothing else changes.
const menus = recordMenus(inner);
const presses: unknown[] = [];
inner.addEventListener('yj-long-press', (e) => {
presses.push(e);
e.preventDefault();
});
press(inner, 'pointerdown');
await wait(HELD);
expect(presses).toHaveLength(1);
expect(menus).toHaveLength(0);
});
it('announces a tap on the element touched, at the touch point', async () => {
const taps: { target: EventTarget | null; x: number; y: number }[] = [];
inner.addEventListener('yj-tap', (e) => {
taps.push({ target: e.target, x: e.detail.x, y: e.detail.y });
});
press(inner, 'pointerdown');
await wait(BRIEF);
press(inner, 'pointerup');
expect(taps).toHaveLength(1);
// The row, not its shadow host -- the difference between a
// delegated handler firing and a per-row one never firing.
expect(taps[0]?.target).toBe(inner);
expect([taps[0]?.x, taps[0]?.y]).toEqual([40, 60]);
});
it('lets an unclaimed tap through as an ordinary click', async () => {
// Every button, link and checkbox in the app depends on this. Only
// a *claimed* tap has its click swallowed.
let clicks = 0;
inner.addEventListener('yj-tap', () => {
/* seen, not claimed */
});
inner.addEventListener('click', () => {
clicks += 1;
});
press(inner, 'pointerdown');
await wait(BRIEF);
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(1);
});
it('swallows the click behind a claimed tap', async () => {
// Or playing a track would also select it, and the row would end
// up in both states at once.
let clicks = 0;
inner.addEventListener('yj-tap', (e) => e.preventDefault());
inner.addEventListener('click', () => {
clicks += 1;
});
press(inner, 'pointerdown');
await wait(BRIEF);
press(inner, 'pointerup');
inner.click();
expect(clicks).toBe(0);
});
it('does not announce a tap for a press that became a long press', async () => {
// A hold is one gesture, not a hold and then a tap on release.
const taps: unknown[] = [];
inner.addEventListener('yj-tap', (e) => taps.push(e));
press(inner, 'pointerdown');
await wait(HELD);
press(inner, 'pointerup');
expect(taps).toHaveLength(0);
});
it('does not announce a tap for a press that drifted', async () => {
// A drifted press is a scroll, and the virtualizer's -- not a tap
// that happened to move. This is the one that would make a list
// unscrollable if it were wrong.
const taps: unknown[] = [];
inner.addEventListener('yj-tap', (e) => taps.push(e));
press(inner, 'pointerdown');
press(inner, 'pointermove', {
clientX: 40,
clientY: 60 + MOVE_TOLERANCE_PX + 20,
});
press(inner, 'pointerup');
expect(taps).toHaveLength(0);
});
it('ignores a mouse entirely, for both gestures', async () => {
// plan 019 decision 1: the predicate is the pointer, per event. A
// mouse on a touchscreen keeps click-selects / double-click-plays
// on the very same row, which no viewport width can express.
const seen: unknown[] = [];
inner.addEventListener('yj-tap', (e) => seen.push(e));
inner.addEventListener('yj-long-press', (e) => seen.push(e));
press(inner, 'pointerdown', { pointerType: 'mouse' });
await wait(BRIEF);
press(inner, 'pointerup', { pointerType: 'mouse' });
press(inner, 'pointerdown', { pointerType: 'mouse' });
await wait(HELD);
expect(seen).toHaveLength(0);
});
});
/**
* The browser's own long press is a trigger, not a competitor.
*
* This is a device-only defect made checkable here. `long-press.ts`
* stood down when a trusted `contextmenu` arrived mid-press, which was
* right while both paths ended in a context menu. Once a hold can mean
* *selection mode*, standing down means the gesture silently does the
* old thing — and Chrome 113's Android WebView does fire its own, so
* on the reference device `yj-long-press` was never announced at all
* while every test in this tier passed.
*
* A test cannot dispatch a *trusted* event, which is exactly why the
* module tells its own apart by identity rather than by `isTrusted`:
* an untrusted one dispatched from here takes the same path the
* browser's does.
*/
describe("the browser's own long press", () => {
beforeEach(() => {
uninstall = installTouchGestures();
({ host, inner } = mountRow());
});
afterEach(() => {
uninstall?.();
uninstall = null;
host.remove();
});
/** Stand in for the browser recognising the hold itself. */
function browserContextMenu(el: EventTarget): MouseEvent {
const e = new MouseEvent('contextmenu', {
bubbles: true,
composed: true,
cancelable: true,
});
el.dispatchEvent(e);
return e;
}
it('announces the gesture rather than standing down', async () => {
const presses: unknown[] = [];
inner.addEventListener('yj-long-press', (e) => {
presses.push(e);
e.preventDefault();
});
press(inner, 'pointerdown');
await wait(BRIEF);
browserContextMenu(inner);
await wait(HELD);
expect(presses, 'the hold reached the component').toHaveLength(1);
});
it('suppresses its menu when a component claims the gesture', async () => {
const menus = recordMenus(inner);
inner.addEventListener('yj-long-press', (e) => e.preventDefault());
press(inner, 'pointerdown');
await wait(BRIEF);
browserContextMenu(inner);
await wait(HELD);
// The component wants selection mode, so the menu must not also
// open -- otherwise the device shows both at once.
expect(menus).toHaveLength(0);
});
it('still opens exactly one menu when nobody claims it', async () => {
// The old behaviour, reached by asking instead of assuming. This
// is what leaves the card grids, Explore and the playlist rows
// untouched by #63.
const menus = recordMenus(inner);
press(inner, 'pointerdown');
await wait(BRIEF);
browserContextMenu(inner);
await wait(HELD);
expect(menus).toHaveLength(1);
});
});
@@ -0,0 +1,279 @@
/**
* What a finger does to a track list (plan 019, #63).
*
* The desktop semantics being diverged from are real and stay: a click
* selects, a double-click plays. A finger has no second button and no
* modifier keys, so the primary action has to be the primary gesture —
* and the inversion is decided **per event**, off `pointerType`, not
* off a viewport width or a platform flag (plan 019, decision 1).
*
* That is what these assert: the same row, in the same component, at
* the same width, answering a mouse one way and a finger the other.
*
* There is deliberately no double-tap. Measured on the reference
* device, playing a track is ~100ms end to end, and a double-tap
* discriminator has to hold every tap for the app's own
* `DOUBLE_CLICK_GRACE_MS` of 250 before it can act — 3.5x the primary
* interaction, to reach a menu a long press already reaches.
*/
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import '@components/track-list/track-list';
import '@components/selection-bar/selection-bar';
import { calls, flush, resetHarness, stub } from '@test/support/harness';
import { fixture, shadow, shadowAll } from '@test/support/render';
import { installTouchGestures, LONG_PRESS_MS } from '@utils/touch-gestures';
const HELD = LONG_PRESS_MS + 120;
const BRIEF = Math.round(LONG_PRESS_MS / 4);
const wait = (ms: number) => new Promise((r) => setTimeout(r, ms));
let uninstall: (() => void) | null = null;
function track(n: number) {
return {
FilePath: `/music/track-${n}.mp3`,
TrackName: `Track ${n}`,
ArtistName: 'An Artist',
Album: 'An Album',
Duration: 100 + n,
ID: n,
};
}
const TRACKS = [track(1), track(2), track(3), track(4)];
/** Dispatch a pointer event as a finger would produce it. */
function press(el: EventTarget, type: string, init: PointerEventInit = {}) {
el.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: 40,
clientY: 60,
...init,
}),
);
}
/** A whole finger tap: down, a moment, up. */
async function tap(el: EventTarget) {
press(el, 'pointerdown');
await wait(BRIEF);
press(el, 'pointerup');
await wait(0);
}
/** A finger held still until the gesture resolves. */
async function hold(el: EventTarget) {
press(el, 'pointerdown');
await wait(HELD);
press(el, 'pointerup');
await wait(0);
}
async function mountList() {
const el = await fixture('track-list');
(el as unknown as { tracks: unknown[] }).tracks = TRACKS;
await flush();
await el.updateComplete;
await wait(60);
await el.updateComplete;
return el;
}
function rows(el: HTMLElement): HTMLElement[] {
return shadowAll<HTMLElement>(el, '.track-row');
}
describe('a finger on a track row', () => {
beforeEach(() => {
resetHarness();
stub('library.Library.GetTracks', TRACKS);
stub('library.Library.GetAllLibrariesWithTrackCounts', []);
stub('config.Config.GetShortcuts', {});
stub('queue.Queue.SetQueue', null);
stub('queue.Queue.AddTracksToQueue', null);
uninstall = installTouchGestures();
});
afterEach(() => {
uninstall?.();
uninstall = null;
vi.restoreAllMocks();
});
it('plays the row it taps, rather than selecting it', async () => {
const el = await mountList();
const row = rows(el)[1];
expect(row, 'the list rendered rows').toBeTruthy();
await tap(row!);
await flush();
const queued = calls('queue.Queue.SetQueue');
expect(queued.length, 'a tap plays').toBe(1);
// From that row, in the list as displayed -- not a queue of one
// that stops when the song ends.
expect(queued[0]?.args[1]).toBe(1);
expect((queued[0]?.args[0] as string[]).length).toBe(TRACKS.length);
});
it('leaves the same row to a mouse, which still selects', async () => {
// The inversion is per event, so one component answers both
// pointers at the same width. A viewport rule cannot say this.
const el = await mountList();
const row = rows(el)[1];
row!.dispatchEvent(
new MouseEvent('click', { bubbles: true, composed: true }),
);
await el.updateComplete;
expect(calls('queue.Queue.SetQueue').length, 'a click does not play').toBe(0);
expect(rows(el)[1]?.getAttribute('aria-selected')).toBe('true');
});
it('enters selection mode on a long press, with that row selected', async () => {
const el = await mountList();
await hold(rows(el)[2]!);
await el.updateComplete;
const bar = shadow(el, 'selection-bar');
expect(bar, 'the action bar appears').toBeTruthy();
expect((bar as unknown as { count: number }).count).toBe(1);
expect(rows(el)[2]?.getAttribute('aria-selected')).toBe('true');
});
it('does not open a context menu when it enters the mode', async () => {
// The gesture is claimed, so the layer must not fall through to
// the synthetic `contextmenu` that every other surface still gets.
const el = await mountList();
await hold(rows(el)[0]!);
await el.updateComplete;
const menu = shadow(el, 'menu-surface');
expect((menu as unknown as { active?: boolean } | null)?.active ?? false).toBe(
false,
);
});
it('toggles rows while the mode is on, instead of playing them', async () => {
const el = await mountList();
await hold(rows(el)[0]!);
await el.updateComplete;
await tap(rows(el)[2]!);
await el.updateComplete;
expect(calls('queue.Queue.SetQueue').length, 'no track was played').toBe(0);
expect(
(shadow(el, 'selection-bar') as unknown as { count: number }).count,
).toBe(2);
});
it('leaves the mode when the last row is deselected', async () => {
// Android's own lists do this, and here it matters more than
// convention: the mode changes what a tap means, so a mode holding
// nothing is a list where tapping does nothing and the bar that
// would explain it is showing a count of zero.
const el = await mountList();
await hold(rows(el)[0]!);
await el.updateComplete;
await tap(rows(el)[0]!);
await el.updateComplete;
expect(shadow(el, 'selection-bar')).toBeFalsy();
});
it('keeps the favourite icon a favourite icon', async () => {
// It is inside a row whose tap now plays, and it has been a 44px
// target since #56 -- so without the "a control inside the row
// owns its own tap" rule, that target silently becomes a second
// play button.
const el = await mountList();
const fav = rows(el)[1]?.querySelector('.fav-icon');
expect(fav, 'a row renders a favourite control').toBeTruthy();
await tap(fav!);
await flush();
expect(calls('queue.Queue.SetQueue').length, 'tapping it does not play').toBe(
0,
);
});
it('does not play a row the finger scrolled from', async () => {
// The failure this exists for makes the list unusable rather than
// merely wrong: every flick to scroll would start a track.
const el = await mountList();
const row = rows(el)[1];
press(row!, 'pointerdown');
press(row!, 'pointermove', { clientX: 40, clientY: 200 });
press(row!, 'pointerup');
await flush();
expect(calls('queue.Queue.SetQueue').length).toBe(0);
});
});
describe('<selection-bar>', () => {
it('renders nothing with nothing selected', async () => {
const el = await fixture('selection-bar', { count: 0 });
expect(shadow(el, '.bar')).toBeFalsy();
});
it('announces the count, which changes under the finger', async () => {
const el = await fixture('selection-bar', { count: 3, actions: [] });
const live = shadow(el, '[aria-live="polite"]');
expect(live?.textContent?.trim()).toContain('3 tracks selected');
});
it('names one track in the singular', async () => {
const el = await fixture('selection-bar', { count: 1, actions: [] });
expect(shadow(el, '[aria-live="polite"]')?.textContent?.trim()).toContain(
'1 track selected',
);
});
it('keeps every control at the touch floor', async () => {
// #56 and #186. A bar a thumb uses, in the one mode that only a
// thumb can enter.
const el = await fixture('selection-bar', {
count: 2,
actions: [{ id: 'play', label: 'Play', icon: 'play' }],
});
const buttons = shadowAll<HTMLElement>(el, 'button');
expect(buttons.length).toBeGreaterThan(0);
for (const button of buttons) {
const box = button.getBoundingClientRect();
expect(
Math.min(Math.round(box.width), Math.round(box.height)),
button.getAttribute('aria-label') ?? '',
).toBeGreaterThanOrEqual(44);
}
});
});