Android: a non-interactive progress line on the border between the mini player and the nav bar #58
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opened 2026-08-18 05:59:09 +00:00 by logan
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Area/Design
Area/Downloads
Area/Explore
Area/Library-UI
Area/Metadata
Area/Packaging
Area/Player
Area/Queue
Area/Settings
Area/Shell-Nav
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Reference: yonlu/yellowjacket#58
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Show current song progress as a line running across the border between the mini player bar and the bottom navigation bar. Purely visual — to actually seek, the user goes to the Now Playing screen.
Findings
PlaybackPositionChangedwith local interpolation between reports (trackChangeId+seqguard against adopting a stale report). A progress line should consume the same source, never its own clock.<bottom-nav>are separate components stacked in the shell grid, so the line is best drawn by the shell (or by the player as a 2px element on its bottom edge) rather than by either component reaching into the other.Direction
A 2px element on the boundary,
transform: scaleX()driven off the same interpolated position,aria-hidden(the real progress is announced by the seek bar on Now Playing). No pointer events at all — a thin line that sometimes seeks is worse than one that never does.Picking this up on
feat/58-mini-player-progress-line.Approach, following the Findings rather than inventing one:
<player-progress-line>in the shell, between the bottom barand
<bottom-nav>in DOM order and as its own 2px grid row below600px — so neither component reaches into the other, which is what
the Findings ask for, and it is in the layout rather than over it
(
job-band's rule).matchMediarather than amedia query, because that decides whether the element exists —
job-bandandbottom-nav's "resolved to 2 elements" trap.transform: scaleX()off the samePlaybackPositionChangedsource the seek bar uses, with the sametrackChangeId+seqguards and an interval that only interpolatesbetween reports and is reset by every one of them. Never its own
clock.
aria-hiddenandpointer-events: nonethroughout: the realprogress is announced by the seek bar on Now Playing, and a thin
line that sometimes seeks is worse than one that never does.
Verification:
make ui-testfor the mechanism (existence, thematchMedia branch, the report/interpolation rules) and
make e2eagainst a phone viewport for the boundary placement, port permitting.
No device claim will be made — this tier cannot see the phone.
PR: #178 — CI green on
both jobs, WebKit included.
What landed is the Findings' shape rather than a new one: the line is
the shell's element in its own 2px grid row between
bottom-barandbottom-nav, so neither bar reaches into the other; the fill isscaleX()offPlaybackPositionChangedwith the seek bar'strackChangeId/seqguards and an interval that only interpolatesbetween reports;
aria-hiddenandpointer-events: nonethroughout.Two things worth recording against the issue.
It renders nothing above 600px from
matchMedia, not from thestylesheet. The CSS alone would have been enough to make it invisible
there and not enough to stop the 1 Hz interval running for the life of
every desktop session —
job-band's "existence is not a stylesheet'sdecision" with a second reason attached.
The phone rule had to go at the foot of
index.css. A media queryadds no specificity, so
body player-progress-line { display: block }written above the
display: nonethat keeps it out of the desktop gridloses to it and the line never appears at any width, silently. That is
the trap the phone section's own header already records, met again.
Not verified on a device. This is a browser at the reference
device's 424x439, which is not a phone — the appearance on Chrome 113 is
unchecked, though a transform and a flat background are nowhere near
that engine's gaps. Worth a look whenever #51's verification pass runs,
since that is the next item in #73's Phase 3 and it is now the only one
left.