Fix the player states that report one track's progress against another #129
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61d549a9d5 |
ci: run the pre-push hooks sequentially
`go test -race ./...` saturates every core for ~47s, and the UI tier it was sharing them with is a real Chromium with wall-clock timeouts. So the browser lost, at random: setup took 106s inside the hook against 63s standalone, and a different suite failed on each run -- three failing to fetch setup.ts from Vitest's own dev server once, a 15s "did not mount itself" the next time -- against a suite that passes 898/898 five times running on its own. That reads as "your branch broke the frontend" when nothing is wrong, which is the most expensive kind of false negative: the next person bisects a change that was never at fault. It cost two pushes here before the summary line gave it away. Sequential costs about 15s. Closes #128 |
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2b84bc53e9 |
fix(player): stop reporting one track's state against another
Five faults found while auditing the play/pause and position path for a desktop report of the pause icon showing over a seek bar that was not moving. They are one commit because they are one file's worth of tangled state, and two of them do not compile apart. The finished callback did not know which chain it came from. It is dispatched as a goroutine from the beep callback and then queues for p.mu, so a user pressing Next in the last second of a track had it wake up holding the lock for a player that had loaded something else -- and rewind it, stop it, and hand a stale finish to the queue's auto-advance. updateStreamers now stamps a chainID and the callback carries the one it was registered with. (#123) It also emitted PlaybackFinished and PlaybackStateChanged(stopped) *after* releasing p.mu, alone in this file, so a Play() taking the lock in that gap emitted `playing` first and the stale `stopped` landed last -- the button showing play over a track that was audibly running. Both emits are back under the lock. (#123) A source that failed mid-track was reported to the queue as a natural end, so a broken file auto-advanced in silence and was counted as played. The handler takes the reason now: the player cannot name the track, because the metadata is the queue's, so the queue emits PlaybackFailed and skips recording the play. (#123) p.format was assigned once, in the constructor, to the *speaker's* rate, and never again -- so it claimed 44.1 kHz for every file. The replay-after-finish path resamples from it, meaning a finished track played a second time was resampled from a rate the decoder never produced: audibly wrong speed and pitch, and the length and position fallbacks wrong with it. The fixtures are 22050 Hz, which is what lets a test see this at all. (#124) p.trackLengthMs was written only when the database had a row and cleared only by UnloadTrack, so a file with no row inherited the previous track's duration -- and every position report is scaled by it, so the bar reported one track's progress on another's scale. (#125) Queue.OnPlaybackFinished indexed q.tracks[currentIndex] having checked only that the queue was non-empty. currentIndex is -1 whenever the queue has been exhausted, and onQueueExhausted deliberately leaves the finished track loaded -- so playing it from there and letting it end panicked, on a goroutine with no caller to recover it. (#126) The position readers guarded the decoder with the speaker lock, which the read-ahead goroutine has no reason to hold and never takes -- so Position() raced readAhead's Stream() on every position emit, once a second for the whole of playback. srcMu is the lock that excludes that goroutine, and taking it naively deadlocks, because seekLocked already holds it and then emits the landing position from inside that region. seekSourceLocked is that region extracted, so the lock is released before anything is emitted. Found by the race detector, via the test added here for the chain guard: the existing suite never loads a file outside the integration guard, so make test was green over it. (#127) OnPlaybackFinished picks up //wails:ignore along with its error parameter: v3's generator segfaults on a bound method taking an error, and this was never IPC. That removes a binding the frontend could have called to force an auto-advance. Closes #123 Closes #124 Closes #125 Closes #126 Closes #127 |
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282dab43eb |
fix(player): end the stream when the audio source stops producing
BufferedStreamer.Stream treated an empty ring buffer as a momentary underrun and answered with silence and ok. That is right while the read-ahead is still going to deliver something, and two of its three exit paths left it never going to: a Close, and a source returning (0, true) in a loop. Neither set done, so the ring drained and every call after it was silence claiming to be audio, for the life of the process. Nothing above this type could tell that from healthy playback. The beep.Seq chain never ended, so the player stayed in Playing with the button showing pause; the decoder's position never moved, so the 1 Hz report pinned the seek bar at a constant -- and since every report resets the bar's interpolation, the report actively suppressed the one thing that would still have moved it. A frozen bar over a track that was not playing, with no watchdog anywhere to notice. Every exit now marks the stream done, and the silence fill is bounded by a duration *and* a run of calls. It needs both. Wall clock is the real measure, because the speaker paces itself and a stall is a question about time -- but a caller draining in a tight loop makes hundreds of calls in microseconds and would outrun a duration alone. A call count alone is the opposite failure, and not a hypothetical one: the first attempt used one and spent the whole budget before the read-ahead goroutine had been scheduled once, ending a perfectly good stream at sample zero and breaking TestBufferedStreamer_BasicStream. Err is plumbed out at the same time, because a drained source and a failed one both arrive as (0, false) and are not the same event. Reading it is a separate change; without it there is nothing to read. Closes #122 |