Fix the player states that report one track's progress against another #129

Merged
logan merged 3 commits from fix/player-playing-state into main 2026-08-19 14:53:46 +00:00
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@@ -63,8 +63,17 @@ pre-commit:
root: "frontend/"
run: node scripts/check-css-literals.mjs
# Deliberately sequential, unlike pre-commit. `go test -race`
# saturates every core for the better part of a minute and the UI tier
# is a real browser with wall-clock timeouts, so run together the
# browser loses: setup took 106s inside the hook against 63s
# standalone, and a different suite failed each time -- three suites
# failing to fetch setup.ts from Vitest's own dev server on one run, a
# 15s "did not mount itself" on the next, against a suite that passes
# 898/898 on its own. A gate that fails at random is not a gate. The
# ~15s saved is not worth it.
pre-push:
parallel: true
parallel: false
commands:
go-test:
glob: "*.go"