Fix the player states that report one track's progress against another #129
@@ -0,0 +1,188 @@
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package player
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import (
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"errors"
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"testing"
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"time"
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"github.com/gopxl/beep/v2"
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)
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// errTestDecode stands in for a decoder blowing up mid-track.
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var errTestDecode = errors.New("decode blew up")
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// stalledStreamer never produces a sample and never reports
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// end-of-stream: (0, true), forever. A damaged file that decodes to
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// nothing looks like this, and so does any source whose producer has
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// quietly stopped.
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type stalledStreamer struct{}
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func (stalledStreamer) Stream(_ [][2]float64) (int, bool) { return 0, true }
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func (stalledStreamer) Err() error { return nil }
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// failingStreamer produces n good samples and then fails, which is
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// what a decode error mid-track looks like: the same (0, false) a
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// finished track returns, distinguishable only by Err.
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type failingStreamer struct {
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remaining int
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err error
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}
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func (f *failingStreamer) Stream(samples [][2]float64) (int, bool) {
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if f.remaining <= 0 {
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return 0, false
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}
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n := min(len(samples), f.remaining)
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for i := range n {
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samples[i] = [2]float64{1, 1}
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}
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f.remaining -= n
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return n, true
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}
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func (f *failingStreamer) Err() error { return f.err }
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// drainUntilEnd calls Stream until it reports end-of-stream, or gives
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// up. It returns whether the stream ended.
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//
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// The give-up bound is wall clock rather than a call count: the stall
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// budget is a duration, so a tight loop has to actually wait it out.
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func drainUntilEnd(bs *BufferedStreamer, within time.Duration) bool {
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buf := make([][2]float64, 512)
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deadline := time.Now().Add(within)
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for time.Now().Before(deadline) {
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if _, ok := bs.Stream(buf); !ok {
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return true
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}
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time.Sleep(time.Millisecond)
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}
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return false
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}
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// A source that stops producing without ever ending is the fault this
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// whole file exists for: Stream used to answer with silence and ok
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// forever, so the chain never ended, the player stayed in Playing
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// with the button showing pause, and the decoder's position never
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// moved -- a frozen seek bar over a track that was not playing.
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func TestAStalledSourceEndsTheStream(t *testing.T) {
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bs := NewBufferedStreamer(stalledStreamer{}, 2048)
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defer bs.Close()
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if !drainUntilEnd(bs, maxStarvedDuration+2*time.Second) {
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t.Fatal(
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"a stalled source never ended the stream: the player " +
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"would sit in Playing with a frozen position",
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)
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}
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if !errors.Is(bs.Err(), errSourceStalled) {
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t.Fatalf(
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"expected the stall to be reported, got %v", bs.Err(),
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)
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}
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}
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// Close is the other exit that used to leave `done` false, with the
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// same consequence: the ring drains and every call after it is
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// silence that claims to be audio.
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func TestClosingEndsTheStream(t *testing.T) {
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bs := NewBufferedStreamer(finiteStreamer(1<<20), 2048)
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// Let the read-ahead fill something, so this exercises the drain
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// after Close rather than a buffer that was empty anyway.
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time.Sleep(20 * time.Millisecond)
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bs.Close()
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if !drainUntilEnd(bs, 2*time.Second) {
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t.Fatal("a closed streamer never reported end-of-stream")
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}
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}
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// A source that fails is not a source that finished, and only Err
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// tells them apart. Before this, the player reported a mid-track
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// decode failure to the queue as a natural end, so the queue
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// auto-advanced in silence and counted the broken track as played.
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func TestAFailedSourceReportsItsError(t *testing.T) {
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src := &failingStreamer{remaining: 4096, err: errTestDecode}
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bs := NewBufferedStreamer(src, 2048)
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defer bs.Close()
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if !drainUntilEnd(bs, 2*time.Second) {
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t.Fatal("a failing source never reported end-of-stream")
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}
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if !errors.Is(bs.Err(), errTestDecode) {
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t.Fatalf(
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"expected the source's error to survive, got %v",
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bs.Err(),
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)
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}
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}
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// The ordinary case has to keep working: a source that ends cleanly
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// ends with no error, or every finished track would be reported as a
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// failure and skipped.
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func TestADrainedSourceReportsNoError(t *testing.T) {
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bs := NewBufferedStreamer(finiteStreamer(4096), 2048)
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defer bs.Close()
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if !drainUntilEnd(bs, 2*time.Second) {
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t.Fatal("a finite source never reported end-of-stream")
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}
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if bs.Err() != nil {
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t.Fatalf(
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"a track that finished normally reported %v", bs.Err(),
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)
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}
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}
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// A slow source is exactly what the read-ahead exists to absorb, so
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// underruns must not be charged cumulatively -- otherwise a file on a
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// slow disk ends itself partway through.
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func TestUnderrunsDoNotAccumulateAcrossASlowSource(t *testing.T) {
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const total = 8192
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src := &slowStreamer{
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inner: finiteStreamer(total),
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delay: 2 * time.Millisecond,
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}
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bs := NewBufferedStreamer(src, 1024)
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defer bs.Close()
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buf := make([][2]float64, 256)
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got := 0
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for {
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n, ok := bs.Stream(buf)
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if !ok {
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break
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}
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for i := range n {
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if buf[i][0] != 0 {
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got++
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}
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}
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}
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if got != total {
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t.Fatalf(
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"a slow but healthy source was cut short: got %d of %d "+
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"samples",
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got, total,
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)
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}
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}
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// beep.Streamer is what the player wraps; keep the type honest.
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var _ beep.Streamer = (*BufferedStreamer)(nil)
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@@ -1,6 +1,7 @@
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package player
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import (
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"errors"
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"sync"
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"time"
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@@ -34,8 +35,45 @@ type BufferedStreamer struct {
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done bool
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err error
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closed chan struct{}
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// starved counts consecutive Stream calls served with silence
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// because the ring was empty, and starvedSince is when that run
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// began. An underrun is legitimate for a moment -- that is what
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// the read-ahead exists to absorb -- but it is not legitimate
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// forever, and "forever" is indistinguishable from healthy
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// playback everywhere above this type: the chain never ends, so
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// the player stays in Playing with the button showing pause, and
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// the decoder's position never moves, so the 1 Hz report pins the
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// seek bar and suppresses its interpolation.
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starved int
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starvedSince time.Time
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}
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// The silence fill is bounded by both a duration and a run of calls,
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// and it needs both.
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//
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// Duration alone is the real measure -- the speaker paces itself, so
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// wall clock is what says whether the source has actually stopped --
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// but a caller draining in a tight loop (a test, a decode-to-buffer)
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// makes hundreds of calls in microseconds and would trip nothing.
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// A call count alone is the opposite failure: the same tight loop
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// spends the whole budget before the read-ahead goroutine has been
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// scheduled once, and ends a perfectly good stream at sample zero.
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//
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// The duration is longer than the 2 s read-ahead it is there to
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// outlast, and the count is short enough that the speaker (~200 ms a
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// call) reaches it well inside that.
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const (
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maxStarvedDuration = 3 * time.Second
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minStarvedCalls = 8
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)
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// errSourceStalled is returned by Err when the source stopped
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// producing samples without ever reporting end-of-stream.
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var errSourceStalled = errors.New(
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"audio source stopped producing samples",
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)
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// NewBufferedStreamer creates a BufferedStreamer that pre-fills
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// bufferSize samples from source via a background goroutine.
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// A typical bufferSize is 2× the sample rate (~2 seconds of audio).
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@@ -54,8 +92,24 @@ func NewBufferedStreamer(
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return bs
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}
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// finish marks the stream ended, recording err as the reason when
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// there is one. Every exit from readAhead goes through it: an exit
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// that leaves done false strands Stream in its underrun branch,
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// where it returns silence and ok forever.
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func (bs *BufferedStreamer) finish(err error) {
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bs.mu.Lock()
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defer bs.mu.Unlock()
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bs.done = true
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if err != nil && bs.err == nil {
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bs.err = err
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}
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}
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// readAhead continuously reads from the source into the ring buffer
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// until the source is drained, an error occurs, or Close is called.
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// It always marks the stream done on the way out.
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func (bs *BufferedStreamer) readAhead() {
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// Temporary buffer for reading from source outside the lock.
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// 512 samples per chunk keeps the critical section short.
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@@ -63,6 +117,13 @@ func (bs *BufferedStreamer) readAhead() {
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tmp := make([][2]float64, chunkSize)
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// Every exit marks the stream done. An exit that does not is what
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// stranded Stream in its underrun branch, returning silence and ok
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// for the rest of the process's life.
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var exitErr error
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defer func() { bs.finish(exitErr) }()
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for {
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// Check if closed.
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select {
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@@ -72,6 +133,15 @@ func (bs *BufferedStreamer) readAhead() {
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}
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bs.mu.Lock()
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// Stream gave up waiting for us. Nothing downstream is
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// listening any more, so filling the ring is work for nobody.
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if bs.done {
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bs.mu.Unlock()
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return
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}
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space := len(bs.ring) - bs.count
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if space == 0 {
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@@ -115,14 +185,12 @@ func (bs *BufferedStreamer) readAhead() {
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}
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if !ok {
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bs.mu.Lock()
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bs.done = true
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if srcErr := bs.source.Err(); srcErr != nil {
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bs.err = srcErr
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}
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bs.mu.Unlock()
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// A drained source and a failed one both land here and are
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// not the same event: one is a track that ended, the other
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// is a track that broke. Err is what tells them apart, and
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// it is why the player must ask before treating this as a
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// natural finish.
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exitErr = bs.source.Err()
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return
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}
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@@ -154,7 +222,27 @@ func (bs *BufferedStreamer) Stream(
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}
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if bs.count == 0 {
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// Buffer temporarily empty — fill with silence.
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// The read-ahead has not caught up. Silence buys it time --
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// but only for a bounded stretch, because "forever" is
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// reported upward as healthy playback and there is no watchdog
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// above this to notice otherwise.
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bs.starved++
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if bs.starvedSince.IsZero() {
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bs.starvedSince = time.Now()
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}
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if bs.starved >= minStarvedCalls &&
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time.Since(bs.starvedSince) > maxStarvedDuration {
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bs.done = true
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if bs.err == nil {
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bs.err = errSourceStalled
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}
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return 0, false
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}
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for i := range samples {
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samples[i] = [2]float64{}
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}
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@@ -162,6 +250,9 @@ func (bs *BufferedStreamer) Stream(
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return len(samples), true
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}
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// Samples arrived, so whatever the stall was, it is over.
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bs.resetStarvationLocked()
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// Copy available samples from ring buffer.
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n := len(samples)
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if n > bs.count {
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@@ -197,6 +288,19 @@ func (bs *BufferedStreamer) Flush() {
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bs.readPos = 0
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bs.writPos = 0
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bs.count = 0
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// A seek empties the ring on purpose, and the refill that follows
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// is exactly the stall the budget exists to tolerate. Charging it
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// against a budget the previous underrun already spent would end
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// the track on a seek near the end of a slow file.
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bs.resetStarvationLocked()
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}
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// resetStarvationLocked forgets an underrun run. Must be called with
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// bs.mu held.
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func (bs *BufferedStreamer) resetStarvationLocked() {
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bs.starved = 0
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bs.starvedSince = time.Time{}
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}
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// LockSource blocks the read-ahead goroutine from touching the
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Block a user