Commit Graph
1187 Commits
Author SHA1 Message Date
logan a72d1f68ed fix(ui): keep a touch-only affordance reachable, or absent
Three controls are revealed by :hover and are the only route to their
action on a device that has none. #68 hid the home card's play button on
touch, which was right because tapping the card does the same thing;
these are the opposite case, so hiding them removes the action outright
and leaving them costs the same long-press flash #68 was filed for --
they are visibility:hidden / opacity:0, so on touch they are invisible
controls that still take taps.

track-details' cover-art overlay and remove, and shortcut-capture's
reset, are always visible under `@media not all and (hover: hover)`.

The queue row's remove is the third case the report names and takes the
other treatment, because #60 has since landed: the row's context menu is
a bottom sheet carrying "Remove from Queue", so the action is one
long-press away and an always-visible X would spend part of a 424px row
on something already reachable. It is display:none outside
`(hover: hover) and (pointer: fine)` rather than visibility:hidden,
which would leave a button holding its hit area and its place in the
accessibility tree -- the trap this issue is about.

The rule is not extracted into styles/ yet: that leaves two call sites
of the always-visible form, under the four the report names.

No tier here can render as a touch device, so the tests read the parsed
stylesheet the way #68's does and say so; the touch and hover renderings
were measured against the running app in a hasTouch context instead.

Closes #137
2026-08-21 15:59:45 +00:00
logan 60f1c5a6b2 Merge pull request 'build(frontend): fail css-check on a nested rule the phone drops' (#180) from fix/154-nested-css-check into main
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2026-08-21 15:59:25 +00:00
logan 11ba7b3180 build(frontend): sweep every stylesheet, not index.css by name
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The hook fires on frontend/**/*.{ts,css} while the script read one hardcoded path, so a second stylesheet would have been silently unswept while the hook still went green over it. There is only index.css today, which is exactly when this is cheap to fix. Watched catching a planted nested rule in a second file.
2026-08-21 15:16:47 +00:00
logan 7f8e185d7c build(frontend): fail css-check on a nested rule the phone drops
The device renders in Chrome 113, which predates relaxed CSS nesting, so
a nested rule whose selector starts with an element name is not a parse
error anyone would notice -- the rule simply does not exist, there and
nowhere else. Three were live in `index.css`, and the one that mattered
was the `text-overflow: ellipsis` on the bottom bar's title and artist,
which had therefore never truncated on the device. No tier here can see
the class at all: the component tier, the e2e tier and `make ui-visual`
all run a current engine, where the rule applies normally.

So `make css-check` carries a second script. It reads `index.css` and
the `css` literals in `src/**/*.ts` alike, since a shadow-root
stylesheet is parsed by the same engine, and it names the file, the line
and the fix -- a leading `&`, which is valid in both syntaxes.

The detection walks blocks rather than matching lines, and both things
it has to get right fall out of one rule: a rule is nested when a
*style* rule is somewhere above it, not when its immediate parent is a
block. That leaves `@media (...) { bottom-nav { ... } }` at the top
level alone, which is the majority of what a regex over the file would
report, and still flags the same rule inside an at-rule that is itself
inside a style rule. Strings and comments are read through, so a brace
in a `url()` is not a block.

The tree has no violation left, so the check would pass just as happily
over an empty glob: it refuses one, and `test/utils/css-nesting.test.ts`
pins the semantics that make the sweep mean something. The literal
scanner the two checks share is lifted into `css-literals.mjs`
unchanged, except that a `${}` substitution is now blanked keeping its
newlines so a line number survives it.

Closes #154
2026-08-21 15:16:47 +00:00
logan 42483c4b61 Merge pull request 'feat(player): show progress on the phone's bar border' (#178) from feat/58-mini-player-progress-line into main
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2026-08-21 15:16:26 +00:00
logan deea6ad06d test(player): pin the desktop timer gate, drop a leaked queue
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Two gaps a review found. The this.phone gate on the interpolation interval is what CLAUDE.md says earns the matchMedia call, and every test passed without it — so it is asserted on the timer count now, since a desktop render is empty either way and cannot tell the two apart. Watched failing with the gate removed.

The e2e spec left LONG_TRACK playing in a workers: 1 suite against one long-lived app, immediately before four other phone-* specs. Nine specs clear the queue in afterEach for that reason and phone-transport.spec.ts records the flake it caused.
2026-08-21 10:45:15 -04:00
logan fba608fdbd docs(player): attribute the phone seek bar's removal correctly
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The paragraph said #59 took the seek bar off the phone's transport.
It was plan 016 B2 — audio-player.ts says so in the comment above the
rule that does it, and CLAUDE.md's own #59 paragraph says #59 removed
shuffle, repeat and the queue button. Wrong provenance in the file
whose whole value is being right about which change did what.

Also stop tracking .pi/journal.md. It is a scheduled run's scratch log,
and this repo's memory is CLAUDE.md and .planning/ — a session log
arriving inside a feature PR is a new convention landing sideways.
2026-08-21 14:38:12 +00:00
logan f59490b113 feat(player): show progress on the phone's bar border
#59 took the seek bar off the phone's transport, so the one thing a
mini player is expected to say without being opened -- how far through
the song it is -- had nowhere left to be said.

It is the shell's element and its own 2px grid row between `bottom-bar`
and `bottom-nav`, because those two are separate components and either
one drawing the line means reaching into the other's box. The fill is
`scaleX()` off the same `PlaybackPositionChanged` the seek bar renders,
with the same `trackChangeId`/`seq` guards and an interval that only
interpolates *between* reports -- never its own clock, which is the
rule that exists because a local counter drifted 30 s away from the
backend across four keyboard seeks.

It is `aria-hidden` and takes no pointer events at any depth: Now
Playing's seek bar is what announces the position, and a 2px strip on
the top edge of the tab bar is exactly where a thumb aiming at a tab
lands. It renders nothing above 600px, from `matchMedia` rather than a
media query, because a stylesheet cannot stop a 1 Hz interval running
for the life of every desktop session about a line nobody can see.

Its phone rule is at the foot of index.css beside `job-band`'s, not in
the phone block above: a media query adds no specificity, so a
`display: block` written before the `display: none` that takes it out
of the desktop grid loses to it and the line never appears at all.

Closes #58
2026-08-21 14:38:12 +00:00
logan 6cca57f229 Merge pull request 'fix(explore): scroll the album page as one on a phone' (#179) from fix/66-album-page-scrolls-as-one into main
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2026-08-21 14:36:20 +00:00
logan ea3edde697 fix(explore): scroll the album page as one on a phone
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`explore-album-details` was a fixed header over a scrolling tracklist,
which is the desktop arrangement. At the reference device's 424x439 the
header owned 253 of the panel's 318px and the list scrolled inside the
64 that were left, and the header's flex row squeezed `.album-info` to
112px beside a 200px cover -- so the title drew as one ellipsised glyph
and two of the album's three primary actions were clipped by the
component's own `overflow: hidden`: "Shuffle album" ended at x=443 in a
424px box, reachable by no gesture.

Below 600px the host is the scroller and `.content` stops being one, so
the header scrolls away and the page moves together; the header stacks
art over info, so the info column has the row's whole width. The
tracklist is plain DOM rather than a virtualizer, so nothing inside
wants a scroll window of its own.

Another `min-width: 0` was not the fix and the issue's own measurement
says so: `.album-info` carries one and was shrinking as asked. Nor
could `layout-overflow.spec.ts` see any of this -- `body.scrollWidth`
equalled the viewport throughout, because the overflow was inside a
component -- so the new spec measures each header control against the
host's own box, which is `top-bar-fit.spec.ts`'s shape for the same
reason.

The phone block is last in the stylesheet on `index.css`'s rule: a
media query adds no specificity, so above the rules it overrides every
declaration in it would be silently dead.

Closes #66
2026-08-21 04:40:35 -04:00
logan 14e3ab574c Merge pull request #176: context menus are a bottom sheet on a phone
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2026-08-21 07:25:55 +00:00
logan 4b2eec5703 Merge remote-tracking branch 'origin/main' into 60-context-menu-action-sheet
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2026-08-21 02:39:29 -04:00
logan 3871d37fdb Merge pull request 'chore(agent): add the scheduled backlog-issue prompt' (#177) from pi-agent-backlog-automation into main
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Reviewed-on: #177
2026-08-21 06:29:30 +00:00
logan 09b005557c chore(agent): add the scheduled backlog-issue prompt
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A scheduled pi session reads this file and works one open issue end to
end: pick, claim, branch, implement, verify on the tier the change
demands, open a PR, stop. It declines rather than improvises where it
cannot verify itself — a busy :34115 means another worktree is running
the app, and a green e2e run against someone else's build is worse than
no run at all.
2026-08-21 02:28:55 -04:00
logan ef5574d18b docs(shell): record the clip, and the four things only a device showed
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CLAUDE.md gains the surface beside the keyboard model it shares, and
NOTES.md the measurements: the 83px clip with its screenshot, the probe
that established a top-layer dialog escapes paint containment from
inside a view, the UA stylesheet's 354px, the focus steal a longer
retry cannot beat, and the submenu this change pushed off-screen before
it pulled it back.

The last of those is also a note about scope: the issue was claimed
saying the submenu would be measured and filed, and the measurement
said fix it.
2026-08-21 02:24:04 -04:00
logan 31dafb0ce0 test(shell): assert the surface, and sweep for a menu that skipped it
No tier here can reproduce the defect: this runner's Chromium and CI's
WebKit both have the Popover API, so the popup is top-layered and looks
perfectly correct, and a spec asserting "the menu is not clipped" would
pass on the broken build.  So these assert the mechanism -- that the
surface is a native <dialog> at phone width -- which is the same move
queue-as-a-screen.spec.ts makes about containment, for the same reason.

The sweep is the more valuable half.  A thirteenth menu written as a
bare <wa-popup> would work in every tier here and be clipped on the
device, so this reads every source file and fails on one outside a
three-file allowlist, each entry carrying why.  It found two call sites
the by-hand conversion had missed.

Four of the six behavioural tests fail on the build before this change;
the two asserting the desktop popup cannot, because that behaviour was
already there.

Closes #60
2026-08-21 02:24:02 -04:00
logan 9e7e7ce5a1 feat(shell): put every menu in the app through the one surface
Fourteen call sites, one tag name each and nothing else -- which is what
menu-surface's shape buys: the host's panel is slotted into whichever
presentation is up, so no item model, no keyboard model and no styling
moved.  The 48px rows come from contextMenuStyles, the one stylesheet
every one of these hosts already includes, because the panel is the
host's own light DOM and only the host's stylesheet can reach it.

Two of the fourteen were found by the source sweep rather than by the
conversion: queue-panel's add-to-playlist popup, which is a real menu.
now-playing's cover preview is allowlisted instead -- it is a hover
affordance in the bottom bar, so a touch device never opens it and
nothing clips it.

The playlist submenu had to come too, and that is the one place this
change made something worse before it made it better.  It is a
placement="right-start" flyout anchored to its row, and making the menu
full-width moved that anchor to x=0 -- so the flip put the picker at
x -182 to 0, entirely off-screen, and "Add to Playlist" led nowhere at
all.  Before the change the row started at x~245 and the same flip
landed on screen.  It is a sheet now and stacks over the first, which
is also why menu-shown does not re-assert focus while it is open.

The three hosts that do not use ContextMenuController -- page-header's
overflow menu, playlist-view's hand-rolled menu, queue-panel's picker
-- bind menu-dismiss themselves, or Escape would close the sheet and
leave their own open flag set.

page-header is included deliberately: the clipping does not bite there,
since it opens downward from the top of a full-height view, but on a
phone every action of an overflowing page lives in that menu at
wa-dropdown-item defaults.  One surface, so there is no second answer
to what a menu looks like.
2026-08-21 02:23:48 -04:00
logan 9aaa8beb99 feat(shell): draw a context menu where it fits, not where it is anchored
On the reference device every context menu in the app is clipped, and
the two halves of that are structural rather than incidental.  Chrome
113 has no Popover API, so wa-popup takes its own documented fallback
and positions with strategy: "fixed"; .main-panel carries
contain: layout style paint, and paint containment clips fixed
descendants.  Measured at 424x439 before any of this: the main panel
spans 0-318, the open menu spanned 191-401, and three of its seven
items were cut off with no way to reach them.  Rows were 29px against
a 44px floor.

menu-surface is one element with two presentations -- a wa-popup above
600px, a wa-dialog bottom sheet below it -- so the host keeps rendering
the panel it always rendered and ContextMenuController keeps driving
.active and .anchor as though it were talking to a popup.  showModal()
is Chrome 37 and uses the real top layer, so the sheet is immune by
construction rather than by styling.

Four things needed measuring on the hardware rather than reading.

"A dialog escapes containment" was the premise and was untested here:
every other dialog in this app is mounted in index.html, outside
.main-panel.  A probe dialog appended to track-list's shadow root
paints to y=439, over the mini player and the tab bar.

A native dialog's UA stylesheet centres it and caps its width, which
drew a 354px panel in the middle of a 424px screen -- so four
declarations in this component are pure undoing.

wa-dialog focuses [autofocus] or itself on the frame after
showModal(), and it cannot see our first menu item to prefer it: the
panel is slotted, so its own querySelector stops at the <slot>.  A
longer retry budget does not fix that, because the first attempt
succeeds and is then overwritten -- hence menu-shown and
MenuKeyboard.refocus().  The budget became time-based anyway, since
what is being waited for is another component's animation.

And a dismissal has to travel back: wa-dialog closes itself on Escape,
which would leave the controller believing the menu is open.  The
failure mode there is not a stuck sheet but the *next* long-press
doing nothing, which reads as the gesture breaking.
2026-08-21 02:23:33 -04:00
logan 2e29e67664 Merge pull request #174: Android: leave the volume to the system
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2026-08-21 05:50:06 +00:00
logan f26b44db08 docs(player): close three of the four gaps with a real device
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A Light Phone III (Android 14, SDK 34, arm64, Chrome 113 at 424x439)
was attached after the PR was opened, so what it listed as
unverifiable was checked rather than left as a caveat.

SystemOwnsVolume answers true on the device -- the build tag, the
constant, the field and the generated binding, end to end, which is the
one thing a source sweep only approximates and which nothing else here
compiles at all.  The control is absent in both mount points on the
real engine, and the transport measures 143px, exactly what the
desktop-headless "after" predicted.  A stored volume of 37 survives a
session that demonstrably rewrote the row.

The duck is the one that stays open, and now for a stated reason rather
than for want of hardware: the foreground service omits
setWillPauseWhenDucked from Oreo, so the framework attenuates us itself
and never sends AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -- the device logs
`requestAudioFocus() ... flags=0x0` saying so.  minSdk is 21, so that
path is live code on Android 5.0 to 7.1 and unreachable above it.
Asking for a modern phone will not test it.
2026-08-21 01:34:44 -04:00
logan b43172a60c docs(player): record who owns the volume, and what it gave back
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CLAUDE.md's volume paragraph ended "#64 asks for it to be gone on
Android outright, which is a platform question the frontend cannot
currently ask", which is no longer true -- it can, and the paragraph
now says why the answer is a capability rather than a viewport and what
that costs.  The mediacontrols entry gains the corollary: on that
platform "the user's level" is a constant, and the duck is the one
thing that may still move the output.

NOTES.md carries the measurements: the per-element budget at 424x439
before and after, the :host([hidden]) specificity trap, the fact that
the bar's centring survives the control going away, and what no tier
here could check.
2026-08-21 00:53:44 -04:00
logan 2be6fb3066 feat(player): draw no volume control where there is no volume
volume-control asks the player whether there is a volume of ours to
control, and renders nothing when there is not.  The decision is in the
control rather than at either mount point because there are two, and
one of them -- the bottom bar's -- lives in index.html, which has no
module scope to make it conditional.

It could not have been a width, and that is the whole design decision.
Every other stand-down rule in this app is keyed on a viewport, because
a width is what a browser can answer and what every tier can test.
This one is a property of the build: keyed on width, an Android tablet
at 600px or more draws the bar's slider over a level the backend has
pinned -- a control that cannot act, on exactly the platform the rule
exists for, which library-status-indicator settled is worse than none.
The same rule is wrong the other way below 600px, where a narrow
desktop window has no hardware keys to fall back on.  index.css keeps
its phone rule, which is now about room and says so.

Rendering nothing and hiding the host are both needed and are separate
assertions: an empty shadow root is what stops a by-role or positional
query finding a button that cannot act, and :host([hidden]) is what
stops the element taking a flex item's worth of the transport.  The
host rule has to be written down, since :host { display: inline-flex }
outranks the UA's [hidden].

Measured at 424x439 by flipping the constant and rebuilding: the album
art goes 39px to 68px and the transport 172px to 143px -- 29px, being
the 21px control plus the 8px gap a hidden box stops drawing.  The
bar's centring is unaffected, since #23's outer columns are the same
min() expression rather than content-sized.

volume-ownership.test.ts is the tier that can exercise the Android
rendering, on an ordinary Linux runner, because the predicate is a
stubbable backend answer.  Both of its tests were confirmed to fail on
the build before this.

Closes #64
Closes #172
2026-08-21 00:53:36 -04:00
logan 867ced8c81 feat(player): leave the volume to the system where the system owns it
On Android the hardware keys are the volume control and the framework
mixes our stream against the device level, so a second control inside
the app moves something the user already moved.  Where that is true the
player's level sits at maximum, SetVolume / ChangeVolume / MuteToggle
are refused, and nothing persists a level nobody chose: restore
remembers the stored value instead of applying it, and saveState writes
that same value back rather than recording the synthetic maximum.

Mute is in that list because it is a level of zero by another name --
and because with no control rendered it would be the one state on such
a platform the user could not get out of.

The predicate is named after the capability rather than the platform,
because that is what makes it testable.  Only platformOwnsVolume is
behind a build tag, in two files that declare nothing else; everything
else is decided against Player.systemVolume, a field a test sets either
way.  That is mediacontrols' split, with androidpayload.go's reasoning
for keeping the contract out of a tagged file, and the tagged pair is
covered by a source sweep since no tier here compiles both halves.

SetDuck is deliberately untouched: it applies its attenuation by
re-applying the *user's* level through setVolumeLocked, so pinning that
level to maximum leaves the offset arithmetic exactly as it was.  It is
the only thing that may still move the output on such a platform, and
TestSystemVolumeStillDucks is that property rather than a comment.
2026-08-21 00:53:21 -04:00
logan fd71ef53c5 Merge pull request 'The phone transport: three controls, sized for a thumb' (#173) from 59-slim-the-mini-player into main
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2026-08-21 04:14:39 +00:00
logan e3b64f9255 test(player): assert the desktop bar's size by mechanism, not by pixels
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WebKit draws the same button 36x24 where Chromium draws 33x21, so the
literal this pinned failed in CI on a build where nothing was wrong. A
button's box comes from the UA stylesheet when the author sets nothing,
and what each UA sets is its own business.

What must not happen is that *we* set something. So: `min-width` and
`min-height` compute to 0px, the font-size still equals that of a bare
button probed in the same page, and all five boxes are identical --
which is what says the desktop is neither sized context. Checked by
re-introducing the `font-size: inherit` regression, which it catches in
Chromium; the literal form could only be checked by hand.
2026-08-21 00:02:27 -04:00
logan c7e5a4f086 docs(player): record the phone transport, and four silent failures
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The model in CLAUDE.md beside the volume rule it qualifies; the
measurements and the four things that cost a cycle each in NOTES.md,
dated. Three of the four are invisible to every assertion in the repo:
a button not inheriting its font, a nested rule out-specifying a later
one, and art whose height is bounded by nothing.
2026-08-20 23:42:36 -04:00
logan f65822c4b2 test(player): pin the phone transport, and the desktop bar not moving
Ten tests, five of which fail on the build before this. The desktop
guard is meant to pass there -- that is its job, and it is the one that
caught a three-pixel regression nothing else could see.

`openTheQueue` moves to the fixtures, because hiding one button failed
ten tests in four files about the back stack and about layout: every
one of them opened the queue by clicking `#queue-button`, and so was
quietly asserting *which* route exists as well as what the queue does.
The route differs by width now and that is the feature.

Two smaller things. The play button is named for its action, so an
exact 'Play' waits out a fixture track -- 11.1s per test, passing by
luck, and it would have failed outright against LONG_TRACK. And the
"nothing playing" case clears the queue itself rather than trusting the
app not to have played anything: `make e2e` runs one long-lived app
across every spec (#168), which is how a deterministic bug first showed
up as a flake.
2026-08-20 23:42:35 -04:00
logan 32d4dc2c82 feat(player): slim the phone's mini player to three controls
Shuffle, repeat and the queue button leave the phone's bottom bar.
They are not gone: all three are on the full-screen Now Playing view,
one tap away through the mini player's art, which is the "reachable
only from Now Playing" this issue asks for. #55 is what makes the queue
half safe -- it is a screen with an entry in the back stack now, rather
than a panel with no way out but the button being removed here.

Removing a control is only allowed because it is still reachable, which
is plan 018's matrix promise, so that is what the spec walks rather
than counting buttons. It found that the route did not exist in the
state that matters: `now-playing` renders two branches and the no-track
one had no `.expand` button on its placeholder, so with nothing loaded
there was no way to the full-screen view at all -- and once the queue
button left the bar, no way to the queue. The queue is persisted across
restarts, so "tracks queued, nothing playing" is a state the app
launches into, not a corner.

The favourite stays on the bar and was 18x14px, the smallest control in
the app, against the 48x48 art beside it.

One CSS trap, because it failed silently. The phone block is last in
index.css on purpose -- a media query adds no specificity -- but the
rule it overrides here is written *nested* inside `.bottom-bar`, so it
builds to a descendant selector one class more specific and a bare
`#queue-button` lost to it. Being last is not enough when the thing
above is more specific.

Closes #59
2026-08-20 23:42:34 -04:00
logan 218e4f5e99 feat(player): give the transport a context, and thumb-sized controls
Measured at the reference device's 424x439, every button here was
33x21px -- in the bottom bar and on the full-screen view alike. #56
reports them as "the most important thing in the mobile app and they
are tiny", and that is the number behind it.

The context is a **property, not a media query**, and that is the whole
design. Everywhere else in this app a component states what it drops at
phone width itself, because a media query inside a shadow root is
answered by the viewport and that is the honest signal. Here the two
hosts want different answers at the *same* viewport: on a phone the bar
wants three controls sized for a thumb and now-playing-view wants five,
larger still. So the host says which context and the viewport says
which size band, and neither alone can express it.

Play/pause alone goes above the 44px floor. A row of five identical
squares says every action is equally likely, which is not true of play
-- "large play/pause, adequate prev/next" is the Direction, and a spec
caught that the first version had sized all three the same.

Two things that fail silently:

The desktop bar must not move, and a `<button>` does not inherit its
font from its parent -- the UA stylesheet gives it one. So a generic
`font-size: inherit` is not the no-op it reads as: it took every
desktop control from 33x21 to 36x24. The box rules take a zero fallback
and the font-size rules are scoped to the two contexts that set one.

And the art on now-playing-view overflowed its own box, drawing over
the header above and the title below, because `aspect-ratio: 1` with a
definite width derives a height that nothing bounds -- 60vh bounds the
viewport, not the room left over. `max-height: 100%`. Pre-existing;
found by reading a screenshot, which is the only tier that can see it.

What is left is #172: with the transport at 172px of a 439px screen the
art is a 39px sliver.

Closes #56
2026-08-20 23:42:15 -04:00
logan 56a5ff99fe Merge pull request 'The queue is a place while it covers the content' (#169) from 55-queue-as-a-screen into main
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2026-08-21 03:00:45 +00:00
logan af4b28b0d7 docs(queue): record why the queue is not a detail view
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The measurement that decided it, dated, in NOTES.md -- the overlay's
rect against the main panel's, the three things that were genuinely
missing, and the computed containment of both candidate mounts. The
model itself goes in CLAUDE.md beside the overlay rule it extends.
2026-08-20 22:14:42 -04:00
logan 4ee5b4b473 test(queue): pin the back stack and the mount that was not taken
Nine tests, and the header says which of them reproduce the defect:
three do, and the other six cannot. "The entry is not orphaned" and "a
docked column is not in the stack" are both vacuously true of a build
that pushes no entry at all. That was established by reverting the
source and re-running, not assumed.

The containment assertion is the one worth reading twice. It asks
where the panel *is* rather than whether a menu is clipped, because
CI's Chromium and WebKit both have the Popover API -- so the symptom is
invisible here and a spec asserting "not clipped" is green on the
broken build. `.planning/NOTES.md` states the mechanism.

The rest assert the entry rather than `aria-expanded`, which is the
shell's own bookkeeping and was right throughout the defect: what has
to be true is that one back press closes the queue and the *next* one
navigates.
2026-08-20 22:14:42 -04:00
logan a70a7ed9eb fix(queue): size the queue screen's way out for a thumb
Measured at 424x439: the three header actions were 25x21px. That
matters more than it looks, because with the panel spanning the whole
width the scrim underneath it has no uncovered pixels at all -- so the
close button is the only pointer route out of a full-screen surface,
and it was below the 24x24 floor in one dimension.

Sized only in overlay mode. Inline these sit in a 320px column beside
the content, where a mouse is what reaches them and 44px of header is
44px the queue does not get.
2026-08-20 22:14:41 -04:00
logan de2cb2693a feat(queue): give an overlaid queue a place in the back stack
The queue's pixels were already right. Measured at the reference
device's 424x439, #24's overlay is 424x318 -- `.main-panel`'s rect
exactly -- so the `DETAIL_LOADERS` mount the issue's Direction asks for
would draw the same rectangle in the same place. What was missing was
the navigation model: opening the queue on Artists and pressing back
moved the page *underneath* to Albums and left the queue up, which is a
press that changes something the user cannot see and costs them their
place.

So the queue is a *place* exactly while it is an overlay, and a
*control* while it is a column. A column is a thing the user docked --
back must not undock it and a navigation must not take it away -- and
that reuses #24's computed mode rather than adding a breakpoint, so the
drag-resizable panel width keeps deciding it.

It is in neither `VIEW_TAGS` nor `DETAIL_LOADERS`, because there is
nothing to mount and moving it would cost something. `.main-panel > *`
computes `contain: content` under a `.main-panel` that does too, and
paint containment clips the `position: fixed` a `wa-popup` falls back
to on Chrome 113 (#60) -- so the detail-view mount would have broken
`queue-panel`'s working context menu on the one device this is about.
The panel's ancestry today is paint-free to `body`.

Two details that fail silently otherwise. The entry is unwound from the
panel's `open` attribute in the observer that already ran for
`aria-expanded`, not at each of the four ways out -- without that the
entry is orphaned and the *next* back press is the one that closes the
queue, which is this defect moved one press later. And the navigation
writes neither `dataset.activeView` nor `searchStore.setCurrentView`,
because both describe what is *in* the main panel and the queue covers
that panel without replacing it.

`now-playing-view`'s copy of the button went through the helper too: it
set `open` directly, so on a phone it produced exactly the queue with no
entry behind it that this removes.

Closes #55
2026-08-20 22:14:27 -04:00
logan 880adff12c Merge pull request 'Drop the phone's top bar; search becomes a button and a modal' (#167) from feat/57-drop-the-android-top-bar into main
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2026-08-21 00:18:33 +00:00
logan d6f7412e9d docs(shell): the phone has no top bar, and why the modal is a dialog
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CLAUDE.md's shell prose said the phone's header "controls shrink or
stand down"; there is no header there now. The search box's section
gains the modal and the four rules behind it, page-header gains the
count as the last thing to yield, and the top-bar-fit section gains
what happens below its own band.

NOTES.md gets the three measured facts, dated: `contain: paint` is why
a Web Awesome popup is clipped on Chrome 113 and why no tier here can
reproduce it, the arithmetic that cost the page header its count at
320px, and the shared long-lived e2e app that makes an absolute
coordinate a hidden assertion about background jobs.
2026-08-20 20:03:28 -04:00
logan 1ab767a317 feat(shell): take the top bar out of the phone's layout
The row is deleted from the grid template below 600px, not the header
hidden. That is 3.25em of a 439 CSS px viewport -- the single biggest
vertical win the reference device has to give, and the reason the issue
asks for the row rather than for a smaller bar.

Each of the five things the bar held has somewhere else to be there:
nav-history is the platform's own back gesture and was already gone from
899 down, the job indicator is <job-band> (#62, which is what this was
blocked on), the search box is a modal opened from the view's own
header, the library filter is Settings -> Libraries, and the wordmark
stays where it is.

Three things are load-bearing.

**The header is visually hidden rather than display: none**, because
that h1 is the document's top-level heading and several pages have no
other one -- page-header renders no h1 when its heading is empty, and
Settings has no page-header at all. Its four controls are display: none
*inside* it, which is what keeps them out of the tab order: a
visually-hidden container is still focusable, and tabbing into a search
box nobody can see is worse than not having one.

**The fit pass stands down**, from the bar's computed position rather
than from a width. With the bar out of flow there is no content box to
measure children against, and a pass that ran would collapse the
wordmark on every resize and report success about a 1px box.

**top-bar-fit.spec.ts keeps 390 and asserts the stronger property.**
"Nothing hangs out of the bar" is trivially true of a bar with no row
and would pass on a build that merely broke it, so what that width asks
now is that the content starts where the row above it ends. Measuring
against the window instead would have been asserting "and no background
job is running", which that spec is not about and cannot arrange.

Closes #57
2026-08-20 20:03:20 -04:00
logan ac8f86eb00 fix(settings): give the library selection a home that is not the top bar
library-filter is the only control in the app that calls
setSelectedLibrary, and the phone already hid it with a comment saying
it was "reachable from the drawer's Settings". It was not: Settings adds,
removes, renames and scans libraries, and does not set the view filter,
which is a different thing -- it decides what Albums, Artists and Genres
show. A phone therefore inherited whatever a desktop session last chose
and could neither change nor see it, which is #24's sentence broken in
the band it was written for.

It is a second *placement* of the same component, not a second control,
and it is at every width rather than below 600px. A phone-only copy is
the cheaper answer and is the fault rather than the fix: "where do I
change which library I am browsing" having two answers by viewport is
exactly what one control in two places avoids.

Closes #148
2026-08-20 20:03:08 -04:00
logan 47bd9ef211 fix(header): let the count yield before an action is clipped
Adding the phone's search button to this header is 43px more than the
row has at 320px, which is a width the app promises and which
header-action-overflow.spec.ts asks about. Measured on Playlists there,
after the fit pass had already collapsed all three actions into "More
actions" and truncated the title to nothing: title 0, count 50, sort
143, search 40, More 38, five 12px gaps and 32px of gutters -- 363 in
320, with the More button ending 27px past the edge. That is an action
clipped, which is the exact defect this pass exists to prevent.

The count is what yields, last, because it is the only item on that row
that is neither an identity nor an action. The title yields first and
may ellipsis away entirely, since the navigation also says which page
you are on; the sort control and the buttons are each the only place
they are said. An empty page says it is empty in its empty state and a
full one is being looked at. With the count gone the header is 304 in
304, and the title comes back to 19px.

It is rendered and hidden with an attribute rather than returned as
`nothing`, for the reason the action buttons are: every pass starts
from all-visible and needs a node to un-hide, or the first 320px window
costs the count for the rest of the session.
2026-08-20 20:03:01 -04:00
logan b801fa533a feat(shell): make search a button and a modal where searching applies
The phone's top bar is about to go, and the search box is the one thing
in it that is an action rather than chrome. It becomes a button in the
row that already says which page you are on, opening a wa-dialog with
the real search box in it.

Three decisions worth the words.

**A wa-dialog, and that is a mechanism rather than a taste.** wa-popup
renders `<div popover="manual">` and feature-detects the Popover API,
falling back to `strategy: "fixed"` where there is none -- which is
Chrome 113, the reference device, since `popover` is Chrome 114. And
`position: fixed` escapes ancestor overflow but not `contain: paint`,
which `.main-panel` carries, so a popup-shaped search panel opened from
a view's header is structurally clipped on that device. `<dialog>` /
`showModal()` is Chrome 37 and uses the real top layer. No tier here can
see the difference -- CI's Chromium and WebKit both have the Popover
API -- so the component test asserts the *mechanism*, a native
`<dialog>` in the tree, rather than the symptom.

**An element, not a PageAction.** Two of the seven searchable views are
detail views with no page-header; they filter on the term and say so in
their own headers. Declaring search as an action would mean seven hosts
each writing it out, which is a second list of searchable views, and it
would put a phone mode for actions inside page-header, which that
component documents its refusal to grow. search-store's own map is the
condition, asked by one component placed three times.

**The modal carries the real search-bar**, so there is still one
debounce, one clear button and one view-scoped placeholder. Escape
closes it and *keeps* the term -- the input treats Escape as "clear the
search", which is right in a header where the box stays on screen and
wrong in a surface whose dismissal would then discard the search.
2026-08-20 20:02:50 -04:00
logan 8879192097 Merge pull request 'Show background jobs in the phone's layout, not a popover' (#166) from feat/62-jobs-as-a-notification into main
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2026-08-20 22:32:47 +00:00
logan f76ee96ac4 docs(jobs): the phone's band, and why it is in flow
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CLAUDE.md's jobs section said the header indicator is "the one view of
everything at once, from every page"; that is now true on a desktop
only, and the band is the phone's half.

NOTES.md takes the measurement that decided the shape -- an overlay
band at 424x439 is a lid, not a notification -- and the corollary about
which tier can see it: ui-test, tsc, lint and the Go suite all passed
on the broken version, and what failed was three e2e specs that have
nothing to do with jobs. Run the suite, not the spec you wrote.
2026-08-20 18:17:42 -04:00
logan 23f5a0c53a feat(shell): show background jobs in the phone's layout, not a popover
The header indicator is a disclosure anchored to a bar 3.25em tall on a
screen 439 CSS px tall, and it was reported as unreadable behind other
UI. Background work is the one thing a phone should not make you open
something to see, and #57 deletes the bar it hangs from and is blocked
on it having somewhere else to live. Below 600px the indicator stands
down and <job-band> takes over.

It is the existing job-panel at `kinds="*"`, so pause, cancel, Details
and the log come along, and so does applyJobControl.

**It is in the layout, not over it**, and that was measured rather than
assumed. The first version put the panel in notification-host's fixed
band: it renders correctly, sits on top and stays inside the viewport,
and is unusable -- at 424x439 a compact panel showing two jobs is
~216px of a 439px screen, drawn over the content and swallowing every
tap under it. Four e2e specs caught it, and none of them was about
jobs: two phone-shell journeys and the header's action menu, all
failing on clicks the band was intercepting. As a grid row above the
main panel it pushes instead, which is #24's one sentence deciding a
layout question -- a band that hides the app to say the app is busy has
traded the popover's fault for a worse one.

It renders nothing above 600px, from matchMedia rather than a media
query, because that decides whether the element exists: Settings
already holds four job-panels and a fifth answering for every kind is
bottom-nav's "resolved to 2 elements" trap again. index.css keeps it
display:none off the phone for a second reason -- an in-flow grid child
with no named area is auto-placed into one of the shell's rows, which
is what the skip link is absolutely positioned to avoid.

top-bar-fit's 390px case asserted the indicator was up, so that it
could not pass by measuring the idle case under another name. At phone
width it is now deliberately away, so the assertion takes the other
branch of the same rule -- the indicator is hidden, the band has the
row, and the bar still has nothing hanging out of it -- rather than
the width being quietly dropped from the list.

The report's own symptom is deliberately not asserted anywhere: it did
not reproduce in this tier. Measured at 424x439 the popover was neither
clipped nor covered, so a spec claiming a stacking fix would be
asserting something that was never true here. The spec says so.

Closes #62
2026-08-20 18:17:35 -04:00
logan 502b814a65 feat(jobs): let a panel answer for every kind, at either density
Three properties the phone's band needs, added here so it is the same
panel rather than a second job UI -- which is what keeps
`applyJobControl` and its "you will discard hours of downloading"
confirmation in the picture.

`kinds="*"` is every kind, which is what the header indicator was for.
Spelled as a star rather than taken as the meaning of an empty
attribute, because empty is what a typo and a dropped binding both
produce and "show everything" is the wrong thing to do by accident;
empty still shows nothing.

`density` is passed to `job-row`, whose `compact` variant its own
source calls "the popover density" -- which is exactly what the band
replaces. `full` stays the default, so the four settings call sites are
untouched.

`active-only` drops terminal rows. The band is in the layout, so a
finished row there holds the content down after the work is done;
Settings keeps them, because that is where "did the last scan work" is
asked and a finished row there dismisses itself.
2026-08-20 18:17:20 -04:00
logan c19a806298 Merge pull request 'Give the seek bar's interpolation interval one owner' (#165) from fix/53-seek-bar-never-moves into main
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2026-08-20 21:31:17 +00:00
logan 67eeb75e7b docs(android): the device can be driven, not just looked at
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The runtime call does not go over HTTP on Android — the WebView cannot
deliver a fetch() POST body to shouldInterceptRequest, so v3 routes
runtime calls through the addJavascriptInterface bridge. Two things
follow that cost an hour each before the v3 source was read:
`.playwright/init-events.js` does not transfer to the device (its
outbound half hooks fetch, and a POST to /wails/runtime answers
"missing object value" — which reads like a wrong payload and is the
interceptor getting no body at all), and hooking fetch from an eval is
too late on any platform because the bundle captured its reference at
module scope.

The recipe that does work goes in, along with how to get audio onto the
phone (scoped storage silently swallows a push into
/sdcard/Android/data/<pkg>/files, and the fixtures are 2 seconds long,
which is useless for watching a seek bar) and the permission dialog a
reinstall raises, which looks exactly like the app failing to start.

NOTES.md takes the #53 measurements: that its frontend is byte-identical
to the v0.3.1 the phone carries, that the symptom does not reproduce on
main in four scenarios, and that reverting only backend/player/ to
v0.3.1 reproduces #125 instead — with the shim that makes that a
ten-minute experiment rather than a full checkout.
2026-08-20 17:17:33 -04:00
logan fe1fbefee7 fix(player): give the seek bar's interval one owner
`handleInput()` called `stopProgress()` and mutated no reactive state,
so Lit scheduled no update, `updated()` never ran, and the tail of
`updated()` that restarts the interval never executed. Only a `change`
event or the next backend report could bring it back — so an `input`
that never commits froze the interpolation: a drag cancelled outside
the element, a pointer taken by a scroll, or a touch on the track
treated as a scrub, all ordinary gestures on a phone. While playing the
1 Hz report papered over it within a second; with reports not arriving
it was permanent.

The drag is `@state` now and `updated()` decides whether the interval
runs, so there is one place that knows. `handleChange` no longer starts
it directly for the same reason.

A flag set on `input` can strand, which would turn a stall of up to a
second into a permanent one — the failure this removes. `change` is the
ordinary end; `pointerup`/`pointercancel`/`touchend`/`touchcancel` on
the document are the ends that are not, attached with the drag and
dropped with it, because the pointer is routinely released outside the
element it started in.

The other half is that a report arriving mid-drag used to overwrite
`seekValue` and pull the thumb out from under the finger once a second.
It is skipped while dragging, and its seq is deliberately left
unrecorded so the first report after the drag still counts as fresh.

Three tests, all exercised against the fault: two fail on the old
component, and the third fails if the drag flag is left set — which is
the failure mode the fix introduces and the listeners exist to prevent.
Verified on the device too (Chrome 113): mid-drag the bar holds its
value and ignores reports, and on release it adopts the backend's real
position and resumes ticking.

Closes #164
2026-08-20 17:17:23 -04:00
logan de04339494 Merge pull request 'Android: install and launch the package the APK declares' (#163) from fix/159-android-task-app-id into main
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v0.4.0
2026-08-20 19:46:35 +00:00
logan 998ce75fb6 docs(android): the identity is read back, not declared twice
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android-tier.md carried a warning block telling the reader not to use
run:device or deploy-device, and offered a manual sequence instead.
Both are wrong now: the tasks are the way in, and the warning would
read as a live hazard. It becomes a note about what changed, and the
manual sequence stays as the smallest thing that works when you want no
script between you and adb.

"The identity is declared twice" was the section this file had carried
for five phases saying nothing enforced that the two ids agree. It
describes the enforcement now, plus what APP_ID means since it stopped
being a setting it never was.

NOTES.md takes the four measurements: that the uninstall existed only
to cover a missing -r (which is what makes deleting it a fix rather
than a trade), that the emulator tasks installed on a phone, what
reading the id back costs, and the boot-wait race filed as #162.
2026-08-20 14:35:16 -04:00
logan 4b392cb4c4 fix(android): point the emulator script at the built APK's id
The third declaration of the app's identity, and the one #159 did not
cash out in: PKG defaulted to "app.yellowjacket" while
`make android-install` installs whatever is in bin/, which after
`wails3 task android:assemble:apk` is app.yellowjacket.dev. So
android-launch, android-logs and android-smoke addressed a package the
build had not produced, and the certificate-change message named the
wrong id to uninstall -- the release one.

It is derived from bin/yellowjacket.apk the same way the tasks are, so
it follows whichever variant was built last. YJ_ANDROID_PKG still
overrides, and the literal survives only for a tree with no APK yet,
where these commands are asking about whatever is already installed and
there is nothing to read.

cmd_inspect's probe order goes with it: "$PKG.dev" would append a
second suffix to an id that already carries one, so the candidates are
derived from the resolved id in either direction -- debug sibling
first, release second, as before.
2026-08-20 14:35:08 -04:00