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yonlu 977f624123 fix(home): gate the card play button on the device having hover
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The play button on a home shelf's cover cards is revealed by :hover, and
a touch long-press synthesises a hover state in the WebView — so on a
phone it flashed into view during the 500ms hold that
utils/long-press.ts is measuring for a context menu. A control appearing
because the user was reaching for a different one.

It is gated on `(hover: hover) and (pointer: fine)` rather than on width,
so it is absent on any touch device and present on a desktop with a small
window. A phone user taps the album and plays from the detail view, so
nothing replaces it.

The default outside the query is display:none, not opacity:0. An
opacity-0 button still takes taps and is still in the accessibility tree,
so leaving the reveal as the only guarded part would keep the hit area
for a control the phone can never show.

The test asserts the parsed stylesheet rather than rendering as a phone,
and says so: CDP's Emulation.setEmulatedMedia does not reach this tier's
iframe, so matchMedia still answers `hover: hover` after it is set. The
regression worth catching is someone hoisting the rule back out of the
query as a tidy-up — a change no desktop assertion can see.

Closes #68
2026-08-19 14:08:06 -04:00
4 changed files with 139 additions and 107 deletions
+43 -20
View File
@@ -160,29 +160,52 @@ export class HomeView extends ViewLifecycleMixin(LitElement) {
user-select: none;
}
/*
* The hover play button is a *hover* affordance, so it is
* gated on the device having hover rather than on width. A
* touch long-press synthesises a hover state in the WebView,
* so on a phone it flashed into view during the 500ms hold
* that utils/long-press.ts is measuring for a context menu —
* a control appearing because you were reaching for a
* different one. A phone user taps the album and plays from
* the detail view, so there is nothing to replace it with.
*
* display:none outside the query rather than opacity:0 on
* its own: an opacity-0 button still takes taps and is
* still in the accessibility tree, so the invisible control
* would keep the hit area it was never meant to have on
* touch. Everything else stays inside, so the desktop
* animation is unchanged.
*/
.play {
position: absolute;
right: 8px;
bottom: 8px;
width: 38px;
height: 38px;
border: none;
border-radius: 50%;
background: var(--yj-accent, #ffd43b);
color: var(--yj-accent-fg, #000);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
opacity: 0;
transform: translateY(6px);
transition: opacity 0.12s ease, transform 0.12s ease;
display: none;
}
.card:hover .play,
.card:focus-within .play {
opacity: 1;
transform: translateY(0);
@media (hover: hover) and (pointer: fine) {
.play {
position: absolute;
right: 8px;
bottom: 8px;
width: 38px;
height: 38px;
border: none;
border-radius: 50%;
background: var(--yj-accent, #ffd43b);
color: var(--yj-accent-fg, #000);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
opacity: 0;
transform: translateY(6px);
transition: opacity 0.12s ease, transform 0.12s ease;
}
.card:hover .play,
.card:focus-within .play {
opacity: 1;
transform: translateY(0);
}
}
.name {
@@ -0,0 +1,85 @@
/**
* A hover affordance is gated on the device having hover.
*
* The home page's cover cards reveal a play button on :hover. A touch
* long-press synthesises a hover state in the WebView, so on a phone
* that button flashed into view during the 500ms hold that
* utils/long-press.ts is measuring for a context menu — a control
* appearing because the user was reaching for a different one.
*
* This is asserted against the *parsed stylesheet* rather than by
* emulating a touch device, and that is a limitation worth stating
* rather than hiding. CDP's Emulation.setEmulatedMedia does not reach
* this tier's iframe — matchMedia still answers `hover: hover` after it
* is set — so there is no way here to render the component as a phone
* would and read the computed style. What can be checked is the shape
* the browser actually built from the css`` literal: that the reveal
* lives inside a hover media query and that the default is display:none.
*
* Which is the regression worth catching anyway. The failure mode is
* someone hoisting the rule back out of the query for a one-line tidy —
* a change nothing renders differently on a desktop, so every other
* assertion in this repo passes and the phone silently regresses.
*/
import { describe, expect, it } from 'vitest';
import '@components/home-view/home-view';
import { fixture } from '@test/support/render';
/** Every rule in the element's own adopted stylesheets, flattened. */
function rulesOf(host: Element): { text: string; condition: string | null }[] {
const sheets = host.shadowRoot?.adoptedStyleSheets ?? [];
const out: { text: string; condition: string | null }[] = [];
for (const sheet of sheets) {
for (const rule of Array.from(sheet.cssRules)) {
if (rule instanceof CSSMediaRule) {
for (const inner of Array.from(rule.cssRules)) {
out.push({ text: inner.cssText, condition: rule.conditionText });
}
continue;
}
out.push({ text: rule.cssText, condition: null });
}
}
return out;
}
describe('the home card play button', () => {
it('reveals itself only where the device has hover', async () => {
const el = await fixture('home-view', {});
const rules = rulesOf(el);
// The sweep is worth nothing if it read no rules at all — the same
// first assertion icon-language.test.ts makes for the same reason.
expect(rules.length).toBeGreaterThan(0);
const reveals = rules.filter(
(r) => r.text.includes('.play') && /opacity:\s*1/.test(r.text),
);
expect(reveals.length).toBeGreaterThan(0);
for (const rule of reveals) {
expect(rule.condition).toMatch(/hover:\s*hover/);
expect(rule.condition).toMatch(/pointer:\s*fine/);
}
});
it('is display:none rather than transparent where it is absent', async () => {
const el = await fixture('home-view', {});
// opacity:0 alone would leave a button that still takes taps and is
// still in the accessibility tree, so a phone would keep the hit
// area for a control it can never see.
const unconditional = rulesOf(el).filter(
(r) => r.condition === null && r.text.startsWith('.play'),
);
expect(unconditional.length).toBeGreaterThan(0);
expect(unconditional.some((r) => /display:\s*none/.test(r.text))).toBe(true);
});
});
+11 -6
View File
@@ -20,14 +20,19 @@ pre-commit:
glob: "*.go"
run: go tool golangci-lint run --timeout 5m ./...
# Snapshots the tree either side of the generators and reports only
# what moved across them. This used to be `go generate` plus a bare
# `git diff --name-only`, which is the *whole unstaged worktree* — so
# any unrelated edit sitting there was reported as stale generated
# code, and `make generate` then fixed nothing. See the script.
codegen-check:
glob: "*.{go,sql,templ}"
run: ./scripts/codegen-check.sh
run: |
go generate ./...
if [ -n "$(git diff --name-only)" ]; then
echo "Generated code is out of date. Run 'make generate' and stage the changes."
# --no-pager, or this blocks forever on `less` waiting for a
# keypress that a hook run without a tty will never get: the
# commit hangs at exactly the moment it is trying to tell you
# why it failed.
git --no-pager diff --stat
exit 1
fi
# frontend/bindings is generated by `wails3`, not `go generate`, so
# the check above does not cover it. ~3.5s warm, ~20s on a cold
-81
View File
@@ -1,81 +0,0 @@
#!/usr/bin/env bash
#
# Fails when `go generate ./...` would change something that is not staged.
#
# The obvious spelling of this is `go generate && git diff --name-only`,
# which is what the hook used to be, and it answers the wrong question:
# that diff is the *whole unstaged worktree*, so any unrelated edit — a
# note, a plan document, the next commit's files sitting there while this
# one lands — was reported as
#
# Generated code is out of date. Run 'make generate' and stage the changes.
#
# Running `make generate` then does nothing, because nothing generated is
# stale, and the message sends you looking for a codegen problem that does
# not exist. Splitting one piece of work into several commits is exactly
# the shape that triggers it, so the workaround was a constraint on commit
# order for no real reason.
#
# So the tree is snapshotted either side of the generators and only what
# *moved across them* is reported. That is deliberately not a list of
# generated paths: sqlcgen, `*_templ.go` and `frontend/src/events.ts` are
# today's answer, a fourth generator is one `//go:generate` line away, and
# a path list is a second place to remember it — the same reasoning that
# keeps staleshape.go parsing sql/schemas/ rather than restating it.
#
# Content, not names: a generated file that is *already* dirty and is then
# rewritten further keeps its name in both snapshots and would otherwise
# slip through.
set -euo pipefail
cd "$(dirname "$0")/.."
# name + worktree blob hash for every file that differs from the index.
# A file listed but absent (a deletion) hashes as "gone" rather than
# aborting the pipeline.
snapshot() {
git diff --name-only | while IFS= read -r f; do
if [ -f "$f" ]; then
printf '%s %s\n' "$f" "$(git hash-object -- "$f")"
else
printf '%s gone\n' "$f"
fi
done
}
# A brand-new generated file is not in either diff, because it is not
# tracked at all — the same blind spot bindings-check.sh names. Both
# snapshots are taken before the generators run.
before="$(snapshot)"
before_untracked="$(git ls-files --others --exclude-standard)"
go generate ./...
after="$(snapshot)"
after_untracked="$(git ls-files --others --exclude-standard)"
# Symmetric difference, and the symmetry is the whole point. Generation
# can push a file *into* the unstaged set (it was current, now it is not)
# or *out* of it (someone hand-edited generated output and the generator
# put it back) — and the second is stale generated code just as much as
# the first. Comparing one direction only reports "current" for it,
# which is the failure this script was written to stop.
moved="$(comm -3 <(printf '%s\n' "$before" | sort) <(printf '%s\n' "$after" | sort) |
cut -d' ' -f1 | tr -d '\t' | sort -u | grep -v '^$' || true)"
if [ -n "$moved" ]; then
echo "codegen-check: generated code is out of date." >&2
echo "Run 'make generate' and stage:" >&2
printf ' %s\n' $moved >&2
exit 1
fi
if [ "$after_untracked" != "$before_untracked" ]; then
echo "codegen-check: generation produced new files. Stage them:" >&2
comm -13 <(printf '%s\n' "$before_untracked" | sort) \
<(printf '%s\n' "$after_untracked" | sort) >&2
exit 1
fi
echo "codegen-check: generated code is current"