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feat(android): tap to play, hold to select
Phase 1 of #63, and the design the issue asks for as one piece is
.planning/plans/active/019-android-touch-model.md.

**A finger has no second button and no modifier keys**, so the primary
action has to be the primary gesture: tap plays the row, and the hold
that opened a context menu now enters selection mode with that row
selected.

Three decisions in it, and two diverge from the report.

**The predicate is the pointer, not the platform or the viewport.**
`pointerType === 'touch'`, per event, which is already how long-press.ts
decided and is the only such test in the frontend. This is #64's rule --
named after the capability -- and it carries #64's warning: keyed on a
width, an Android *tablet* at 600px gets click-selects/double-click-plays
on a touchscreen, which is the inversion this issue exists to fix, on
the platform it exists for. A touchscreen laptop cannot be described by
a width at all. Per event, a mouse keeps desktop semantics on the very
same row, and there is no second declaration of what a phone does.

**There is no double-tap, and the number is why.** The report asks for
single tap to play *and* double tap for the menu. Those cannot both be
honoured: the first tap of a double tap is indistinguishable from a
single tap until the interval expires, so "tap plays" becomes "tap
waits". Measured on the device, the play command to TrackChanged is
155/123/85/56/91 ms -- median ~100 -- and the app's own
DOUBLE_CLICK_GRACE_MS is 250. That is 3.5x the primary interaction,
250ms of it spent deliberately doing nothing, on every track anyone
plays, to reach a menu the hold already reaches. So the menu and the
selection action bar are the same surface, which is also the platform's
convention and removes a concept rather than adding one.

**Tap-to-play and selection mode ship together**, because splitting
them is a regression dressed as an increment: a touch user selects by
tapping today and acts through the long-press menu, so moving tap to
play on its own would leave a window with no way to select forty tracks
at all.

**What lets this reassign the hold without touching one of the fourteen
context menus**: the layer announces `yj-tap` / `yj-long-press`
(composed, cancelable) and acts on nothing. A component claims one with
preventDefault. An **unclaimed long press still becomes a
`contextmenu`**, so the card grids, Explore, the playlist rows and
every other menu behave exactly as they did, and only lists that opt in
get selection mode. An unclaimed *tap* does nothing at all and the
click follows normally, which is what leaves every button in the app
alone -- only a claimed tap has its click swallowed, or playing a track
would also select it.

**And the device found the one thing no browser tier can see.**
Chrome 113's Android WebView fires its own `contextmenu` on a long
press. long-press.ts stood down when a trusted one arrived, which was
right while both paths ended in a context menu; they no longer do, so
standing down means the gesture silently does the *old* thing.
Measured, before the fix, holding a track row:

    {"log":["contextmenu isTrusted=true"],
     "state":{"bar":null,"menuActive":true,"selected":1}}

`yj-long-press` was never announced, the menu opened, and all 26 tests
passed -- dispatched pointer events do not make a browser synthesise
one. So the native event is a **trigger, not a competitor**: the
gesture is announced from it and only a claim suppresses it. Unclaimed
it propagates untouched, which is the same "browser wins" outcome
reached by asking instead of assuming.

The tier could not find that and can hold it, because this module has
always told its own events apart by identity rather than isTrusted, so
an untrusted one from a test takes exactly the browser's path.

Verified on the device by *performing* the gestures rather than
describing the page -- `adb shell input tap` and `input swipe x y x y
700` reach the WebView as real pointer events, which is new here and is
written down in the plan with the pixel mapping. Tap plays; a hold
raises the bar with one selected and no menu; a tap toggles to two,
back to one, and the mode ends with the last row; an album card still
opens its context menu.

29 new tests. The e2e spec is rewritten to assert **both** halves --
the row selects, and a card elsewhere still opens the real menu --
because a spec that only checked the row would pass on a build that had
silently broken the other thirteen.

Phases 2-4 (swipe to queue, the other three surfaces, and what #67
inherits) are in the plan and not in this commit.
2026-08-22 00:23:33 -04:00
..
2025-03-28 11:43:14 -05:00

YellowJacket Frontend

This directory contains the frontend for YellowJacket.

Dependencies

There are a couple of tools that are required to build and use the frontend.

  • vite for
    • transpiling typescript
    • bundling the final "package" that is useb by the webview
    • running a dev server with hot-reloading
    • configured with the vite.config.ts file in this directory
  • pnpm for managing frontend dependency packages

There are a handful of dependency packages that we use directly in the frontend.

Lastly, there are some dependencies that only benefit development

  • tsserver comes bundled with vscode and can be used as an LSP with other editors using typescript-language-server
    • Used for autocomplete, syntax highlighting, etc.
    • This can be configured with the tsconfig.json file in the root of the project
      • NOTE: your configuration should align with the vite config so you get in-editor feedback that aligns with how the build will be done.

Development

Ideally, you would use the frontend in the wails app as the frontend depends on the Go bindings generated by Wails. You can do this by running wails dev in the root of the YellowJacket repo.

If you want to run the frontend standalone, make sure the Wails go bindings have been generated with wails generate modules. Then, you can run pnpm dev to run the vite dev server. For more information on what commands are available, refer to package.json.

Code

Web Components

Our frontend is based off of Web Components, a standard that provides native browser encapsulation of components that can include HTML, CSS and Javascript all together. Instead of writing these components manually in Javascript, we utilize lit as a wrapper library.

Typescript

To better integrate with our tooling and to provide a better developer experience with strong typing, we have written all functional frontend code in Typescript. Vite serves as our Typescript transpiler.

Important Files and Directories

NOTE: most of these directories have aliases defined in tsconfig.json and vite.config.ts so that we may refer to them by shorthand when importing.

  • index.html and index.js is the entrypoint for the frontend. The first page that loads.
  • wailsjs/go Go code bindings generated by wails reside here
  • wailsjs/runtime the Wails runtime code needed to use Wails features
  • src all app code resides here
  • src/assets static assets like fonts, images and icons
  • src/components lit components that are used to compose the application
  • src/pages pages that serve as other entrypoints for the application that can be navigated to