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yellowjacket/frontend/index.ts
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feat(player): show progress on the phone's bar border
#59 took the seek bar off the phone's transport, so the one thing a
mini player is expected to say without being opened -- how far through
the song it is -- had nowhere left to be said.

It is the shell's element and its own 2px grid row between `bottom-bar`
and `bottom-nav`, because those two are separate components and either
one drawing the line means reaching into the other's box. The fill is
`scaleX()` off the same `PlaybackPositionChanged` the seek bar renders,
with the same `trackChangeId`/`seq` guards and an interval that only
interpolates *between* reports -- never its own clock, which is the
rule that exists because a local counter drifted 30 s away from the
backend across four keyboard seeks.

It is `aria-hidden` and takes no pointer events at any depth: Now
Playing's seek bar is what announces the position, and a 2px strip on
the top edge of the tab bar is exactly where a thumb aiming at a tab
lands. It renders nothing above 600px, from `matchMedia` rather than a
media query, because a stylesheet cannot stop a 1 Hz interval running
for the life of every desktop session about a line nobody can see.

Its phone rule is at the foot of index.css beside `job-band`'s, not in
the phone block above: a media query adds no specificity, so a
`display: block` written before the `display: none` that takes it out
of the desktop grid loses to it and the line never appears at all.

Closes #58
2026-08-21 03:43:37 -04:00

828 lines
34 KiB
TypeScript

// ---------------------------------------------------------------------------
// What is imported here is what is parsed and evaluated before first
// paint. Everything else is a chunk fetched on the navigation that
// needs it (VIEW_LOADERS / DETAIL_LOADERS below) and warmed in the
// background once the app is idle, so only the *first* second of the
// session pays for the views the user has not asked for.
//
// Three things stay eager that look like candidates:
//
// notification-host, inline-notice, confirm-dialog — the app's only
// failure surface. A message that has to fetch a chunk before it can
// be shown is not a failure surface; the moment it is most needed is
// exactly the moment loading one may not work.
//
// first-run-wizard — it covers the app until a library exists, so on
// the one launch it matters it is on the critical path anyway.
//
// track-list — index.html renders one, so it is the first paint.
// ---------------------------------------------------------------------------
import '@components/audio-player/audio-player.ts';
// In the bar rather than inside `audio-player` since #42, so the shell
// is what has to register it.
import '@components/audio-player/volume-control/volume-control.ts';
// The phone's progress line (#58), on the border between the mini
// player and the tab bar. In the shell for the same reason the volume
// is, and eager because it is part of the bottom bar's first paint.
import '@components/audio-player/progress-line/progress-line.ts';
import '@components/track-list/track-list.ts';
import '@components/now-playing/now-playing.ts';
import '@components/sidebar/app-sidebar.ts';
import '@components/bottom-nav/bottom-nav.ts';
import '@components/queue-panel/queue-panel.ts';
import '@components/nav-history/nav-history.ts';
import '@components/search-bar/search-bar.ts';
// The phone's search surface (#57). Eager, because below 600px it is
// the *only* way to search and a modal that has to fetch a chunk before
// it can take a keystroke is late by exactly the interval it exists to
// remove. It renders nothing until asked.
import '@components/search-dialog/search-dialog.ts';
import '@components/library-filter/library-filter.ts';
import '@components/first-run-wizard/first-run-wizard.ts';
import '@components/notifications/notification-host.ts';
import '@components/notifications/inline-notice.ts';
import '@components/confirm-dialog/confirm-dialog.ts';
// The `?` overlay: help, so it is eager for the same reason the failure
// surface is — the moment it is asked for is the moment the user does
// not know what is going on. It costs a dialog and a table.
import '@components/shortcuts-overlay/shortcuts-overlay.ts';
import '@components/jobs/job-indicator.ts';
// The phone's half of the same thing (#62). Eager because it is part
// of the shell's first paint below 600px, and because a band that has
// to fetch a chunk before it can say the app is busy is late by
// exactly the interval it exists to explain.
import '@components/jobs/job-band.ts';
import '@awesome.me/webawesome/dist/styles/themes/default.css';
import '@awesome.me/webawesome/dist/components/icon/icon.js';
import { setBasePath } from '@awesome.me/webawesome/dist/webawesome.js';
import { registerBundledIcons } from './src/icons';
import { queueStore } from '@store/queue-store';
import { searchStore } from '@store/search-store';
import { activeViewStore } from '@store/active-view-store';
import { historyStore } from '@store/history-store';
import * as Player from '@go/player/player.js';
import * as Queue from '@go/queue/queue.js';
import { GetDefaultPage } from '@go/config/config.js';
// Importing the theme store triggers initialization: it fetches the saved
// theme from the backend and applies CSS custom properties to :root.
import '@store/theme-store';
// Importing the keyboard shortcut service triggers initialization:
// registers the document keydown listener for global shortcuts.
import './src/services/keyboard-shortcut-service';
import { activateView, deactivateView } from '@utils/view-lifecycle';
import { installLongPressContextMenu } from '@utils/long-press';
import { openQueue, queuePanelElement } from '@utils/open-queue';
import { installTopBarFit } from './src/services/top-bar-fit';
import {
hasTrackPayload,
getDragPayload,
} from '@utils/drag-controller';
import type { DragActiveDetail } from '@utils/drag-controller';
setBasePath('/dist/webawesome');
// Before any component renders: an icon resolved by the default
// (remote) library is a request to fontawesome.com, and the module
// caches by URL, so one early render would pin the remote answer for
// the session.
registerBundledIcons();
// The touch equivalent of a right-click, installed once for every menu
// in the app rather than per component. Harmless on a desktop: it acts
// on `pointerType === 'touch'` only.
installLongPressContextMenu();
// The top bar decides what it can afford to show (#143). Here rather
// than in a component because the bar is light DOM in index.html and
// its children are five separate elements; the shell is the only thing
// that can see all five at once.
const topBar = document.querySelector<HTMLElement>('header.top-bar');
if (topBar) installTopBarFit(topBar);
// ---------------------------------------------------------------------------
// View caching navigation system
// ---------------------------------------------------------------------------
// Primary views (tracks, albums, artists, genres, playlists, settings) are
// created once and kept alive in the DOM. Navigation toggles visibility
// (display: none ↔ display: '') instead of destroying/recreating via
// innerHTML. Detail views (artist-details, playlist-details, genre-details)
// are ephemeral — created fresh each navigation because they depend on
// specific entity IDs that change.
//
// Because a cached view is never disconnected, `disconnectedCallback` is
// not where it stops listening. Navigation calls viewDeactivated() on
// the outgoing element and viewActivated() on the incoming one; views
// hang their document listeners, timers and subscriptions off that pair
// (see utils/view-lifecycle.ts). Skipping either call leaves a view
// listening from a page it is not on, which is finding H-1.
// ---------------------------------------------------------------------------
const VIEW_TAGS: Record<string, string> = {
home: 'home-view',
tracks: 'track-list',
albums: 'cover-grid',
artists: 'artists-view',
genres: 'genres-view',
playlists: 'playlist-view',
explore: 'explore-view',
autotag: 'autotag-view',
downloads: 'downloads-view',
settings: 'config-page',
};
// The module that defines each view's custom element. `createElement`
// on an undefined tag silently produces an inert HTMLElement rather
// than throwing, so a navigation has to await its loader before it
// builds anything — a missing entry here is a blank page, not an error.
const VIEW_LOADERS: Record<string, () => Promise<unknown>> = {
home: () => import('@components/home-view/home-view.ts'),
tracks: () => Promise.resolve(),
albums: () => import('@components/cover-grid/cover-grid.ts'),
artists: () => import('@components/artists-view/artists-view.ts'),
genres: () => import('@components/genres-view/genres-view.ts'),
playlists: () => import('@components/playlist-view/playlist-view.ts'),
explore: () => import('@components/explore-view/explore-view.ts'),
autotag: () => import('@components/autotag-view/autotag-view.ts'),
downloads: () => import('@components/downloads-view/downloads-view.ts'),
settings: () => import('@components/config-page/config-page.ts'),
};
const DETAIL_LOADERS: Record<string, () => Promise<unknown>> = {
'artist-details': () =>
import('@components/artist-details/artist-details.ts'),
'playlist-details': () =>
import('@components/playlist-details/playlist-details.ts'),
'smart-playlist-details': () =>
import('@components/smart-playlist-details/smart-playlist-details.ts'),
'genre-details': () =>
import('@components/genre-details/genre-details.ts'),
'explore-artist-details': () =>
import('@components/explore-artist-details/explore-artist-details.js'),
'explore-album-details': () =>
import('@components/explore-album-details/explore-album-details.js'),
// A detail view rather than a primary one on purpose: it is
// somewhere you go and come back from, so the nav stack carries
// the way out (016 B2 phase 2).
'now-playing': () =>
import('@components/now-playing-view/now-playing-view.ts'),
};
// Opened from a menu rather than by navigating, so they have no entry
// above; warmed with everything else below.
//
// `track-details` is loaded at the point of use by
// `utils/lazy-track-details.ts`, from the five components that open it
// (`track-list`, `cover-grid`, `queue-panel` and both playlist detail
// views). It used to be imported statically by all five, so its 42 kB
// rode in the startup chunk whatever this file said. Warming it here
// means the first open still does not wait for it.
const EXTRA_LOADERS: Array<() => Promise<unknown>> = [
() => import('@components/smart-playlist-editor/smart-playlist-editor.ts'),
// Same specifier as `utils/lazy-track-details.ts` uses, so this is
// the same chunk rather than a second copy of it.
() => import('@components/track-details/track-details.js'),
];
const viewCache = new Map<string, HTMLElement>();
let currentViewEl: HTMLElement | null = null;
let currentDetailEl: HTMLElement | null = null;
const mainContent = document.getElementById('main-content');
// Seed the cache with the default track-list rendered in index.html —
// otherwise the very first navigation (to whatever GetDefaultPage
// resolves to) creates and shows a second view while this one, never
// tracked as currentViewEl, is never hidden: two visible primary views
// splitting the main panel between them regardless of which is
// selected.
if (mainContent) {
const initialTrackList = mainContent.querySelector('track-list');
if (initialTrackList) {
viewCache.set('tracks', initialTrackList as HTMLElement);
currentViewEl = initialTrackList as HTMLElement;
activateView(currentViewEl);
}
}
/**
* Navigations are numbered, because loading a view's chunk is
* asynchronous and a user can click twice. Anything after the `await`
* checks that it is still the newest navigation before touching the
* DOM; otherwise a slow chunk would land on top of a faster one and
* show the page the user navigated *away* from.
*/
let navSeq = 0;
document.addEventListener('navigate', (e: Event) => {
void handleNavigate((e as CustomEvent).detail);
});
// ---------------------------------------------------------------------------
// The platform's back gesture
// ---------------------------------------------------------------------------
// Android's back button is not a keystroke the page can bind: the
// scaffold's `MainActivity.onBackPressed` asks `webView.canGoBack()` and
// otherwise finishes the activity. This app never touched `history`, so
// that was always false and back quit the app from any depth -- reported
// from a device as "back does not navigate back".
//
// So a navigation is a history entry, and back is `popstate`. It hooks
// the platform's own mechanism rather than a JNI callback of our own,
// which is the same reason `events.ts` hooks the runtime's transport:
// the Java half needs no change, and the behaviour is testable in a
// browser (`page.goBack()`) instead of only on a phone.
//
// Two rules keep the two stacks from disagreeing. A navigation that
// *came from* history pushes nothing (`_isBack`), or going back would
// deepen the stack it is unwinding. And the in-app back buttons --
// `navigate-back`, which the detail views and `now-playing-view` fire --
// go through `history.back()` rather than popping `navStack`
// themselves, so one press cannot consume two entries.
/** The navigation an entry stands for, and where it sits in this
* session's list. `undefined` on the entry that predates the app's own
* routing, which is the one back exits from. */
type NavState = { yjNav?: { view: string; [key: string]: any }; yjIdx?: number };
/** Whether the app's first navigation has been recorded. It *replaces*
* the launch entry rather than pushing, or every launch would cost one
* back press before the app would exit. */
let historyStarted = false;
// Back and forward are the *same* `popstate` event -- it carries no
// direction, and the History API exposes neither the current position
// nor a reachable depth. So the shell numbers its own entries: the
// index of the one showing, and the highest index reachable from here.
//
// The counter this replaced (`pushedEntries`, one number decremented on
// every pop) could not express forward at all: going forward looked
// exactly like going back again, so two presses of a Forward button
// would have claimed the app was at its root.
/** Index of the entry now showing. 0 is the launch entry, which is
* replaced rather than pushed -- so this is also how deep back can go
* while staying inside the app. */
let currentIndex = 0;
/** The highest index reachable from here: how far forward is left.
* A new navigation truncates the forward list, exactly as a browser
* does, so this is reset to the entry being pushed. */
let maxIndex = 0;
function publishDepth(): void {
historyStore.setDepth(currentIndex > 0, currentIndex < maxIndex);
}
function recordNavigation(detail: { view: string; [key: string]: any }): void {
// `_isBack` and `_replace` are bookkeeping, not destination: keeping
// either in the entry would make a replayed navigation claim to be
// one.
const { _isBack: _ignored, _replace: replace, ...nav } = detail;
// Still launching: the configured landing page is not a navigation
// *away* from the eager one, it is the same arrival arriving late
// (#142). Pushing it left the app one entry deep before the user
// had touched anything, so the first back press replayed home over
// home -- invisible on desktop until #6 drew a Back button, and on
// Android the press that should have exited the app instead did
// nothing, because `canGoBack()` was true.
//
// Guarded on being at the root rather than on a flag, because
// `GetDefaultPage()` is a backend call and the user can navigate
// while it is in flight: past index 0 this is an ordinary
// navigation, or a slow answer would overwrite an entry they made.
if (historyStarted && replace && currentIndex === 0) {
history.replaceState({ yjNav: nav, yjIdx: 0 }, '');
maxIndex = 0;
publishDepth();
return;
}
// Same URL, deliberately: the app has no routes, and a path a
// reload cannot resolve is worse than no path at all.
if (historyStarted) {
currentIndex += 1;
// Navigating from the middle of the list drops what was ahead
// of it -- there is no longer a forward to go to.
maxIndex = currentIndex;
history.pushState({ yjNav: nav, yjIdx: currentIndex }, '');
} else {
currentIndex = 0;
maxIndex = 0;
history.replaceState({ yjNav: nav, yjIdx: 0 }, '');
historyStarted = true;
}
publishDepth();
}
window.addEventListener('popstate', (e: PopStateEvent) => {
const state = e.state as NavState | null;
const nav = state?.yjNav;
// Before the app's first navigation, or an entry somebody else
// pushed: nothing to restore, and the activity should be free to
// finish.
if (!nav) return;
// The entry says where it is, so this works in both directions and
// across a jump of more than one -- which a long-press on a
// browser's back button, and `history.go(-n)`, both produce.
// The fallback is for an entry pushed before this numbering
// existed; it can only be wrong about a control's disabled state,
// never about which view is restored.
currentIndex = state?.yjIdx ?? Math.max(0, currentIndex - 1);
publishDepth();
void handleNavigate({ ...nav, _isBack: true });
});
/**
* The queue, while it is a screen (#55).
*
* It is *not* in `VIEW_TAGS` and *not* in `DETAIL_LOADERS`: there is
* nothing to mount, because the panel is already in the document and,
* as an overlay, already occupies `.main-panel`'s rect exactly. What a
* navigation adds is the two things that make a screen a screen — a
* history entry, so the platform's back gesture answers it, and a
* destination to leave, so navigating anywhere else takes it away.
*
* Keeping it out of both tables is what keeps its context menu working
* on the reference device: `.main-panel > *` is paint-contained and a
* `wa-popup` falls back to `position: fixed` on Chrome 113, which
* escapes overflow but not containment (#60). The panel stays in
* `.content-area`, which is not paint-contained, exactly as it is
* today.
*/
const QUEUE_VIEW = 'queue';
/** Close a queue that is being navigated away from. A *column* is not
* a place, so it survives a navigation the way the sidebar does. */
function dismissQueueScreen(): void {
const panel = queuePanelElement();
if (panel?.hasAttribute('overlay')) panel.removeAttribute('open');
}
async function handleNavigate(
detail: { view: string; [key: string]: any },
): Promise<void> {
const view: string = detail.view;
if (!mainContent) return;
const seq = ++navSeq;
if (!detail._isBack) recordNavigation(detail);
if (view === QUEUE_VIEW) {
// The shell says where the user is; `false` because the queue is
// not a primary view, so nothing in either nav lights while it
// is up -- the same rule a detail view gets, and the reason the
// tab the queue was opened from stays lit.
activeViewStore.setView(view, false);
queuePanelElement()?.setAttribute('open', '');
// Deliberately not `searchStore.setCurrentView` and not
// `dataset.activeView`: both describe what is *in the main
// panel*, and the queue covers that panel without replacing it.
// Overwriting either would disable the search box belonging to
// the page underneath and make every `data-active-view`
// selector in the suite disagree with the element it names.
return;
}
dismissQueueScreen();
// Bookkeeping stays synchronous with the click: the search box's
// scope and the active-view attribute describe the navigation that
// was *asked for*, and are what the rest of the app and the e2e
// selectors read.
searchStore.setCurrentView(view);
// Which view is showing is otherwise only inferable from which of
// the cached children lacks .view-hidden. Publishing it as an
// attribute keeps e2e selectors semantic instead of structural.
mainContent.dataset.activeView = view;
// And publishing it as a *value* is what the nav components read.
// They used to learn the active view from the `navigate` event,
// which only the outbound path dispatches -- so a back-navigation
// left both of them highlighting the view it had just left (#72).
// Re-dispatching `navigate` here is not the fix: this file is a
// document listener for it, so that is an infinite loop, and
// "please go to X" is not the statement being made.
//
// `view in VIEW_TAGS` is the primary/detail split, and it is passed
// rather than re-derived because this table is where it is written
// down. A detail view therefore leaves the tab it was opened from
// lit, which is what the report asks for.
activeViewStore.setView(view, view in VIEW_TAGS);
// --- Primary (cacheable) views ----------------------------------------
if (view in VIEW_TAGS) {
// Remove any active detail view first
if (currentDetailEl) {
deactivateView(currentDetailEl);
currentDetailEl.remove();
currentDetailEl = null;
}
let target = viewCache.get(view);
if (!target) {
await (VIEW_LOADERS[view]?.() ?? Promise.resolve());
if (seq !== navSeq) return;
target = document.createElement(VIEW_TAGS[view]);
viewCache.set(view, target);
// Start hidden — we'll un-hide below
target.classList.add('view-hidden');
mainContent.appendChild(target);
}
// Hide current, show target. Uses CSS class instead of
// display:none so scroll containers preserve scrollTop.
if (currentViewEl && currentViewEl !== target) {
currentViewEl.classList.add('view-hidden');
deactivateView(currentViewEl);
}
target.classList.remove('view-hidden');
// A primary view is cached, so there is no construction to
// hand a payload to the way a detail view gets one below. The
// one navigation that carries something is the album page's
// "Review in Autotag", which has to land on *that* album: the
// request goes on as an attribute and `autotag-view` consumes
// it (removes it) once acted on, or every later visit would
// reopen a folder the user finished with long ago.
if (view === 'autotag' && typeof detail.groupKey === 'string') {
target.setAttribute('group-key', detail.groupKey);
}
// A freshly created view was appended hidden, so it did not
// self-activate on connection; a cached one was deactivated on
// the way out. Either way this is the call that starts it.
activateView(target);
currentViewEl = target;
return;
}
await (DETAIL_LOADERS[view]?.() ?? Promise.resolve());
if (seq !== navSeq) return;
// --- Detail (ephemeral) views -----------------------------------------
// Hide the current primary view
if (currentViewEl) {
currentViewEl.classList.add('view-hidden');
deactivateView(currentViewEl);
}
// Remove any prior detail element
if (currentDetailEl) {
deactivateView(currentDetailEl);
currentDetailEl.remove();
currentDetailEl = null;
}
switch (view) {
case 'artist-details': {
const { artistId, artistName } = detail;
const el = document.createElement('artist-details');
el.setAttribute('artist-id', String(artistId));
el.setAttribute('artist-name', artistName);
mainContent.appendChild(el);
currentDetailEl = el;
break;
}
case 'playlist-details': {
const { playlistId, playlistName } = detail;
const plEl = document.createElement('playlist-details');
plEl.setAttribute('playlist-id', String(playlistId));
plEl.setAttribute('playlist-name', playlistName);
mainContent.appendChild(plEl);
currentDetailEl = plEl;
break;
}
case 'smart-playlist-details': {
const { playlistId, playlistName } = detail;
const spEl = document.createElement('smart-playlist-details');
spEl.setAttribute('playlist-id', String(playlistId));
spEl.setAttribute('playlist-name', playlistName);
if (detail.autoEdit) {
spEl.setAttribute('auto-edit', '');
}
mainContent.appendChild(spEl);
currentDetailEl = spEl;
break;
}
case 'now-playing': {
const npEl = document.createElement('now-playing-view');
mainContent.appendChild(npEl);
currentDetailEl = npEl;
break;
}
case 'genre-details': {
const { genreName } = detail;
const genreEl = document.createElement('genre-details');
genreEl.setAttribute('genre-name', genreName);
mainContent.appendChild(genreEl);
currentDetailEl = genreEl;
break;
}
case 'explore-artist-details': {
const { artistMBID, artistName, localArtistId } = detail;
const el = document.createElement('explore-artist-details');
if (artistMBID) el.setAttribute('artist-mbid', artistMBID);
el.setAttribute('artist-name', artistName);
if (localArtistId) el.setAttribute('local-artist-id', String(localArtistId));
mainContent.appendChild(el);
currentDetailEl = el;
break;
}
case 'explore-album-details': {
const {
releaseGroupMBID,
albumName,
artistName,
highlightTrackMBID,
highlightTrackTitle,
localAlbumId,
} = detail;
const el = document.createElement('explore-album-details');
if (releaseGroupMBID) el.setAttribute('release-group-mbid', releaseGroupMBID);
el.setAttribute('album-name', albumName);
if (artistName) el.setAttribute('artist-name', artistName);
if (highlightTrackMBID) {
el.setAttribute('highlight-track-mbid', highlightTrackMBID);
}
if (highlightTrackTitle) {
el.setAttribute('highlight-track-title', highlightTrackTitle);
}
if (localAlbumId) el.setAttribute('local-album-id', String(localAlbumId));
mainContent.appendChild(el);
currentDetailEl = el;
break;
}
default: {
const fallback = document.createElement('div');
fallback.style.padding = '1em';
fallback.style.color = 'var(--yj-text-secondary, #b3b3b3)';
fallback.innerHTML = `<p>Coming soon: ${view}</p>`;
mainContent.appendChild(fallback);
currentDetailEl = fallback;
}
}
}
// Every view the user has not opened yet, fetched once the app has
// settled. Splitting keeps them off the path to first paint; warming
// them means the navigation that needs one almost never waits, which is
// the cost a naive split would have traded the startup win for.
function warmViewChunks(): void {
const loaders = [
...Object.values(VIEW_LOADERS),
...Object.values(DETAIL_LOADERS),
...EXTRA_LOADERS,
];
const warmNext = (i: number): void => {
if (i >= loaders.length) return;
void loaders[i]!()
.catch(() => {
// A chunk that will not preload is not a failure: the
// navigation that needs it will ask again and report
// for itself if it still cannot be had.
})
.finally(() => {
schedule(() => warmNext(i + 1));
});
};
schedule(() => warmNext(0));
}
/** requestIdleCallback where it exists; WebKit2GTK does not have it. */
function schedule(fn: () => void): void {
const ric = (
window as unknown as {
requestIdleCallback?: (cb: () => void) => number;
}
).requestIdleCallback;
if (ric) {
ric(fn);
return;
}
setTimeout(fn, 200);
}
// Navigate-back: the in-app back buttons, which are the same press as
// the phone's. It goes through the history rather than a stack of its
// own, so one press is one entry however it arrived -- two stacks is
// how a detail view's own button and the back gesture come to disagree.
//
// At the root there is nothing of ours to go back to, and going back
// anyway would leave the app: the depth check is what stops a stray
// `navigate-back` closing it.
document.addEventListener('navigate-back', () => {
if (currentIndex > 0) history.back();
});
// Forward: the other half of #6. The stack was always global -- every
// navigation is an entry and `popstate` restores any of them -- so what
// was missing is a way to ask for one, and a truthful answer to whether
// there is one to ask for. It is guarded for the same reason back is:
// `history.forward()` at the end of the list is silent, so a button
// that offers it when there is nothing there is a button that does
// nothing.
document.addEventListener('navigate-forward', () => {
if (currentIndex < maxIndex) history.forward();
});
// Navigate to the user's configured launch page. Falls back to 'home'
// if the backend call fails, matching the config's own default.
GetDefaultPage()
.then((view) => {
document.dispatchEvent(new CustomEvent('navigate', {
bubbles: true,
composed: true,
// Part of launching, not a navigation away from the eager
// 'home' above: it replaces that entry rather than
// stacking on it (#142).
detail: { view: view || 'home', _replace: true },
}));
})
.catch(() => {
document.dispatchEvent(new CustomEvent('navigate', {
bubbles: true,
composed: true,
detail: { view: 'home', _replace: true },
}));
});
// Queue panel toggle
const queueButton = document.getElementById('queue-button');
const queuePanel = document.getElementById('queue-panel') as HTMLElement | null;
if (queueButton && queuePanel) {
queueButton.addEventListener('click', () => {
if (queuePanel.hasAttribute('open')) {
// Closing goes through the panel either way; where the queue
// is a screen the observer below is what unwinds its history
// entry, so this button, Escape, the scrim and the close
// button all take the same route out.
queuePanel.removeAttribute('open');
return;
}
openQueue();
});
// The button says whether the panel is open, and it learns that
// from the panel rather than from its own click handler.
//
// It is not the only thing that opens the queue -- `now-playing-view`
// sets the same attribute, because it hides the bar this button
// lives in -- so a state kept beside the click would be right until
// something else opened the panel and then quietly wrong. The panel's
// `open` attribute is the one fact; this reflects it.
const reflectQueueState = () => {
queueButton.setAttribute(
'aria-expanded',
String(queuePanel.hasAttribute('open')),
);
};
/**
* Keep the back stack honest about a queue that closed itself.
*
* Where the queue is a screen its `open` attribute and the current
* history entry are two statements of one fact, and the panel can
* change its half on its own -- Escape, the scrim, the close button,
* and anything added later. Reconciling here rather than at each of
* those is the same reason this observer already exists for
* `aria-expanded`: the attribute is the one fact, and a state kept
* beside a click is right until something else changes it.
*
* Without this the entry is orphaned and the *next* back press is
* the one that closes the queue -- a press that appears to do
* nothing, which is the defect this issue is about, moved one press
* later.
*
* `history.back()` rather than a stack of our own, for the reason
* `navigate-back` does: two stacks is how a component's own way out
* and the phone's gesture come to disagree about what one press
* means.
*/
const reconcileQueueHistory = () => {
if (queuePanel.hasAttribute('open')) return;
const state = history.state as NavState | null;
if (state?.yjNav?.view === QUEUE_VIEW) history.back();
};
new MutationObserver(() => {
reflectQueueState();
reconcileQueueHistory();
}).observe(queuePanel, {
attributes: true,
attributeFilter: ['open'],
});
reflectQueueState();
// ---------------------------------------------------------------
// Queue button as drop target (when queue panel is closed)
// ---------------------------------------------------------------
queueButton.addEventListener('dragover', (e: DragEvent) => {
if (!hasTrackPayload(e)) return;
e.preventDefault();
if (e.dataTransfer) {
e.dataTransfer.dropEffect = 'copy';
}
queueButton.classList.add('drag-over');
});
queueButton.addEventListener('dragleave', () => {
queueButton.classList.remove('drag-over');
});
queueButton.addEventListener('drop', (e: DragEvent) => {
e.preventDefault();
queueButton.classList.remove('drag-over');
const payload = getDragPayload(e);
if (!payload || payload.filePaths.length === 0) return;
if (payload.source === 'queue') return;
queueStore.addTracksToQueue(payload.filePaths);
});
// Show/hide drag-over styling globally.
document.addEventListener(
'yj-drag-active',
((e: CustomEvent<DragActiveDetail>) => {
if (!e.detail.active) {
queueButton.classList.remove('drag-over');
}
}) as EventListener,
);
}
// ---------------------------------------------------------------
// Request current state from the backend
// ---------------------------------------------------------------
// All stores have registered their EventsOn listeners by now
// (module-level singletons are instantiated during import
// evaluation), so the state-push events emitted by these
// binding calls will be received deterministically — no sleep
// or timing assumptions needed.
void Player.EmitCurrentState();
void Queue.EmitCurrentState();
// ---------------------------------------------------------------
// Land on Home
// ---------------------------------------------------------------
// The app opened on Tracks — an alphabetical list of everything, which
// is the one entry point that is identical every time and therefore
// gives the user nothing to start from. Home is listed first in the nav
// and is the page built to answer "what should I play", and it was
// never what anybody saw (H-8).
//
// index.html still renders the track list eagerly and it is still what
// paints first: it is the cached 'tracks' view, so this navigation is a
// class toggle plus one chunk, not a second render of the shell. Doing
// it here rather than by changing the markup keeps the first paint
// exactly as Phase 4 left it.
document.dispatchEvent(
new CustomEvent('navigate', {
detail: { view: 'home' },
}),
);
warmViewChunks();