Compare commits
5
Commits
| Author | SHA1 | Date | |
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977f624123 | ||
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bb7dde1963 | ||
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446380e3a9 | ||
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e07f248cc8 | ||
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90ac6e0825 |
@@ -2369,6 +2369,23 @@ Pre-commit hooks verify generated code is fresh — always run `make generate` a
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mistyped `feat` ships a minor version. `make release-dry` answers "what
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mistyped `feat` ships a minor version. `make release-dry` answers "what
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would this merge release" without pushing.
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would this merge release" without pushing.
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**The analyzer reads the type and ignores the scope, so a CI-only change
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is `ci:` and never `fix(ci):`.** The scope is decoration; `fix` is a
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patch whatever is in the brackets. Two commits touching nothing but
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`.gitea/workflows/unclaim.yml` were written `fix(ci):` and cut `v0.2.1`
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and `v0.2.2` — real releases, published to Arch, Homebrew and the APK
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registry, containing no user-facing change. They were left in place
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rather than deleted, because a version that vanishes is worse for
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whoever pulled it than one that turns out to be empty.
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**The blast radius is bigger than the version number**, which is what
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makes this worth a paragraph. A merge to `main` starts two workflows;
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if `release.yml` then pushes a tag, that tag push starts **four more**
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(`arch-package`, `homebrew-formula`, `android-apk`, `desktop-assets`) —
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on a runner with capacity 1, where the APK build alone is tens of
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minutes. `make release-dry` before merging is how you find out, and it
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is cheaper than every one of those.
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**`@semantic-release/github` is not in that config and must not be.**
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**`@semantic-release/github` is not in that config and must not be.**
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Gitea's API is `/api/v1` and is not GitHub's surface, so
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Gitea's API is `/api/v1` and is not GitHub's surface, so
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`@semantic-release/exec` calls `scripts/gitea-release.sh` instead — one
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`@semantic-release/exec` calls `scripts/gitea-release.sh` instead — one
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@@ -1,6 +1,12 @@
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import { test, expect } from '../support/fixtures.js';
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import { test, expect } from '../support/fixtures.js';
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import type { Page } from '@playwright/test';
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import type { Page } from '@playwright/test';
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/**
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* How far the scroll test scrolls. One constant, because the guard and
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* the assertion have to agree about it — they did not, which is #133.
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*/
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const SCROLL_TARGET = 80;
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/**
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/**
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* Plan 007 phase 5: expanding an album shows its tracks.
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* Plan 007 phase 5: expanding an album shows its tracks.
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*
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*
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@@ -104,20 +110,27 @@ test.describe('the album dropdown', () => {
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await app.setViewportSize({ width: 900, height: 600 });
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await app.setViewportSize({ width: 900, height: 600 });
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try {
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try {
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await expect.poll(() => scrollRange(app)).toMatchObject({
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// Wait for the range the assertion below actually needs, not for
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scrollable: true,
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// "scrollable at all" (#133). The guard used to be
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overflowY: 'auto',
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// `scrollHeight > clientHeight + 40` while the next line asks to
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});
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// reach 80, so any range in 41-79 satisfied it and could not
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// satisfy the assertion — and the grid passes through exactly
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// that while it settles, because it recomputes its columns after
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// the resize rather than during it. The settled range here is
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// 330, so this waits rather than weakening anything.
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await expect
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.poll(() => scrollRange(app))
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.toMatchObject({ room: true, overflowY: 'auto' });
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await app.evaluate(() => {
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await app.evaluate((target) => {
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const sc = document
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const sc = document
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.querySelector('cover-grid')
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.querySelector('cover-grid')
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?.shadowRoot?.querySelector('.grid-scroll-container');
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?.shadowRoot?.querySelector('.grid-scroll-container');
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if (sc) sc.scrollTop = 80;
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if (sc) sc.scrollTop = target;
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});
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}, SCROLL_TARGET);
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expect(await scrollTop(app)).toBe(80);
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expect(await scrollTop(app)).toBe(SCROLL_TARGET);
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// And the dropdown it opens is on screen, wherever the manager
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// And the dropdown it opens is on screen, wherever the manager
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// decides that leaves the scroll. It is *not* "the position is
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// decides that leaves the scroll. It is *not* "the position is
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@@ -250,16 +263,19 @@ async function closeDropdown(app: Page): Promise<void> {
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/** Whether the grid can scroll at all, which decides if a probe can move. */
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/** Whether the grid can scroll at all, which decides if a probe can move. */
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async function scrollRange(app: Page) {
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async function scrollRange(app: Page) {
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return app.evaluate(() => {
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return app.evaluate((target) => {
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const sc = document
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const sc = document
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.querySelector('cover-grid')
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.querySelector('cover-grid')
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?.shadowRoot?.querySelector('.grid-scroll-container');
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?.shadowRoot?.querySelector('.grid-scroll-container');
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return {
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return {
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scrollable: !!sc && sc.scrollHeight > sc.clientHeight + 40,
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// `room` is the precondition of the assertion that follows it:
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// enough range to actually reach the target. A threshold below
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// what the caller depends on is not a guard.
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room: !!sc && sc.scrollHeight - sc.clientHeight >= target,
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overflowY: sc ? getComputedStyle(sc).overflowY : '',
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overflowY: sc ? getComputedStyle(sc).overflowY : '',
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};
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};
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});
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}, SCROLL_TARGET);
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}
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}
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async function scrollTop(app: Page): Promise<number> {
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async function scrollTop(app: Page): Promise<number> {
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@@ -160,29 +160,52 @@ export class HomeView extends ViewLifecycleMixin(LitElement) {
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user-select: none;
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user-select: none;
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}
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}
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/*
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* The hover play button is a *hover* affordance, so it is
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* gated on the device having hover rather than on width. A
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* touch long-press synthesises a hover state in the WebView,
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* so on a phone it flashed into view during the 500ms hold
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* that utils/long-press.ts is measuring for a context menu —
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* a control appearing because you were reaching for a
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* different one. A phone user taps the album and plays from
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* the detail view, so there is nothing to replace it with.
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*
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* display:none outside the query rather than opacity:0 on
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* its own: an opacity-0 button still takes taps and is
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* still in the accessibility tree, so the invisible control
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* would keep the hit area it was never meant to have on
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* touch. Everything else stays inside, so the desktop
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* animation is unchanged.
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*/
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.play {
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.play {
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position: absolute;
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display: none;
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right: 8px;
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bottom: 8px;
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width: 38px;
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height: 38px;
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border: none;
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border-radius: 50%;
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background: var(--yj-accent, #ffd43b);
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color: var(--yj-accent-fg, #000);
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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opacity: 0;
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transform: translateY(6px);
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transition: opacity 0.12s ease, transform 0.12s ease;
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}
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}
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.card:hover .play,
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@media (hover: hover) and (pointer: fine) {
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.card:focus-within .play {
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.play {
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opacity: 1;
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position: absolute;
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transform: translateY(0);
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right: 8px;
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bottom: 8px;
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width: 38px;
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height: 38px;
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border: none;
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border-radius: 50%;
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background: var(--yj-accent, #ffd43b);
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color: var(--yj-accent-fg, #000);
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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opacity: 0;
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transform: translateY(6px);
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transition: opacity 0.12s ease, transform 0.12s ease;
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}
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.card:hover .play,
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.card:focus-within .play {
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opacity: 1;
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transform: translateY(0);
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}
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}
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}
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.name {
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.name {
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@@ -0,0 +1,85 @@
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/**
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* A hover affordance is gated on the device having hover.
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*
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* The home page's cover cards reveal a play button on :hover. A touch
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* long-press synthesises a hover state in the WebView, so on a phone
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* that button flashed into view during the 500ms hold that
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* utils/long-press.ts is measuring for a context menu — a control
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* appearing because the user was reaching for a different one.
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*
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* This is asserted against the *parsed stylesheet* rather than by
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* emulating a touch device, and that is a limitation worth stating
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* rather than hiding. CDP's Emulation.setEmulatedMedia does not reach
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* this tier's iframe — matchMedia still answers `hover: hover` after it
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* is set — so there is no way here to render the component as a phone
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* would and read the computed style. What can be checked is the shape
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* the browser actually built from the css`` literal: that the reveal
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* lives inside a hover media query and that the default is display:none.
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*
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* Which is the regression worth catching anyway. The failure mode is
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* someone hoisting the rule back out of the query for a one-line tidy —
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* a change nothing renders differently on a desktop, so every other
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* assertion in this repo passes and the phone silently regresses.
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*/
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import { describe, expect, it } from 'vitest';
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import '@components/home-view/home-view';
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import { fixture } from '@test/support/render';
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/** Every rule in the element's own adopted stylesheets, flattened. */
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function rulesOf(host: Element): { text: string; condition: string | null }[] {
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const sheets = host.shadowRoot?.adoptedStyleSheets ?? [];
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const out: { text: string; condition: string | null }[] = [];
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for (const sheet of sheets) {
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for (const rule of Array.from(sheet.cssRules)) {
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if (rule instanceof CSSMediaRule) {
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for (const inner of Array.from(rule.cssRules)) {
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out.push({ text: inner.cssText, condition: rule.conditionText });
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}
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continue;
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}
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out.push({ text: rule.cssText, condition: null });
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}
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}
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return out;
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}
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describe('the home card play button', () => {
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it('reveals itself only where the device has hover', async () => {
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const el = await fixture('home-view', {});
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const rules = rulesOf(el);
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// The sweep is worth nothing if it read no rules at all — the same
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// first assertion icon-language.test.ts makes for the same reason.
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expect(rules.length).toBeGreaterThan(0);
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const reveals = rules.filter(
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(r) => r.text.includes('.play') && /opacity:\s*1/.test(r.text),
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);
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expect(reveals.length).toBeGreaterThan(0);
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for (const rule of reveals) {
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expect(rule.condition).toMatch(/hover:\s*hover/);
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expect(rule.condition).toMatch(/pointer:\s*fine/);
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}
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});
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it('is display:none rather than transparent where it is absent', async () => {
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const el = await fixture('home-view', {});
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// opacity:0 alone would leave a button that still takes taps and is
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// still in the accessibility tree, so a phone would keep the hit
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// area for a control it can never see.
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const unconditional = rulesOf(el).filter(
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(r) => r.condition === null && r.text.startsWith('.play'),
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);
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expect(unconditional.length).toBeGreaterThan(0);
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expect(unconditional.some((r) => /display:\s*none/.test(r.text))).toBe(true);
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});
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});
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Reference in New Issue
Block a user