Plan 015 phase 0 established that this app cross-compiles for Android
with no source changes at all. A CGO_ENABLED=0 probe of the whole tree
for android/arm64 fails on exactly two packages -- ebitengine/oto/v3
and wails/v3/pkg/application -- and both fail only because their
Android implementation is cgo, which is what the NDK supplies. Notably
modernc.org/sqlite, the entire database layer and the thing most likely
to have no Android target, is clean. The fat APK (arm64-v8a + x86_64)
builds in about 25 seconds.
So build/android/ stops being ignored. This commit is the tree exactly
as `wails3 generate build-assets` emits it, so that the next commit is
a readable diff of what we changed and a future refresh has something
to compare against.
Two things about how it is carried:
`wails3 update build-assets` does NOT generate it, contrary to what
CLAUDE.md has claimed since the v3 migration. In beta.8 that command
extracts only internal/commands/updatable_build_assets, which is
darwin/ios/linux/windows; the android tree comes from `generate
build-assets`, which rewrites the whole of build/. It was generated
once into a scratch directory and copied across, so from here it is
committed and hand-edited like source. Only its output is ignored --
jniLibs (~60MB of per-ABI c-shared libraries), gen/, overlay.json and
Gradle's own directories.
And it brings one Go file into ./... -- scripts/deps/install_deps.go,
the interactive SDK installer behind `task android:install:deps`, which
trips 24 of our strict linters. golangci excludes the directory rather
than reformatting upstream's file, which the next refresh would undo
and which would make the diff against upstream unreadable. This repo
uses `make android-setup` instead.
- Fix 10 err113 violations: extract dynamic errors to package-level sentinels
- Fix 12 errcheck violations: handle unchecked error returns in player,
metadata, and config packages
- Fix 4 revive stutter warnings: rename player.PlayerState to player.State,
player.PlayerVolume to player.Volume, queue.QueueTrack to queue.Track,
queue.QueueState to queue.State
- Fix 2 staticcheck SA4001: simplify *&x to x in assets handler
- Fix 5 unused constants: remove dead AudioFileType iota block in models
- Fix gci/gofumpt/wsl formatting issues across multiple files
- Add gofumpt module-path setting to .golangci.yml for correct import grouping
- Fix player test: gate integration test behind YELLOWJACKET_INTEGRATION env var
instead of only skipping in CI, and replace t.Errorf+t.Failed with t.Fatalf
- Remove continue-on-error from golangci-lint CI step so linting is now required