feat(player): show progress on the phone's bar border
#59 took the seek bar off the phone's transport, so the one thing a mini player is expected to say without being opened -- how far through the song it is -- had nowhere left to be said. It is the shell's element and its own 2px grid row between `bottom-bar` and `bottom-nav`, because those two are separate components and either one drawing the line means reaching into the other's box. The fill is `scaleX()` off the same `PlaybackPositionChanged` the seek bar renders, with the same `trackChangeId`/`seq` guards and an interval that only interpolates *between* reports -- never its own clock, which is the rule that exists because a local counter drifted 30 s away from the backend across four keyboard seeks. It is `aria-hidden` and takes no pointer events at any depth: Now Playing's seek bar is what announces the position, and a 2px strip on the top edge of the tab bar is exactly where a thumb aiming at a tab lands. It renders nothing above 600px, from `matchMedia` rather than a media query, because a stylesheet cannot stop a 1 Hz interval running for the life of every desktop session about a line nobody can see. Its phone rule is at the foot of index.css beside `job-band`'s, not in the phone block above: a media query adds no specificity, so a `display: block` written before the `display: none` that takes it out of the desktop grid loses to it and the line never appears at all. Closes #58
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import { LitElement, html, css, nothing } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { PlayerController } from '@store/controllers/player-controller';
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import { designTokens } from '../../../styles/tokens.css';
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import { PHONE_QUERY } from '../../../utils/breakpoints';
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/**
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* How far through the song we are, on the border between the mini
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* player and the tab bar (#58).
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*
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* The phone's bottom bar carries three controls and no seek bar — #59
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* took it out, because 4px of height is not a thumb target and the
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* full-screen `now-playing-view` is where seeking belongs. What went
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* with it is the one thing a mini player is expected to say without
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* being opened: how far through the song it is. This is that, and
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* only that.
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*
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* Four things about it are load-bearing.
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*
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* **It is the shell's element, not either bar's.** The mini player and
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* `<bottom-nav>` are separate components stacked in the shell's grid,
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* so a line on the border between them is a row of the grid — either
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* one drawing it means reaching into the other's box for two pixels.
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*
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* **It never counts.** The position is pushed at 1 Hz by the backend
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* (`PlaybackPositionChanged`), and the interval here interpolates
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* *between* those reports and is stopped and restarted by every one of
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* them — the seek bar's rule, for the reason the seek bar has it: a
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* local clock drifted 30 s away from the backend across four keyboard
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* seeks. The `trackChangeId` and `seq` guards come along for the same
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* reason: the store is a singleton, so a report about the previous
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* track must not be adopted, and the same second reported twice still
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* has to reset the interpolation.
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*
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* **It is not a control and cannot become one.** `aria-hidden` on the
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* host and `pointer-events: none` throughout: the real progress is
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* announced by the seek bar on Now Playing, and a 2px strip on the top
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* edge of the tab bar that sometimes seeks is worse than one that
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* never does. It is also where a thumb aiming at a tab lands.
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*
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* **It renders nothing above 600px**, from `matchMedia` rather than a
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* media query, because that decides whether the element *exists* — and
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* with it whether a 1 Hz interval runs for the life of every desktop
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* session about a line nobody can see. `job-band`, `search-trigger`
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* and `player-controls` are the same pattern for the same reason.
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*/
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/**
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* The reporting cadence, matched. This is not the clock: it exists
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* only so the line moves in the second between two reports, and its
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* error is discarded by the next one rather than carried.
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*/
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const InterpolationIntervalMillis = 1000;
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@customElement('player-progress-line')
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export class PlayerProgressLine extends LitElement {
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private player = new PlayerController(this);
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/** Phone width. See the class comment: existence, not paint. */
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@state() private phone = false;
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/** Seconds into the track, from the last report plus interpolation. */
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@state() private elapsed = 0;
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private previousTrackChangeId = -1;
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/** The sequence number of the last backend report applied. */
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private previousPositionSeq = -1;
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private timerID = -1;
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private media?: MediaQueryList;
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private onMedia = (e: MediaQueryListEvent) => {
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this.phone = e.matches;
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};
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static override styles = [
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designTokens,
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css`
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:host {
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display: block;
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/* Not a target, at any depth. */
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pointer-events: none;
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}
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.track {
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height: 2px;
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background-color: var(--yj-bg-surface, #212529);
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}
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.fill {
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height: 100%;
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background-color: var(--yj-accent, #ffd43b);
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/* scaleX off a full-width box rather than a width in
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percent, so the moving thing is a transform and the
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line costs no layout once a second. */
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transform-origin: left center;
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}
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`,
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];
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private get trackLength(): number {
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return this.player.currentTrack?.trackLength ?? 0;
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}
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override connectedCallback(): void {
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super.connectedCallback();
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// Decorative in full: the seek bar on Now Playing is what
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// announces the position, and this says the same thing without
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// a name, a value or a way to act on it.
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this.setAttribute('aria-hidden', 'true');
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this.media = window.matchMedia(PHONE_QUERY);
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this.phone = this.media.matches;
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this.media.addEventListener('change', this.onMedia);
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}
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override disconnectedCallback(): void {
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super.disconnectedCallback();
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this.stopInterpolating();
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this.media?.removeEventListener('change', this.onMedia);
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}
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override updated(): void {
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// A track change resets the line, and `trackChangeId` is what
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// reveals one when the same file plays twice in a row.
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const currentChangeId = this.player.currentTrack?.trackChangeId ?? -1;
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if (currentChangeId !== this.previousTrackChangeId) {
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this.previousTrackChangeId = currentChangeId;
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this.elapsed = this.player.currentTrack?.seekPosition ?? 0;
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this.stopInterpolating();
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}
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// The backend's own position wins over anything counted here,
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// and a report for a track that is no longer loaded is stale by
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// definition.
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const position = this.player.position;
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if (
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position &&
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position.trackChangeId === currentChangeId &&
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position.seq !== this.previousPositionSeq
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) {
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this.previousPositionSeq = position.seq;
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this.elapsed = position.positionSeconds;
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this.stopInterpolating();
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}
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// One owner for the interval, as in `seek-bar`: everything that
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// wants it started or stopped says so by changing state that
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// brings us back here.
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if (this.phone && this.player.isPlaying && currentChangeId !== -1) {
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this.startInterpolating();
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} else {
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this.stopInterpolating();
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}
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}
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private stopInterpolating(): void {
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if (this.timerID !== -1) {
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clearInterval(this.timerID);
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this.timerID = -1;
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}
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}
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private startInterpolating(): void {
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if (this.timerID !== -1) {
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return;
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}
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this.timerID = window.setInterval(() => {
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if (this.elapsed < this.trackLength) {
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this.elapsed += 1;
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}
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}, InterpolationIntervalMillis);
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}
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override render() {
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// Nothing playing is nothing to say, and the grid row is `auto`
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// so an empty render costs no height at all -- `job-band`'s
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// rule one row down.
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if (!this.phone || this.player.currentTrack === null) return nothing;
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const length = this.trackLength;
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const fraction =
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length > 0 ? Math.min(1, Math.max(0, this.elapsed / length)) : 0;
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return html`
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<div class="track" data-testid="progress-line">
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<div class="fill" style="transform: scaleX(${fraction})"></div>
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</div>
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`;
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}
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}
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declare global {
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interface HTMLElementTagNameMap {
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'player-progress-line': PlayerProgressLine;
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}
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}
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