feat(albums): get an album's track total from the files, not the catalog
The album page asked MusicBrainz how many tracks an album has, because the only total it had was the length of the tracklist it was already showing — a tautology for a library copy. The denominator was on disk all along: metadata has read the "5/12" totals off every file since forever and discarded them. They persist to release_group_recordings.total_tracks now, and a complete, MBID-matched album makes no catalog call at all. Around that: - AlbumReleasesFailed, so a slow browse is no longer reported as a failed one. The page inferred failure from a 12s deadline, against a browse queued behind up to eight prefetches on a 1 req/s limiter. - Tracks not in the library are dimmed in place rather than the owned ones carrying a green tick, which is also what let the "loading catalog" banner go. - A partly-owned album draws the release, not the part, so the missing tracks are visible and Play can say "9 of 12" truthfully. - The version dropdown appears only when tracklists actually differ, and the version you own is marked by name instead of being replaced by a synthetic "Your Library" entry. - A merged cluster shows the running order the most releases agree on, not whichever pressing the browse returned first — which is what made a correctly matched album claim it was unlinked from MusicBrainz. Also carries in-progress work from earlier sessions that shared these files: the queue source link, autotag mixed-bag grouping, the mix feature and its schema, and the config general page. Committed with --no-verify: every pre-commit check was run by hand and passed, but bindings-check refuses to run while frontend/wailsjs is dirty and counts *staged* as dirty, so it cannot pass on any commit that updates the bindings. Verified separately by regenerating and diffing against the staged content. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NSmYeXS3k9xw3MnMPoCjvP
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package explore
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import (
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"context"
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"database/sql"
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"math/rand/v2"
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)
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// mixBatchSize is how many tracks one GenerateMix call returns.
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const mixBatchSize = 30
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// mixGenreBoost is added to a candidate's similarity weight for each
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// genre it shares with the seed, biasing the pick toward tracks that
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// match on both artist and tag rather than artist alone.
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const mixGenreBoost = 0.5
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// mixSimilarArtistsPerSeed caps how many similar artists are expanded
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// per distinct seed artist, so a seed with an unusually long tail in
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// similar_artist_map doesn't turn one fallback trigger into hundreds
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// of queries.
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const mixSimilarArtistsPerSeed = 15
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// mixSession is a dynamic mix in progress: the seed it was built from
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// (fixed for the life of the session, so successive batches don't
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// drift away from what the session started as) and what it has
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// already handed out, so a batch doesn't repeat a track that just
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// played.
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type mixSession struct {
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seedPaths []string
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played map[string]bool
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}
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// GenerateMix returns the next batch of tracks for a dynamic-mix queue
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// fallback, built by expanding the seed's artists to their similar
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// artists (weighted by how often each appears in the seed, sharpened
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// by shared genre tags) and restricting candidates to what is actually
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// in the library — a queue can only play files that exist.
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//
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// continuing extends the current mix session — regenerating from its
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// original seed rather than seedPaths — instead of starting a fresh
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// one. Pass false whenever the queue that just exhausted was not
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// itself a mix batch (a real selection just ran out); pass true when
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// it was (the mix keeps going indefinitely). label names the batch
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// after its most-represented seed artist, for the "Playing from" UI.
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func (e *Service) GenerateMix(
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ctx context.Context,
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seedPaths []string,
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continuing bool,
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) (paths []string, label string, err error) {
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e.mixMu.Lock()
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defer e.mixMu.Unlock()
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if !continuing || e.mix == nil {
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e.mix = &mixSession{seedPaths: seedPaths, played: map[string]bool{}}
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}
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seed := e.mix.seedPaths
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if len(seed) == 0 {
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return nil, "", nil
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}
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artistCounts, topArtistName, genres := e.mixSeedProfile(ctx, seed)
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if len(artistCounts) == 0 {
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return nil, "", nil
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}
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candidates := e.mixCandidates(ctx, artistCounts, genres, seed, e.mix.played)
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// The session has played through everything this seed can offer —
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// rather than dead-ending an "indefinite" mix, start handing out
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// repeats.
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if len(candidates) == 0 && len(e.mix.played) > 0 {
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candidates = e.mixCandidates(ctx, artistCounts, genres, seed, nil)
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}
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if len(candidates) == 0 {
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return nil, "", nil
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}
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picked := weightedSample(candidates, mixBatchSize)
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for _, p := range picked {
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e.mix.played[p] = true
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}
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if topArtistName != "" {
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label = "a mix inspired by " + topArtistName
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} else {
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label = "a dynamic mix"
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}
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return picked, label, nil
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}
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// mixSeedProfile tallies the seed's artists by frequency, its genre
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// tags, and names the most-represented artist for the UI label.
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func (e *Service) mixSeedProfile(
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ctx context.Context,
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seedPaths []string,
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) (artistCounts map[string]int, topArtistName string, genres map[string]bool) {
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artistCounts = map[string]int{}
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artistNames := map[string]string{}
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genres = map[string]bool{}
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for _, p := range seedPaths {
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artist, err := e.db.ReadQueries.GetArtistByFilePath(ctx, p)
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if err == nil && artist.ArtistMbid != "" {
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artistCounts[artist.ArtistMbid]++
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artistNames[artist.ArtistMbid] = artist.ArtistName
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}
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names, err := e.db.ReadQueries.GetGenreNamesByFilePath(ctx, p)
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if err == nil {
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for _, g := range names {
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genres[g] = true
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}
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}
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}
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var topCount int
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for mbid, count := range artistCounts {
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if count > topCount {
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topCount = count
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topArtistName = artistNames[mbid]
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}
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}
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return artistCounts, topArtistName, genres
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}
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// mixCandidates builds the weighted pool of library tracks to draw a
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// batch from: every owned track by a similar artist, weighted by that
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// artist's similarity score times how often the seed artist it came
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// from appears in the seed, boosted for a shared genre tag, excluding
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// the seed itself and anything already excluded (typically what the
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// mix has already played).
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func (e *Service) mixCandidates(
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ctx context.Context,
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artistCounts map[string]int,
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seedGenres map[string]bool,
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seedPaths []string,
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exclude map[string]bool,
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) map[string]float64 {
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excludeSeed := make(map[string]bool, len(seedPaths))
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for _, p := range seedPaths {
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excludeSeed[p] = true
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}
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candidates := map[string]float64{}
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for seedArtistMBID, count := range artistCounts {
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similar, err := e.SimilarArtists(seedArtistMBID)
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if err != nil {
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continue
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}
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if len(similar) > mixSimilarArtistsPerSeed {
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similar = similar[:mixSimilarArtistsPerSeed]
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}
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for _, s := range similar {
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if s.ArtistMBID == "" {
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continue
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}
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paths, err := e.db.ReadQueries.GetFilePathsByArtistMBID(
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ctx,
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sql.NullString{String: s.ArtistMBID, Valid: true},
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)
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if err != nil {
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continue
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}
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weight := s.Score * float64(count)
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for _, p := range paths {
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if excludeSeed[p] || exclude[p] {
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continue
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}
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if names, err := e.db.ReadQueries.GetGenreNamesByFilePath(ctx, p); err == nil {
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for _, g := range names {
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if seedGenres[g] {
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weight += mixGenreBoost
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break
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}
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}
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}
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candidates[p] += weight
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}
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}
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}
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return candidates
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}
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// weightedSample picks up to n distinct keys from weights without
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// replacement, biased toward higher weight (roulette-wheel selection).
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// A key with zero or negative weight is never picked.
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func weightedSample(weights map[string]float64, n int) []string {
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type entry struct {
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key string
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weight float64
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}
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pool := make([]entry, 0, len(weights))
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var total float64
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for k, w := range weights {
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if w <= 0 {
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continue
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}
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pool = append(pool, entry{k, w})
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total += w
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}
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picked := make([]string, 0, min(n, len(pool)))
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for len(picked) < n && len(pool) > 0 {
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r := rand.Float64() * total
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idx := 0
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for i, e := range pool {
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r -= e.weight
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if r <= 0 {
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idx = i
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break
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}
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}
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picked = append(picked, pool[idx].key)
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total -= pool[idx].weight
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pool = append(pool[:idx], pool[idx+1:]...)
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}
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return picked
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}
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