feat(android): tap to play, hold to select
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Phase 1 of #63, and the design the issue asks for as one piece is
.planning/plans/active/019-android-touch-model.md.

**A finger has no second button and no modifier keys**, so the primary
action has to be the primary gesture: tap plays the row, and the hold
that opened a context menu now enters selection mode with that row
selected.

Three decisions in it, and two diverge from the report.

**The predicate is the pointer, not the platform or the viewport.**
`pointerType === 'touch'`, per event, which is already how long-press.ts
decided and is the only such test in the frontend. This is #64's rule --
named after the capability -- and it carries #64's warning: keyed on a
width, an Android *tablet* at 600px gets click-selects/double-click-plays
on a touchscreen, which is the inversion this issue exists to fix, on
the platform it exists for. A touchscreen laptop cannot be described by
a width at all. Per event, a mouse keeps desktop semantics on the very
same row, and there is no second declaration of what a phone does.

**There is no double-tap, and the number is why.** The report asks for
single tap to play *and* double tap for the menu. Those cannot both be
honoured: the first tap of a double tap is indistinguishable from a
single tap until the interval expires, so "tap plays" becomes "tap
waits". Measured on the device, the play command to TrackChanged is
155/123/85/56/91 ms -- median ~100 -- and the app's own
DOUBLE_CLICK_GRACE_MS is 250. That is 3.5x the primary interaction,
250ms of it spent deliberately doing nothing, on every track anyone
plays, to reach a menu the hold already reaches. So the menu and the
selection action bar are the same surface, which is also the platform's
convention and removes a concept rather than adding one.

**Tap-to-play and selection mode ship together**, because splitting
them is a regression dressed as an increment: a touch user selects by
tapping today and acts through the long-press menu, so moving tap to
play on its own would leave a window with no way to select forty tracks
at all.

**What lets this reassign the hold without touching one of the fourteen
context menus**: the layer announces `yj-tap` / `yj-long-press`
(composed, cancelable) and acts on nothing. A component claims one with
preventDefault. An **unclaimed long press still becomes a
`contextmenu`**, so the card grids, Explore, the playlist rows and
every other menu behave exactly as they did, and only lists that opt in
get selection mode. An unclaimed *tap* does nothing at all and the
click follows normally, which is what leaves every button in the app
alone -- only a claimed tap has its click swallowed, or playing a track
would also select it.

**And the device found the one thing no browser tier can see.**
Chrome 113's Android WebView fires its own `contextmenu` on a long
press. long-press.ts stood down when a trusted one arrived, which was
right while both paths ended in a context menu; they no longer do, so
standing down means the gesture silently does the *old* thing.
Measured, before the fix, holding a track row:

    {"log":["contextmenu isTrusted=true"],
     "state":{"bar":null,"menuActive":true,"selected":1}}

`yj-long-press` was never announced, the menu opened, and all 26 tests
passed -- dispatched pointer events do not make a browser synthesise
one. So the native event is a **trigger, not a competitor**: the
gesture is announced from it and only a claim suppresses it. Unclaimed
it propagates untouched, which is the same "browser wins" outcome
reached by asking instead of assuming.

The tier could not find that and can hold it, because this module has
always told its own events apart by identity rather than isTrusted, so
an untrusted one from a test takes exactly the browser's path.

Verified on the device by *performing* the gestures rather than
describing the page -- `adb shell input tap` and `input swipe x y x y
700` reach the WebView as real pointer events, which is new here and is
written down in the plan with the pixel mapping. Tap plays; a hold
raises the bar with one selected and no menu; a tap toggles to two,
back to one, and the mode ends with the last row; an album card still
opens its context menu.

29 new tests. The e2e spec is rewritten to assert **both** halves --
the row selects, and a card elsewhere still opens the real menu --
because a spec that only checked the row would pass on a build that had
silently broken the other thirteen.

Phases 2-4 (swipe to queue, the other three surfaces, and what #67
inherits) are in the plan and not in this commit.
This commit is contained in:
2026-08-22 00:23:33 -04:00
parent 4f32d4e13c
commit 76e1c444cc
13 changed files with 1872 additions and 546 deletions
@@ -0,0 +1,176 @@
import { LitElement, html, css, nothing } from 'lit';
import { customElement, property } from 'lit/decorators.js';
import '@awesome.me/webawesome/dist/components/icon/icon.js';
import { designTokens } from '../../styles/tokens.css';
import { ICON_MORE_ACTIONS } from '@utils/icon-language';
/**
* What a selection can have done to it, while a finger is holding one.
*
* This is the context menu (plan 019, #63). Not a second surface
* beside it — the same actions, contextualised to whatever is
* selected, in the shape Android puts them in.
*
* #63 asked for a double tap to open the menu instead. That mapping
* costs the app's primary interaction 250ms on every play, because the
* first tap of a double tap is indistinguishable from a single tap
* until the interval expires, and playing a track is ~100ms end to end
* on the reference device. So there is no double tap: a long press
* selects, this says what can be done, and the sheet behind "More" is
* the same `menu-surface` every other menu in the app opens.
*
* Four things about it are load-bearing.
*
* **It is presentational.** It takes a count and a list of actions and
* emits `selection-action` / `selection-exit`; it holds no selection
* and calls no store. The host already owns a `SelectionController`
* and an action handler, and a bar that reached for either would be a
* second definition of what "play the selection" means — the fault
* `utils/library-status.ts` exists to have fixed one feature over.
*
* **The bar is only what fits, and "More" is the rest.** A context
* menu can be nine items because it is a sheet; a bar is one row on a
* 424px screen. So the host passes the two or three worth a thumb and
* the overflow opens the menu it already renders, which is what keeps
* every action reachable at every size — plan 018's promise, and the
* reason this cannot simply drop the long tail.
*
* **Its controls are 44px** (#56, #186), and the count is a live
* region: the number changes under the user's finger as they tap rows,
* and nothing else on screen announces it.
*
* **It renders nothing at zero.** The mode ends when the last row is
* deselected — `SelectionController.toggleInMode` is where that is
* decided — so a bar with a count of none is a state this should never
* be asked to draw, and drawing it anyway would hide the fact that it
* has been.
*/
export interface SelectionAction {
id: string;
label: string;
icon: string;
danger?: boolean;
}
@customElement('selection-bar')
export class SelectionBar extends LitElement {
static override styles = [
designTokens,
css`
:host {
display: block;
}
.bar {
display: flex;
align-items: center;
gap: 0.25em;
padding: 0.25em 0.5em;
background: var(--yj-bg-elevated, #343a40);
border-top: 1px solid var(--yj-border-subtle, #333);
}
.count {
flex: 1;
min-width: 0;
font-size: var(--yj-text-md);
font-weight: 600;
color: var(--yj-text-primary, #fff);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* 44px, from #56 and #186 -- this is a bar a thumb uses. */
button {
display: flex;
align-items: center;
justify-content: center;
min-inline-size: 44px;
min-block-size: 44px;
padding: 0 0.5em;
border: none;
border-radius: 4px;
background: none;
color: var(--yj-text-primary, #fff);
font-family: inherit;
font-size: var(--yj-text-md);
cursor: pointer;
}
button:hover {
background: var(--yj-bg-overlay, #495057);
}
button.danger {
color: var(--yj-error-text, #ff8787);
}
`,
];
/** How many items are selected. Zero renders nothing. */
@property({ type: Number }) count = 0;
/** The actions worth a thumb. The rest live behind "More". */
@property({ attribute: false }) actions: SelectionAction[] = [];
private emit(name: string, detail?: unknown) {
this.dispatchEvent(
new CustomEvent(name, { detail, bubbles: true, composed: true }),
);
}
override render() {
if (this.count <= 0) return nothing;
const noun = this.count === 1 ? 'track' : 'tracks';
return html`
<div class="bar" role="toolbar" aria-label="Selection actions">
<button
aria-label="Leave selection"
@click=${() => this.emit('selection-exit')}
>
<wa-icon name="xmark"></wa-icon>
</button>
<span class="count" role="status" aria-live="polite">
${this.count.toLocaleString()} ${noun} selected
</span>
${this.actions.map(
(action) => html`
<button
class=${action.danger ? 'danger' : ''}
aria-label=${action.label}
title=${action.label}
@click=${() =>
this.emit('selection-action', { id: action.id })}
>
<wa-icon name=${action.icon}></wa-icon>
</button>
`,
)}
<button
aria-label="More actions"
@click=${(e: MouseEvent) => {
const box = (
e.currentTarget as HTMLElement
).getBoundingClientRect();
this.emit('selection-more', {
x: box.left,
y: box.top,
});
}}
>
<wa-icon name=${ICON_MORE_ACTIONS}></wa-icon>
</button>
</div>
`;
}
}
declare global {
interface HTMLElementTagNameMap {
'selection-bar': SelectionBar;
}
}