got bulk of player api

This commit is contained in:
2025-03-26 19:56:07 -04:00
parent d47301dbaf
commit 2ca2b50e83
4 changed files with 134 additions and 66 deletions
+1 -1
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@@ -1,5 +1,5 @@
dev:
wails dev -tags webkit2_41
WEBKIT_DISABLE_DMABUF_RENDERER=1 wails dev -tags webkit2_41
build:
wails build
+61 -65
View File
@@ -4,7 +4,6 @@ import (
"context"
"fmt"
"os"
"reflect"
"time"
"github.com/gopxl/beep"
@@ -15,15 +14,15 @@ import (
)
type Player struct {
ctx context.Context
state PlayerState
currentFile os.File
format beep.Format
baseStreamer beep.Streamer
resampled beep.Streamer
control beep.Ctrl
volume effects.Volume
queue []string
ctx context.Context
state PlayerState
currentFile *os.File
format beep.Format
baseStreamer beep.Streamer
resampled beep.Streamer
control *beep.Ctrl
volume *effects.Volume
speakerStreamer beep.Streamer
}
type PlayerState int
@@ -34,34 +33,47 @@ const (
Stopped
)
const testQueue = []string{
"test_data/music_library_test/gnomed.mp3",
"test_data/music_library_test/01 Some Chords.mp3",
"test_data/music_library_test/03 anything.mp3",
}
var speakerSampleRate = beep.SampleRate(44100)
func NewPlayer() (*Player, error) {
return &Player{
state: Stopped,
baseStreamer: generatorsilence(-1),
// Default sample rate
// TODO: read this from config
fileFormat: beep.Format{},
queue: testQueue,
baseStreamer: generators.Silence(-1),
format: beep.Format{
SampleRate: speakerSampleRate,
},
}, nil
}
func (p *Player) Init(ctx context.Context) error {
p.ctx = ctx
p.state = Stopped
p.streamer = generators.Silence(-1)
// Initialize speaker
// TODO: allow user to change buffer size and speaker sample rate
err := speaker.Init(p.speakerSampleRate, p.speakerSampleRate.N(time.Second/10))
err := speaker.Init(p.format.SampleRate, p.format.SampleRate.N(time.Second/10))
if err != nil {
return fmt.Errorf("failed to initialize speaker %w", err)
}
p.updateStreamers(p.baseStreamer, p.format.SampleRate)
return nil
}
func (p *Player) updateStreamers(newBaseStreamer beep.Streamer, sr beep.SampleRate) error {
p.baseStreamer = newBaseStreamer
// resample file stream to match speaker
// TODO: variable resample quality
p.resampled = beep.Resample(4, sr, speakerSampleRate, p.baseStreamer)
// wrap in ctrl streamer to allow play/pause
p.control = &beep.Ctrl{Streamer: p.resampled}
// wrap in volume streamer
p.volume = &effects.Volume{
Streamer: p.control,
Base: 2,
Volume: 0,
Silent: false,
}
p.speakerStreamer = p.volume
return nil
}
@@ -72,40 +84,27 @@ func (p *Player) changeState(desiredState PlayerState) error {
}
// reads a file and creates a streamer resampled to match the speaker
func (p *Player) CreateStreamerFromFile(filePath string) (beep.Streamer, error) {
func (p *Player) LoadFile(filePath string) error {
f, err := os.Open(filePath)
if err != nil {
return nil, fmt.Errorf("failed to open file %w", err)
return fmt.Errorf("failed to open file %w", err)
}
streamer, format, err := mp3.Decode(f)
p.fileFormat = format
if err != nil {
return nil, fmt.Errorf("failed to decode mp3 %w", err)
return fmt.Errorf("failed to decode mp3 %w", err)
}
// resample file stream to match speaker
// TODO: variable resample quality
resampled := beep.Resample(4, p.fileFormat.SampleRate, p.speakerSampleRate, streamer)
// wrap in ctrl streamer to allow play/pause
ctrl := &beep.Ctrl{Streamer: resampled}
// wrap in volume streamer
volume := &effects.Volume{
Streamer: ctrl,
Base: 2,
Volume: 0,
Silent: false,
}
p.updateStreamers(streamer, format.SampleRate)
return volume, nil
return nil
}
func (p *Player) Play(streamer beep.Streamer) error {
p.streamer = streamer
func (p *Player) Play() error {
p.state = Playing
// hangs until song finishes playing
done := make(chan bool)
speaker.Play(beep.Seq(p.streamer, beep.Callback(func() {
speaker.Play(beep.Seq(p.speakerStreamer, beep.Callback(func() {
p.state = Paused //called when streamer finishes
done <- true
})))
@@ -116,26 +115,16 @@ func (p *Player) Play(streamer beep.Streamer) error {
// TODO: reduce dupilcation in pause/resume functions
func (p *Player) Pause() error {
ctrl := &beep.Ctrl{}
// checking if current streamer is a ctrl type, if not, wrap it in one
if (reflect.TypeOf(p.streamer) != reflect.TypeOf(beep.Ctrl{})) {
ctrl = &beep.Ctrl{Streamer: p.streamer}
}
speaker.Lock()
ctrl.Paused = true
p.control.Paused = true
speaker.Unlock()
return nil
}
// TODO: reduce dupilcation in pause/resume functions
func (p *Player) Resume() error {
ctrl := &beep.Ctrl{}
// checking if current streamer is a ctrl type, if not, wrap it in one
if (reflect.TypeOf(p.streamer) != reflect.TypeOf(beep.Ctrl{})) {
ctrl = &beep.Ctrl{Streamer: p.streamer}
}
speaker.Lock()
ctrl.Paused = false
p.control.Paused = false
speaker.Unlock()
return nil
}
@@ -148,20 +137,27 @@ Positive Volume value means increasing volume
Negative Volume value means decreasing volume
*/
// TODO: implement max/ min volume values
func (p *Player) SetVolume() error {
volume := &effects.Volume{
Streamer: p.streamer,
Base: 2,
Volume: 0,
Silent: false,
func (p *Player) SetVolume(desiredVolume UserVolume) error {
if desiredVolume > MaxUserVol {
p.volume.Silent = false
p.volume.Volume = float64(MaxUserVol.ToPlayerVolume())
} else if desiredVolume < MinUserVol {
p.volume.Volume = float64(MinUserVol.ToPlayerVolume())
p.volume.Silent = true
} else {
p.volume.Silent = false
p.volume.Volume = float64(desiredVolume.ToPlayerVolume())
}
p.Play(volume)
return nil
}
func (p *Player) ChangeVolume(deltaVolume int) error {
return p.SetVolume(p.getUserVolume() + UserVolume(deltaVolume))
}
func (p *Player) getUserVolume() UserVolume {
return PlayerVolume(p.volume.Volume).ToUserVolume()
}
func (p *Player) MuteToggle() error {
p.streamer.Silent = !p.Streamer.
p.Play(volume)
return nil
}
+42
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@@ -0,0 +1,42 @@
package player
import (
"context"
"testing"
)
var testQueue = []string{
"./test_data/music_library_test/other_music/03 PONPONPON.mp3",
"./test_data/music_library_test/01 Some Chords.mp3",
"./test_data/music_library_test/03 anything.mp3",
}
func TestPlayer(t *testing.T) {
t.Logf("Starting test")
p, err := NewPlayer()
if err != nil {
t.Errorf("could not create player\n%s", err.Error())
t.Failed()
}
t.Logf("initializing player")
err = p.Init(context.Background())
if err != nil {
t.Errorf("could not initialize player\n%s", err.Error())
t.Failed()
}
for _, track := range testQueue {
t.Logf("loading file: %s", track)
err = p.LoadFile(track)
if err != nil {
t.Errorf("could not load file\n%s\n%s", track, err.Error())
t.Failed()
}
err = p.Play()
if err != nil {
t.Errorf("could not play file\n%s\n%s", track, err.Error())
t.Failed()
}
}
}
+30
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@@ -0,0 +1,30 @@
package player
type UserVolume int
type PlayerVolume float64
const MinUserVol UserVolume = 0
const MaxUserVol UserVolume = 100
const MinPlayerVol PlayerVolume = -10
const MaxPlayerVol PlayerVolume = 10
func (oldVol UserVolume) ToPlayerVolume() PlayerVolume {
var newVol PlayerVolume
if oldVol >= MinUserVol && oldVol <= MaxUserVol {
ratio := PlayerVolume(oldVol-MinUserVol) / PlayerVolume(MaxUserVol-MinUserVol)
newVol = ratio*(MaxPlayerVol-MinPlayerVol) + MinPlayerVol
}
return newVol
}
func (oldVolFloat PlayerVolume) ToUserVolume() UserVolume {
var newVol UserVolume
if oldVolFloat >= MinPlayerVol && oldVolFloat <= MaxPlayerVol {
ratio := (oldVolFloat - MinPlayerVol) / (MaxPlayerVol - MinPlayerVol)
newVol = UserVolume(ratio*PlayerVolume(MaxUserVol-MinUserVol)) + MinUserVol
}
return newVol
}