Merge branch 'player' into dev

This commit is contained in:
2025-03-30 00:47:34 -05:00
7 changed files with 218 additions and 26 deletions
+1 -1
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@@ -1,5 +1,5 @@
dev:
wails dev -tags webkit2_41
WEBKIT_DISABLE_DMABUF_RENDERER=1 wails dev -tags webkit2_41
build:
wails build
+132 -22
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@@ -6,13 +6,23 @@ import (
"os"
"time"
"github.com/gopxl/beep"
"github.com/gopxl/beep/effects"
"github.com/gopxl/beep/generators"
"github.com/gopxl/beep/mp3"
"github.com/gopxl/beep/speaker"
)
type Player struct {
ctx context.Context
state PlayerState
ctx context.Context
state PlayerState
currentFile *os.File
format beep.Format
baseStreamer beep.Streamer
resampled beep.Streamer
control *beep.Ctrl
volume *effects.Volume
speakerStreamer beep.Streamer
}
type PlayerState int
@@ -23,36 +33,136 @@ const (
Stopped
)
var speakerSampleRate = beep.SampleRate(44100)
func NewPlayer() (*Player, error) {
return &Player{}, nil
return &Player{
state: Stopped,
baseStreamer: generators.Silence(-1),
format: beep.Format{
SampleRate: speakerSampleRate,
},
}, nil
}
func (p *Player) Init(ctx context.Context) {
func (p *Player) Init(ctx context.Context) error {
p.ctx = ctx
p.state = Stopped
// Initialize speaker
// TODO: allow user to change buffer size and speaker sample rate
err := speaker.Init(p.format.SampleRate, p.format.SampleRate.N(time.Second/10))
if err != nil {
return fmt.Errorf("failed to initialize speaker %w", err)
}
p.updateStreamers(p.baseStreamer, p.format.SampleRate)
return nil
}
func (p *Player) ChangeState(desiredState PlayerState) error {
func (p *Player) updateStreamers(newBaseStreamer beep.Streamer, sr beep.SampleRate) error {
// set base streamer
p.baseStreamer = newBaseStreamer
// resample file stream to match speaker
// TODO: variable resample quality
p.resampled = beep.Resample(4, sr, speakerSampleRate, p.baseStreamer)
// wrap in ctrl streamer to allow play/pause
p.control = &beep.Ctrl{Streamer: p.resampled}
// wrap in volume streamer
p.volume = &effects.Volume{
Streamer: p.control,
Base: 2,
Volume: 0,
Silent: false,
}
// set "final" streamer
p.speakerStreamer = p.volume
return nil
}
// TODO: proper state management extracted to function
func (p *Player) changeState(desiredState PlayerState) error {
return nil
}
// reads a file and creates a streamer, also wraps necessary streamers
func (p *Player) LoadFile(filePath string) error {
// opening file
f, err := os.Open(filePath)
if err != nil {
return fmt.Errorf("failed to open file %w", err)
}
// attempt to decode mp3 file and create streamer and format data
streamer, format, err := mp3.Decode(f)
if err != nil {
return fmt.Errorf("failed to decode mp3 %w", err)
}
p.updateStreamers(streamer, format.SampleRate)
return nil
}
func (p *Player) Play() error {
f, err := os.Open("test_data/music_library_test/03 anything.mp3")
if err != nil {
return fmt.Errorf("Failed to open file %w", err)
}
p.state = Playing
// hangs until song finishes playing
done := make(chan bool)
speaker.Play(beep.Seq(p.speakerStreamer, beep.Callback(func() {
p.state = Paused //called when streamer finishes
done <- true
})))
streamer, format, err := mp3.Decode(f)
if err != nil {
return fmt.Errorf("Failed to decode mp3 %w", err)
}
defer streamer.Close()
err = speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10))
if err != nil {
return fmt.Errorf("Failed to initialize speaker %w", err)
}
speaker.Play(streamer)
select {}
<-done
return nil
}
// TODO: reduce dupilcation in pause/resume functions
func (p *Player) Pause() error {
speaker.Lock()
p.control.Paused = true
speaker.Unlock()
return nil
}
// TODO: reduce dupilcation in pause/resume functions
func (p *Player) Resume() error {
speaker.Lock()
p.control.Paused = false
speaker.Unlock()
return nil
}
//Paraprasing info from the beep docs here:
/*
To INCREASE volume by 1 means to multiply the signal by Base.
Volume = 0 means unchanged volume.
Positive Volume value means increasing volume
Negative Volume value means decreasing volume
*/
func (p *Player) SetVolume(desiredVolume UserVolume) error {
// clamp value between 1 and 100
volume := clampVolume(desiredVolume)
// Apply the volume settings
p.volume.Volume = float64(volume.ToPlayerVolume())
p.volume.Silent = volume == MinUserVol
return nil
}
func (p *Player) ChangeVolume(deltaVolume int) error {
return p.SetVolume(p.getUserVolume() + UserVolume(deltaVolume))
}
func (p *Player) getUserVolume() UserVolume {
return PlayerVolume(p.volume.Volume).ToUserVolume()
}
func (p *Player) MuteToggle() error {
p.volume.Silent = !p.volume.Silent
return nil
}
+42
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@@ -0,0 +1,42 @@
package player
import (
"context"
"testing"
)
var testQueue = []string{
"../../test_data/music_library_test/other_music/03 PONPONPON.mp3",
"../../test_data/music_library_test/01 Some Chords.mp3",
"../../test_data/music_library_test/03 anything.mp3",
}
func TestPlayer(t *testing.T) {
t.Logf("Starting test")
p, err := NewPlayer()
if err != nil {
t.Errorf("could not create player\n%s", err.Error())
t.Failed()
}
t.Logf("initializing player")
err = p.Init(context.Background())
if err != nil {
t.Errorf("could not initialize player\n%s", err.Error())
t.Failed()
}
for _, track := range testQueue {
t.Logf("loading file: %s", track)
err = p.LoadFile(track)
if err != nil {
t.Errorf("could not load file\n%s\n%s", track, err.Error())
t.Failed()
}
err = p.Play()
if err != nil {
t.Errorf("could not play file\n%s\n%s", track, err.Error())
t.Failed()
}
}
}
+40
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@@ -0,0 +1,40 @@
package player
type UserVolume int
type PlayerVolume float64
const MinUserVol UserVolume = 0
const MaxUserVol UserVolume = 100
const MinPlayerVol PlayerVolume = -10
const MaxPlayerVol PlayerVolume = 10
func (oldVol UserVolume) ToPlayerVolume() PlayerVolume {
var newVol PlayerVolume
if oldVol >= MinUserVol && oldVol <= MaxUserVol {
ratio := PlayerVolume(oldVol-MinUserVol) / PlayerVolume(MaxUserVol-MinUserVol)
newVol = ratio*(MaxPlayerVol-MinPlayerVol) + MinPlayerVol
}
return newVol
}
func (oldVolFloat PlayerVolume) ToUserVolume() UserVolume {
var newVol UserVolume
if oldVolFloat >= MinPlayerVol && oldVolFloat <= MaxPlayerVol {
ratio := (oldVolFloat - MinPlayerVol) / (MaxPlayerVol - MinPlayerVol)
newVol = UserVolume(ratio*PlayerVolume(MaxUserVol-MinUserVol)) + MinUserVol
}
return newVol
}
func clampVolume(v UserVolume) UserVolume {
if v > MaxUserVol {
return MaxUserVol
}
if v < MinUserVol {
return MinUserVol
}
return v
}
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+1 -1
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@@ -7,4 +7,4 @@ export function ChangeState(arg1:player.PlayerState):Promise<void>;
export function Init(arg1:context.Context):Promise<void>;
export function Play():Promise<void>;
export function Play(arg1:string):Promise<void>;
+2 -2
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@@ -10,6 +10,6 @@ export function Init(arg1) {
return window['go']['player']['Player']['Init'](arg1);
}
export function Play() {
return window['go']['player']['Player']['Play']();
export function Play(arg1) {
return window['go']['player']['Player']['Play'](arg1);
}