- bench.py: gamescope-headless display (default, 1920x1080; ~2% cost vs desktop for isolation from the shared Wayland desktop), --shader, --dh, --disable-mods/--add-mods, --world-zip, crash-safe restore journal, spectator mode in the plan (elevated cameras fell to the sea floor and S4 measured underwater darkness) - matrix.toml/matrix.py: declarative, resumable B0-B14 runner keyed on mods hash (warns when B0 must be re-run) - build.py: bench-only resource-pack variants (C1-fa, C1-fa-ext, emf-lod*-fa, C1-bl); every bench variant pins resourcePacks so packs don't leak between sessions; shipped tier output unchanged - analyze.py: tagged labels use their own block's baseline
11 lines
308 B
Plaintext
11 lines
308 B
Plaintext
# C2ME runtime worldgen class cache (regenerated at runtime; see .packwizignore)
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cache/
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# Immersive Paintings player-upload cache (regenerated at runtime; see .packwizignore)
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immersive_paintings_cache/
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# Large or regenerable local artifacts
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*.tar.gz
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analysis/client-perf/proposed-configs/out/
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__pycache__/
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