FTB Teams was the only thing holding FTB Quests down -- FTB Quests' 1.21.1 build requires it, and its bytecode references dev/ftb/mods/ftbteams in 14 classes including the event handler, so it breaks at runtime without it. With quests unused, the whole block goes. XMod Compat only bridged Quests/Chunks/Ranks, all of which are now gone. FTB Library stays because FTB Backups 3 builds its config UI on it (Panel/Theme/Widget/ConfigGroup/ConfigValue/SNBTCompoundTag, 13 classes, and it does not bundle them despite declaring only neoforge). Architectury API stays because FTB Library references it in 47 classes. Verified before removing: FTB Library and FTB Backups 3 reference ftbteams, ftbquests and ftbxmodcompat in zero classes each, and nothing else in the pack references them. CurseForge-sourced mods drop from 9 to 5; pack is 146 mods. OPAC's built-in party system is now the only one, so primaryPartySystem should be left at its default rather than pointed at ftbteams.
14 lines
271 B
TOML
14 lines
271 B
TOML
name = "Onion MC"
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author = "Onion4Dinner"
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version = "0.1.0"
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pack-format = "packwiz:1.1.0"
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[index]
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file = "index.toml"
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hash-format = "sha256"
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hash = "f8440954feca2fde012fe8cedb664a48aa3e08ae67ce00125aa7c5ea31d58c56"
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[versions]
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minecraft = "1.21.1"
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neoforge = "21.1.251"
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