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yellowjacket/e2e/specs/player-truth.spec.ts
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feat(shortcuts): tell the key story once, and give the arrows back
Decision 1 keeps the unmodified single-key bindings, and Settings was
the only place they were written down — three of the four categories of
them, because config-page listed the categories by hand, so the autotag
keys were written down nowhere at all. `?` now opens an overlay from
anywhere the app owns the keyboard, and both surfaces read one table
(services/shortcut-meta.ts, moved out of config-page's private static).

The other half is the same explanation from the other side. Phase 1
gave the arrow keys to the grid, correctly — but all six of them, and
no list in this app moves horizontally: track-list's own handler and
utils/roving-rows both take Up/Down/Home/End and ignore Left/Right. So
seeking stopped working from a focused row and nothing gained the keys.
Reproduced in the running app: two ArrowRights on a focused track row,
zero Player.Seek calls, against one per press from the body.

A shifted character no longer reports Shift, so the binding is `?` and
not `Shift+?` — the character already carries the shift, and a layout
where it does not is a layout where "Shift+?" is wrong anyway.
2026-08-12 12:33:50 -04:00

238 lines
7.0 KiB
TypeScript

import { rename } from 'node:fs/promises';
import {
test,
expect,
callBinding,
resetEvents,
waitForEvent,
LONG_TRACK,
} from '../support/fixtures.js';
import type { Page } from '@playwright/test';
/**
* Phase 2 of plan 007: the player tells the truth.
*
* Both specs here are reproductions of measured findings, written
* before the fix and failing against the code that shipped Phase 1:
*
* - `H-3`: the seek bar is a local `setInterval` counter that only
* reconciles with the backend on a track change. Measured 3 s behind
* during steady playback and **29 s** behind after four keyboard
* seeks, because the seek shortcut moves the backend and never tells
* the bar.
* - `errors.C1`: a track whose file has moved is a silent no-op.
* Auto-advance onto it reverts `currentIndex`, stopping the queue
* dead with nothing emitted, so playback never reaches the track
* after it.
*/
const longRow = (app: Page) =>
app.getByTestId('track-row').filter({ hasText: LONG_TRACK }).first();
/**
* Read the displayed clock and the backend position in one round trip.
*
* Two sequential calls would measure a moving target: at 1 Hz, the
* skew between reading the DOM and awaiting a binding is enough to
* turn a correct player into a one-second failure.
*/
async function readClocks(
app: Page,
): Promise<{ ui: number; backend: number }> {
return app.evaluate(async () => {
const deep = (root: Document | ShadowRoot): Element | null => {
const hit = root.querySelector('[data-testid="elapsed-time"]');
if (hit) return hit;
for (const el of root.querySelectorAll('*')) {
if (el.shadowRoot) {
const nested = deep(el.shadowRoot);
if (nested) return nested;
}
}
return null;
};
const text = deep(document)?.textContent?.trim() ?? '';
const [mins, secs] = text.split(':').map(Number);
return {
ui: Number.isFinite(mins) && Number.isFinite(secs)
? mins * 60 + secs
: Number.NaN,
backend: (await window.__yjEvents.call(
'player.Player.CurrentPositionSeconds',
[],
5000,
)) as number,
};
});
}
/**
* Move focus off the track row.
*
* Phase 1 made rows a real grid with roving tabindex, and global
* single-key bindings yield to a focused control that owns the key.
* A row owns the *vertical* arrows only now (Phase 5), so Left/Right
* seek from a focused row too and this is no longer load-bearing — it
* stays because this spec is about the clock, not about scope
* resolution, and it should keep measuring the same thing if that
* rule changes again.
*/
async function blurDeepActive(app: Page): Promise<void> {
await app.evaluate(() => {
const deepActive = (root: Document | ShadowRoot): Element | null => {
const active = root.activeElement;
return active?.shadowRoot ? deepActive(active.shadowRoot) : active;
};
(deepActive(document) as HTMLElement | null)?.blur?.();
});
}
test.describe('the player reports its real position', () => {
test.beforeEach(async ({ app }) => {
// The app lands on Home now (H-8); these specs start from a row.
await app.getByTestId('nav-tracks').click();
await callBinding(app, 'queue.Queue.Clear');
await resetEvents(app);
});
test('the elapsed clock tracks the backend during steady playback', async ({
app,
}) => {
await longRow(app).dblclick();
await waitForEvent(app, 'TrackChanged');
await expect
.poll(async () => (await readClocks(app)).backend, {
timeout: 15_000,
})
.toBeGreaterThan(4);
const { ui, backend } = await readClocks(app);
expect(Math.abs(ui - backend)).toBeLessThanOrEqual(1);
});
test('the elapsed clock survives four keyboard seeks', async ({ app }) => {
await longRow(app).dblclick();
await waitForEvent(app, 'TrackChanged');
await blurDeepActive(app);
for (let i = 0; i < 4; i++) {
await app.keyboard.press('ArrowRight');
}
// The seek is asynchronous through the backend; give the tick that
// reports it a chance to arrive before comparing.
await expect
.poll(async () => {
const { ui, backend } = await readClocks(app);
return Math.abs(ui - backend);
})
.toBeLessThanOrEqual(1);
});
});
test.describe('a finished queue keeps its context', () => {
test('the bar still shows what just played, at 0:00', async ({
app,
testctl,
}) => {
const { rows } = (await testctl.sql(
"SELECT file_path FROM audio_files WHERE file_path LIKE '%Salt Air%' " +
'LIMIT 1',
)) as { rows: { file_path: string }[] };
expect(rows).toHaveLength(1);
await callBinding(app, 'queue.Queue.Clear');
await resetEvents(app);
await callBinding(app, 'queue.Queue.SetQueue', [
[rows[0].file_path],
0,
false,
]);
await waitForEvent(app, 'QueueChanged');
await callBinding(app, 'queue.Queue.Play');
await waitForEvent(app, 'PlaybackFinished', { timeoutMs: 30_000 });
// H-18: the bar used to blank completely while the queue panel
// still listed the track that had just played.
await expect(app.getByTestId('now-playing-title')).toContainText(
'Salt Air',
);
await expect(app.getByTestId('elapsed-time')).toHaveText('00:00');
});
});
test.describe('a track that will not play says so', () => {
test('auto-advance skips a missing file and reaches the next track', async ({
app,
testctl,
}) => {
const { rows } = (await testctl.sql(
"SELECT file_path FROM audio_files WHERE file_path LIKE '%Glass Harbour%' " +
'ORDER BY file_path LIMIT 3',
)) as { rows: { file_path: string }[] };
expect(rows).toHaveLength(3);
const paths = rows.map((r) => r.file_path);
const missing = paths[1];
const hidden = `${missing}.e2e-hidden`;
test.setTimeout(90_000);
await rename(missing, hidden);
try {
await callBinding(app, 'queue.Queue.Clear');
await resetEvents(app);
await callBinding(app, 'queue.Queue.SetQueue', [paths, 0, false]);
await waitForEvent(app, 'QueueChanged');
await callBinding(app, 'queue.Queue.Play');
// The first fixture is ~6 s long; the whole hop through the bad
// file and onto the third track has to happen inside that plus
// the third track's own length.
const failed = await waitForEvent(app, 'PlaybackFailed', {
timeoutMs: 30_000,
});
expect(failed.data[0]).toMatchObject({ filePath: missing });
await expect
.poll(
async () =>
(
await callBinding<{ currentIndex: number }>(
app,
'queue.Queue.GetState',
)
).currentIndex,
{ timeout: 30_000 },
)
.toBe(2);
// Not just skipped — said so. A failure the user cannot see is
// the finding, not the fix.
await expect(app.getByTestId('player-message')).toContainText(
/could not (be )?play/i,
);
} finally {
await rename(hidden, missing);
}
});
});