`IndexStatusChanged` was pushed on a 3 s ticker for the life of the process, byte-identical once the index was ready, and `config-page` assigns it to a @state field — so a user who had once opened Settings paid a full re-render of a 2 000-line template every 3 s, forever, for no news. Measured sitting on Settings: 5 events and 5 re-renders per 15 s, against 0 and 0. `emitStatus` drops a status equal to the last one it sent, which is the rule stated once instead of at twenty call sites. The corollary is load-bearing: every mutation of something the status derives must now call `emitStatus` itself. Two were relying on the ticker — `si.ready` when an existing index is adopted, and `si.cancel` when a build ends — and without them the header badge said "Building search index" over an index the settings page called ready. A polling loop is a hidden dependency for every state transition that forgot to announce itself.
185 lines
5.1 KiB
Go
185 lines
5.1 KiB
Go
package explore
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import (
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"context"
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"log/slog"
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"testing"
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"yellowjacket/backend/database"
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"yellowjacket/backend/events"
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)
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// The index status used to be pushed on a 3 s ticker for the life of
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// the process, with a byte-identical payload once the index was ready.
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// The frontend's handler assigns it to a @state field, so every tick
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// re-rendered the whole settings page — a cached view that never
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// unmounts — saying nothing (`perf.M6` / `H-14`).
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//
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// The ticker is gone and emitStatus suppresses an unchanged payload, so
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// what these cover is the pair of properties that replaced it: a change
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// still gets through, and a non-change does not.
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// setupRecordedIndex builds a SearchIndex with an event sink installed,
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// so what the frontend would receive is assertable in-process.
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func setupRecordedIndex(t *testing.T) (*SearchIndex, *events.Recorder) {
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t.Helper()
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db := database.NewTestDB(t)
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si := NewSearchIndex(db, nil, nil, slog.Default())
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rec := events.NewRecorder()
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si.SetContext(events.WithSink(context.Background(), rec))
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return si, rec
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}
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func TestEmitStatus_SuppressesAnUnchangedPayload(t *testing.T) {
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si, rec := setupRecordedIndex(t)
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// SetContext emits once via refreshStatusCounts; everything after
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// this describes the same state.
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rec.Reset()
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for range 5 {
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si.emitStatus()
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}
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if got := rec.Count(events.IndexStatusChanged); got != 0 {
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t.Fatalf(
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"emitted %d IndexStatusChanged for an unchanged status, want 0",
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got,
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)
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}
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}
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func TestEmitStatus_EmitsOnChange(t *testing.T) {
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si, rec := setupRecordedIndex(t)
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rec.Reset()
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si.setTierStatus("artists", "running", 100, 10)
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if got := rec.Count(events.IndexStatusChanged); got != 1 {
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t.Fatalf("emitted %d IndexStatusChanged for a new tier, want 1", got)
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}
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// Progress within the tier is a change too — this is what a build
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// reports, and dropping it would freeze the progress bar.
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si.setTierStatus("artists", "running", 100, 20)
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if got := rec.Count(events.IndexStatusChanged); got != 2 {
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t.Fatalf("emitted %d after progress moved, want 2", got)
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}
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// The same call again is not.
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si.setTierStatus("artists", "running", 100, 20)
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if got := rec.Count(events.IndexStatusChanged); got != 2 {
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t.Fatalf("emitted %d after a repeated status, want 2", got)
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}
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}
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// The status carries a slice, so a snapshot that aliases it would
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// compare equal to a later mutation of the same backing array and the
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// change would never be emitted.
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func TestEmitStatus_SnapshotDoesNotAliasTiers(t *testing.T) {
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si, rec := setupRecordedIndex(t)
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si.setTierStatus("artists", "running", 100, 10)
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rec.Reset()
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si.setTierStatus("artists", "complete", 100, 100)
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if got := rec.Count(events.IndexStatusChanged); got != 1 {
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t.Fatalf(
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"emitted %d when a tier completed in place, want 1", got,
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)
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}
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status, ok := rec.Last(events.IndexStatusChanged)
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if !ok {
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t.Fatal("no IndexStatusChanged recorded")
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}
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payload, ok := status.Payload().(IndexStatus)
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if !ok {
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t.Fatalf("payload is %T, want explore.IndexStatus", status.Payload())
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}
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if len(payload.Tiers) != 1 || payload.Tiers[0].State != "complete" {
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t.Fatalf("payload tiers = %+v, want one complete tier", payload.Tiers)
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}
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}
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// `Building` and `Ready` are derived inside emitStatus from fields the
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// dedupe never sees directly, so a transition in either has to survive
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// it. A build ending is the case that matters: syncIndexJob only
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// resolves the job in the registry on a sync reporting Building false,
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// and suppressing that left the header badge saying "Building search
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// index" over an index the settings page called ready.
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func TestEmitStatus_BuildingTransitionsAreNotSuppressed(t *testing.T) {
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si, rec := setupRecordedIndex(t)
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si.mu.Lock()
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_, si.cancel = context.WithCancel(context.Background())
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si.mu.Unlock()
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si.emitStatus()
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rec.Reset()
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// Nothing else changed, so this one is noise.
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si.emitStatus()
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if got := rec.Count(events.IndexStatusChanged); got != 0 {
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t.Fatalf("emitted %d while still building unchanged, want 0", got)
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}
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si.mu.Lock()
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si.cancel = nil
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si.mu.Unlock()
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si.emitStatus()
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ev, ok := rec.Last(events.IndexStatusChanged)
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if !ok {
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t.Fatalf("a build ending emitted nothing; got %v", rec.Names())
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}
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payload, ok := ev.Payload().(IndexStatus)
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if !ok {
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t.Fatalf("payload is %T, want explore.IndexStatus", ev.Payload())
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}
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if payload.Building {
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t.Fatal("payload still reports building after the build ended")
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}
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}
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// Becoming ready used to be the one status mutation with no emit behind
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// it; the ticker carried it, so removing the ticker without an explicit
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// emit would have left the settings page reading "not ready" forever
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// over a fully built index.
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func TestEmitStatus_ReadyIsAChange(t *testing.T) {
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si, rec := setupRecordedIndex(t)
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rec.Reset()
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si.mu.Lock()
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si.ready = true
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si.mu.Unlock()
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si.emitStatus()
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ev, ok := rec.Last(events.IndexStatusChanged)
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if !ok {
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t.Fatalf("becoming ready emitted nothing; got %v", rec.Names())
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}
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payload, ok := ev.Payload().(IndexStatus)
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if !ok {
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t.Fatalf("payload is %T, want explore.IndexStatus", ev.Payload())
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}
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if !payload.Ready {
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t.Fatal("payload reports not ready after si.ready was set")
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}
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}
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