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fix(player): give the seek bar a thumb-sized hit area
On now-playing-view -- the screen that exists so a phone has somewhere
to seek from -- the slider measured 261x6 on the reference device. Six
pixels is the whole of the drag target on the app's primary seeking
affordance, against the 44px floor the app set for itself in #56 and
holds to in the queue panel.

**The phone rule had never applied**, which is why the issue read as
"the thickening stops short" rather than "there is no thickening".
seek-bar's stylesheet asked for a 12px track below 599px and then set
6px in a plain `wa-slider` rule *written after it*. A media query adds
no specificity, so the plain rule won at every width: the source said
12 and the device said 6. That is index.css's documented rule -- "the
phone section is last on purpose" -- met inside a component's own
stylesheet, where nothing in any tier renders differently to say so.
The block is last now, and the 12px track it always asked for is real.

**And 12px is still under the floor**, so the target is built around
the painted track rather than by thickening it. The two are allowed to
differ and a slider is the clearest case where they should: a 44px
progress bar would be wrong-looking and would cost the album art the
vertical space #51 spent an issue recovering.

Two things about how it is built, both settled by measurement on the
device rather than by choosing a number.

**The padding goes on ::part(slider), not on the host.** That is the
issue's untested claim, and the answer is the pessimistic one: the
inner div is what carries the gesture -- it holds the listener and the
touch-action: none -- and it is exactly the host's size, so padding the
host would grow a box that does not take the press.

**The padding is asymmetric and the margins cancel it**, so the row does
not grow by the difference. The seek row is 19px -- its clocks, not the
track, decide that -- and the play button's top edge is 8px below it,
while `.art` above is a non-interactive div. A symmetric 44px target
reaches into the play button, and growing the row instead cost the art
25px of 143 when it was tried. So the target takes the space above.

Verified on the device at 424x439: hit area 261x44 where it was 261x6,
painted track 12px, seek row still 19px, album art still 143px, 7px of
clearance left under the play button, a press 26px above the track
seeks, and a hit test on the play button's top edge still reaches the
play button.

The desktop bottom bar is untouched: the rule is inside the phone query
and that instance is display:none below 600px anyway.

The test asserts the parsed stylesheet, on hover-affordance.test.ts's
precedent and with the same limitation stated -- no tier here lays out a
real wa-slider at a phone width, and a number measured on a phone is
not a number CI can assert. What it holds is the shape: that the phone
block is last, that padding plus track clears 44, that the margins
cancel the padding, and that the growth is upward. All four are
invisible on a desktop, and the first is exactly what a tidy-up undoes.

Closes #187
2026-08-21 18:12:29 -04:00
..
2025-03-28 11:43:14 -05:00

YellowJacket Frontend

This directory contains the frontend for YellowJacket.

Dependencies

There are a couple of tools that are required to build and use the frontend.

  • vite for
    • transpiling typescript
    • bundling the final "package" that is useb by the webview
    • running a dev server with hot-reloading
    • configured with the vite.config.ts file in this directory
  • pnpm for managing frontend dependency packages

There are a handful of dependency packages that we use directly in the frontend.

Lastly, there are some dependencies that only benefit development

  • tsserver comes bundled with vscode and can be used as an LSP with other editors using typescript-language-server
    • Used for autocomplete, syntax highlighting, etc.
    • This can be configured with the tsconfig.json file in the root of the project
      • NOTE: your configuration should align with the vite config so you get in-editor feedback that aligns with how the build will be done.

Development

Ideally, you would use the frontend in the wails app as the frontend depends on the Go bindings generated by Wails. You can do this by running wails dev in the root of the YellowJacket repo.

If you want to run the frontend standalone, make sure the Wails go bindings have been generated with wails generate modules. Then, you can run pnpm dev to run the vite dev server. For more information on what commands are available, refer to package.json.

Code

Web Components

Our frontend is based off of Web Components, a standard that provides native browser encapsulation of components that can include HTML, CSS and Javascript all together. Instead of writing these components manually in Javascript, we utilize lit as a wrapper library.

Typescript

To better integrate with our tooling and to provide a better developer experience with strong typing, we have written all functional frontend code in Typescript. Vite serves as our Typescript transpiler.

Important Files and Directories

NOTE: most of these directories have aliases defined in tsconfig.json and vite.config.ts so that we may refer to them by shorthand when importing.

  • index.html and index.js is the entrypoint for the frontend. The first page that loads.
  • wailsjs/go Go code bindings generated by wails reside here
  • wailsjs/runtime the Wails runtime code needed to use Wails features
  • src all app code resides here
  • src/assets static assets like fonts, images and icons
  • src/components lit components that are used to compose the application
  • src/pages pages that serve as other entrypoints for the application that can be navigated to