Files
yellowjacket/backend/player/player.go
T

799 lines
19 KiB
Go

// Package player provides audio playback functionality.
package player
import (
"context"
"errors"
"fmt"
"log/slog"
"math"
"os"
"path/filepath"
"time"
"github.com/TheCodeOfCaleb/beep/v2"
"github.com/TheCodeOfCaleb/beep/v2/effects"
"github.com/TheCodeOfCaleb/beep/v2/generators"
"github.com/TheCodeOfCaleb/beep/v2/speaker"
"github.com/wailsapp/wails/v2/pkg/runtime"
"yellowjacket/backend/database"
"yellowjacket/backend/database/sql/sqlcgen"
"yellowjacket/backend/events"
"yellowjacket/backend/library"
"yellowjacket/backend/metadata"
)
// Player handles audio playback and state management.
type Player struct {
ctx context.Context
logger *slog.Logger
db *database.DB
state State
currentFile *os.File
format beep.Format
baseStreamer beep.Streamer
seeker beep.StreamSeeker
resampled beep.Streamer
control *beep.Ctrl
volume *effects.Volume
speakerStreamer beep.Streamer
playbackFinishedHandler func()
trackChangeID uint64
}
// State represents the current playback state.
type State string
// Playback state values.
const (
Playing State = "playing"
Paused State = "paused"
Stopped State = "stopped"
)
// Sentinel errors for player operations.
var (
errNoControlStreamer = errors.New("no control streamer")
errNoAudioFileLoaded = errors.New("no audio file loaded")
errNoStreamerToPlay = errors.New("no streamer to play")
errNoAudioStream = errors.New("no audio stream to pause")
)
var speakerSampleRate = beep.SampleRate(44100)
// NewPlayer creates a player and initializes the audio speaker.
func NewPlayer(ctx context.Context, logger *slog.Logger, db *database.DB) (*Player, error) {
player := &Player{
ctx: ctx,
logger: logger,
db: db,
state: Stopped,
baseStreamer: generators.Silence(-1),
format: beep.Format{
SampleRate: speakerSampleRate,
},
}
// TODO: allow user to change buffer size and speaker sample rate
err := speaker.Init(player.format.SampleRate, player.format.SampleRate.N(time.Second/10))
if err != nil {
return nil, fmt.Errorf("failed to initialize speaker %w", err)
}
return player, nil
}
// SetPlaybackFinishedHandler sets a callback that is invoked when a track finishes naturally.
// This allows the queue to drive auto-advance without circular imports.
func (p *Player) SetPlaybackFinishedHandler(handler func()) {
p.playbackFinishedHandler = handler
}
// SetContext sets the Wails context, registers event handlers, and restores persisted state.
func (p *Player) SetContext(ctx context.Context) {
p.ctx = ctx
p.registerEventHandlers()
p.RestoreState()
}
func (p *Player) registerEventHandlers() {
if p.ctx == nil {
p.logger.Error("Context is nil, cannot register event handlers")
return
}
runtime.EventsOn(p.ctx, events.RequestPlay, func(_ ...any) {
p.logger.Info("Received RequestPlayEvent")
if err := p.Play(); err != nil {
p.logger.Warn("Play requested but not ready", "err", err)
}
})
runtime.EventsOn(p.ctx, events.RequestPause, func(_ ...any) {
p.logger.Info("Received RequestPauseEvent")
if err := p.Pause(); err != nil {
p.logger.Error("failed to pause", "err", err)
}
})
runtime.EventsOn(p.ctx, events.RequestLoadFile, func(data ...any) {
p.logger.Info("Received RequestLoadFileEvent")
filePath := data[0].(string)
p.logger.Info(filePath)
err := p.LoadFile(filePath)
if err != nil {
p.logger.Error(err.Error())
} else {
p.logger.Info(p.currentFile.Name())
}
})
runtime.EventsOn(p.ctx, events.Seek, func(data ...any) {
p.logger.Info("Received SeekEvent", "Data", data[0])
seekValue := int(data[0].(float64))
err := p.Seek(seekValue)
if err != nil {
p.logger.Error("cannot seek", "error", err)
}
})
runtime.EventsOn(p.ctx, events.RequestSetVolume, func(data ...any) {
desiredVolume := UserVolume(data[0].(float64))
p.logger.Info("Received RequestSetVolumeEvent", "volume", desiredVolume)
err := p.SetVolume(desiredVolume)
if err != nil {
p.logger.Error("cannot set volume", "error", err)
return
}
p.emitVolumeChanged()
p.saveState()
})
}
// emitPlaybackStateChanged emits a playback state change event.
func (p *Player) emitPlaybackStateChanged(state State) {
if p.ctx == nil {
p.logger.Error("Context is nil, cannot emit event")
return
}
p.logger.Info("Emitting PlaybackStateChangedEvent", "state", state)
runtime.EventsEmit(
p.ctx,
events.PlaybackStateChanged,
map[string]string{"state": string(state)},
)
}
func (p *Player) emitPlaybackFinished() {
if p.ctx == nil {
p.logger.Error("Context is nil, cannot emit event")
return
}
p.logger.Info("Emitting PlaybackFinishedEvent")
runtime.EventsEmit(p.ctx, events.PlaybackFinished, nil)
}
func (p *Player) emitVolumeChanged() {
if p.ctx == nil {
p.logger.Error("Context is nil, cannot emit event")
return
}
volume := int(p.getUserVolume())
p.logger.Info("Emitting VolumeChangedEvent", "volume", volume)
runtime.EventsEmit(p.ctx, events.VolumeChanged, volume)
}
func (p *Player) emitTrackChanged() {
if p.ctx == nil {
p.logger.Error("Context is nil, cannot emit event")
return
}
trackLengthSecs, err := p.TrackLengthInSeconds()
if err != nil {
p.logger.Error("Cannot get track length")
}
trackInfo, err := p.GetCurrentTrackInfo()
if err != nil {
p.logger.Error("Cannot get track info")
trackInfo = map[string]interface{}{
"fileName": "",
"filePath": "",
"state": string(p.state),
}
}
// Compute current seek position in seconds.
seekPosition := 0
if p.seeker != nil {
speaker.Lock()
seekPosition = p.seeker.Position() / int(p.format.SampleRate)
speaker.Unlock()
}
// Increment track change ID so the frontend can detect changes
// even when the same file plays consecutively.
p.trackChangeID++
// Emit comprehensive track info
trackInfo["trackLength"] = trackLengthSecs
trackInfo["seekPosition"] = seekPosition
trackInfo["trackChangeId"] = p.trackChangeID
runtime.EventsEmit(p.ctx, events.TrackChanged, trackInfo)
p.logger.Info("Emitting TrackChangedEvent with track info", "trackInfo", trackInfo)
}
// EmitCurrentState pushes the current player state to the frontend.
// This is intended to be called after the frontend is ready to receive events,
// separately from RestoreState which does the heavy lifting during OnStartup.
func (p *Player) EmitCurrentState() {
p.emitVolumeChanged()
if p.currentFile != nil {
p.emitPlaybackStateChanged(p.state)
p.emitTrackChanged()
}
}
func (p *Player) updateStreamers(newBaseStreamer beep.StreamSeeker, sr beep.SampleRate) error {
// set base streamer
p.baseStreamer = newBaseStreamer
p.seeker = newBaseStreamer
// resample file stream to match speaker
// TODO: variable resample quality
p.resampled = beep.Resample(4, sr, speakerSampleRate, p.baseStreamer)
// wrap in ctrl streamer to allow play/pause
p.control = &beep.Ctrl{Streamer: p.resampled}
// Preserve existing volume settings across track changes.
prevVolume := 0.0
prevSilent := false
if p.volume != nil {
prevVolume = p.volume.Volume
prevSilent = p.volume.Silent
}
// wrap in volume streamer
p.volume = &effects.Volume{
Streamer: p.control,
Base: 2,
Volume: prevVolume,
Silent: prevSilent,
}
// set "final" streamer
p.speakerStreamer = p.volume
return nil
}
// startPaused registers the current streamer chain with the speaker in a
// paused state. This keeps the speaker always active when a file is loaded,
// so Play() only ever needs to unpause the control gate.
func (p *Player) startPaused() {
speaker.Lock()
p.control.Paused = true
speaker.Unlock()
speaker.Play(beep.Seq(p.speakerStreamer, beep.Callback(func() {
p.state = Stopped
p.emitPlaybackStateChanged(p.state)
p.emitPlaybackFinished()
p.logger.Info("Playback finished naturally")
// Notify queue for auto-advance. This must be dispatched to a new
// goroutine because beep.Callback runs with the speaker mutex held
// and the handler will call LoadFile/Play which acquire that same lock.
if p.playbackFinishedHandler != nil {
go p.playbackFinishedHandler()
}
})))
p.state = Paused
}
// LoadFile opens and decodes an audio file for playback.
func (p *Player) LoadFile(filePath string) error {
// opening file
f, err := os.Open(filePath)
if err != nil {
p.logger.Error("Failed to open file")
return fmt.Errorf("failed to open file %w", err)
}
streamer, format, err := metadata.DecodeFile(f)
if err != nil {
p.logger.Error("failed to decode audio file", "path", filePath, "err", err)
return fmt.Errorf("failed to decode audio file: %w", err)
}
// Stop existing playback before loading new file.
speaker.Lock()
if p.control != nil {
p.control.Paused = true
}
p.state = Stopped
speaker.Unlock()
if p.currentFile != nil {
if closeErr := p.currentFile.Close(); closeErr != nil {
p.logger.Warn("failed to close previous audio file", "err", closeErr)
}
}
p.currentFile = f
if err := p.updateStreamers(streamer, format.SampleRate); err != nil {
return fmt.Errorf("failed to update streamers: %w", err)
}
p.startPaused()
p.emitPlaybackStateChanged(p.state)
p.emitTrackChanged()
p.saveState()
p.logger.Info("File loaded, state set to paused", "file", filePath)
return nil
}
func (p *Player) validateReadyToPlay() error {
if p.control == nil {
return errNoControlStreamer
}
if p.currentFile == nil {
return errNoAudioFileLoaded
}
if p.speakerStreamer == nil {
return errNoStreamerToPlay
}
return nil
}
// Play starts or resumes audio playback.
func (p *Player) Play() error {
if err := p.validateReadyToPlay(); err != nil {
return err
}
if p.state == Playing {
p.logger.Info("Already playing")
return nil
}
// Track finished naturally — seek to the beginning and re-register
// a paused stream with the speaker so the unpause below starts it.
if p.state == Stopped && p.seeker != nil {
speaker.Lock()
err := p.seeker.Seek(0)
speaker.Unlock()
if err != nil {
return fmt.Errorf("failed to seek to beginning: %w", err)
}
if err := p.updateStreamers(p.seeker, p.format.SampleRate); err != nil {
return fmt.Errorf("failed to update streamers for replay: %w", err)
}
p.startPaused()
p.logger.Info("Rebuilt streamers for replay")
}
// Unpause — works for both resume-from-pause and replay-from-stopped.
speaker.Lock()
p.control.Paused = false
speaker.Unlock()
p.state = Playing
p.emitPlaybackStateChanged(p.state)
p.logger.Info("Started playback")
return nil
}
// Pause pauses the current playback.
func (p *Player) Pause() error {
if p.control == nil {
return errNoAudioStream
}
if p.state == Paused {
p.logger.Info("Already paused")
return nil
}
if p.state == Playing {
speaker.Lock()
p.control.Paused = true
speaker.Unlock()
p.state = Paused
p.logger.Info("Paused playback")
p.emitPlaybackStateChanged(p.state)
p.saveState()
} else {
p.logger.Info("Already paused or not playing")
}
return nil
}
// IsPlaying reports whether the player is currently playing audio.
func (p *Player) IsPlaying() bool {
return p.state == Playing
}
// UnloadTrack tears down the current track, releasing the file and streamer
// chain. The player returns to the initial "no track loaded" state and emits
// events so the frontend clears its current-track display.
func (p *Player) UnloadTrack() {
// Stop audio output.
if p.control != nil {
speaker.Lock()
p.control.Paused = true
speaker.Unlock()
}
// Close the open audio file.
if p.currentFile != nil {
if err := p.currentFile.Close(); err != nil {
p.logger.Warn("Failed to close audio file during unload", "err", err)
}
p.currentFile = nil
}
// Release streamer chain. Volume is intentionally kept so the user's
// volume setting persists across tracks.
p.baseStreamer = nil
p.seeker = nil
p.resampled = nil
p.control = nil
p.speakerStreamer = nil
p.state = Stopped
// Notify frontend that there is no longer a current track.
p.emitPlaybackStateChanged(p.state)
runtime.EventsEmit(p.ctx, events.TrackChanged, nil)
p.saveState()
p.logger.Info("Track unloaded")
}
// SetVolume sets the playback volume (0-100).
func (p *Player) SetVolume(desiredVolume UserVolume) error {
speaker.Lock()
// clamp value between 1 and 100
volume := clampVolume(desiredVolume)
// Apply the volume settings
p.volume.Volume = float64(volume.ToVolume())
p.volume.Silent = volume == MinUserVol
speaker.Unlock()
return nil
}
// ChangeVolume adjusts the volume by a relative amount.
func (p *Player) ChangeVolume(deltaVolume int) error {
return p.SetVolume(p.getUserVolume() + UserVolume(deltaVolume))
}
func (p *Player) getUserVolume() UserVolume {
return Volume(p.volume.Volume).ToUserVolume()
}
// MuteToggle toggles the mute state.
func (p *Player) MuteToggle() error {
p.volume.Silent = !p.volume.Silent
p.saveState()
return nil
}
// CurrentPositionSeconds returns the current playback position in seconds.
func (p *Player) CurrentPositionSeconds() (int, error) {
if p.seeker == nil {
return 0, errNoAudioFileLoaded
}
speaker.Lock()
pos := p.seeker.Position() / int(p.format.SampleRate)
speaker.Unlock()
return pos, nil
}
// CurrentPosition returns the playback position as a percentage (0-100).
func (p *Player) CurrentPosition() (int, error) {
if p.seeker == nil {
return 0, errNoAudioFileLoaded
}
speaker.Lock()
pos := math.Round(100.0 * float64(p.seeker.Position()) / float64(p.seeker.Len()))
speaker.Unlock()
return int(pos), nil
}
// Seek jumps to a specific position in seconds.
func (p *Player) Seek(targetSeconds int) error {
if p.seeker == nil {
runtime.EventsEmit(p.ctx, events.SeekFailed)
return errNoAudioFileLoaded
}
lengthSecs, err := p.TrackLengthInSeconds()
if err != nil {
return fmt.Errorf("cannot get track length: %w", err)
}
speaker.Lock()
samples := int(
math.Round((float64(targetSeconds) / float64(lengthSecs)) * float64(p.seeker.Len())),
)
p.logger.Debug(
"attempting to seek",
"target-seconds",
targetSeconds,
"song-length",
lengthSecs,
"samples",
samples,
)
if seekErr := p.seeker.Seek(samples); seekErr != nil {
speaker.Unlock()
return fmt.Errorf("failed to seek: %w", seekErr)
}
speaker.Unlock()
return nil
}
// GetCurrentTrackInfo returns information about the currently loaded track.
func (p *Player) GetCurrentTrackInfo() (map[string]interface{}, error) {
if p.currentFile == nil {
return map[string]interface{}{
"fileName": "",
"filePath": "",
"state": string(p.state),
"title": "",
"artist": "",
"album": "",
"coverArt": "",
}, nil
}
fileName := filepath.Base(p.currentFile.Name())
filePath := p.currentFile.Name()
// Default values.
title := fileName
artist := ""
album := ""
coverArt := ""
coverArtSmall := ""
coverArtMedium := ""
coverArtLarge := ""
// Try to get metadata from database
if p.db != nil {
meta, err := p.db.Queries.GetTrackMetadataByPath(p.ctx, filePath)
if err == nil {
if meta.Title != "" {
title = meta.Title
}
artist = meta.Artist
album = meta.Album
if meta.CoverArtPath != "" {
base := filepath.Base(meta.CoverArtPath)
coverArt = "/covers/" + base
coverArtSmall = "/covers/" +
library.SizedFilename(base, "_sm")
coverArtMedium = "/covers/" +
library.SizedFilename(base, "_md")
coverArtLarge = "/covers/" +
library.SizedFilename(base, "_lg")
}
} else {
p.logger.Debug(
"Could not get track metadata from database",
"path", filePath, "err", err,
)
}
}
return map[string]interface{}{
"fileName": fileName,
"filePath": filePath,
"state": string(p.state),
"title": title,
"artist": artist,
"album": album,
"coverArt": coverArt,
"coverArtSmall": coverArtSmall,
"coverArtMedium": coverArtMedium,
"coverArtLarge": coverArtLarge,
}, nil
}
// TrackLengthInSeconds returns the duration of the current track.
func (p *Player) TrackLengthInSeconds() (int, error) {
if p.seeker == nil {
return 0, errNoAudioFileLoaded
}
speaker.Lock()
length := p.seeker.Len() / int(p.format.SampleRate)
speaker.Unlock()
return length, nil
}
// SaveState persists the current player state to the database.
// This is called during shutdown to capture the final state.
func (p *Player) SaveState() {
p.saveState()
}
// saveState is the internal helper that writes the current player state to the
// database. It is called both from the public SaveState (shutdown) and from
// individual operations that change state (volume, mute, track load/unload)
// so that the persisted state stays up-to-date between clean shutdowns.
func (p *Player) saveState() {
if p.db == nil {
p.logger.Warn("No database available, cannot save player state")
return
}
volume := int64(MaxUserVol)
muted := false
if p.volume != nil {
volume = int64(p.getUserVolume())
muted = p.volume.Silent
}
trackPath := ""
if p.currentFile != nil {
trackPath = p.currentFile.Name()
}
positionSeconds := int64(0)
if p.seeker != nil {
speaker.Lock()
positionSeconds = int64(p.seeker.Position()) / int64(p.format.SampleRate)
speaker.Unlock()
}
err := p.db.Queries.UpdatePlayerState(p.db.Ctx, sqlcgen.UpdatePlayerStateParams{
Volume: volume,
Muted: muted,
LastTrackPath: trackPath,
LastPositionSeconds: positionSeconds,
})
if err != nil {
p.logger.Error("Failed to save player state", "err", err)
return
}
p.logger.Info("Player state saved",
"volume", volume,
"muted", muted,
"trackPath", trackPath,
"positionSeconds", positionSeconds,
)
}
// RestoreState loads the persisted player state from the database.
func (p *Player) RestoreState() {
if p.db == nil {
p.logger.Warn("No database available, cannot restore player state")
return
}
state, err := p.db.Queries.GetPlayerState(p.db.Ctx)
if err != nil {
p.logger.Error("Failed to load player state", "err", err)
return
}
// Restore volume.
// Ensure volume is initialized before restoring settings. The volume
// effect is normally created by updateStreamers during LoadFile, but
// RestoreState runs before any file is loaded.
if p.volume == nil {
p.volume = &effects.Volume{
Streamer: p.control,
Base: 2,
}
}
vol := clampVolume(UserVolume(state.Volume))
err = p.SetVolume(vol)
if err != nil {
p.logger.Error("Failed to restore volume", "err", err)
}
if state.Muted {
p.volume.Silent = true
}
// Restore last track if the file still exists.
if state.LastTrackPath != "" {
if _, statErr := os.Stat(state.LastTrackPath); statErr != nil {
p.logger.Warn("Last track file no longer exists, skipping restore",
"path", state.LastTrackPath,
"err", statErr,
)
return
}
err = p.LoadFile(state.LastTrackPath)
if err != nil {
p.logger.Error("Failed to restore last track", "path", state.LastTrackPath, "err", err)
return
}
// Restore playback position.
if state.LastPositionSeconds > 0 {
err = p.Seek(int(state.LastPositionSeconds))
if err != nil {
p.logger.Error("Failed to restore playback position",
"seconds", state.LastPositionSeconds,
"err", err,
)
}
}
}
p.logger.Info("Player state restored",
"volume", vol,
"muted", state.Muted,
"trackPath", state.LastTrackPath,
"positionSeconds", state.LastPositionSeconds,
)
}