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yellowjacket/frontend/test/components/touch-surfaces.test.ts
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feat(android): the touch model reaches the other three lists
Plan 019 phases 3 and 4, which finish #63. The queue panel and both
playlist detail views get tap-to-play and hold-to-select; the playlist
views get swipe-to-queue as well.

Phase 3 was not the pure wiring the plan expected, in two places.

A tap on a queue row plays that position. Copying track-list's tap --
which sets the queue to the list the row is in -- would rebuild the
queue from the queue, discarding its source, its shuffle order and
anything inserted by hand. It reads as a no-op and is not one.

And the queue panel has no swipe, deliberately. A right swipe means add
to the queue everywhere else it exists, and a queue row is already in
the queue; the only thing it could mean there is remove, which is the
same gesture with the opposite effect one screen away. Removing a queue
row is on the row, on its sheet since #60, and now on its selection
bar. The assertion is that its rows do not opt in.

The reveal became utils/swipe-to-queue.ts rather than being copied into
three lists, keyed on a data-swipe attribute so one stylesheet carries
the touch-action half of the device fix to rows that are called two
different things.

Phase 4 was already true and is now asserted: a claimed tap has its
click swallowed, so an explore-link inside a row never sees one and
tap-to-play wins with no rule of its own. Its test was vacuous when
written -- the tap helper sent no click, so there was nothing to
swallow -- which also weakened phase 1's. It sends one now.

Escape leaves selection mode, from selection-bar rather than from each
of the four hosts, since that element exists only while the mode does.
The platform's back gesture deliberately does not reach it: the shell
owns the history stack and four lists reaching for history is four
stacks. That is #200.

Verified on the reference phone: a queue row taps to its own index and
refuses a swipe, a playlist row queues on a swipe and plays its
playlist on a tap, and a hold raises the bar without the menu.

Closes #63
2026-08-22 01:41:21 -04:00

334 lines
9.4 KiB
TypeScript

/**
* The other three selecting surfaces (plan 019 phase 3, #63).
*
* `track-list` got the gestures in phases 1 and 2; the queue panel and
* both playlist detail views are the rest, and phase 3 was "mostly
* wiring" only in the sense that they already share
* `SelectionController`. Two of them are not symmetric with the track
* list at all, and those two asymmetries are what this file is for:
*
* **A tap on a queue row plays that position in the queue.** Copying
* `track-list`'s tap — which sets the queue to the list the row is in —
* would rebuild the queue from the queue, discarding its source, its
* shuffle order and everything inserted by hand along the way. It is
* not the no-op it reads as.
*
* **The queue panel has no swipe, deliberately.** A right swipe means
* *add to the queue* everywhere it exists, and a queue row is already
* in the queue; the only thing it could mean there is *remove*, which
* is the same gesture with the opposite effect one screen away. So the
* assertion is that the rows do not opt in — a swipe there must not
* silently become a second meaning for the app's one horizontal
* gesture.
*
* The playlist views are the symmetric half, and they are here because
* they bind their gestures **per template** rather than through the
* `firstUpdated` delegation the two virtualized lists use, so "the
* handler is attached at all" is a different question in each.
*/
import { afterEach, beforeEach, describe, expect, it } from 'vitest';
import '@components/queue-panel/queue-panel';
import '@components/playlist-details/playlist-details';
import { Events } from '../../src/events';
import { calls, emit, flush, resetHarness, stub } from '@test/support/harness';
import { fixture, shadow, shadowAll } from '@test/support/render';
import { installTouchGestures, LONG_PRESS_MS } from '@utils/touch-gestures';
import type { QueueTrack } from '@store/queue-store';
const HELD = LONG_PRESS_MS + 120;
const BRIEF = Math.round(LONG_PRESS_MS / 4);
const wait = (ms: number) => new Promise((r) => setTimeout(r, ms));
let uninstall: (() => void) | null = null;
afterEach(() => {
// The layer is one document listener set, so a suite that leaves it
// installed makes the next file's gestures fire twice.
uninstall?.();
uninstall = null;
});
function queueTrack(n: number): QueueTrack {
return {
id: n,
audioFileId: n,
filePath: `/music/${n}.mp3`,
position: n,
title: `Track ${n}`,
artist: 'Artist',
album: 'Album',
coverArtPath: '',
artistMbid: '',
releaseGroupMbid: '',
recordingMbid: '',
};
}
const QUEUE = [1, 2, 3, 4].map(queueTrack);
function playlistTrack(n: number) {
return {
ID: n,
FilePath: `/music/${n}.mp3`,
Title: `Track ${n}`,
Artist: 'Artist',
Album: 'Album',
Duration: 100 + n,
Position: n,
Phantom: false,
};
}
const PLAYLIST_TRACKS = [1, 2, 3, 4].map(playlistTrack);
function press(el: EventTarget, type: string, init: PointerEventInit = {}) {
el.dispatchEvent(
new PointerEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
pointerType: 'touch',
isPrimary: true,
clientX: 40,
clientY: 60,
...init,
}),
);
}
async function tap(el: EventTarget) {
press(el, 'pointerdown');
await wait(BRIEF);
press(el, 'pointerup');
await wait(0);
}
async function hold(el: EventTarget) {
press(el, 'pointerdown');
await wait(HELD);
press(el, 'pointerup');
await wait(0);
}
/** Drag a row sideways by `dx` and lift, as one finger. */
async function swipe(el: EventTarget, dx: number) {
const at = (x: number) =>
new Touch({
identifier: 1,
target: el as Element,
clientX: x,
clientY: 100,
});
const send = (type: string, points: Touch[]) =>
el.dispatchEvent(
new TouchEvent(type, {
bubbles: true,
composed: true,
cancelable: true,
touches: points,
changedTouches: points.length > 0 ? points : [at(0)],
}),
);
send('touchstart', [at(0)]);
for (const step of [0.25, 0.5, 0.75, 1]) {
send('touchmove', [at(dx * step)]);
await Promise.resolve();
}
send('touchend', []);
await wait(0);
}
/** Past any commit threshold the row could compute. */
const FAR = 400;
describe('a finger on a queue row', () => {
beforeEach(() => {
resetHarness();
stub('config.Config.GetShortcuts', {});
stub('queue.Queue.PlayIndex', null);
stub('queue.Queue.SetQueue', null);
stub('queue.Queue.AddTracks', null);
uninstall = installTouchGestures();
});
async function panel() {
const el = await fixture('queue-panel', { open: true });
emit(Events.QueueChanged, {
tracks: QUEUE,
currentIndex: 0,
shuffleMode: false,
repeatMode: 'off',
sourcePlaylistId: 0,
});
await flush();
await el.updateComplete;
await new Promise((r) => {
requestAnimationFrame(() => r(null));
});
return el;
}
const rows = (el: HTMLElement) => shadowAll<HTMLElement>(el, '.track-item');
it('plays that position rather than rebuilding the queue', async () => {
const el = await panel();
await tap(rows(el)[2]!);
await flush();
expect(calls('queue.Queue.PlayIndex')[0]?.args[0]).toBe(2);
// The asymmetry with `track-list`: setting the queue here would
// discard its source, its shuffle order and anything inserted by
// hand, which is not the no-op it reads as.
expect(calls('queue.Queue.SetQueue').length).toBe(0);
});
it('enters selection mode on a hold, with that row selected', async () => {
const el = await panel();
await hold(rows(el)[1]!);
await el.updateComplete;
const bar = shadow(el, 'selection-bar');
expect(bar, 'the action bar appears').toBeTruthy();
expect((bar as unknown as { count: number }).count).toBe(1);
expect(calls('queue.Queue.PlayIndex').length, 'and nothing played').toBe(0);
});
it('toggles rows while the mode is on, instead of playing them', async () => {
const el = await panel();
await hold(rows(el)[0]!);
await el.updateComplete;
await tap(rows(el)[2]!);
await el.updateComplete;
expect(calls('queue.Queue.PlayIndex').length).toBe(0);
expect(
(shadow(el, 'selection-bar') as unknown as { count: number }).count,
).toBe(2);
});
it('has no swipe, which is a decision and not an omission', async () => {
const el = await panel();
expect(
rows(el)[1]?.hasAttribute('data-swipe'),
'the row does not opt into the shared rule',
).toBe(false);
await swipe(rows(el)[1]!, FAR);
await flush();
// A right swipe means "add to the queue" everywhere it exists.
// The only thing it could mean on a queue row is "remove", which
// is the same gesture with the opposite effect one screen away.
expect(calls('queue.Queue.AddTracks').length).toBe(0);
expect(calls('queue.Queue.RemoveTracks').length).toBe(0);
});
});
describe('a finger on a playlist row', () => {
beforeEach(() => {
resetHarness();
stub('config.Config.GetShortcuts', {});
stub('playlist.Service.GetPlaylist', {
ID: 1,
Name: 'A Playlist',
TrackCount: PLAYLIST_TRACKS.length,
});
stub('playlist.Service.GetPlaylistTracks', PLAYLIST_TRACKS);
stub('queue.Queue.SetQueue', null);
stub('queue.Queue.AddTracks', null);
uninstall = installTouchGestures();
});
async function details() {
const el = await fixture('playlist-details', {
playlistId: 1,
playlistName: 'A Playlist',
});
await flush();
await el.updateComplete;
await wait(60);
await el.updateComplete;
return el;
}
const rows = (el: HTMLElement) => shadowAll<HTMLElement>(el, '.track-item');
it('plays the playlist from the row it taps', async () => {
const el = await details();
expect(rows(el).length, 'the list rendered rows').toBeGreaterThan(2);
await tap(rows(el)[2]!);
await flush();
const queued = calls('queue.Queue.SetQueue');
// The app's rule: activating one row plays the list that row is
// in, from that row -- not a queue of one that stops when the song
// ends.
expect(queued.length).toBe(1);
expect(queued[0]?.args[1]).toBe(2);
expect((queued[0]?.args[0] as string[]).length).toBe(
PLAYLIST_TRACKS.length,
);
});
it('enters selection mode on a hold', async () => {
const el = await details();
await hold(rows(el)[1]!);
await el.updateComplete;
expect(
(shadow(el, 'selection-bar') as unknown as { count: number } | null)
?.count,
).toBe(1);
expect(calls('queue.Queue.SetQueue').length, 'nothing played').toBe(0);
});
it('queues the row a swipe crosses', async () => {
const el = await details();
await swipe(rows(el)[1]!, FAR);
await flush();
expect(calls('queue.Queue.AddTracks')[0]?.args[0]).toEqual([
'/music/2.mp3',
]);
});
it('opts its rows into the shared touch-action rule', async () => {
// Half of what makes the gesture reach us on the device, and
// invisible in this browser either way -- the other half is the
// non-passive preventDefault in `utils/touch-gestures.ts`.
const el = await details();
expect(rows(el)[0]?.hasAttribute('data-swipe')).toBe(true);
const css = (
customElements.get('playlist-details') as unknown as {
styles: { cssText: string }[];
}
).styles
.map((s) => s.cssText)
.join('\n');
expect(css).toContain('touch-action: pan-y');
});
});