169 lines
3.8 KiB
Go
169 lines
3.8 KiB
Go
package player
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import (
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"context"
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"fmt"
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"os"
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"time"
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"github.com/gopxl/beep"
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"github.com/gopxl/beep/effects"
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"github.com/gopxl/beep/generators"
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"github.com/gopxl/beep/mp3"
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"github.com/gopxl/beep/speaker"
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)
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type Player struct {
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ctx context.Context
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state PlayerState
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currentFile *os.File
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format beep.Format
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baseStreamer beep.Streamer
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resampled beep.Streamer
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control *beep.Ctrl
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volume *effects.Volume
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speakerStreamer beep.Streamer
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}
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type PlayerState int
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const (
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Playing PlayerState = iota
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Paused
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Stopped
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)
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var speakerSampleRate = beep.SampleRate(44100)
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func NewPlayer() (*Player, error) {
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return &Player{
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state: Stopped,
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baseStreamer: generators.Silence(-1),
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format: beep.Format{
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SampleRate: speakerSampleRate,
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},
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}, nil
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}
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func (p *Player) Init(ctx context.Context) error {
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p.ctx = ctx
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// Initialize speaker
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// TODO: allow user to change buffer size and speaker sample rate
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err := speaker.Init(p.format.SampleRate, p.format.SampleRate.N(time.Second/10))
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if err != nil {
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return fmt.Errorf("failed to initialize speaker %w", err)
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}
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p.updateStreamers(p.baseStreamer, p.format.SampleRate)
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return nil
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}
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func (p *Player) updateStreamers(newBaseStreamer beep.Streamer, sr beep.SampleRate) error {
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// set base streamer
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p.baseStreamer = newBaseStreamer
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// resample file stream to match speaker
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// TODO: variable resample quality
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p.resampled = beep.Resample(4, sr, speakerSampleRate, p.baseStreamer)
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// wrap in ctrl streamer to allow play/pause
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p.control = &beep.Ctrl{Streamer: p.resampled}
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// wrap in volume streamer
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p.volume = &effects.Volume{
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Streamer: p.control,
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Base: 2,
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Volume: 0,
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Silent: false,
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}
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// set "final" streamer
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p.speakerStreamer = p.volume
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return nil
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}
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// TODO: proper state management extracted to function
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func (p *Player) changeState(desiredState PlayerState) error {
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return nil
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}
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// reads a file and creates a streamer, also wraps necessary streamers
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func (p *Player) LoadFile(filePath string) error {
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// opening file
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f, err := os.Open(filePath)
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if err != nil {
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return fmt.Errorf("failed to open file %w", err)
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}
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// attempt to decode mp3 file and create streamer and format data
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streamer, format, err := mp3.Decode(f)
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if err != nil {
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return fmt.Errorf("failed to decode mp3 %w", err)
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}
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p.updateStreamers(streamer, format.SampleRate)
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return nil
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}
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func (p *Player) Play() error {
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p.state = Playing
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// hangs until song finishes playing
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done := make(chan bool)
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speaker.Play(beep.Seq(p.speakerStreamer, beep.Callback(func() {
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p.state = Paused //called when streamer finishes
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done <- true
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})))
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<-done
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return nil
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}
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// TODO: reduce dupilcation in pause/resume functions
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func (p *Player) Pause() error {
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speaker.Lock()
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p.control.Paused = true
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speaker.Unlock()
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return nil
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}
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// TODO: reduce dupilcation in pause/resume functions
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func (p *Player) Resume() error {
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speaker.Lock()
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p.control.Paused = false
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speaker.Unlock()
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return nil
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}
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//Paraprasing info from the beep docs here:
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/*
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To INCREASE volume by 1 means to multiply the signal by Base.
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Volume = 0 means unchanged volume.
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Positive Volume value means increasing volume
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Negative Volume value means decreasing volume
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*/
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func (p *Player) SetVolume(desiredVolume UserVolume) error {
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// clamp value between 1 and 100
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volume := clampVolume(desiredVolume)
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// Apply the volume settings
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p.volume.Volume = float64(volume.ToPlayerVolume())
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p.volume.Silent = volume == MinUserVol
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return nil
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}
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func (p *Player) ChangeVolume(deltaVolume int) error {
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return p.SetVolume(p.getUserVolume() + UserVolume(deltaVolume))
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}
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func (p *Player) getUserVolume() UserVolume {
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return PlayerVolume(p.volume.Volume).ToUserVolume()
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}
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func (p *Player) MuteToggle() error {
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p.volume.Silent = !p.volume.Silent
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return nil
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}
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