Each was written first and watched fail first: - `view-lifecycle` — pressing `s` on Settings must not skip an album out of the Autotag queue, and on Autotag the same key must not also toggle shuffle. - `player-truth` — the elapsed clock tracks the backend through steady playback and four keyboard seeks (the measurement that failed by 30 s), a finished queue keeps the track on the bar at 0:00, and auto-advance skips a missing file and reaches the next track. - `offline-icons` — blocks every non-local request and asserts on the <svg> *inside* each icon's shadow root, since asserting the element exists would have passed before the fix too. Verified red: 24 empty icons. - `failure-voice` — induces a real binding failure through /__test/sql and asserts a sentence appears. Its first version renamed the decoy library to its own name, which the backend accepts: it failed at the right assertion while never inducing the failure, so it now picks the row by the seeded library's name from /__test/health. - `play-count` — a finished track does not refetch the library. The queue spec now opens the panel before asserting on its rows and waits for it to close again: the panel's width is animated and the transport slides with it, so a click issued during the close lands on whichever button moved under the pointer.
136 lines
4.6 KiB
TypeScript
136 lines
4.6 KiB
TypeScript
import {
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test,
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expect,
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callBinding,
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resetEvents,
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waitForEvent,
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LONG_TRACK,
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} from '../support/fixtures.js';
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/** The one fixture long enough to still be playing on the next line. */
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const longRow = (app: import('@playwright/test').Page) =>
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app.getByTestId('track-row').filter({ hasText: LONG_TRACK }).first();
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/**
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* Playback and the queue, driven through the UI and asserted on the
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* events the backend actually emits.
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*
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* Audio really is initialised here: under `dbus-run-session` + Xvfb the
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* PulseAudio socket in /run/user is untouched, so InitSpeaker succeeds
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* and these tracks genuinely play. A CI container without /run/user
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* needs a null sink; everything except the audio itself still works
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* without one.
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*/
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test.describe('playback', () => {
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test.beforeEach(async ({ app }) => {
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await callBinding(app, 'queue.Queue.Clear').catch(() => {
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/* older builds may not expose Clear; the specs below do not need it */
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});
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await resetEvents(app);
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});
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test('double-clicking a track plays it', async ({ app }) => {
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await longRow(app).dblclick();
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const changed = await waitForEvent(app, 'TrackChanged');
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expect(changed.data[0]).toBeTruthy();
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// The transport flips to Pause, which is the only place the UI
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// states "we are playing" in a way a user can see. `exact` is not
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// optional: "Add queue to playlist" also matches /play/i.
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await expect(
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app.getByRole('button', { name: 'Pause', exact: true }),
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).toBeVisible();
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await expect(app.getByTestId('now-playing-title')).toContainText(
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LONG_TRACK,
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);
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});
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test('the elapsed time advances', async ({ app }) => {
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await longRow(app).dblclick();
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await waitForEvent(app, 'TrackChanged');
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// Not a fixed sleep on a fixed value: assert the observable
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// outcome, which is that the clock is no longer at zero.
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await expect(app.getByTestId('elapsed-time')).not.toHaveText('--:--');
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await expect(app.getByTestId('elapsed-time')).not.toHaveText('00:00', {
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timeout: 15_000,
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});
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});
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test('pause and play round-trip through the backend', async ({ app }) => {
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await longRow(app).dblclick();
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await waitForEvent(app, 'TrackChanged');
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await resetEvents(app);
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await app.getByRole('button', { name: 'Pause', exact: true }).click();
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await waitForEvent(app, 'PlaybackStateChanged');
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await expect(
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app.getByRole('button', { name: 'Play', exact: true }),
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).toBeVisible();
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});
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test('volume changes are pushed back from Go', async ({ app }) => {
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await resetEvents(app);
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await callBinding(app, 'player.Player.SetVolume', [55]);
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const ev = await waitForEvent(app, 'VolumeChanged');
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expect(ev.data).toEqual([55]);
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});
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});
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test.describe('queue', () => {
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test('playing a track populates the queue panel', async ({ app }) => {
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await resetEvents(app);
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await longRow(app).dblclick();
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await waitForEvent(app, 'QueueChanged');
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// The panel has to be open to have rows. A closed one is `width: 0`
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// and now renders no list at all (perf.m7) — before that it kept a
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// virtualizer measuring its window on every queue change, and this
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// assertion passed against a panel nobody could see.
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const queueToggle = app.getByRole('button', { name: 'Toggle queue' });
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await queueToggle.click();
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await expect(app.getByTestId('queue-row')).toHaveCount(1);
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const state = await callBinding<{ tracks: unknown[] }>(
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app,
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'queue.Queue.GetState',
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);
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expect(state.tracks).toHaveLength(1);
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// Shut it again, and wait until it really is shut. These specs
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// share one backend process in file order, the panel's width is
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// animated, and the transport slides while it closes — a click
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// issued during that lands on whichever button has moved under the
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// pointer, which for the very next test was Repeat rather than
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// Shuffle. Both emit QueueModeChanged, so it failed on the
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// assertion rather than on the wait, one run in two.
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//
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// Waiting on the row count rather than a timeout is also the m7
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// assertion: a closed panel renders no list at all.
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await queueToggle.click();
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await expect(app.getByTestId('queue-row')).toHaveCount(0);
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});
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test('shuffle and repeat toggles report their state', async ({ app }) => {
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const shuffle = app.getByRole('button', { name: 'Shuffle' });
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await resetEvents(app);
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await shuffle.click();
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await waitForEvent(app, 'QueueModeChanged');
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await expect(shuffle).toHaveAttribute('aria-pressed', 'true');
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await shuffle.click();
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await expect(shuffle).toHaveAttribute('aria-pressed', 'false');
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});
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});
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