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yellowjacket/frontend/test/components/queue-reorder.test.ts
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fix(a11y): mark the playing row with a shape, not only a colour
a11y.22, WCAG 1.4.1: `.track-row.active` was a background tint and a
text colour, and the row markup carried no aria-current either — so a
colour-blind user could not find the playing row and AT had no signal
at all. The queue panel had aria-current from Phase 1 and the same
colour-only visual.

A triangle drawn in each row's own left padding by `::before`. It is a
shape that is present or absent, and it costs no layout: track-list's
grid columns are computed from the host width, so a marker in the flow
would move every cell on the playing row and nothing else.

Both directions are asserted in both tiers. A marker that renders on
every row satisfies "the playing row has one" for free, which is this
plan's oldest rule.

And one thing the reproduction found: a track started from the *list*
leaves the queue's currentIndex at -1, so the panel has no current row
in that flow at all. Pre-existing, and the reason this looked broken
the first time it was checked in the running app.
2026-08-13 02:14:55 -04:00

221 lines
7.0 KiB
TypeScript

/**
* `a11y.11` — the queue's order can be changed without a mouse.
*
* Reproduced in the running app first: with a queue row focused, five
* plausible combinations (Alt/Ctrl/Shift/Meta + arrows) all left the
* order untouched, because reordering existed only as a drag whose drop
* index is computed from the cursor's Y position.
*
* The arithmetic is what these pin. `MoveQueueTracks`'s `toIndex` is an
* index into the array *before* the move, so up-by-one and down-by-one
* are not symmetric: up asks for `i - 1` and down has to ask for
* `i + 2`, because `i + 1` is where the row already is once its own
* removal is accounted for — and the backend's contiguous-block guard
* correctly treats that as a no-op. A fix written to look symmetric
* silently does nothing in one direction.
*/
import { describe, expect, it, beforeEach } from 'vitest';
import '@components/queue-panel/queue-panel';
import type { QueuePanel } from '@components/queue-panel/queue-panel';
import { Events } from '../../src/events';
import { emit, calls, flush, lastArgs, resetHarness } from '@test/support/harness';
import { fixture, shadow, shadowAll } from '@test/support/render';
import type { QueueTrack } from '@store/queue-store';
function queueTrack(n: number, title: string): QueueTrack {
return {
id: n,
audioFileId: n,
filePath: `/music/${n}.mp3`,
position: n,
title,
artist: 'Artist',
album: 'Album',
coverArtPath: '',
artistMbid: '',
releaseGroupMbid: '',
recordingMbid: '',
};
}
const TRACKS = ['First', 'Second', 'Third', 'Fourth'].map((t, i) =>
queueTrack(i + 1, t),
);
type Panel = QueuePanel;
async function panelWithQueue(): Promise<Panel> {
const el = await fixture<Panel>('queue-panel', { open: true });
emit(Events.QueueChanged, {
tracks: TRACKS,
currentIndex: 0,
shuffleMode: false,
repeatMode: 'off',
sourcePlaylistId: 0,
});
await flush();
await el.updateComplete;
await new Promise((r) => {
requestAnimationFrame(() => r(null));
});
return el;
}
/**
* Press a key *from a row*, the way the delegated handler receives it.
*
* The index comes off the event's own row rather than from the
* component's `focusedIndex`, which is the fix for a pre-existing bug:
* only the arrow keys used to move that field, so a row reached by a
* click or by Tab left it saying 0 and every key acted on the wrong row.
*/
function pressFrom(el: Panel, index: number, key: string, alt: boolean) {
const row = shadowAll(el, `.track-item[data-index="${index}"]`)[0];
row?.dispatchEvent(
new KeyboardEvent('keydown', { key, altKey: alt, bubbles: true }),
);
}
const live = (el: Panel) =>
shadow(el, '[role="status"]')?.textContent?.trim() ?? '';
describe('<queue-panel> keyboard reorder', () => {
beforeEach(() => {
emit(Events.QueueChanged, {
tracks: [],
currentIndex: -1,
shuffleMode: false,
repeatMode: 'off',
sourcePlaylistId: 0,
});
});
it('moves a row up by one', async () => {
const el = await panelWithQueue();
pressFrom(el, 2, 'ArrowUp', true);
await el.updateComplete;
expect(lastArgs('queue.Queue.MoveQueueTracks')).toEqual([[2], 1]);
});
// The asymmetry, pinned. `[[1], 2]` would be the symmetric-looking
// version and is precisely the no-op the backend guards against.
it('moves a row down by one, past its own removal', async () => {
const el = await panelWithQueue();
pressFrom(el, 1, 'ArrowDown', true);
await el.updateComplete;
expect(lastArgs('queue.Queue.MoveQueueTracks')).toEqual([[1], 3]);
});
it('acts on the row the key came from, not the last one arrowed to', async () => {
const el = await panelWithQueue();
pressFrom(el, 3, 'ArrowUp', true);
await el.updateComplete;
expect(lastArgs('queue.Queue.MoveQueueTracks')).toEqual([[3], 2]);
});
it('says where the row went', async () => {
const el = await panelWithQueue();
pressFrom(el, 2, 'ArrowUp', true);
await el.updateComplete;
expect(live(el)).toBe('Moved to position 2 of 4');
});
it('refuses at the ends, and says so rather than silently doing nothing', async () => {
const el = await panelWithQueue();
pressFrom(el, 0, 'ArrowUp', true);
await el.updateComplete;
const top = live(el);
pressFrom(el, 3, 'ArrowDown', true);
await el.updateComplete;
expect([top, live(el), calls().some((c) => c.path.includes('Move'))]).toEqual(
['Already first in the queue', 'Already last in the queue', false],
);
});
// The live region has to be in the DOM before it has anything to say:
// most screen readers announce a change to a region they are already
// watching and ignore one that appears with its content already in it.
it('has the live region mounted and empty before any move', async () => {
const el = await panelWithQueue();
expect([shadow(el, '[role="status"]') !== null, live(el)]).toEqual([
true,
'',
]);
});
// Without the modifier the same keys must still rove, and must not
// reach the global volume binding.
it('leaves the plain arrows as a roving move', async () => {
const el = await panelWithQueue();
pressFrom(el, 0, 'ArrowDown', false);
await el.updateComplete;
expect(calls().some((c) => c.path.includes('Move'))).toBe(false);
});
});
describe('a queue row says which track its controls act on', () => {
beforeEach(() => {
resetHarness();
});
it('names each remove button after its own track', async () => {
const el = await panelWithQueue();
const labels = shadowAll(el, '.remove-button').map((b) =>
b.getAttribute('aria-label'),
);
// `a11y.32`: `title="Remove from queue"` on every row is a name
// that never identifies which track — four identical buttons in a
// list whose whole purpose is the order.
expect(labels.slice(0, 4)).toEqual([
'Remove First from queue',
'Remove Second from queue',
'Remove Third from queue',
'Remove Fourth from queue',
]);
});
it('marks the playing row with a shape, not only a colour', async () => {
const el = await panelWithQueue();
const rows = shadowAll(el, '.track-item');
const width = (r: Element) =>
parseFloat(getComputedStyle(r, '::before').borderLeftWidth) || 0;
// `a11y.22`, the same rule as track-list one panel over. Both
// directions: absent on the rows that are not playing is what
// makes the present one mean anything.
expect(rows[0]!.getAttribute('aria-current')).toBe('true');
expect(width(rows[0]!)).toBeGreaterThan(0);
expect(width(rows[1]!)).toBe(0);
});
it('gives the title and artist a tooltip, since the panel is resizable', async () => {
const el = await panelWithQueue();
// `a11y.24` calls this one acute: MIN_WIDTH is narrow enough that
// both lines clip routinely, and nothing else can show the value.
expect(shadow(el, '.track-title')?.getAttribute('title')).toBe('First');
expect(shadow(el, '.track-artist')?.getAttribute('title')).toBe('Artist');
});
});