frontend/bindings is generated by wails3 and is not covered by the codegen pre-commit hook, so the new bound method went out without it and make bindings-check failed on the PR.
206 lines
7.0 KiB
TypeScript
206 lines
7.0 KiB
TypeScript
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
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// This file is automatically generated. DO NOT EDIT
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/**
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* Queue manages an ordered list of tracks for playback.
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* @module
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*/
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore: Unused imports
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import { Call as $Call, CancellablePromise as $CancellablePromise } from "@wailsio/runtime";
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore: Unused imports
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import * as $models from "./models.js";
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/**
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* AddTrack appends a track to the end of the queue.
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* If the queue was empty, it loads the added track in a paused state.
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*/
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export function AddTrack(filePath: string): $CancellablePromise<void> {
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return $Call.ByID(3566864127, filePath);
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}
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/**
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* AddTracks appends multiple tracks to the end of the queue.
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* If the queue was empty, it loads the first added track in a paused state.
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*/
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export function AddTracks(filePaths: string[] | null): $CancellablePromise<void> {
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return $Call.ByID(980962916, filePaths);
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}
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/**
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* Clear removes all tracks from the queue, stops playback, and
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* resets the queue state. It persists the cleared state and
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* notifies the frontend.
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*/
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export function Clear(): $CancellablePromise<void> {
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return $Call.ByID(4166243766);
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}
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/**
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* CompactAfterLibraryRemoval reloads queue state from the database
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* after a library removal has cascade-deleted queue_tracks rows.
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* It resets currentIndex to 0 (or -1 if empty), clears shuffleOrder,
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* unloads the current track if it was removed, and emits QueueChanged.
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*/
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export function CompactAfterLibraryRemoval(): $CancellablePromise<void> {
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return $Call.ByID(3620379645);
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}
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/**
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* CycleRepeat cycles through repeat modes: off -> all -> one -> off.
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*/
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export function CycleRepeat(): $CancellablePromise<void> {
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return $Call.ByID(3510519482);
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}
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/**
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* DropSourceForPlaylist clears the queue's "Playing from" label when
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* its source playlist is deleted. A link back to a playlist that no
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* longer exists is worse than none, and the label otherwise survives
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* the deletion until the next SetQueue (#249).
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*/
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export function DropSourceForPlaylist(playlistID: number): $CancellablePromise<void> {
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return $Call.ByID(1435106374, playlistID);
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}
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/**
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* EmitCurrentState emits the current queue state to the frontend.
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* This is called after the frontend DOM is ready.
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*/
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export function EmitCurrentState(): $CancellablePromise<void> {
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return $Call.ByID(1245022280);
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}
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/**
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* GetState returns the current queue state for the frontend.
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*/
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export function GetState(): $CancellablePromise<$models.State> {
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return $Call.ByID(3472178852);
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}
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/**
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* InsertNext inserts a track right after the currently playing track.
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* If the queue was empty, it loads the inserted track in a paused state.
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*/
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export function InsertNext(filePath: string): $CancellablePromise<void> {
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return $Call.ByID(1498463573, filePath);
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}
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/**
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* InsertNextTracks inserts multiple tracks as a contiguous block after the current track.
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* If the queue was empty, it loads the first inserted track in a paused state.
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*/
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export function InsertNextTracks(filePaths: string[] | null): $CancellablePromise<void> {
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return $Call.ByID(2824705517, filePaths);
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}
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/**
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* InsertTracksAt inserts multiple tracks at the given index.
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* If the queue was empty, it loads the first inserted track in a paused state.
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*/
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export function InsertTracksAt(filePaths: string[] | null, index: number): $CancellablePromise<void> {
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return $Call.ByID(2550945669, filePaths, index);
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}
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/**
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* MoveQueueTracks moves tracks at the given indices to a new position
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* as a contiguous block. The toIndex is the target position in the
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* original (pre-move) array.
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*/
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export function MoveQueueTracks(fromIndices: number[] | null, toIndex: number): $CancellablePromise<void> {
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return $Call.ByID(2149753655, fromIndices, toIndex);
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}
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/**
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* Next advances to the next track. If the player was paused, the next
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* track is loaded but not played. In RepeatOne mode, the current track
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* is replayed instead of advancing.
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*/
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export function Next(): $CancellablePromise<void> {
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return $Call.ByID(1968784044);
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}
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/**
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* Play handles a play request by either resuming the current track or
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* starting playback from the beginning of the queue. When a track is
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* already active (currentIndex != -1) the player is told to resume;
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* otherwise playback starts from the first track (or a random one when
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* shuffle is enabled).
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*/
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export function Play(): $CancellablePromise<void> {
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return $Call.ByID(3197379127);
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}
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/**
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* PlayIndex jumps to and plays the track at the given index.
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*/
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export function PlayIndex(index: number): $CancellablePromise<void> {
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return $Call.ByID(200440797, index);
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}
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/**
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* Previous goes to the previous track (or restarts current if >3s in).
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* If the player was paused, the track is loaded but not played.
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* In RepeatOne mode, the current track is replayed instead of navigating.
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*/
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export function Previous(): $CancellablePromise<void> {
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return $Call.ByID(708701476);
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}
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/**
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* RemoveTrack removes a track at the given position from the queue.
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*/
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export function RemoveTrack(position: number): $CancellablePromise<void> {
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return $Call.ByID(6811080, position);
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}
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/**
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* RemoveTracks removes multiple tracks at the given positions from the queue.
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* Positions are deduplicated, validated, and removed in descending order so
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* that indices remain stable during removal.
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*/
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export function RemoveTracks(positions: number[] | null): $CancellablePromise<void> {
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return $Call.ByID(1587232097, positions);
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}
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/**
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* RestoreState loads the queue state from the database.
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*/
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export function RestoreState(): $CancellablePromise<void> {
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return $Call.ByID(1652105446);
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}
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/**
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* SaveState persists the queue state to the database. Unlike every
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* other write here it waits for the writer: its callers are shutdown
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* and the tests, both of which need the row to exist on return.
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*/
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export function SaveState(): $CancellablePromise<void> {
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return $Call.ByID(2913531465);
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}
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/**
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* SetQueue replaces the entire queue with new tracks and starts playing.
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* When shuffleStart is true and shuffle mode is active, a random first
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* track is chosen instead of the one at startIndex. This is intended for
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* "Play All" type actions where no specific track was selected.
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* It uses a two-phase approach: the first batch of tracks (up to
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* initialBatchSize) is resolved immediately so playback begins and the
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* queue panel is populated without delay. The remaining tracks are then
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* resolved in the background. A generation counter ensures stale
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* background work is discarded if SetQueue is called again.
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*/
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export function SetQueue(filePaths: string[] | null, startIndex: number, shuffleStart: boolean, source: $models.Source): $CancellablePromise<void> {
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return $Call.ByID(1990450094, filePaths, startIndex, shuffleStart, source);
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}
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/**
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* ToggleShuffle toggles shuffle mode on/off.
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*/
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export function ToggleShuffle(): $CancellablePromise<void> {
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return $Call.ByID(612647562);
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}
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