Files
yellowjacket/backend/queue/queue.go
T

1187 lines
26 KiB
Go

// Package queue manages the playback queue and auto-advance logic.
package queue
import (
"context"
"database/sql"
"encoding/json"
"errors"
"log/slog"
"math/rand/v2"
"sync"
"github.com/wailsapp/wails/v2/pkg/runtime"
"yellowjacket/backend/database"
"yellowjacket/backend/database/sql/sqlcgen"
"yellowjacket/backend/events"
)
// RepeatMode represents the queue repeat behavior.
type RepeatMode string
// Repeat mode values.
const (
RepeatOff RepeatMode = "off"
RepeatAll RepeatMode = "all"
RepeatOne RepeatMode = "one"
)
// PreviousRestartThreshold is the number of seconds into a track before
// "Previous" restarts the current track instead of going to the prior one.
const PreviousRestartThreshold = 3
// TrackLoader is the interface the queue uses to tell the player to load a file.
type TrackLoader interface {
LoadFile(filePath string) error
Play() error
CurrentPositionSeconds() (int, error)
UnloadTrack()
}
// Track represents a track in the queue with its metadata.
type Track struct {
ID int64 `json:"id"`
AudioFileID int64 `json:"audioFileId"`
FilePath string `json:"filePath"`
Position int64 `json:"position"`
Title string `json:"title"`
Artist string `json:"artist"`
}
// State is the full state emitted to the frontend.
type State struct {
Tracks []Track `json:"tracks"`
CurrentIndex int `json:"currentIndex"`
ShuffleMode bool `json:"shuffleMode"`
RepeatMode RepeatMode `json:"repeatMode"`
SourcePlaylistID int64 `json:"sourcePlaylistId"`
}
// Queue manages an ordered list of tracks for playback.
type Queue struct {
ctx context.Context
logger *slog.Logger
db *database.DB
player TrackLoader
mu sync.Mutex
tracks []Track
currentIndex int
shuffleMode bool
repeatMode RepeatMode
shuffleOrder []int
sourcePlaylistID int64
}
// NewQueue creates a new queue manager.
func NewQueue(logger *slog.Logger, db *database.DB) *Queue {
return &Queue{
logger: logger.WithGroup("queue"),
db: db,
repeatMode: RepeatOff,
}
}
// SetContext sets the Wails runtime context and registers event handlers.
func (q *Queue) SetContext(ctx context.Context) {
q.ctx = ctx
q.registerEventHandlers()
}
// SetPlayer provides the queue with a reference to the player for auto-advance.
func (q *Queue) SetPlayer(player TrackLoader) {
q.player = player
}
// OnPlaybackFinished is called when a track finishes playing naturally.
// This drives the auto-advance behavior.
func (q *Queue) OnPlaybackFinished() {
q.mu.Lock()
defer q.mu.Unlock()
if len(q.tracks) == 0 {
return
}
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playCurrentTrack()
q.emitQueueChanged()
return
}
nextIdx := q.nextIndex()
if nextIdx == -1 {
// Queue exhausted — this is the extension point for a future fallback playlist.
q.onQueueExhausted()
return
}
q.currentIndex = nextIdx
q.playCurrentTrack()
q.emitQueueChanged()
}
// registerEventHandlers sets up Wails event listeners for queue commands.
func (q *Queue) registerEventHandlers() {
if q.ctx == nil {
q.logger.Error("Context is nil, cannot register event handlers")
return
}
runtime.EventsOn(q.ctx, events.RequestPlay, func(_ ...any) {
q.logger.Info("Received RequestPlay")
q.PlayFromStart()
})
runtime.EventsOn(q.ctx, events.RequestNext, func(_ ...any) {
q.logger.Info("Received RequestNext")
q.Next()
})
runtime.EventsOn(q.ctx, events.RequestPrevious, func(_ ...any) {
q.logger.Info("Received RequestPrevious")
q.Previous()
})
runtime.EventsOn(q.ctx, events.RequestSetQueue, func(data ...any) {
q.logger.Info("Received RequestSetQueue")
q.handleSetQueue(data...)
})
runtime.EventsOn(q.ctx, events.RequestAddToQueue, func(data ...any) {
q.logger.Info("Received RequestAddToQueue")
q.handleAddToQueue(data...)
})
runtime.EventsOn(q.ctx, events.RequestPlayNext, func(data ...any) {
q.logger.Info("Received RequestPlayNext")
q.handlePlayNext(data...)
})
runtime.EventsOn(q.ctx, events.RequestRemoveFromQueue, func(data ...any) {
q.logger.Info("Received RequestRemoveFromQueue")
q.handleRemoveFromQueue(data...)
})
runtime.EventsOn(q.ctx, events.RequestToggleShuffle, func(_ ...any) {
q.logger.Info("Received RequestToggleShuffle")
q.ToggleShuffle()
})
runtime.EventsOn(q.ctx, events.RequestCycleRepeat, func(_ ...any) {
q.logger.Info("Received RequestCycleRepeat")
q.CycleRepeat()
})
runtime.EventsOn(q.ctx, events.RequestAddTracksToQueue, func(data ...any) {
q.logger.Info("Received RequestAddTracksToQueue")
q.handleAddTracksToQueue(data...)
})
runtime.EventsOn(q.ctx, events.RequestPlayTracksNext, func(data ...any) {
q.logger.Info("Received RequestPlayTracksNext")
q.handlePlayTracksNext(data...)
})
runtime.EventsOn(q.ctx, events.RequestPlayQueueIndex, func(data ...any) {
q.logger.Info("Received RequestPlayQueueIndex")
q.handlePlayQueueIndex(data...)
})
}
// handleSetQueue processes the RequestSetQueue event payload.
// Expects data[0] = []interface{} of file path strings, data[1] = float64 start index.
func (q *Queue) handleSetQueue(data ...any) {
if len(data) < 2 {
q.logger.Error("RequestSetQueue: missing data")
return
}
filePathsRaw, ok := data[0].([]interface{})
if !ok {
q.logger.Error("RequestSetQueue: invalid filePaths type")
return
}
filePaths := make([]string, 0, len(filePathsRaw))
for _, fp := range filePathsRaw {
if s, ok := fp.(string); ok {
filePaths = append(filePaths, s)
}
}
startIndex := 0
if si, ok := data[1].(float64); ok {
startIndex = int(si)
}
q.SetQueue(filePaths, startIndex)
}
// handleAddToQueue processes the RequestAddToQueue event payload.
// Expects data[0] = string file path.
func (q *Queue) handleAddToQueue(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestAddToQueue: missing data")
return
}
filePath, ok := data[0].(string)
if !ok {
q.logger.Error("RequestAddToQueue: invalid filePath type", "got", data[0])
return
}
q.AddTrack(filePath)
}
// handlePlayNext processes the RequestPlayNext event payload.
// Expects data[0] = string file path.
func (q *Queue) handlePlayNext(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestPlayNext: missing data")
return
}
filePath, ok := data[0].(string)
if !ok {
q.logger.Error("RequestPlayNext: invalid filePath type", "got", data[0])
return
}
q.InsertNext(filePath)
}
// handleRemoveFromQueue processes the RequestRemoveFromQueue event payload.
// Expects data[0] = float64 position.
func (q *Queue) handleRemoveFromQueue(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestRemoveFromQueue: missing data")
return
}
position, ok := data[0].(float64)
if !ok {
q.logger.Error("RequestRemoveFromQueue: invalid position type", "got", data[0])
return
}
q.RemoveTrack(int(position))
}
// handleAddTracksToQueue processes the RequestAddTracksToQueue event payload.
// Expects data[0] = []interface{} of file path strings.
func (q *Queue) handleAddTracksToQueue(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestAddTracksToQueue: missing data")
return
}
filePathsRaw, ok := data[0].([]interface{})
if !ok {
q.logger.Error("RequestAddTracksToQueue: invalid filePaths type", "got", data[0])
return
}
filePaths := make([]string, 0, len(filePathsRaw))
for _, fp := range filePathsRaw {
if s, ok := fp.(string); ok {
filePaths = append(filePaths, s)
}
}
q.AddTracks(filePaths)
}
// handlePlayQueueIndex processes the RequestPlayQueueIndex event payload.
// Expects data[0] = float64 index.
func (q *Queue) handlePlayQueueIndex(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestPlayQueueIndex: missing data")
return
}
index, ok := data[0].(float64)
if !ok {
q.logger.Error("RequestPlayQueueIndex: invalid index type", "got", data[0])
return
}
q.PlayIndex(int(index))
}
// handlePlayTracksNext processes the RequestPlayTracksNext event payload.
// Expects data[0] = []interface{} of file path strings.
func (q *Queue) handlePlayTracksNext(data ...any) {
if len(data) < 1 {
q.logger.Error("RequestPlayTracksNext: missing data")
return
}
filePathsRaw, ok := data[0].([]interface{})
if !ok {
q.logger.Error("RequestPlayTracksNext: invalid filePaths type", "got", data[0])
return
}
filePaths := make([]string, 0, len(filePathsRaw))
for _, fp := range filePathsRaw {
if s, ok := fp.(string); ok {
filePaths = append(filePaths, s)
}
}
q.InsertNextTracks(filePaths)
}
// SetQueue replaces the entire queue with new tracks and starts playing.
func (q *Queue) SetQueue(filePaths []string, startIndex int) {
q.mu.Lock()
defer q.mu.Unlock()
// Look up audio file IDs and metadata for all paths.
tracks := make([]Track, 0, len(filePaths))
for i, fp := range filePaths {
af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, fp)
if err != nil {
q.logger.Warn("Could not find audio file in database", "path", fp, "err", err)
continue
}
track := Track{
AudioFileID: af.ID,
FilePath: fp,
Position: int64(i),
}
// Try to get metadata.
meta, metaErr := q.db.Queries.GetTrackMetadataByPath(q.db.Ctx, fp)
if metaErr == nil {
track.Title = meta.Title
track.Artist = meta.Artist
}
tracks = append(tracks, track)
}
q.tracks = tracks
q.sourcePlaylistID = 0
if startIndex >= 0 && startIndex < len(q.tracks) {
q.currentIndex = startIndex
} else {
q.currentIndex = 0
}
// Regenerate shuffle order if shuffle is on.
if q.shuffleMode {
q.generateShuffleOrder()
}
// Persist to DB.
q.persistTracks()
q.persistState()
// Start playing the selected track.
q.playCurrentTrack()
q.emitQueueChanged()
}
// AddTrack appends a track to the end of the queue.
// If the queue was empty, it starts playing the added track immediately.
func (q *Queue) AddTrack(filePath string) {
q.mu.Lock()
defer q.mu.Unlock()
af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, filePath)
if err != nil {
q.logger.Error("Could not find audio file", "path", filePath, "err", err)
return
}
wasEmpty := len(q.tracks) == 0
track := Track{
AudioFileID: af.ID,
FilePath: filePath,
Position: int64(len(q.tracks)),
}
// Try to get metadata.
meta, metaErr := q.db.Queries.GetTrackMetadataByPath(q.db.Ctx, filePath)
if metaErr == nil {
track.Title = meta.Title
track.Artist = meta.Artist
}
q.tracks = append(q.tracks, track)
// Persist.
_, insertErr := q.db.Queries.InsertQueueTrack(q.db.Ctx, sqlcgen.InsertQueueTrackParams{
AudioFileID: af.ID,
Position: track.Position,
})
if insertErr != nil {
q.logger.Error("Failed to persist queue track", "err", insertErr)
}
// Update shuffle order if shuffle is on.
if q.shuffleMode {
q.shuffleOrder = append(q.shuffleOrder, len(q.tracks)-1)
}
// Auto-play if this is the first track added to an empty queue.
if wasEmpty {
q.currentIndex = 0
q.playCurrentTrack()
}
q.emitQueueChanged()
}
// AddTracks appends multiple tracks to the end of the queue.
// If the queue was empty, it starts playing the first added track immediately.
func (q *Queue) AddTracks(filePaths []string) {
q.mu.Lock()
defer q.mu.Unlock()
wasEmpty := len(q.tracks) == 0
for _, fp := range filePaths {
af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, fp)
if err != nil {
q.logger.Warn("Could not find audio file", "path", fp, "err", err)
continue
}
track := Track{
AudioFileID: af.ID,
FilePath: fp,
Position: int64(len(q.tracks)),
}
meta, metaErr := q.db.Queries.GetTrackMetadataByPath(q.db.Ctx, fp)
if metaErr == nil {
track.Title = meta.Title
track.Artist = meta.Artist
}
q.tracks = append(q.tracks, track)
}
if q.shuffleMode {
q.generateShuffleOrder()
}
q.persistTracks()
q.persistState()
if wasEmpty && len(q.tracks) > 0 {
q.currentIndex = 0
q.playCurrentTrack()
}
q.emitQueueChanged()
}
// InsertNextTracks inserts multiple tracks as a contiguous block after the current track.
func (q *Queue) InsertNextTracks(filePaths []string) {
q.mu.Lock()
defer q.mu.Unlock()
insertPos := q.currentIndex + 1
if insertPos > len(q.tracks) {
insertPos = len(q.tracks)
}
wasEmpty := len(q.tracks) == 0
var newTracks []Track
for _, fp := range filePaths {
af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, fp)
if err != nil {
q.logger.Warn("Could not find audio file", "path", fp, "err", err)
continue
}
track := Track{
AudioFileID: af.ID,
FilePath: fp,
}
meta, metaErr := q.db.Queries.GetTrackMetadataByPath(q.db.Ctx, fp)
if metaErr == nil {
track.Title = meta.Title
track.Artist = meta.Artist
}
newTracks = append(newTracks, track)
}
if len(newTracks) == 0 {
return
}
// Insert the block into the slice at insertPos.
tail := make([]Track, len(q.tracks[insertPos:]))
copy(tail, q.tracks[insertPos:])
q.tracks = append(q.tracks[:insertPos], newTracks...)
q.tracks = append(q.tracks, tail...)
q.reindexPositions()
if q.shuffleMode {
q.generateShuffleOrder()
}
q.persistTracks()
q.persistState()
if wasEmpty {
q.currentIndex = 0
q.playCurrentTrack()
}
q.emitQueueChanged()
}
// InsertNext inserts a track right after the currently playing track.
func (q *Queue) InsertNext(filePath string) {
q.mu.Lock()
defer q.mu.Unlock()
af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, filePath)
if err != nil {
q.logger.Error("Could not find audio file", "path", filePath, "err", err)
return
}
insertPos := q.currentIndex + 1
if insertPos > len(q.tracks) {
insertPos = len(q.tracks)
}
track := Track{
AudioFileID: af.ID,
FilePath: filePath,
Position: int64(insertPos),
}
// Try to get metadata.
meta, metaErr := q.db.Queries.GetTrackMetadataByPath(q.db.Ctx, filePath)
if metaErr == nil {
track.Title = meta.Title
track.Artist = meta.Artist
}
// Insert into slice.
q.tracks = append(q.tracks, Track{})
copy(q.tracks[insertPos+1:], q.tracks[insertPos:])
q.tracks[insertPos] = track
// Reindex positions.
q.reindexPositions()
// Regenerate shuffle order if needed.
if q.shuffleMode {
q.generateShuffleOrder()
}
q.persistTracks()
q.emitQueueChanged()
}
// RemoveTrack removes a track at the given position from the queue.
func (q *Queue) RemoveTrack(position int) {
q.mu.Lock()
defer q.mu.Unlock()
if position < 0 || position >= len(q.tracks) {
q.logger.Warn("RemoveTrack: position out of range", "position", position)
return
}
q.tracks = append(q.tracks[:position], q.tracks[position+1:]...)
// Adjust current index if needed. A currentIndex of -1 means no track
// is loaded, so only shift when a valid track is selected.
if q.currentIndex >= 0 && position < q.currentIndex {
q.currentIndex--
} else if position == q.currentIndex && q.currentIndex >= len(q.tracks) && len(q.tracks) > 0 {
q.currentIndex = len(q.tracks) - 1
}
q.reindexPositions()
if q.shuffleMode {
q.generateShuffleOrder()
}
q.persistTracks()
q.persistState()
q.emitQueueChanged()
}
// Next advances to the next track. In RepeatOne mode, the current
// track is replayed instead of advancing.
func (q *Queue) Next() {
q.mu.Lock()
defer q.mu.Unlock()
if len(q.tracks) == 0 {
return
}
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playCurrentTrack()
q.emitQueueChanged()
return
}
nextIdx := q.nextIndex()
if nextIdx == -1 {
q.onQueueExhausted()
return
}
q.currentIndex = nextIdx
q.playCurrentTrack()
q.emitQueueChanged()
}
// Previous goes to the previous track (or restarts current if >3s in).
// In RepeatOne mode, the current track is replayed instead of navigating.
func (q *Queue) Previous() {
q.mu.Lock()
defer q.mu.Unlock()
if len(q.tracks) == 0 || q.currentIndex < 0 {
return
}
// Repeat One: replay the current track.
if q.repeatMode == RepeatOne {
q.playCurrentTrack()
q.emitQueueChanged()
return
}
// If more than 3 seconds into the track, restart it.
if q.player != nil {
posSecs, err := q.player.CurrentPositionSeconds()
if err == nil && posSecs > PreviousRestartThreshold {
q.playCurrentTrack()
q.emitQueueChanged()
return
}
}
prevIdx := q.previousIndex()
if prevIdx == -1 {
// At the beginning — just restart the current track.
q.playCurrentTrack()
q.emitQueueChanged()
return
}
q.currentIndex = prevIdx
q.playCurrentTrack()
q.emitQueueChanged()
}
// PlayFromStart restarts playback from the beginning of the queue.
// If shuffle is enabled, a new shuffle order is generated and playback
// starts from a random track. This is a no-op when a track is already
// active (currentIndex != -1) or the queue is empty.
func (q *Queue) PlayFromStart() {
q.mu.Lock()
defer q.mu.Unlock()
if q.currentIndex != -1 {
return
}
if len(q.tracks) == 0 {
return
}
if q.shuffleMode {
q.generateShuffleOrder()
q.currentIndex = q.shuffleOrder[0]
} else {
q.currentIndex = 0
}
q.playCurrentTrack()
q.emitQueueChanged()
}
// PlayIndex jumps to and plays the track at the given index.
func (q *Queue) PlayIndex(index int) {
q.mu.Lock()
defer q.mu.Unlock()
if len(q.tracks) == 0 {
return
}
if index < 0 || index >= len(q.tracks) {
q.logger.Warn("PlayIndex: index out of range", "index", index, "trackCount", len(q.tracks))
return
}
q.currentIndex = index
q.playCurrentTrack()
q.emitQueueChanged()
}
// ToggleShuffle toggles shuffle mode on/off.
func (q *Queue) ToggleShuffle() {
q.mu.Lock()
defer q.mu.Unlock()
q.shuffleMode = !q.shuffleMode
if q.shuffleMode {
q.generateShuffleOrder()
} else {
q.shuffleOrder = nil
}
q.persistState()
q.emitQueueChanged()
}
// CycleRepeat cycles through repeat modes: off → all → one → off.
func (q *Queue) CycleRepeat() {
q.mu.Lock()
defer q.mu.Unlock()
switch q.repeatMode {
case RepeatOff:
q.repeatMode = RepeatAll
case RepeatAll:
q.repeatMode = RepeatOne
case RepeatOne:
q.repeatMode = RepeatOff
}
q.persistState()
q.emitQueueChanged()
}
// GetState returns the current queue state for the frontend.
func (q *Queue) GetState() State {
q.mu.Lock()
defer q.mu.Unlock()
tracks := make([]Track, len(q.tracks))
copy(tracks, q.tracks)
return State{
Tracks: tracks,
CurrentIndex: q.currentIndex,
ShuffleMode: q.shuffleMode,
RepeatMode: q.repeatMode,
SourcePlaylistID: q.sourcePlaylistID,
}
}
// EmitCurrentState emits the current queue state to the frontend.
// This is called after the frontend DOM is ready.
func (q *Queue) EmitCurrentState() {
q.mu.Lock()
defer q.mu.Unlock()
q.emitQueueChanged()
}
// SaveState persists the queue state to the database.
func (q *Queue) SaveState() {
q.mu.Lock()
defer q.mu.Unlock()
q.persistTracks()
q.persistState()
q.logger.Info("Queue state saved",
"trackCount", len(q.tracks),
"currentIndex", q.currentIndex,
"shuffleMode", q.shuffleMode,
"repeatMode", q.repeatMode,
)
}
// RestoreState loads the queue state from the database.
func (q *Queue) RestoreState() {
q.mu.Lock()
defer q.mu.Unlock()
// Restore queue metadata.
state, err := q.db.Queries.GetQueueState(q.db.Ctx)
if err != nil {
q.logger.Error("Failed to load queue state", "err", err)
return
}
q.currentIndex = int(state.CurrentPosition)
q.shuffleMode = state.ShuffleMode
q.repeatMode = RepeatMode(state.RepeatMode)
if state.SourcePlaylistID.Valid {
q.sourcePlaylistID = state.SourcePlaylistID.Int64
}
// Restore shuffle order.
if state.ShuffleOrder.Valid && state.ShuffleOrder.String != "" {
var order []int
if err := json.Unmarshal([]byte(state.ShuffleOrder.String), &order); err != nil {
q.logger.Warn("Failed to parse shuffle order", "err", err)
} else {
q.shuffleOrder = order
}
}
// Restore queue tracks.
rows, err := q.db.Queries.GetQueueTracks(q.db.Ctx)
if err != nil {
q.logger.Error("Failed to load queue tracks", "err", err)
return
}
q.tracks = make([]Track, 0, len(rows))
for _, row := range rows {
q.tracks = append(q.tracks, Track{
ID: row.ID,
AudioFileID: row.AudioFileID,
FilePath: row.FilePath,
Position: row.Position,
Title: row.Title,
Artist: row.Artist,
})
}
// Clamp current index. A value of -1 is valid and means "no current
// track" (e.g. the queue was exhausted before shutdown). Only clamp
// when the index exceeds the restored track count.
if q.currentIndex >= len(q.tracks) && len(q.tracks) > 0 {
q.currentIndex = len(q.tracks) - 1
}
q.logger.Info("Queue state restored",
"trackCount", len(q.tracks),
"currentIndex", q.currentIndex,
"shuffleMode", q.shuffleMode,
"repeatMode", q.repeatMode,
)
}
// nextIndex returns the next track index respecting shuffle and repeat modes.
// Returns -1 if there is no next track (queue exhausted).
func (q *Queue) nextIndex() int {
if len(q.tracks) == 0 {
return -1
}
if q.shuffleMode && len(q.shuffleOrder) > 0 {
return q.nextShuffledIndex()
}
next := q.currentIndex + 1
if next >= len(q.tracks) {
if q.repeatMode == RepeatAll {
return 0
}
return -1
}
return next
}
// previousIndex returns the previous track index respecting shuffle and repeat.
// Returns -1 if there is no previous track.
func (q *Queue) previousIndex() int {
if len(q.tracks) == 0 {
return -1
}
if q.shuffleMode && len(q.shuffleOrder) > 0 {
return q.previousShuffledIndex()
}
prev := q.currentIndex - 1
if prev < 0 {
if q.repeatMode == RepeatAll {
return len(q.tracks) - 1
}
return -1
}
return prev
}
// nextShuffledIndex finds the next index in the shuffle order.
func (q *Queue) nextShuffledIndex() int {
shufflePos := q.currentShufflePosition()
if shufflePos == -1 {
// Current track not found in shuffle order — shouldn't happen.
return -1
}
nextShufflePos := shufflePos + 1
if nextShufflePos >= len(q.shuffleOrder) {
if q.repeatMode == RepeatAll {
return q.shuffleOrder[0]
}
return -1
}
return q.shuffleOrder[nextShufflePos]
}
// previousShuffledIndex finds the previous index in the shuffle order.
func (q *Queue) previousShuffledIndex() int {
shufflePos := q.currentShufflePosition()
if shufflePos == -1 {
return -1
}
prevShufflePos := shufflePos - 1
if prevShufflePos < 0 {
if q.repeatMode == RepeatAll {
return q.shuffleOrder[len(q.shuffleOrder)-1]
}
return -1
}
return q.shuffleOrder[prevShufflePos]
}
// currentShufflePosition finds where the current track index is in the shuffle order.
func (q *Queue) currentShufflePosition() int {
for i, idx := range q.shuffleOrder {
if idx == q.currentIndex {
return i
}
}
return -1
}
// generateShuffleOrder creates a Fisher-Yates shuffled index order,
// placing the current track at position 0 so it doesn't replay immediately.
func (q *Queue) generateShuffleOrder() {
n := len(q.tracks)
if n == 0 {
q.shuffleOrder = nil
return
}
order := make([]int, n)
for i := range order {
order[i] = i
}
// Fisher-Yates shuffle.
for i := n - 1; i > 0; i-- {
j := rand.IntN(i + 1)
order[i], order[j] = order[j], order[i]
}
// Move the current track to position 0 so it doesn't replay immediately.
for i, idx := range order {
if idx == q.currentIndex {
order[0], order[i] = order[i], order[0]
break
}
}
q.shuffleOrder = order
}
// playCurrentTrack tells the player to load and play the current track.
func (q *Queue) playCurrentTrack() {
if q.player == nil {
q.logger.Error("No player set, cannot play track")
return
}
if q.currentIndex < 0 || q.currentIndex >= len(q.tracks) {
q.logger.Warn(
"Current index out of range",
"index", q.currentIndex, "trackCount", len(q.tracks),
)
return
}
track := q.tracks[q.currentIndex]
q.logger.Info(
"Playing track from queue",
"filePath", track.FilePath, "position", q.currentIndex,
)
err := q.player.LoadFile(track.FilePath)
if err != nil {
q.logger.Error("Failed to load file from queue", "filePath", track.FilePath, "err", err)
return
}
err = q.player.Play()
if err != nil {
q.logger.Error("Failed to play file from queue", "filePath", track.FilePath, "err", err)
}
q.persistState()
}
// onQueueExhausted is called when there are no more tracks to play.
// It unloads the current track, resets the index to -1 (no current track),
// and notifies the frontend.
func (q *Queue) onQueueExhausted() {
q.logger.Info("Queue exhausted, unloading track")
q.currentIndex = -1
if q.player != nil {
q.player.UnloadTrack()
}
q.emitQueueChanged()
q.persistState()
}
// reindexPositions updates the Position field of all tracks to match slice index.
func (q *Queue) reindexPositions() {
for i := range q.tracks {
q.tracks[i].Position = int64(i)
}
}
// persistTracks writes the current queue tracks to the database.
func (q *Queue) persistTracks() {
err := q.db.Queries.ClearQueueTracks(q.db.Ctx)
if err != nil {
q.logger.Error("Failed to clear queue tracks", "err", err)
return
}
for _, track := range q.tracks {
_, err := q.db.Queries.InsertQueueTrack(q.db.Ctx, sqlcgen.InsertQueueTrackParams{
AudioFileID: track.AudioFileID,
Position: track.Position,
})
if err != nil {
q.logger.Error("Failed to insert queue track", "err", err)
}
}
}
// persistState writes the queue metadata to the database.
func (q *Queue) persistState() {
var shuffleOrderJSON sql.NullString
if len(q.shuffleOrder) > 0 {
data, err := json.Marshal(q.shuffleOrder)
if err != nil {
q.logger.Error("Failed to marshal shuffle order", "err", err)
} else {
shuffleOrderJSON = sql.NullString{String: string(data), Valid: true}
}
}
sourcePlaylistID := sql.NullInt64{}
if q.sourcePlaylistID > 0 {
sourcePlaylistID = sql.NullInt64{Int64: q.sourcePlaylistID, Valid: true}
}
err := q.db.Queries.UpdateQueueState(q.db.Ctx, sqlcgen.UpdateQueueStateParams{
SourcePlaylistID: sourcePlaylistID,
CurrentPosition: int64(q.currentIndex),
ShuffleMode: q.shuffleMode,
RepeatMode: string(q.repeatMode),
ShuffleOrder: shuffleOrderJSON,
})
if err != nil {
q.logger.Error("Failed to persist queue state", "err", err)
}
}
// emitQueueChanged emits the full queue state to the frontend.
func (q *Queue) emitQueueChanged() {
if q.ctx == nil {
return
}
state := State{
Tracks: q.tracks,
CurrentIndex: q.currentIndex,
ShuffleMode: q.shuffleMode,
RepeatMode: q.repeatMode,
SourcePlaylistID: q.sourcePlaylistID,
}
// Ensure tracks is never nil in JSON.
if state.Tracks == nil {
state.Tracks = []Track{}
}
runtime.EventsEmit(q.ctx, events.QueueChanged, state)
}
// Sentinel errors.
var (
ErrEmptyQueue = errors.New("queue is empty")
ErrNoPlayer = errors.New("no player set")
)