The device tier could only take a screenshot and read what Go chose to log, and a screenshot cannot tell a dropped CSS declaration from a missing asset. This adds the third thing: the page's own answer, from the engine that is really rendering it. `make android-screenshot` grabs the screen, `make android-inspect` forwards the WebView's devtools socket, and `make android-eval EXPR=...` evaluates in the real page. Four details are load-bearing. Only a `debuggable` build opens that socket, so the debug build type takes `applicationIdSuffix ".dev"` and installs *beside* the release app -- the two carry different signing certificates, and Android's only remedy for a changed certificate is an uninstall, which takes the user's library with it. Playwright cannot drive a WebView (`connectOverCDP` calls `Browser.setDownloadBehavior`, which it answers "Browser context management is not supported"), so the eval is raw CDP over Node's built-in WebSocket. The socket name carries the pid, so it is resolved per launch rather than written down. And `exec-out`, not `shell`, for the screenshot: a pty translates LF and corrupts the PNG. What it immediately established is why it was worth having. The phone renders in Chrome 113 at 424x439 CSS px -- two years behind every browser the other tiers use, with no Popover API and no relaxed CSS nesting -- so a spec passing at that viewport says nothing about the device, and two conclusions drawn from version numbers alone were wrong. Both are corrected in NOTES.md and the plan.
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The Android tier
A sixth tier, and the only one where the app failing looks exactly like the app working. Read the first section before you run anything; it is the difference between a diagnosis and an afternoon.
This tier answers "does the phone build run", nothing else. It is not a spec tier, it does not run in CI, and the app is not a usable Android player yet (plan 015 says why, at length).
Three facts that make failure invisible
Go's stdout does not reach logcat. An Android app's fd 1 and 2 go to
/dev/null. Every slog line the app writes is discarded — including
the one naming the error it is about to exit on. setprop log.redirect-stdio true does not help: it redirects the Java
runtime's System.out, and the Go code is a c-shared native library.
os.Exit is a silent death. main() ends several failure paths in
os.Exit(1). From Android's side that is a process that vanished:
ActivityManager: Process com.wails.app has died, Zygote: exited due to signal 9, and no panic, no AndroidRuntime stack, no
tombstone under /data/tombstones and nothing in logcat -b crash or
dropbox. All three of the places you would look are empty, and the one
signal that is present — SIGKILL — reads as "the system killed it",
which is the wrong hypothesis.
ActivityManager restarts it, so a dead app looks alive. A
crash-looping app is respawned several times a second, so pidof always
answers and am start always reports Status: ok. "Did it start" is
the wrong question. make android-smoke asks the right one — is it the
same pid a few seconds later.
The tell, once you know it: I/WailsBridge: Wails bridge initialized
followed immediately by a new pid doing the same thing. That means the
native library loaded, the JNI bridge came up, Go's main() ran, and
main() left. Work backwards through its os.Exit(1) paths.
What to run
One-time, ~3.5 GB:
make android-setup # SDK pieces + the yj-test AVD, idempotent
Then:
make android # arm64-v8a APK -> bin/yellowjacket.apk (~16 MB)
make android-emulator # boot headless in the background, wait for boot
make android-install # adb install -r
make android-smoke # launch, then assert the same pid survives 10s
make android-logs # filtered logcat, follow
make android-emulator-stop # console kill, then the saved PID
make android-smoke SECONDS=30 for a longer window. On failure it
prints the last 40 app-relevant logcat lines and how to read them.
Never pkill -f emulator — the pattern matches the invoking shell's own
command line and kills it, silently dropping the rest of your compound
command. The emulator is addressed by its saved pid in
.dev/emulator.pid, same discipline as make dev-stop.
adb is addressed by AVD name, not by whatever is plugged in. The
script resolves ANDROID_SERIAL from ro.boot.qemu.avd_name before
any device command, because a second emulator (another project's, or
this one's own corpse left offline by a previous run) makes a bare
adb fail with "more than one device" — which cmd_install reported
as "no device — run 'make android-emulator' first" immediately after
that had succeeded. Serials are assigned in boot order and change
between runs, so the AVD name is the identity. Set ANDROID_SERIAL
yourself and it is honoured; one device that is not ours (a phone) is
taken as the target.
Things that cost a cycle
ANDROID_HOMEmust carry a platform, and Arch's does not./opt/android-sdk(theandroid-sdkpackage) has an NDK and build-tools butplatforms/is empty, so Gradle fails with a compileSdk error that reads like a version mismatch. The Makefile defaultsANDROID_SDKto~/Android/Sdk(user-owned, writable, where sdkmanager puts things) andANDROID_NDKto/opt/android-ndkseparately, because the Go half wants the NDK and the Gradle half wants the platform and they are in different places.- The NDK is pinned to r26d (
26.3.11579264, Arch'sandroid-ndk-26). Newer NDKs have broken the Wails Android build before. CI pins the same one. - Without KVM the emulator still works and is unusably slow — a 30 s
boot becomes tens of minutes, which reads as a hung target rather than
a slow one.
make android-setupchecks and warns. -no-snapshotis deliberate. A snapshot-resumed emulator carries the previous run's app state, and a smoke result that depends on what the last run left behind is not a result.- The logcat filter is not optional. The emulator emits thousands of
lines a second, nearly all WindowManager transitions; an unfiltered
adb logcatburies the six lines that matter.make android-logsfilters toWailsBridge, the app's own tag,GoLog,AndroidRuntime,DEBUGandlibc:F. run-asdoes not work on a release-signed APK (package not debuggable), so you cannot read the app's data directory or its environment that way. Ask the device instead, or build a debug variant.- The
google_apissystem image, notdefault. This app is a WebView app;google_apisships the Chrome-based WebView that actually renders it.
The current state of the build
The app starts. The x86_64 emulator cannot run it, and that is not a bug in the app.
modernc.org/libc — which modernc.org/sqlite, and therefore the whole
database layer, sits on — issues a raw lstat syscall on
linux/amd64 (libc_linux_amd64.go's Xlstat64 calls
unix.Syscall(unix.SYS_LSTAT, …)). Android's seccomp policy forbids
syscall 6 on x86_64, because bionic never issues it, so the process
takes SIGSYS the first time anything touches the database:
F/libc: Fatal signal 31 (SIGSYS), code 1 (SYS_SECCOMP), syscall 6
F/DEBUG: Cause: seccomp prevented call to disallowed x86_64 system call 6
arm64 is unaffected, and structurally so. There is no lstat
syscall on arm64 at all, so ccgo_linux_arm64.go's Xlstat is
Xfstatat(…, AT_SYMLINK_NOFOLLOW) → SYS_newfstatat (79), which
Android permits. grep -c SYS_LSTAT ccgo_linux_arm64.go is 0. Go's own
syscall package already uses fstatat on both architectures, which
is why this is only the modernc path.
So: verify on arm64, and on this machine that means a real device.
make android-smoke on an x86_64 AVD reports a SIGSYS tombstone that
says nothing about your change.
Do not reach for an arm64 system image — it will not run here, and finding that out costs a 3.8 GB download. Emulator 37 refuses outright:
FATAL | Avd's CPU Architecture 'arm64' is not supported by the QEMU2
emulator on x86_64 host. System image must match the host
architecture.
Google dropped cross-architecture emulation; there is no flag. The
options are an arm64 host, a physical device, or adb connect to one.
The x86_64 ABI is therefore gone from the build (abiFilters in
build/android/app/build.gradle, android:package rather than
package:fat in the Makefile, and a native-code: 'arm64-v8a'$
assertion in android-apk.yml that fails if it comes back). It could
not run on any Android until modernc fixes this — x86 Chromebooks
included — and dropping it took the artifact from 27 MB to 15.9 MB.
The tombstone was at least honest while it lasted: unlike the
os.Exit that came before it, it left a real crash record with a
backtrace.
The emulator still installs it, and it still does not run
The obvious guess about dropping x86_64 — that make android-install
would now refuse with INSTALL_FAILED_NO_MATCHING_ABIS — is wrong,
and was measured wrong before it was written down. Google's
google_apis x86_64 images carry arm64 translation:
ro.product.cpu.abilist = x86_64,arm64-v8a
So the arm64-only APK installs, the loader maps lib/arm64/libwails.so
and runs it (the tombstone says Guest architecture: 'arm64'). It then
dies before any of our code, with SIGILL rather than SIGSYS:
signal 4 (SIGILL), code -6 (SI_TKILL)
#00 pc 00000000015911d0 .../lib/arm64/libwails.so
Disassembling that offset names the reason exactly:
15911d0: d5380600 mrs x0, ID_AA64ISAR0_EL1
That is Go's internal/cpu reading the arm64 CPU-feature ID register
at runtime init, which the translator does not implement. So it is not
"our Go program is unlucky": no Go binary starts under this
translation layer, and no amount of work on this app changes it.
The three failures are worth holding side by side, because each looks like the app's fault and none is:
| build | on x86_64 Android | signal |
|---|---|---|
| x86_64 | modernc's raw lstat vs seccomp |
SIGSYS, syscall 6 |
| arm64, translated | Go reads ID_AA64ISAR0_EL1 |
SIGILL |
| arm64, real device | — | unverified, still |
A physical arm64 device remains the only verification path.
What was fixed to get here
backend/system's buildUserDirPath switched on runtime.GOOS with a
default: returning errUnsupportedOS, so Android failed at startup
and main() called os.Exit(1) six milliseconds after the bridge came
up. main() now calls system.UseHomeOverride(application.Mobile. StoragePath()) before anything asks for a path — a documented,
build-tag-free API that returns "" on desktop, where the setter is a
no-op. backend/system gained no import of the Wails application
package, which matters for the same reason backend/events is split by
the indexbuild tag.
What is still not done
The shell is still a desktop shell, and the x86_64 half of the APK is still dead weight. Everything in plan 016's section A is now built: storage access, an in-app folder picker (Android's directory dialog returns an error, since the Storage Access Framework yields tree URIs rather than paths), MPRIS excluded, and a MediaSession with a transport notification and audio focus.
Compiling the android-tagged Go by hand
make lint and make test never see it: their three tag sets are all
linux/amd64, so the only thing that compiles backend/mediacontrols/ android.go is make android — a full APK build for a Go type error.
The short way round:
B=$(echo /opt/android-ndk/toolchains/llvm/prebuilt/*/bin)
CC=$B/aarch64-linux-android21-clang CXX=$B/aarch64-linux-android21-clang++ \
GOOS=android GOARCH=arm64 CGO_ENABLED=1 go build ./backend/...
CXX is not optional. Without it the oboe C++ sources in oto
compile against the host sysroot and fail on android/log.h and
sys/system_properties.h, which reads like a broken or missing NDK.
Restrict it to ./backend/...: ./... additionally builds
build/android/gen, a scaffold shim that only resolves inside the
wails task and fails with undefined: main on its own.
A Go method added to a bound service also reaches the frontend unless
it says not to — //wails:ignore above the func, which make bindings
then honours. Player.SetDuck is driven by OS audio focus and carries
one.
The scaffold's own tasks
build/android/Taskfile.yml ships more than the Makefile wraps, and
they are the right thing to reach for when you want something one-off:
wails3 task android:run # debug build + emulator install + launch
wails3 task android:run:device # same, first connected physical device
wails3 task android:deploy-device # production APK to a device
wails3 task android:bundle:fat # AAB, for a Play Store upload
wails3 task android:studio # open build/android/ in Android Studio
wails3 task android:device:list
wails3 task android:logs:all
wails3 task android:clean
Two are deliberately not wrapped. android:logs greps logcat for
(Wails|yellowjacket), which catches the WailsBridge tag but misses
the app's own process tag (app.yellowjacket — lowercase, so Wails
does not match it) and misses ActivityManager's "has died" line, which
is the one that tells you it crashed; make android-logs filters by tag
instead. And ensure-emulator boots whatever -list-avds | tail -1
returns, with no pidfile and no boot wait, so it cannot be stopped or
sequenced.
The identity is declared twice
applicationId in build/android/app/build.gradle is what Gradle
installs. APP_ID in build/android/Taskfile.yml is what every
adb-driven task uninstalls, launches and filters. Nothing enforces
that they agree, and ANDROID.md's advice to set APP_ID in
build/config.yml does not work in beta.8 — wails3 task never reads
that file (verified with --dry), and even when set it feeds only the
adb commands, never Gradle. Change both or the official run/deploy
tasks address a package that is not installed.
Related, and it will bite once: the launcher activity is
com.wails.app.MainActivity and the applicationId is
app.yellowjacket. am start -n app.yellowjacket/.MainActivity
resolves the leading dot against the applicationId and fails with a
class-not-found that reads like a broken build. Always the
fully-qualified form.
What only a device can answer
The emulator cannot run this app (three separate reasons, none of them ours — see plan 016), so the phone in someone's pocket is a tier, and asking for it is cheap. The first run of it, on 2026-08-17, confirmed the whole of A4 and found two faults no other tier can see:
- The back gesture.
MainActivity.onBackPressedaskswebView.canGoBack(). Nothing in a desktop shell has a back gesture, so no spec had ever calledpage.goBack()and the app had never pushed a history entry — back quit from any depth. It is a history entry per navigation now, which is also what made it assertable in the browser tier (e2e/specs/back-navigation.spec.ts). - The safe area.
targetSdk 35forces edge-to-edge, so the transport and the tab bar sat under the gesture bar. A browser viewport has no system bars:phone-shell.spec.tsat 390x844 will keep passing on a build the device is clipping 48dp off. Insets are handled inapplyWindowInsets().
So when asking for a device run, ask about what the platform adds — system bars, the back gesture, focus and audio interruptions, permission dialogs, the keyboard — not about what the app draws. The drawing is what the other five tiers already cover.
Asking the device, not just looking at it
A real phone can be inspected, and that turns this tier from "reported symptoms" into evidence. Three commands:
make android-screenshot # what the screen shows (.dev/ by default)
make android-inspect # forward the WebView's devtools socket
make android-eval EXPR='JSON.stringify({vp:[innerWidth,innerHeight]})'
Four things about it, each of which costs an hour if met cold:
- Only a
debuggablebuild has a devtools socket, and a debug build carriesapplicationIdSuffix ".dev"so it installs beside the release app. That matters more than convenience: the two are signed by different certificates, and Android's only remedy for a changed certificate is an uninstall, which takes the user's library with it. Never uninstall to make room for a build. - Playwright cannot drive it.
connectOverCDPcallsBrowser.setDownloadBehavior, a WebView answers "Browser context management is not supported", and the connection dies before the first evaluate.scripts/android-eval.mjsis raw CDP over Node's built-in WebSocket for that reason. - Wireless adb drops when the screen sleeps. The symptoms are
device offlinemid-session and afetch failedfrom the eval script. Plug in over USB for anything longer than a couple of probes. - The socket name carries the pid, which changes on every launch, so it is resolved rather than remembered.
And the reason to bother: the phone is an engine, not a screen. The first device here renders in Chrome 113 at 424x439 CSS px. Every other tier runs a current Chromium or WebKit, so a spec that passes at that viewport says nothing about the phone — 113 has no Popover API and no relaxed CSS nesting, and a dropped CSS declaration renders as "present but wrong", which is the hardest failure to read from a picture. Get the version first; it reframes every other symptom.