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yellowjacket/.gitignore
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logan 48b37f6301 build(android): carry the Wails Android scaffolding verbatim
Plan 015 phase 0 established that this app cross-compiles for Android
with no source changes at all. A CGO_ENABLED=0 probe of the whole tree
for android/arm64 fails on exactly two packages -- ebitengine/oto/v3
and wails/v3/pkg/application -- and both fail only because their
Android implementation is cgo, which is what the NDK supplies. Notably
modernc.org/sqlite, the entire database layer and the thing most likely
to have no Android target, is clean. The fat APK (arm64-v8a + x86_64)
builds in about 25 seconds.

So build/android/ stops being ignored. This commit is the tree exactly
as `wails3 generate build-assets` emits it, so that the next commit is
a readable diff of what we changed and a future refresh has something
to compare against.

Two things about how it is carried:

`wails3 update build-assets` does NOT generate it, contrary to what
CLAUDE.md has claimed since the v3 migration. In beta.8 that command
extracts only internal/commands/updatable_build_assets, which is
darwin/ios/linux/windows; the android tree comes from `generate
build-assets`, which rewrites the whole of build/. It was generated
once into a scratch directory and copied across, so from here it is
committed and hand-edited like source. Only its output is ignored --
jniLibs (~60MB of per-ABI c-shared libraries), gen/, overlay.json and
Gradle's own directories.

And it brings one Go file into ./... -- scripts/deps/install_deps.go,
the interactive SDK installer behind `task android:install:deps`, which
trips 24 of our strict linters. golangci excludes the directory rather
than reformatting upstream's file, which the next refresh would undo
and which would make the diff against upstream unreadable. This repo
uses `make android-setup` instead.
2026-08-16 15:30:13 -04:00

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frontend/dist
node_modules
build/bin/
test_data
test.db
# ── Agent development harness (plan 005) ──
# playwright-cli scratch output (snapshots, console logs, screenshots)
.playwright-cli/
# headless app process state: pid file + captured stdout
.dev/
# Playwright spec output: traces, screenshots and videos of failures
e2e/test-results/
e2e/playwright-report/
# Vitest browser-mode scratch (screenshot diffs, failure captures).
# The committed baselines under frontend/test/**/__screenshots__ stay.
frontend/.vitest-attachments/
.aider*
lefthook-local.yml
# Profiling artifacts
trace-*.out
*.pprof
# ── Legacy GSD planning snapshot (replaced by .planning/) ──
# Kept on disk for reference only; safe to delete once nothing relies on it.
.gsd
gsd-session-*.html
.DS_Store
Thumbs.db
*.swp
*.swo
*~
.idea/
.vscode/
*.code-workspace
.env
.env.*
!.env.example
node_modules/
.next/
dist/
# build/ holds v3 build assets and is tracked; only its output is not.
__pycache__/
*.pyc
.venv/
venv/
target/
vendor/
*.log
coverage/
.cache/
tmp/
bin/
# Task's checksum cache, written by every `wails3 task` run.
.task/
# Generated by build/linux/Taskfile.yml's generate:dotdesktop from
# build/config.yml on every build, and consumed by the deb/rpm/AppImage
# packaging tasks that depend on it. A derived file with one source.
build/linux/yellowjacket.desktop
# iOS is not carried. `wails3 update build-assets` regenerates the tree
# whether or not anything asks for it, so it is ignored rather than
# deleted-and-rediscovered on every asset refresh, and its includes:
# entry is dropped from Taskfile.yml.
#
# build/android/ *is* carried — see plan 015. Note that `update
# build-assets` does NOT regenerate it (only `generate build-assets`
# does, and that rewrites the whole of build/), so the tree is committed
# and edited by hand like any other source. Only its output is ignored,
# below.
build/ios/
# Android build output. jniLibs holds the ~30 MB per-ABI c-shared
# libraries the Go build produces; gen/ and overlay.json are written by
# `wails3 android overlay:gen`; the rest is Gradle's.
build/android/app/src/main/jniLibs/
build/android/app/build/
build/android/build/
build/android/.gradle/
build/android/gen/
build/android/overlay.json