package player import ( "context" "fmt" "os" "time" "github.com/gopxl/beep/mp3" "github.com/gopxl/beep/speaker" ) type Player struct { ctx context.Context state PlayerState } type PlayerState int const ( Playing PlayerState = iota Paused Stopped ) func NewPlayer() *Player { return &Player{} } func (p *Player) Init(ctx context.Context) { p.ctx = ctx p.state = Stopped } func (p *Player) ChangeState(desiredState PlayerState) error { return nil } func (p *Player) Play() error { f, err := os.Open("test_data/music_library_test/03 anything.mp3") if err != nil { return fmt.Errorf("Failed to open file %w", err) } streamer, format, err := mp3.Decode(f) if err != nil { return fmt.Errorf("Failed to decode mp3 %w", err) } defer streamer.Close() err = speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10)) if err != nil { return fmt.Errorf("Failed to initialize speaker %w", err) } speaker.Play(streamer) select {} return nil }