The contrast pass found two things larger than itself, both recorded as
not-fixed. This is them.
The semantic colours were 'fixed across themes', and one fixed colour
cannot clear 4.5:1 against both a near-black and a near-white surface:
--yj-error measured 2.55:1 on dark's elevated, --yj-info 2.31:1, and
success and warning failed on dark and light both. They are split by the
question they answer. A *fill* is 'what colour is a danger button' --
red in every theme, unchanged -- and a *text* colour is 'what colour is
the word failed on this background', which is now per ramp.
Every fill also carries a computed foreground. White on the default
accent is 1.43:1, and the accent is a colour picker, so no fixed answer
survives it: --yj-accent-fg and the four semantic -fg values are derived
(white if white clears, else black), which keeps a red danger button
white and flips a green or amber one to black. Two accent buttons took
their foreground from --yj-bg-base, which inverts with the ramp -- that
is exactly the white-on-yellow 'Apply (A)' the light theme showed.
Accent used as text gets the same treatment through accentTextOn(),
which mixes along the hue until it clears the ramp's surface and stops.
On both dark ramps it returns the accent unchanged, so the dark themes
are visually untouched by that half.
Measured across three ramps and twelve views: 2237 nodes, 0 failing,
against 110 on dark and 50 on light before. Borders, outlines and
shadows were explicitly kept on the fill token -- a border is not text,
and the first pass of the rewrite moved 30 of them by accident.
Eleven dialogs passed a `label` that never reached the accessibility
tree: Web Awesome renders it into an <h2 id="title"> in the same shadow
root as the native <dialog> and never points aria-labelledby at it, so
getByRole('dialog', {name}) matched nothing and a screen reader
announced an unnamed dialog. a11y.md lists all of them under "what is
already correct".
utils/name-dialog.ts sets the IDREF, with aria-label as the fallback for
without-header (first-run-wizard), called from each host's updated().
aria-labelledby rather than aria-label because three call sites compute
their label at render time, and the heading re-renders anyway. It waits
for the dialog's own first update: wa-dialog populates its shadow root
in its own update, so a query at the host's firstUpdated names nothing.
Reaching into another library's open shadow root is deliberate and the
failure is bounded — if the structure moves, the query misses and the
dialog is as unnamed as it was.
There was no app-level notification surface: two components had grown
private toasts and the other 84 catch blocks ended at console.error,
so a user with a moved file, a locked database or an offline network
saw a button that did nothing. Where errors did surface, eight sites
printed the raw Go string.
Four levels, chosen by the call site from one rule — a failure is only
worth interrupting for if the user can do something about it that they
are not already doing: Blocking (data at risk), Persistent (something
asked for that did not happen, worth retrying), Transient (a small
action whose state visibly reverted anyway), Inline (rendered in the
panel that failed).
Three things about it are load-bearing. Coalescing lives in the store,
keyed by (level, region, key) within a window, so 200 unplayable files
are one message with a count and no future caller has to remember that.
An inline notification carries a *region*, because "inline" says not
global, not where. And the bottom band belongs to the player, so the
app-level stack sits under the header — the player's own floating
notice grows upward by however many lines it needs.
`utils/describe-error.ts` maps the causes a user can act on to copy;
`explainError` repeats a backend message when it is one of our own
sentinels rather than a Go wrapping chain, since mapping "a library
with that name already exists" to something generic is a regression.
`confirmAction()` is a wa-dialog, so destructive actions inherit the
focus trap and Escape the hand-rolled overlays do not have.