Instead of disabling DMABuf for all users (hurting AMD/Intel/X11
performance), detect NVIDIA GPU + Wayland session at startup and
only apply WEBKIT_DISABLE_DMABUF_RENDERER=1 for that combo.
Detection checks /proc/driver/nvidia/version first (fast, no
subprocess), falls back to scanning /proc/modules for nvidia.
GPU policy remains Always for everyone — the DMABuf workaround
only affects buffer sharing between WebKitGTK and the display
server, not GPU-accelerated CSS/layout/paint.
- Change dev mode default from Debug to Info to prevent stdout flooding
- Add resolveLogLevel() function with YJ_LOG_LEVEL env var support
- Accept debug/info/warn/error values (case-insensitive)
- Prevents neovim display corruption during library scans
Wire up Go's standard profiling toolkit so it's automatically available
in dev builds and completely absent from production. The profiling
package uses build tags (dev/!dev) to eliminate all pprof, trace, and
timing code from release binaries with zero new dependencies.
- backend/profiling: pprof HTTP server on :6060, /debug/trace endpoint,
block/mutex profiling, and TimeOp helper for structured operation timing
- scripts/profile.sh: interactive menu-driven script that auto-selects
free ports (8080-8089) so multiple profiles can be open simultaneously
- Instrumented key operations: app init, database init, player load/restore,
queue set/restore
- Makefile targets: profile, profile-cpu, profile-heap, profile-trace
- .gitignore: exclude trace-*.out and *.pprof artifacts