8efed2dd2bbf887395549e537037a7a82ea2dd79
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Commits
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57fbbdf0d2 |
feat(ui): a shell a phone can be held in
Plan 016 B2, phase 1. Below 600px the grid drops its sidebar column, `bottom-nav` becomes the primary navigation, and the shell fits the viewport instead of scrolling sideways out of it. 600 rather than the sidebar's own 900, because 900 is a laptop and the answer there is a narrower sidebar, which is still a sidebar. Under 600 there is no room for one at all: 360px of viewport over a 200px nav is not a layout. **The tab bar is four destinations and a way to everything else.** Three to five is where touch targets stop being thumb-sized -- eleven over 360px is 32px each -- so the four are the ones plan 016's subset says a phone is for, and "More" opens the *existing* `app-sidebar` in a drawer rather than listing the destinations a second time. Two lists is two places to add the next view to. That reuse has a cost this found the hard way: a shared component brings its `data-testid`s with it, so rendering the drawer's sidebar unconditionally put a second `nav-home` (and ten siblings) in the DOM and **failed 30 existing specs** with "resolved to 2 elements" -- on a desktop viewport, where this element is `display: none` and the drawer can never open. It renders only while the drawer is open, and the component test asserts the absence, because the failure is invisible from inside the component and lands in files nobody touched. **What made the shell overflow was minimums, not padding.** Measured at 360px: the body was 652px wide, because a `min-width` in a flex row is a hard floor and a grid item's implicit minimum is its content. So `min-width: 0` on the boxes between the viewport and the content, and each component stands its own non-essential parts down in its *own* stylesheet -- search-bar's 200px floor, job-indicator's label (the visible one; the live region that announces it is untouched), audio-player's seek bar and volume. A media query inside a shadow root is answered by the viewport, so this is the component saying what it drops rather than the shell reaching in. Volume goes because the hardware keys own it on a phone, which is the same reason mediacontrols' Android handler implements no volume callback. Seeking goes because 4px is not a thumb target; it belongs to the full-screen now-playing view, which is the next phase. An existing spec therefore asserts the opposite of what it did: layout-overflow's 320px case used to require that the 464px behind `overflow: hidden` could be *scrolled to*, which was the remedy available while the shell had one layout. It reflows now -- 320px in a 320px viewport, exactly -- and reflow is what WCAG 1.4.10 asked for. |
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49b1194333 |
fix(a11y): give the semantic colours a ramp, and every fill a foreground
The contrast pass found two things larger than itself, both recorded as not-fixed. This is them. The semantic colours were 'fixed across themes', and one fixed colour cannot clear 4.5:1 against both a near-black and a near-white surface: --yj-error measured 2.55:1 on dark's elevated, --yj-info 2.31:1, and success and warning failed on dark and light both. They are split by the question they answer. A *fill* is 'what colour is a danger button' -- red in every theme, unchanged -- and a *text* colour is 'what colour is the word failed on this background', which is now per ramp. Every fill also carries a computed foreground. White on the default accent is 1.43:1, and the accent is a colour picker, so no fixed answer survives it: --yj-accent-fg and the four semantic -fg values are derived (white if white clears, else black), which keeps a red danger button white and flips a green or amber one to black. Two accent buttons took their foreground from --yj-bg-base, which inverts with the ramp -- that is exactly the white-on-yellow 'Apply (A)' the light theme showed. Accent used as text gets the same treatment through accentTextOn(), which mixes along the hue until it clears the ramp's surface and stops. On both dark ramps it returns the accent unchanged, so the dark themes are visually untouched by that half. Measured across three ramps and twelve views: 2237 nodes, 0 failing, against 110 on dark and 50 on light before. Borders, outlines and shadows were explicitly kept on the fill token -- a border is not text, and the first pass of the rewrite moved 30 of them by accident. |
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533c084f8a |
fix(a11y): make every text colour clear WCAG AA on every ramp
a11y.md flagged --yj-text-tertiary on --yj-bg-surface as 'borderline (~4.1:1) but that needs a real measurement', and plan 007 parked it as 'worth measuring before planning'. Measured, against the rendered app and then across all three background ramps: it failed AA in nine of twelve text/surface combinations, as low as 2.31:1 on dark's overlay and 2.55:1 on light's -- the app's most-used secondary text colour, failing on every view. Not borderline. 110 failing nodes across twelve views, now 0 of 659. Three separate mechanisms, and only the first is the finding: - The ramps. Tertiary is raised per ramp (#a6a6a6 dark, #949494 darker, #5c636a light), sized to the lightest surface it actually sits on and keeping its hue. Sizing it to bgOverlay too would need a grey lighter than secondary, so bgOverlay is documented as not a text surface and the one component that put text there uses primary. - The avatar generator. hsl(hue, 45%, 35%) behind white initials failed for 35 of the 360 hues -- the yellow-green band -- so which artists were unreadable depended on how their names hashed. The two a sweep found were not the finding. 32% clears every hue. - Jobs' local #ff6b6b, at 4.15:1 on elevated. Pinned by a unit test over the palette table rather than a DOM sweep: the ramps are pure data, and checking only what happens to be on screen is exactly how the light ramp went unexamined. Note that make ui-visual cannot see any of this -- the component tier renders the fallbacks, because theme-store sets :root only in the real app. |
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1ed4167634 |
feat(a11y): give the context menu a keyboard, and the app a voice
The context menu was the only route to Play, Add to Queue, Play Next, Add to Playlist, Favourite and Track Details, and it opened on right-click alone: the panel had no role=menu, so its six menuitems were orphaned, nothing moved focus into it, and nothing handled arrows or Escape (a11y.3). Phase 1 deferred this deliberately so it would land with the dialogs, as one focus-management implementation. MenuKeyboard is that model. It is standalone rather than part of ContextMenuController because playlist-view renders a menu without the controller, and the only thing worse than a menu with no keyboard model is two menus with two of them. Shift+F10 and the ContextMenu key open it from a focused row, anchored to that row, and focus returns there. Three lists had no focused row to open it from, so they gained a roving tab stop (utils/roving-rows.ts, written once rather than three times). track-list keeps its own: it predates this, carries selection semantics the other three do not have, and is pinned by its own tests. Also the ARIA tail this is one story with: aria-sort on the column headers (role=columnheader arrived in Phase 1 without it), listbox and option on the four selectable grids — aria-selected on role=button is invalid and was being dropped, so the state the whole ctrl/shift interaction exists to produce was invisible — and live regions on the four async surfaces that changed in silence. Two things a reproduction taught that reading could not: the wa-dropdown-items have not set their role when the host's updateComplete resolves, so querying by role then finds nothing and the menu opens without taking focus; and focus() on a popup that has not positioned itself is a silent no-op. |
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01bc5f2094 |
feat(jobs): surface background jobs with progress, logs and controls
Add a central job registry that library scans and search index builds report into, so background work is visible instead of buried in the settings page. - backend/jobs: registry with per-job ring-buffer logs, capability-driven controls, and one coalesced JobsChanged snapshot at 4Hz - pause survives restart via a job_state table; a paused scan is adopted back on launch and skipped by the soft scan - top-bar indicator, popover, details drawer and a Jobs page replacing the config page's scan UI; per-library start/stop retained - scan timing breakdown moves into the job log, Full rescan to the Jobs page; delete the orphaned library-manager component Also add cmd/indexbuild and cmd/indexexport so the explore index can be built once centrally rather than by every install, which today streams ~205GB from the ListenBrainz spark dump on first run. indexbuild picks build/refresh/rebuild from index state; the Gitea workflow runs it on push, weekly, or manually and publishes only when content changed. fresh-install no longer defaults YJ_HOME under /tmp: it is tmpfs on most distros, and the import needs ~6GB of real disk. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |