772c71c49fbf47b330ebdf3f4f4b226ec14b9ca4
8
Commits
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75a24f98b6 |
fix(player): give Now Playing a layout that survives a short screen
Two things, and the first was a defect underneath the design question rather than an answer to it. **The album art was never square.** aspect-ratio is specified not to re-derive the width when max-height clamps the height, unlike an intrinsic ratio, which is preserved under both bounds. So a definite `width: min(100%, 60vh)` kept its width while the height was clipped and object-fit: cover cropped a square cover into the band -- 264x53 on the reference device, which is what #172's "39px of art" actually looked like. It is not only the phone either: the leftover exceeds the width only above ~843px of viewport, so every height from ~500 to ~843 drew a crop. Both maxes with auto sizes is the fix, chosen by measuring four candidate rules against Chrome 113 itself at five column heights. The placeholder cannot use that rule -- with no intrinsic size it collapses to its icon, 13x58 -- so it is driven from the height, with min-width: 0 because a flex item's automatic minimum is its content, and max-height: calc(100vw - 2rem) because a non-replaced box cannot express "the largest square that fits" and went 380x484 on a tall phone without it. **Then the reflow.** The stacked budget is fixed, so the art gets `height - 386` and that is 53px at 424x439. #172 named two ways out; a floor on the art scrolls the transport off the bottom, and controls never scrolling off is #51's own Direction and plan 018's promise -- so below 500px the art and the names share a row, where the art is bounded by the row's height rather than the column's leftover. 53px to 143px on the device, nothing scrolling, the transport untouched. 500 is where the two layouts cross rather than a round number, and it is keyed on height alone because it answers vertical room: a 900x450 window has the same problem and the same fix. |
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2be6fb3066 |
feat(player): draw no volume control where there is no volume
volume-control asks the player whether there is a volume of ours to
control, and renders nothing when there is not. The decision is in the
control rather than at either mount point because there are two, and
one of them -- the bottom bar's -- lives in index.html, which has no
module scope to make it conditional.
It could not have been a width, and that is the whole design decision.
Every other stand-down rule in this app is keyed on a viewport, because
a width is what a browser can answer and what every tier can test.
This one is a property of the build: keyed on width, an Android tablet
at 600px or more draws the bar's slider over a level the backend has
pinned -- a control that cannot act, on exactly the platform the rule
exists for, which library-status-indicator settled is worse than none.
The same rule is wrong the other way below 600px, where a narrow
desktop window has no hardware keys to fall back on. index.css keeps
its phone rule, which is now about room and says so.
Rendering nothing and hiding the host are both needed and are separate
assertions: an empty shadow root is what stops a by-role or positional
query finding a button that cannot act, and :host([hidden]) is what
stops the element taking a flex item's worth of the transport. The
host rule has to be written down, since :host { display: inline-flex }
outranks the UA's [hidden].
Measured at 424x439 by flipping the constant and rebuilding: the album
art goes 39px to 68px and the transport 172px to 143px -- 29px, being
the 21px control plus the 8px gap a hidden box stops drawing. The
bar's centring is unaffected, since #23's outer columns are the same
min() expression rather than content-sized.
volume-ownership.test.ts is the tier that can exercise the Android
rendering, on an ordinary Linux runner, because the predicate is a
stubbable backend answer. Both of its tests were confirmed to fail on
the build before this.
Closes #64
Closes #172
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218e4f5e99 |
feat(player): give the transport a context, and thumb-sized controls
Measured at the reference device's 424x439, every button here was 33x21px -- in the bottom bar and on the full-screen view alike. #56 reports them as "the most important thing in the mobile app and they are tiny", and that is the number behind it. The context is a **property, not a media query**, and that is the whole design. Everywhere else in this app a component states what it drops at phone width itself, because a media query inside a shadow root is answered by the viewport and that is the honest signal. Here the two hosts want different answers at the *same* viewport: on a phone the bar wants three controls sized for a thumb and now-playing-view wants five, larger still. So the host says which context and the viewport says which size band, and neither alone can express it. Play/pause alone goes above the 44px floor. A row of five identical squares says every action is equally likely, which is not true of play -- "large play/pause, adequate prev/next" is the Direction, and a spec caught that the first version had sized all three the same. Two things that fail silently: The desktop bar must not move, and a `<button>` does not inherit its font from its parent -- the UA stylesheet gives it one. So a generic `font-size: inherit` is not the no-op it reads as: it took every desktop control from 33x21 to 36x24. The box rules take a zero fallback and the font-size rules are scoped to the two contexts that set one. And the art on now-playing-view overflowed its own box, drawing over the header above and the title below, because `aspect-ratio: 1` with a definite width derives a height that nothing bounds -- 60vh bounds the viewport, not the room left over. `max-height: 100%`. Pre-existing; found by reading a screenshot, which is the only tier that can see it. What is left is #172: with the transport at 172px of a 439px screen the art is a 39px sliver. Closes #56 |
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de2cb2693a |
feat(queue): give an overlaid queue a place in the back stack
The queue's pixels were already right. Measured at the reference device's 424x439, #24's overlay is 424x318 -- `.main-panel`'s rect exactly -- so the `DETAIL_LOADERS` mount the issue's Direction asks for would draw the same rectangle in the same place. What was missing was the navigation model: opening the queue on Artists and pressing back moved the page *underneath* to Albums and left the queue up, which is a press that changes something the user cannot see and costs them their place. So the queue is a *place* exactly while it is an overlay, and a *control* while it is a column. A column is a thing the user docked -- back must not undock it and a navigation must not take it away -- and that reuses #24's computed mode rather than adding a breakpoint, so the drag-resizable panel width keeps deciding it. It is in neither `VIEW_TAGS` nor `DETAIL_LOADERS`, because there is nothing to mount and moving it would cost something. `.main-panel > *` computes `contain: content` under a `.main-panel` that does too, and paint containment clips the `position: fixed` a `wa-popup` falls back to on Chrome 113 (#60) -- so the detail-view mount would have broken `queue-panel`'s working context menu on the one device this is about. The panel's ancestry today is paint-free to `body`. Two details that fail silently otherwise. The entry is unwound from the panel's `open` attribute in the observer that already ran for `aria-expanded`, not at each of the four ways out -- without that the entry is orphaned and the *next* back press is the one that closes the queue, which is this defect moved one press later. And the navigation writes neither `dataset.activeView` nor `searchStore.setCurrentView`, because both describe what is *in* the main panel and the queue covers that panel without replacing it. `now-playing-view`'s copy of the button went through the helper too: it set `open` directly, so on a phone it produced exactly the queue with no entry behind it that this removes. Closes #55 |
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89882b4863 |
refactor(ui): give the icons one vocabulary and sweep the call sites
`plus` meant "add to the queue", "add to a playlist", "make a new playlist" and "you do not own this" -- the first two adjacent in the same context menu, so two neighbouring items were the same glyph doing different things. `list` meant the queue (the button that opens it), the Playlists destination, and adding to the queue in `queue-panel` alone. Two icons carrying seven meanings is not a vocabulary, and nothing catches it: a wrong-but-real icon renders perfectly. `utils/icon-language.ts` is the table, beside `library-status.ts` as the issue suggested. The rule it is built on is that an icon names the **noun** it acts on, not the verb: "add to queue" and "add to playlist" are one verb on two nouns, so the noun is what differs -- which is why adding to a playlist wears the Playlists destination's own icon, and why the queue took `bars-staggered` and stopped wearing Playlists'. `plus` keeps the one meaning it is unambiguous about, making something that is not there yet, which covers New Playlist and the drop zones. `bars-staggered` is the only new glyph, vendored through names.txt and fetch-icons.mjs after confirming it is in Font Awesome **Free** 7.3.1. Two things this found rather than changed: - The request toggle's outline/solid pair was already in the app and already right -- `explore-album-details`'s "Request this" button has used `regular/bookmark` -> `solid/bookmark` since it was written -- while the badge forty pixels away showed a **plus** for the same state. That is `utils/library-status.ts`'s fault one layer down: it made the two surfaces agree on what wanting *means* and left them disagreeing on what it looks like. - `explore-artist-details`'s Follow button was `bookmark-check`, which is Font Awesome **Pro** and has never been bundled, so it has drawn the missing-icon fallback -- a circled question mark -- for every followed artist since it was written. `requested-badge.spec.ts` was written for exactly this bug on the album button and says so in its docstring; this is the same bug one component over, still live, because `offline-icons.spec.ts` sweeps `__yjIconMisses` and no spec had ever followed an artist. So the test does what reaching the state cannot. `icon-language.test.ts` reads every `src/**/*.ts` as raw text and fails on a governed name written outside the table, and separately asserts every `ICON_*` is a *bundled* name -- which is what makes a Pro name a failing test rather than a runtime report from a state something has to reach first. Its first assertion is that it read any source at all, because a sweep over an empty glob passes. `chrome.test.ts` asserted `['check', 'bookmark', 'plus']` and so pinned the badge's glyphs against the vocabulary they were meant to follow; it names them from the table now, and keeps the assertion that the three differ, which is the property the states actually need. Downloads keeps the solid bookmark on purpose. That is one word twice, not two words: the badge says the entity is on your list and the nav item is that list. Closes #34 |
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e6f30b6e43 |
fix(a11y): draw an unfavourited track as an outline, not a dimmer fill
`favCtrl.iconName` returned the solid glyph in both states, so "not a favourite" was a filled heart in a duller colour and the only thing separating the two states was hue. That fails outright for anyone who cannot tell the two colours apart (WCAG 1.4.1), and reads as "everything is a favourite" to everyone else. `iconFor(favorited)` returns the outline or the fill, and the nine `<wa-icon>` call sites split into the two cases they always were. The three that show a *state* -- the mini player, the phone's now-playing view, and the sidebar's marker for the favourites playlist itself -- pass it. The rest are context-menu items, which are actions rather than states and take the outline `iconName` still returns. `track-list` and `album-dropdown` already had this right, from inline SVG paths of their own; this is the same rule for the call sites that go through the icon library. `regular/star` is vendored to go with `regular/heart`, which was already there. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MeQt5hgXg5YGoNZQ9ozG7L |
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0eeef6048e |
feat(frontend): credit the artists on the full-screen now playing too
The phone shell's now-playing view landed on main while the credit rendering was being written, so it arrived with the one call site that still showed a multi-artist credit as a single link with the other artists as punctuation inside it. It is the same fix as the other ten: render from the parts, fall back to the single link when there are fewer than two. The subscription is what makes it show up at all — credits arrive after the track does, so the name already on screen has to be re-rendered when they land. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AfVYUVExXsx1nSWrXN8mAh |
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1b05dde382 |
feat(ui): the full-screen now playing a phone needs
Plan 016 B2, phase 2. Phase 1 took the seek bar and the volume out of the phone's bottom bar -- 4px of height is not a thumb target, and a phone's volume belongs to its hardware keys -- and promised them a full-screen view. This is it, reached from a button over the mini player's cover art. **It composes the transport rather than reimplementing it.** The same `seek-bar`, `player-controls` and `volume-control` the desktop bar uses; a phone layout that copies them is a second transport to fix every bug in, and the seek bar in particular carries interpolation rules that took a plan of their own to get right. The seek bar thickens its own track below the breakpoint, in its own stylesheet, because the track size lives on a wa-slider inside its shadow root where a custom property from the host cannot reach. **It is a detail view, not a primary one.** It is somewhere you go and come back from, so index.ts pushes the current view and Back pops it -- which is also why it is not a fifth tab: a tab you cannot leave by pressing it again is not a tab. Two things came from reading a screenshot rather than from a failing test, and both were invisible to assertions that were individually correct. **The mini player was still under the full-screen view**, repeating it in 4em of an 844px phone. index.css hides the bottom bar while `#main-content[data-active-view="now-playing"]`, through `:has()` rather than a class toggled from index.ts, because the active view is already published as an attribute. That takes the queue button with it, so the view carries its own. **And phase 1's shell rules had never applied.** A media query adds no specificity, and the phone block sat above the plain rules it meant to override, so at 390px the header kept its 2em gutters (32px), its 16px gap and its 24px title, and the bottom bar kept a fixed 320px first column. Nothing failed: the shell fits because of `min-width: 0` and each component's own media query, which live in their own stylesheets and have no later rule to lose to -- so what was dead was exactly the cosmetic half no assertion looks at. The phone rules are one section at the end of the file now, and it says why it is last. Measured after: 12px, 8px, 17.6px, `154px 187px 33px`. |