a11y.24: `text-overflow: ellipsis` in 40+ places, and the four
highest-density lists were the ones with no `title` — the queue panel
(whose width is user-resizable down to MIN_WIDTH), track-info, every
track-list cell, and the playlist sidebar.
In track-list the attribute is on the *cell*, not on what is inside it:
the value may be a link, a highlighted search match or plain text, and
a tooltip is inherited by descendants either way. One binding rather
than three, and the same value the accessor already computed.
a11y.32: every queue row's remove button was named "Remove from queue",
so a list whose entire purpose is which track is where had four
identically named controls.
a11y.11: the queue's order could not be changed without a mouse.
Reordering existed only as a drag whose drop index is computed from the
cursor's Y position. Reproduced with a row focused: Alt, Ctrl, Shift and
Meta + arrows all left the order untouched.
Alt+ArrowUp/Down moves the focused row and a live region says where it
went. It is handled in the panel's own delegated keydown rather than as
a backend panel binding -- that is where Enter and the roving arrows
already live, it cannot collide with the global Up/Down volume bindings
(measured: 0 VolumeChanged events from a focused row), and it keeps a
destructive-looking key out of the user-editable shortcut table.
Two things the finding did not contain. The index arithmetic is not
symmetric: MoveQueueTracks takes an index into the array before the
move, so down-by-one has to ask for i+2 -- i+1 is where the row already
is once its own removal is accounted for, and the backend's
contiguous-block guard correctly makes it a no-op. Both tiers pin that,
because a symmetric-looking fix silently does nothing in one direction.
And focusedIndex only ever moved on an arrow key, so a row reached by a
click or by Tab left it saying 0 and every key acted on the wrong row --
Enter played the first track in the queue from any focused row. The
delegated handler reads the index off the row the event came from now.
Pre-existing; visible only once a key moved something.