Commit Graph
7 Commits
Author SHA1 Message Date
logan 0bfa2136be feat(dev): ask the phone instead of looking at it
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The device tier could only take a screenshot and read what Go chose to
log, and a screenshot cannot tell a dropped CSS declaration from a
missing asset. This adds the third thing: the page's own answer, from
the engine that is really rendering it.

`make android-screenshot` grabs the screen, `make android-inspect`
forwards the WebView's devtools socket, and `make android-eval EXPR=...`
evaluates in the real page.

Four details are load-bearing. Only a `debuggable` build opens that
socket, so the debug build type takes `applicationIdSuffix ".dev"` and
installs *beside* the release app -- the two carry different signing
certificates, and Android's only remedy for a changed certificate is an
uninstall, which takes the user's library with it. Playwright cannot
drive a WebView (`connectOverCDP` calls `Browser.setDownloadBehavior`,
which it answers "Browser context management is not supported"), so the
eval is raw CDP over Node's built-in WebSocket. The socket name carries
the pid, so it is resolved per launch rather than written down. And
`exec-out`, not `shell`, for the screenshot: a pty translates LF and
corrupts the PNG.

What it immediately established is why it was worth having. The phone
renders in Chrome 113 at 424x439 CSS px -- two years behind every
browser the other tiers use, with no Popover API and no relaxed CSS
nesting -- so a spec passing at that viewport says nothing about the
device, and two conclusions drawn from version numbers alone were wrong.
Both are corrected in NOTES.md and the plan.
2026-08-17 05:13:21 -04:00
logan b1cdef8769 docs: record what a phone said that no tier could
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The first device run of the published APK, and the first runtime
evidence any of the Android work has ever had -- A4 shipped entirely
reasoned from source.

It confirms A4 whole: playback survives the screen locking, and the
transport notification appears with cover art, which settles four
open questions at once (the service starts, the permission was granted
and the notification is visible, the lock screen picks up the session,
and art decoded from a MANAGE_EXTERNAL_STORAGE path by a service is
readable -- the one nobody could argue from documentation).

It also found the two faults fixed in the preceding commits, and the
lesson worth keeping is why *those two*: both are things the platform
adds rather than things the app draws. So the skill's Android tier now
says to ask a device about system bars, the back gesture, focus and
audio interruptions, permissions and the keyboard -- and not about
layout, which the other five tiers already cover.
2026-08-17 02:02:10 -04:00
logan 1b05dde382 feat(ui): the full-screen now playing a phone needs
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Plan 016 B2, phase 2. Phase 1 took the seek bar and the volume out of
the phone's bottom bar -- 4px of height is not a thumb target, and a
phone's volume belongs to its hardware keys -- and promised them a
full-screen view. This is it, reached from a button over the mini
player's cover art.

**It composes the transport rather than reimplementing it.** The same
`seek-bar`, `player-controls` and `volume-control` the desktop bar
uses; a phone layout that copies them is a second transport to fix
every bug in, and the seek bar in particular carries interpolation
rules that took a plan of their own to get right. The seek bar
thickens its own track below the breakpoint, in its own stylesheet,
because the track size lives on a wa-slider inside its shadow root
where a custom property from the host cannot reach.

**It is a detail view, not a primary one.** It is somewhere you go and
come back from, so index.ts pushes the current view and Back pops it --
which is also why it is not a fifth tab: a tab you cannot leave by
pressing it again is not a tab.

Two things came from reading a screenshot rather than from a failing
test, and both were invisible to assertions that were individually
correct.

**The mini player was still under the full-screen view**, repeating it
in 4em of an 844px phone. index.css hides the bottom bar while
`#main-content[data-active-view="now-playing"]`, through `:has()`
rather than a class toggled from index.ts, because the active view is
already published as an attribute. That takes the queue button with it,
so the view carries its own.

**And phase 1's shell rules had never applied.** A media query adds no
specificity, and the phone block sat above the plain rules it meant to
override, so at 390px the header kept its 2em gutters (32px), its 16px
gap and its 24px title, and the bottom bar kept a fixed 320px first
column. Nothing failed: the shell fits because of `min-width: 0` and
each component's own media query, which live in their own stylesheets
and have no later rule to lose to -- so what was dead was exactly the
cosmetic half no assertion looks at. The phone rules are one section at
the end of the file now, and it says why it is last. Measured after:
12px, 8px, 17.6px, `154px 187px 33px`.
2026-08-17 00:22:58 -04:00
logan 57fbbdf0d2 feat(ui): a shell a phone can be held in
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Plan 016 B2, phase 1. Below 600px the grid drops its sidebar column,
`bottom-nav` becomes the primary navigation, and the shell fits the
viewport instead of scrolling sideways out of it.

600 rather than the sidebar's own 900, because 900 is a laptop and the
answer there is a narrower sidebar, which is still a sidebar. Under 600
there is no room for one at all: 360px of viewport over a 200px nav is
not a layout.

**The tab bar is four destinations and a way to everything else.**
Three to five is where touch targets stop being thumb-sized -- eleven
over 360px is 32px each -- so the four are the ones plan 016's subset
says a phone is for, and "More" opens the *existing* `app-sidebar` in a
drawer rather than listing the destinations a second time. Two lists is
two places to add the next view to.

That reuse has a cost this found the hard way: a shared component
brings its `data-testid`s with it, so rendering the drawer's sidebar
unconditionally put a second `nav-home` (and ten siblings) in the DOM
and **failed 30 existing specs** with "resolved to 2 elements" -- on a
desktop viewport, where this element is `display: none` and the drawer
can never open. It renders only while the drawer is open, and the
component test asserts the absence, because the failure is invisible
from inside the component and lands in files nobody touched.

**What made the shell overflow was minimums, not padding.** Measured at
360px: the body was 652px wide, because a `min-width` in a flex row is
a hard floor and a grid item's implicit minimum is its content. So
`min-width: 0` on the boxes between the viewport and the content, and
each component stands its own non-essential parts down in its *own*
stylesheet -- search-bar's 200px floor, job-indicator's label (the
visible one; the live region that announces it is untouched),
audio-player's seek bar and volume. A media query inside a shadow root
is answered by the viewport, so this is the component saying what it
drops rather than the shell reaching in.

Volume goes because the hardware keys own it on a phone, which is the
same reason mediacontrols' Android handler implements no volume
callback. Seeking goes because 4px is not a thumb target; it belongs to
the full-screen now-playing view, which is the next phase.

An existing spec therefore asserts the opposite of what it did:
layout-overflow's 320px case used to require that the 464px behind
`overflow: hidden` could be *scrolled to*, which was the remedy
available while the shell had one layout. It reflows now -- 320px in a
320px viewport, exactly -- and reflow is what WCAG 1.4.10 asked for.
2026-08-16 23:19:26 -04:00
logan df2e9ea777 docs: record what the Android work established and disproved
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Section A of plan 016 is closed and B1 is decided, so the three tenses
move together: CLAUDE.md for what mediacontrols now is, the skill for
what to run, NOTES.md for what was measured and when.

The entry worth reading is the one that disproves a claim written here
earlier in the same session. Dropping x86_64 was expected to make
make android-install fail with INSTALL_FAILED_NO_MATCHING_ABIS.
Measured, it installs and launches: Google's google_apis x86_64 images
carry arm64 translation (abilist = x86_64,arm64-v8a), so the loader
maps lib/arm64/libwails.so and runs it. It dies before any of our code
with SIGILL, and the disassembly names the reason exactly --
`mrs x0, ID_AA64ISAR0_EL1`, Go's internal/cpu reading the arm64 feature
register at runtime init, which the translator does not implement. So
no Go binary starts under it, and that is not a property of this app.

Which closes the last plausible shortcut. There are now three distinct
ways this app fails on an x86_64 Android -- seccomp on the x86_64
build, an unimplemented system register on the translated arm64 one,
and a real device still unverified -- and none of them is a bug in it.
A phone remains the only verification path.

Plan 016 also carries the B2 scope, now decided rather than
recommended: option 1's data model with option 2's surface. The phone
gets home, library browse, now-playing-as-a-view, the queue, search and
playlists; it does not get autotag, downloads, Explore or the 93-control
Settings page, and each of those has a reason written beside it. One
rule for the work: no view forks, because a phone template that copies
a view's is two templates to fix every bug in.
2026-08-16 22:26:39 -04:00
logan ced537ecf2 docs: record which Android blockers are now cleared
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2026-08-16 17:18:22 -04:00
logan 78576b8da9 docs: assess what Android parity would take
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Plan 015 shipped a pipeline; this is what stands between that and an
app worth installing. Verified against the source and the generated
manifest rather than guessed.

Four blockers, and none of them is porting work. The manifest requests
no storage or media permission at all, so the app can read no music --
and READ_MEDIA_AUDIO would not be enough, because it grants access
through MediaStore while this app's whole model is absolute paths:
audio_files.file_path is the primary key of ownership and every
GetFilePathsBy... query exists to hand paths to the player. The
first-run wizard calls DirectoryPicker, which Wails documents as
returning an error on Android, and the wizard intercepts pointer events
until a library exists, so the app is inert rather than merely empty.
mpris_linux.go is compiled in, because android implies linux. And the
scaffold's foreground service is typed dataSync rather than
mediaPlayback, with no MediaSession and no audio focus, so playback
dies at screen lock and there are no lock-screen controls.

They are all the same question: is the Android app a librarian or a
player? The desktop app is a librarian -- it scans folders, dedupes
covers, rewrites tags on disk -- and that model rests on owning a
filesystem, which is exactly what Android declines to give. So the plan
argues that parity is the wrong target and lays out three coherent
products instead, recommending a MediaStore-backed player.

Four things are worth doing whatever is decided, and the highest
information-per-minute one needs no code: run the published APK on a
real phone. Nothing in sections A or B has been observed on Android,
because the x86_64 emulator cannot run the app and emulator 37 refuses
arm64 images on an x86_64 host.
2026-08-16 17:02:53 -04:00