0eeef6048e62a36be6e718ec7dfedaa9d88fe6ee
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Commits
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0bfa2136be |
feat(dev): ask the phone instead of looking at it
The device tier could only take a screenshot and read what Go chose to log, and a screenshot cannot tell a dropped CSS declaration from a missing asset. This adds the third thing: the page's own answer, from the engine that is really rendering it. `make android-screenshot` grabs the screen, `make android-inspect` forwards the WebView's devtools socket, and `make android-eval EXPR=...` evaluates in the real page. Four details are load-bearing. Only a `debuggable` build opens that socket, so the debug build type takes `applicationIdSuffix ".dev"` and installs *beside* the release app -- the two carry different signing certificates, and Android's only remedy for a changed certificate is an uninstall, which takes the user's library with it. Playwright cannot drive a WebView (`connectOverCDP` calls `Browser.setDownloadBehavior`, which it answers "Browser context management is not supported"), so the eval is raw CDP over Node's built-in WebSocket. The socket name carries the pid, so it is resolved per launch rather than written down. And `exec-out`, not `shell`, for the screenshot: a pty translates LF and corrupts the PNG. What it immediately established is why it was worth having. The phone renders in Chrome 113 at 424x439 CSS px -- two years behind every browser the other tiers use, with no Popover API and no relaxed CSS nesting -- so a spec passing at that viewport says nothing about the device, and two conclusions drawn from version numbers alone were wrong. Both are corrected in NOTES.md and the plan. |
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b1cdef8769 |
docs: record what a phone said that no tier could
The first device run of the published APK, and the first runtime evidence any of the Android work has ever had -- A4 shipped entirely reasoned from source. It confirms A4 whole: playback survives the screen locking, and the transport notification appears with cover art, which settles four open questions at once (the service starts, the permission was granted and the notification is visible, the lock screen picks up the session, and art decoded from a MANAGE_EXTERNAL_STORAGE path by a service is readable -- the one nobody could argue from documentation). It also found the two faults fixed in the preceding commits, and the lesson worth keeping is why *those two*: both are things the platform adds rather than things the app draws. So the skill's Android tier now says to ask a device about system bars, the back gesture, focus and audio interruptions, permissions and the keyboard -- and not about layout, which the other five tiers already cover. |
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1b05dde382 |
feat(ui): the full-screen now playing a phone needs
Plan 016 B2, phase 2. Phase 1 took the seek bar and the volume out of the phone's bottom bar -- 4px of height is not a thumb target, and a phone's volume belongs to its hardware keys -- and promised them a full-screen view. This is it, reached from a button over the mini player's cover art. **It composes the transport rather than reimplementing it.** The same `seek-bar`, `player-controls` and `volume-control` the desktop bar uses; a phone layout that copies them is a second transport to fix every bug in, and the seek bar in particular carries interpolation rules that took a plan of their own to get right. The seek bar thickens its own track below the breakpoint, in its own stylesheet, because the track size lives on a wa-slider inside its shadow root where a custom property from the host cannot reach. **It is a detail view, not a primary one.** It is somewhere you go and come back from, so index.ts pushes the current view and Back pops it -- which is also why it is not a fifth tab: a tab you cannot leave by pressing it again is not a tab. Two things came from reading a screenshot rather than from a failing test, and both were invisible to assertions that were individually correct. **The mini player was still under the full-screen view**, repeating it in 4em of an 844px phone. index.css hides the bottom bar while `#main-content[data-active-view="now-playing"]`, through `:has()` rather than a class toggled from index.ts, because the active view is already published as an attribute. That takes the queue button with it, so the view carries its own. **And phase 1's shell rules had never applied.** A media query adds no specificity, and the phone block sat above the plain rules it meant to override, so at 390px the header kept its 2em gutters (32px), its 16px gap and its 24px title, and the bottom bar kept a fixed 320px first column. Nothing failed: the shell fits because of `min-width: 0` and each component's own media query, which live in their own stylesheets and have no later rule to lose to -- so what was dead was exactly the cosmetic half no assertion looks at. The phone rules are one section at the end of the file now, and it says why it is last. Measured after: 12px, 8px, 17.6px, `154px 187px 33px`. |
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57fbbdf0d2 |
feat(ui): a shell a phone can be held in
Plan 016 B2, phase 1. Below 600px the grid drops its sidebar column, `bottom-nav` becomes the primary navigation, and the shell fits the viewport instead of scrolling sideways out of it. 600 rather than the sidebar's own 900, because 900 is a laptop and the answer there is a narrower sidebar, which is still a sidebar. Under 600 there is no room for one at all: 360px of viewport over a 200px nav is not a layout. **The tab bar is four destinations and a way to everything else.** Three to five is where touch targets stop being thumb-sized -- eleven over 360px is 32px each -- so the four are the ones plan 016's subset says a phone is for, and "More" opens the *existing* `app-sidebar` in a drawer rather than listing the destinations a second time. Two lists is two places to add the next view to. That reuse has a cost this found the hard way: a shared component brings its `data-testid`s with it, so rendering the drawer's sidebar unconditionally put a second `nav-home` (and ten siblings) in the DOM and **failed 30 existing specs** with "resolved to 2 elements" -- on a desktop viewport, where this element is `display: none` and the drawer can never open. It renders only while the drawer is open, and the component test asserts the absence, because the failure is invisible from inside the component and lands in files nobody touched. **What made the shell overflow was minimums, not padding.** Measured at 360px: the body was 652px wide, because a `min-width` in a flex row is a hard floor and a grid item's implicit minimum is its content. So `min-width: 0` on the boxes between the viewport and the content, and each component stands its own non-essential parts down in its *own* stylesheet -- search-bar's 200px floor, job-indicator's label (the visible one; the live region that announces it is untouched), audio-player's seek bar and volume. A media query inside a shadow root is answered by the viewport, so this is the component saying what it drops rather than the shell reaching in. Volume goes because the hardware keys own it on a phone, which is the same reason mediacontrols' Android handler implements no volume callback. Seeking goes because 4px is not a thumb target; it belongs to the full-screen now-playing view, which is the next phase. An existing spec therefore asserts the opposite of what it did: layout-overflow's 320px case used to require that the 464px behind `overflow: hidden` could be *scrolled to*, which was the remedy available while the shell had one layout. It reflows now -- 320px in a 320px viewport, exactly -- and reflow is what WCAG 1.4.10 asked for. |
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df2e9ea777 |
docs: record what the Android work established and disproved
Section A of plan 016 is closed and B1 is decided, so the three tenses move together: CLAUDE.md for what mediacontrols now is, the skill for what to run, NOTES.md for what was measured and when. The entry worth reading is the one that disproves a claim written here earlier in the same session. Dropping x86_64 was expected to make make android-install fail with INSTALL_FAILED_NO_MATCHING_ABIS. Measured, it installs and launches: Google's google_apis x86_64 images carry arm64 translation (abilist = x86_64,arm64-v8a), so the loader maps lib/arm64/libwails.so and runs it. It dies before any of our code with SIGILL, and the disassembly names the reason exactly -- `mrs x0, ID_AA64ISAR0_EL1`, Go's internal/cpu reading the arm64 feature register at runtime init, which the translator does not implement. So no Go binary starts under it, and that is not a property of this app. Which closes the last plausible shortcut. There are now three distinct ways this app fails on an x86_64 Android -- seccomp on the x86_64 build, an unimplemented system register on the translated arm64 one, and a real device still unverified -- and none of them is a bug in it. A phone remains the only verification path. Plan 016 also carries the B2 scope, now decided rather than recommended: option 1's data model with option 2's surface. The phone gets home, library browse, now-playing-as-a-view, the queue, search and playlists; it does not get autotag, downloads, Explore or the 93-control Settings page, and each of those has a reason written beside it. One rule for the work: no view forks, because a phone template that copies a view's is two templates to fix every bug in. |
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ced537ecf2 | docs: record which Android blockers are now cleared | ||
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78576b8da9 |
docs: assess what Android parity would take
Plan 015 shipped a pipeline; this is what stands between that and an app worth installing. Verified against the source and the generated manifest rather than guessed. Four blockers, and none of them is porting work. The manifest requests no storage or media permission at all, so the app can read no music -- and READ_MEDIA_AUDIO would not be enough, because it grants access through MediaStore while this app's whole model is absolute paths: audio_files.file_path is the primary key of ownership and every GetFilePathsBy... query exists to hand paths to the player. The first-run wizard calls DirectoryPicker, which Wails documents as returning an error on Android, and the wizard intercepts pointer events until a library exists, so the app is inert rather than merely empty. mpris_linux.go is compiled in, because android implies linux. And the scaffold's foreground service is typed dataSync rather than mediaPlayback, with no MediaSession and no audio focus, so playback dies at screen lock and there are no lock-screen controls. They are all the same question: is the Android app a librarian or a player? The desktop app is a librarian -- it scans folders, dedupes covers, rewrites tags on disk -- and that model rests on owning a filesystem, which is exactly what Android declines to give. So the plan argues that parity is the wrong target and lays out three coherent products instead, recommending a MediaStore-backed player. Four things are worth doing whatever is decided, and the highest information-per-minute one needs no code: run the published APK on a real phone. Nothing in sections A or B has been observed on Android, because the x86_64 emulator cannot run the app and emulator 37 refuses arm64 images on an x86_64 host. |