63-android-touch-model
2
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
e14a34fccf |
fix(android): let the app reach the user's music
Three of plan 016's four blockers. Each is a different reason the app could not work at all on a phone. **It had no permission to read anything.** The generated manifest asked for INTERNET, VIBRATE, biometrics, location and a camera, and nothing whatever about storage -- so at targetSdk 35 the app could see its own private directory and no music. It now declares READ_MEDIA_AUDIO, the two capped legacy storage permissions, and MANAGE_EXTERNAL_STORAGE. That last one is deliberate and is the load-bearing choice. This app is a library manager: audio_files.file_path is the primary key of ownership, the scanner walks a directory the user chose, and tagwriter rewrites files in place. MediaStore offers no stable directory to walk and no in-place write, so scoped storage is not "more work" here, it is a different application. MANAGE_EXTERNAL_STORAGE is Play-restricted, which is acceptable only because this ships as an APK through the package registry -- if it ever targets Play, that line is what has to go, and plan 016 says what replaces it. It is granted on a Settings screen rather than in a dialog, so it cannot be requested with requestPermissions(). MainActivity opens that screen on every cold start until access exists -- there is no degraded mode worth offering -- and re-checks in onResume, because the way back from another task is a resume, emitting android:storageAccess so the frontend can react. **The first-run flow could not complete.** All three call sites asked for a folder through the Wails dialog, which returns an error on Android: SAF yields tree URIs and this app is keyed on paths. So the app browses the filesystem itself, which it can now do. ListDirectories lists directories only (the thing being chosen is a library root), skips what it cannot stat rather than failing the listing (Android's storage root holds directories no app may enter), follows symlinks (os.DirEntry reports the link, so a symlinked music folder would silently vanish), and hides dotted entries. utils/pick-directory.ts is the one place that chooses between the two, so the three call sites changed by one line each. **Which platform is asked of the backend**, not of System.IsAndroid(): the dialog is backend code, so the backend is what knows whether it can open one; it answers for iOS at the same time; and it keeps the fallback testable through the ordinary transport fake rather than a module mock of the Wails runtime, whose platform helpers read build constants. **And MPRIS was compiled into the Android build**, because android implies the linux build tag, so it went looking for a session bus that does not exist. mpris_linux.go is `linux && !android` now and the stub covers Android, which means no lock-screen transport there yet -- a missing feature rather than a broken one, and the remaining blocker. The foreground service is typed mediaPlayback rather than the scaffold's dataSync, with the matching permission, so playback can survive the screen locking once there is a MediaSession to drive it. The type in the manifest and the one passed to startForeground must agree or startForeground throws. |
||
|
|
48b37f6301 |
build(android): carry the Wails Android scaffolding verbatim
Plan 015 phase 0 established that this app cross-compiles for Android with no source changes at all. A CGO_ENABLED=0 probe of the whole tree for android/arm64 fails on exactly two packages -- ebitengine/oto/v3 and wails/v3/pkg/application -- and both fail only because their Android implementation is cgo, which is what the NDK supplies. Notably modernc.org/sqlite, the entire database layer and the thing most likely to have no Android target, is clean. The fat APK (arm64-v8a + x86_64) builds in about 25 seconds. So build/android/ stops being ignored. This commit is the tree exactly as `wails3 generate build-assets` emits it, so that the next commit is a readable diff of what we changed and a future refresh has something to compare against. Two things about how it is carried: `wails3 update build-assets` does NOT generate it, contrary to what CLAUDE.md has claimed since the v3 migration. In beta.8 that command extracts only internal/commands/updatable_build_assets, which is darwin/ios/linux/windows; the android tree comes from `generate build-assets`, which rewrites the whole of build/. It was generated once into a scratch directory and copied across, so from here it is committed and hand-edited like source. Only its output is ignored -- jniLibs (~60MB of per-ABI c-shared libraries), gen/, overlay.json and Gradle's own directories. And it brings one Go file into ./... -- scripts/deps/install_deps.go, the interactive SDK installer behind `task android:install:deps`, which trips 24 of our strict linters. golangci excludes the directory rather than reformatting upstream's file, which the next refresh would undo and which would make the diff against upstream unreadable. This repo uses `make android-setup` instead. |