fix: flush BufferedStreamer ring buffer on seek to prevent stale audio

When seeking, the underlying decoder position was updated but the
BufferedStreamer's ring buffer still contained up to 2 seconds of
pre-seek audio data. The speaker would drain this stale buffer
before playing audio from the new position, causing an audible
delay where the old position's audio continued playing.

Add a Flush() method to BufferedStreamer that resets the ring buffer
pointers, and call it in seekLocked() immediately after a successful
seek. This ensures the speaker starts playing from the seeked
position without any stale audio artifact.
This commit is contained in:
2026-03-22 11:10:53 -04:00
parent 3173b78a87
commit f7ca138296
3 changed files with 114 additions and 0 deletions
+13
View File
@@ -177,6 +177,19 @@ func (bs *BufferedStreamer) Err() error {
return bs.err
}
// Flush discards all buffered samples so the next Stream call
// returns freshly-read data from the source. This must be called
// after seeking the underlying source to prevent stale pre-seek
// audio from being played back.
func (bs *BufferedStreamer) Flush() {
bs.mu.Lock()
defer bs.mu.Unlock()
bs.readPos = 0
bs.writPos = 0
bs.count = 0
}
// Close signals the read-ahead goroutine to stop. It is safe to
// call multiple times.
func (bs *BufferedStreamer) Close() {