Squash merge audio-player-component into main
This commit is contained in:
@@ -1,84 +1,169 @@
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import { LitElement, html, css, type PropertyValues } from 'lit';
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import { customElement, property} from 'lit/decorators.js';
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import {SignalWatcher, watch, signal} from '@lit-labs/signals';
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import { LitElement, html, css } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { ref, createRef } from 'lit/directives/ref.js';
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import { SlRange } from '@node_modules/@shoelace-style/shoelace/dist/shoelace';
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import WaSlider from '@awesome.me/webawesome/dist/components/slider/slider.js';
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import { formatSeconds } from '@utils/time';
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import { PlayerController } from '@store/controllers/player-controller';
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const progress = signal(20);
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const ProgressIntervalMillis = 1000;
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@customElement('seek-bar')
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export class SeekBar extends SignalWatcher(LitElement) {
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@property()
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progressIntervalMillis: number = 1000;
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export class SeekBar extends LitElement {
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private player = new PlayerController(this);
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private rangeRef = createRef<WaSlider>();
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private timerID: number = -1;
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private previousTrackPath: string | null = null;
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@property()
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isProgressing: boolean = false;
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@state()
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private seekValue: number = 0;
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timerID: number = -1;
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private rangeRef = createRef<SlRange>();
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static override styles = css`
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wa-slider {
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--track-size: 6px;
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flex: 1;
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margin: 0 1em;
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--wa-tooltip-background-color: #343a40;
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--wa-tooltip-content-color: white;
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--wa-tooltip-border-color: #343a40;
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--wa-tooltip-border-radius: 4px;
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--wa-tooltip-font-size: 0.875em;
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}
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constructor(){
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super();
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wa-slider::part(track) {
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background: white;
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}
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wa-slider::part(indicator) {
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background: yellow;
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}
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wa-slider::part(thumb) {
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background: black;
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}
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#seek-bar-container {
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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`;
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// ===================================================================
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// DERIVED STATE
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// ===================================================================
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private get hasTrack(): boolean {
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return this.player.currentTrack !== null;
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}
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private get trackLength(): number {
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return this.player.currentTrack?.trackLength ?? 0;
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}
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private get isPlaying(): boolean {
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return this.player.isPlaying;
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}
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// ===================================================================
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// LIFECYCLE
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// ===================================================================
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override disconnectedCallback() {
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super.disconnectedCallback();
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this.stopProgress();
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}
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static override styles = css`
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sl-range::part(base) {
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--track-color-active: red;
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--track-color-inactive: white;
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--track-height: 6px;
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}
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sl-range::part(form-control-input) {
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--sl-color-primary-600: yellow;
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}
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`;
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override render() {
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return html`
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<sl-range
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value="${progress.get()}"
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${ref(this.rangeRef)}
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@sl-change="${(event: CustomEvent) => {
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this.setProgressValue((event.target as SlRange).value);
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if(this.isProgressing) this.startProgress();
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else this.stopProgress();
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}}"
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@sl-input="${() => {
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var progressing = this.isProgressing;
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override updated() {
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// Detect track change and reset seek position
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const currentPath = this.player.currentTrack?.filePath ?? null;
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if (currentPath !== this.previousTrackPath) {
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this.previousTrackPath = currentPath;
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this.seekValue = this.player.currentTrack?.seekPosition ?? 0;
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this.stopProgress();
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this.isProgressing = progressing;
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}}"></sl-range>
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`;
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}
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}
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init(interval: number, playing: boolean){
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this.progressIntervalMillis = interval;
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if(playing)this.startProgress
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}
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stopProgress(){
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this.isProgressing = false;
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clearInterval(this.timerID);
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}
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startProgress(){
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this.isProgressing = true;
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this.timerID = setInterval(this.incrementProgressValue, this.progressIntervalMillis);
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}
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setProgressValue(val: number){
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if(val < 0) val = 0;
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if(val > 100) val = 100;
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progress.set(val);
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}
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setProgressInterval(intervalMillis: number){
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if(intervalMillis < 10) intervalMillis = 10;
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}
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async incrementProgressValue(){
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if(progress.get() <100)
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{
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progress.set(progress.get() + 1);
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// Start/stop progress interval based on playback state
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if (this.isPlaying && this.hasTrack) {
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this.startProgress();
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} else {
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this.stopProgress();
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}
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}
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}
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// ===================================================================
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// PROGRESS INTERVAL
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// ===================================================================
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private stopProgress() {
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if (this.timerID !== -1) {
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clearInterval(this.timerID);
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this.timerID = -1;
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}
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}
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private startProgress() {
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// Don't start multiple intervals
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if (this.timerID !== -1) {
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return;
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}
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this.timerID = window.setInterval(() => {
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if (this.seekValue < this.trackLength) {
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this.seekValue += 1;
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}
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}, ProgressIntervalMillis);
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}
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// ===================================================================
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// EVENT HANDLERS
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// ===================================================================
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private handleChange(e: Event) {
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const newSeekVal = (e.target as WaSlider).value;
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this.setSeekValue(newSeekVal);
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this.player.seek(newSeekVal);
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if (this.isPlaying) {
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this.startProgress();
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}
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}
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// Stops progress while user is dragging the thumb
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private handleInput() {
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this.stopProgress();
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}
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private setSeekValue(val: number) {
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if (val < 0) val = 0;
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if (val > this.trackLength) val = this.trackLength;
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this.seekValue = val;
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}
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// ===================================================================
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// RENDER
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// ===================================================================
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override render() {
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const elapsedTime = this.hasTrack ? formatSeconds(this.seekValue) : '--:--';
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const remainingTime = this.hasTrack
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? formatSeconds(this.trackLength - this.seekValue)
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: '--:--';
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return html`
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<div id="seek-bar-container">
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<small>${elapsedTime}</small>
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<wa-slider
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.value="${this.seekValue}"
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max="${this.trackLength}"
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?with-tooltip="${this.hasTrack}"
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.valueFormatter="${this.hasTrack ? formatSeconds : null}"
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${ref(this.rangeRef)}
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@change="${this.handleChange}"
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@input="${this.handleInput}"
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></wa-slider>
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<small>${remainingTime}</small>
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</div>
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`;
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}
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}
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