refactored many events to use wails bindings, reducing boilerplate
This commit is contained in:
@@ -171,6 +171,47 @@ export namespace library {
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}
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export namespace player {
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export class TrackInfo {
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fileName: string;
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filePath: string;
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state: string;
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title: string;
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artist: string;
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album: string;
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coverArt: string;
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coverArtSmall: string;
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coverArtMedium: string;
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coverArtLarge: string;
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trackLength: number;
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seekPosition: number;
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trackChangeId: number;
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static createFrom(source: any = {}) {
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return new TrackInfo(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.fileName = source["fileName"];
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this.filePath = source["filePath"];
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this.state = source["state"];
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this.title = source["title"];
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this.artist = source["artist"];
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this.album = source["album"];
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this.coverArt = source["coverArt"];
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this.coverArtSmall = source["coverArtSmall"];
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this.coverArtMedium = source["coverArtMedium"];
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this.coverArtLarge = source["coverArtLarge"];
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this.trackLength = source["trackLength"];
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this.seekPosition = source["seekPosition"];
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this.trackChangeId = source["trackChangeId"];
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}
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}
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}
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export namespace playlist {
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export class CandidateTrack {
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@@ -344,6 +385,71 @@ export namespace playlist {
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}
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export namespace queue {
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export class Track {
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id: number;
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audioFileId: number;
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filePath: string;
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position: number;
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title: string;
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artist: string;
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static createFrom(source: any = {}) {
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return new Track(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.id = source["id"];
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this.audioFileId = source["audioFileId"];
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this.filePath = source["filePath"];
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this.position = source["position"];
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this.title = source["title"];
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this.artist = source["artist"];
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}
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}
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export class State {
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tracks: Track[];
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currentIndex: number;
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shuffleMode: boolean;
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repeatMode: string;
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sourcePlaylistId: number;
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static createFrom(source: any = {}) {
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return new State(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.tracks = this.convertValues(source["tracks"], Track);
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this.currentIndex = source["currentIndex"];
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this.shuffleMode = source["shuffleMode"];
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this.repeatMode = source["repeatMode"];
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this.sourcePlaylistId = source["sourcePlaylistId"];
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}
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convertValues(a: any, classs: any, asMap: boolean = false): any {
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if (!a) {
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return a;
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}
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if (a.slice && a.map) {
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return (a as any[]).map(elem => this.convertValues(elem, classs));
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} else if ("object" === typeof a) {
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if (asMap) {
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for (const key of Object.keys(a)) {
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a[key] = new classs(a[key]);
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}
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return a;
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}
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return new classs(a);
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}
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return a;
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}
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}
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}
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export namespace tracklist {
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export class Column {
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+42
@@ -0,0 +1,42 @@
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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
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// This file is automatically generated. DO NOT EDIT
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import {player} from '../models';
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import {context} from '../models';
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export function ChangeVolume(arg1:number):Promise<void>;
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export function CurrentPosition():Promise<number>;
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export function CurrentPositionSeconds():Promise<number>;
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export function EmitCurrentState():Promise<void>;
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export function GetCurrentTrackInfo():Promise<player.TrackInfo>;
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export function InitSpeaker():Promise<void>;
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export function IsPlaying():Promise<boolean>;
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export function LoadFile(arg1:string):Promise<void>;
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export function MuteToggle():Promise<void>;
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export function Pause():Promise<void>;
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export function Play():Promise<void>;
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export function RestoreState():Promise<void>;
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export function SaveState():Promise<void>;
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export function Seek(arg1:number):Promise<void>;
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export function SetContext(arg1:context.Context):Promise<void>;
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export function SetPlaybackFinishedHandler(arg1:any):Promise<void>;
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export function SetVolume(arg1:player.UserVolume):Promise<void>;
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export function TrackLengthInSeconds():Promise<number>;
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export function UnloadTrack():Promise<void>;
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Executable
+79
@@ -0,0 +1,79 @@
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// @ts-check
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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
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// This file is automatically generated. DO NOT EDIT
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export function ChangeVolume(arg1) {
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return window['go']['player']['Player']['ChangeVolume'](arg1);
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}
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export function CurrentPosition() {
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return window['go']['player']['Player']['CurrentPosition']();
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}
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export function CurrentPositionSeconds() {
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return window['go']['player']['Player']['CurrentPositionSeconds']();
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}
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export function EmitCurrentState() {
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return window['go']['player']['Player']['EmitCurrentState']();
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}
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export function GetCurrentTrackInfo() {
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return window['go']['player']['Player']['GetCurrentTrackInfo']();
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}
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export function InitSpeaker() {
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return window['go']['player']['Player']['InitSpeaker']();
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}
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export function IsPlaying() {
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return window['go']['player']['Player']['IsPlaying']();
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}
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export function LoadFile(arg1) {
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return window['go']['player']['Player']['LoadFile'](arg1);
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}
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export function MuteToggle() {
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return window['go']['player']['Player']['MuteToggle']();
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}
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export function Pause() {
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return window['go']['player']['Player']['Pause']();
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}
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export function Play() {
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return window['go']['player']['Player']['Play']();
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}
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export function RestoreState() {
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return window['go']['player']['Player']['RestoreState']();
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}
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export function SaveState() {
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return window['go']['player']['Player']['SaveState']();
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}
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export function Seek(arg1) {
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return window['go']['player']['Player']['Seek'](arg1);
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}
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export function SetContext(arg1) {
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return window['go']['player']['Player']['SetContext'](arg1);
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}
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export function SetPlaybackFinishedHandler(arg1) {
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return window['go']['player']['Player']['SetPlaybackFinishedHandler'](arg1);
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}
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export function SetVolume(arg1) {
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return window['go']['player']['Player']['SetVolume'](arg1);
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}
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export function TrackLengthInSeconds() {
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return window['go']['player']['Player']['TrackLengthInSeconds']();
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}
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export function UnloadTrack() {
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return window['go']['player']['Player']['UnloadTrack']();
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}
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+50
@@ -0,0 +1,50 @@
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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
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// This file is automatically generated. DO NOT EDIT
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import {queue} from '../models';
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import {context} from '../models';
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export function AddTrack(arg1:string):Promise<void>;
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export function AddTracks(arg1:Array<string>):Promise<void>;
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export function Clear():Promise<void>;
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export function CycleRepeat():Promise<void>;
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export function EmitCurrentState():Promise<void>;
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export function GetState():Promise<queue.State>;
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export function InsertNext(arg1:string):Promise<void>;
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export function InsertNextTracks(arg1:Array<string>):Promise<void>;
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export function InsertTracksAt(arg1:Array<string>,arg2:number):Promise<void>;
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export function MoveQueueTracks(arg1:Array<number>,arg2:number):Promise<void>;
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export function Next():Promise<void>;
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export function OnPlaybackFinished():Promise<void>;
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export function Play():Promise<void>;
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export function PlayIndex(arg1:number):Promise<void>;
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export function Previous():Promise<void>;
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export function RemoveTrack(arg1:number):Promise<void>;
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export function RemoveTracks(arg1:Array<number>):Promise<void>;
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export function RestoreState():Promise<void>;
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export function SaveState():Promise<void>;
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export function SetContext(arg1:context.Context):Promise<void>;
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export function SetPlayer(arg1:queue.TrackLoader):Promise<void>;
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export function SetQueue(arg1:Array<string>,arg2:number,arg3:boolean):Promise<void>;
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export function ToggleShuffle():Promise<void>;
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Executable
+95
@@ -0,0 +1,95 @@
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// @ts-check
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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
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// This file is automatically generated. DO NOT EDIT
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export function AddTrack(arg1) {
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return window['go']['queue']['Queue']['AddTrack'](arg1);
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}
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export function AddTracks(arg1) {
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return window['go']['queue']['Queue']['AddTracks'](arg1);
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}
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export function Clear() {
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return window['go']['queue']['Queue']['Clear']();
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}
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export function CycleRepeat() {
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return window['go']['queue']['Queue']['CycleRepeat']();
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}
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export function EmitCurrentState() {
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return window['go']['queue']['Queue']['EmitCurrentState']();
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}
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export function GetState() {
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return window['go']['queue']['Queue']['GetState']();
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}
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export function InsertNext(arg1) {
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return window['go']['queue']['Queue']['InsertNext'](arg1);
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}
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export function InsertNextTracks(arg1) {
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return window['go']['queue']['Queue']['InsertNextTracks'](arg1);
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}
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export function InsertTracksAt(arg1, arg2) {
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return window['go']['queue']['Queue']['InsertTracksAt'](arg1, arg2);
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}
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export function MoveQueueTracks(arg1, arg2) {
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return window['go']['queue']['Queue']['MoveQueueTracks'](arg1, arg2);
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}
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export function Next() {
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return window['go']['queue']['Queue']['Next']();
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}
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export function OnPlaybackFinished() {
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return window['go']['queue']['Queue']['OnPlaybackFinished']();
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}
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export function Play() {
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return window['go']['queue']['Queue']['Play']();
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}
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export function PlayIndex(arg1) {
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return window['go']['queue']['Queue']['PlayIndex'](arg1);
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}
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export function Previous() {
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return window['go']['queue']['Queue']['Previous']();
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}
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export function RemoveTrack(arg1) {
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return window['go']['queue']['Queue']['RemoveTrack'](arg1);
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}
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export function RemoveTracks(arg1) {
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return window['go']['queue']['Queue']['RemoveTracks'](arg1);
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}
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export function RestoreState() {
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return window['go']['queue']['Queue']['RestoreState']();
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}
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export function SaveState() {
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return window['go']['queue']['Queue']['SaveState']();
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}
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export function SetContext(arg1) {
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return window['go']['queue']['Queue']['SetContext'](arg1);
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}
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export function SetPlayer(arg1) {
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return window['go']['queue']['Queue']['SetPlayer'](arg1);
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}
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export function SetQueue(arg1, arg2, arg3) {
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return window['go']['queue']['Queue']['SetQueue'](arg1, arg2, arg3);
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}
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export function ToggleShuffle() {
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return window['go']['queue']['Queue']['ToggleShuffle']();
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}
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