fix(ui): keep a touch-only affordance reachable, or absent
Three controls are revealed by :hover and are the only route to their action on a device that has none. #68 hid the home card's play button on touch, which was right because tapping the card does the same thing; these are the opposite case, so hiding them removes the action outright and leaving them costs the same long-press flash #68 was filed for -- they are visibility:hidden / opacity:0, so on touch they are invisible controls that still take taps. track-details' cover-art overlay and remove, and shortcut-capture's reset, are always visible under `@media not all and (hover: hover)`. The queue row's remove is the third case the report names and takes the other treatment, because #60 has since landed: the row's context menu is a bottom sheet carrying "Remove from Queue", so the action is one long-press away and an always-visible X would spend part of a 424px row on something already reachable. It is display:none outside `(hover: hover) and (pointer: fine)` rather than visibility:hidden, which would leave a button holding its hit area and its place in the accessibility tree -- the trap this issue is about. The rule is not extracted into styles/ yet: that leaves two call sites of the always-visible form, under the four the report names. No tier here can render as a touch device, so the tests read the parsed stylesheet the way #68's does and say so; the touch and hover renderings were measured against the running app in a hasTouch context instead. Closes #137
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@@ -79,6 +79,17 @@ export class ShortcutCapture extends LitElement {
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.reset-btn:hover {
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color: var(--yj-accent-text, #ffd43b);
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}
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/*
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* Reset is the only way to put a rebound shortcut back, so where
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* the device has no hover it is always visible rather than an
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* invisible button holding its hit area. The inverse of #68's
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* rule, which applies where the hover control is redundant.
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*/
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@media not all and (hover: hover) {
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.reset-btn {
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opacity: 1;
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}
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}
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`;
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private handleClick = () => {
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