fix(ui): keep a touch-only affordance reachable, or absent
Three controls are revealed by :hover and are the only route to their action on a device that has none. #68 hid the home card's play button on touch, which was right because tapping the card does the same thing; these are the opposite case, so hiding them removes the action outright and leaving them costs the same long-press flash #68 was filed for -- they are visibility:hidden / opacity:0, so on touch they are invisible controls that still take taps. track-details' cover-art overlay and remove, and shortcut-capture's reset, are always visible under `@media not all and (hover: hover)`. The queue row's remove is the third case the report names and takes the other treatment, because #60 has since landed: the row's context menu is a bottom sheet carrying "Remove from Queue", so the action is one long-press away and an always-visible X would spend part of a 424px row on something already reachable. It is display:none outside `(hover: hover) and (pointer: fine)` rather than visibility:hidden, which would leave a button holding its hit area and its place in the accessibility tree -- the trap this issue is about. The rule is not extracted into styles/ yet: that leaves two call sites of the always-visible form, under the four the report names. No tier here can render as a touch device, so the tests read the parsed stylesheet the way #68's does and say so; the touch and hover renderings were measured against the running app in a hasTouch context instead. Closes #137
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@@ -79,6 +79,17 @@ export class ShortcutCapture extends LitElement {
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.reset-btn:hover {
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color: var(--yj-accent-text, #ffd43b);
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}
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/*
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* Reset is the only way to put a rebound shortcut back, so where
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* the device has no hover it is always visible rather than an
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* invisible button holding its hit area. The inverse of #68's
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* rule, which applies where the hover control is redundant.
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*/
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@media not all and (hover: hover) {
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.reset-btn {
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opacity: 1;
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}
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}
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`;
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private handleClick = () => {
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@@ -639,23 +639,42 @@ export class QueuePanel
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text-overflow: ellipsis;
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}
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/*
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* The per-row remove is a hover affordance, and on a device
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* without hover it is redundant rather than missing: the row's
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* context menu is a bottom sheet since #60 and carries "Remove
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* from Queue", so the action is one long-press away. An
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* always-visible X would instead spend part of a 424px row on
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* something already reachable. #68's treatment, for #68's reason.
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*
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* display:none outside the query rather than visibility:hidden:
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* a hidden button still occupies its hit area and is still in
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* the accessibility tree, so a phone would keep a target for a
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* control it can never see.
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*/
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.remove-button {
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background: none;
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border: none;
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color: var(--yj-text-tertiary, #888);
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cursor: pointer;
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padding: 4px;
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display: flex;
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align-items: center;
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visibility: hidden;
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display: none;
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}
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.track-item:hover .remove-button {
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visibility: visible;
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}
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@media (hover: hover) and (pointer: fine) {
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.remove-button {
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background: none;
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border: none;
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color: var(--yj-text-tertiary, #888);
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cursor: pointer;
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padding: 4px;
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display: flex;
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align-items: center;
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visibility: hidden;
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}
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.remove-button:hover {
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color: var(--yj-error-text, #ff8787);
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.track-item:hover .remove-button {
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visibility: visible;
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}
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.remove-button:hover {
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color: var(--yj-error-text, #ff8787);
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}
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}
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.list-area.drag-over {
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@@ -529,6 +529,21 @@ export class TrackDetails extends LitElement {
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background: var(--yj-error, #e03131);
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}
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/*
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* Both are the *only* route to changing or removing a track's
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* cover art, so where the device has no hover they are always
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* visible rather than hidden — the inverse of #68's rule, which
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* applies where the hover control is redundant. Revealed by
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* opacity, so what is on screen is what the desktop reveal shows
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* and nothing about the layout moves.
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*/
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@media not all and (hover: hover) {
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.cover-art-overlay,
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.cover-art-remove {
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opacity: 1;
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}
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}
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/* Error message */
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.error-message {
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flex: 1;
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