fix(home): gate the card play button on the device having hover
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The play button on a home shelf's cover cards is revealed by :hover, and a touch long-press synthesises a hover state in the WebView — so on a phone it flashed into view during the 500ms hold that utils/long-press.ts is measuring for a context menu. A control appearing because the user was reaching for a different one. It is gated on `(hover: hover) and (pointer: fine)` rather than on width, so it is absent on any touch device and present on a desktop with a small window. A phone user taps the album and plays from the detail view, so nothing replaces it. The default outside the query is display:none, not opacity:0. An opacity-0 button still takes taps and is still in the accessibility tree, so leaving the reveal as the only guarded part would keep the hit area for a control the phone can never show. The test asserts the parsed stylesheet rather than rendering as a phone, and says so: CDP's Emulation.setEmulatedMedia does not reach this tier's iframe, so matchMedia still answers `hover: hover` after it is set. The regression worth catching is someone hoisting the rule back out of the query as a tidy-up — a change no desktop assertion can see. Closes #68
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@@ -160,29 +160,52 @@ export class HomeView extends ViewLifecycleMixin(LitElement) {
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user-select: none;
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}
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/*
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* The hover play button is a *hover* affordance, so it is
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* gated on the device having hover rather than on width. A
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* touch long-press synthesises a hover state in the WebView,
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* so on a phone it flashed into view during the 500ms hold
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* that utils/long-press.ts is measuring for a context menu —
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* a control appearing because you were reaching for a
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* different one. A phone user taps the album and plays from
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* the detail view, so there is nothing to replace it with.
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*
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* display:none outside the query rather than opacity:0 on
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* its own: an opacity-0 button still takes taps and is
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* still in the accessibility tree, so the invisible control
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* would keep the hit area it was never meant to have on
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* touch. Everything else stays inside, so the desktop
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* animation is unchanged.
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*/
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.play {
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position: absolute;
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right: 8px;
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bottom: 8px;
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width: 38px;
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height: 38px;
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border: none;
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border-radius: 50%;
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background: var(--yj-accent, #ffd43b);
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color: var(--yj-accent-fg, #000);
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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opacity: 0;
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transform: translateY(6px);
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transition: opacity 0.12s ease, transform 0.12s ease;
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display: none;
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}
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.card:hover .play,
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.card:focus-within .play {
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opacity: 1;
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transform: translateY(0);
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@media (hover: hover) and (pointer: fine) {
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.play {
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position: absolute;
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right: 8px;
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bottom: 8px;
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width: 38px;
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height: 38px;
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border: none;
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border-radius: 50%;
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background: var(--yj-accent, #ffd43b);
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color: var(--yj-accent-fg, #000);
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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opacity: 0;
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transform: translateY(6px);
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transition: opacity 0.12s ease, transform 0.12s ease;
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}
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.card:hover .play,
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.card:focus-within .play {
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opacity: 1;
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transform: translateY(0);
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}
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}
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.name {
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