fix(home): gate the card play button on the device having hover
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The play button on a home shelf's cover cards is revealed by :hover, and
a touch long-press synthesises a hover state in the WebView — so on a
phone it flashed into view during the 500ms hold that
utils/long-press.ts is measuring for a context menu. A control appearing
because the user was reaching for a different one.

It is gated on `(hover: hover) and (pointer: fine)` rather than on width,
so it is absent on any touch device and present on a desktop with a small
window. A phone user taps the album and plays from the detail view, so
nothing replaces it.

The default outside the query is display:none, not opacity:0. An
opacity-0 button still takes taps and is still in the accessibility tree,
so leaving the reveal as the only guarded part would keep the hit area
for a control the phone can never show.

The test asserts the parsed stylesheet rather than rendering as a phone,
and says so: CDP's Emulation.setEmulatedMedia does not reach this tier's
iframe, so matchMedia still answers `hover: hover` after it is set. The
regression worth catching is someone hoisting the rule back out of the
query as a tidy-up — a change no desktop assertion can see.

Closes #68
This commit is contained in:
2026-08-19 14:08:06 -04:00
parent bb7dde1963
commit 977f624123
2 changed files with 128 additions and 20 deletions
+43 -20
View File
@@ -160,29 +160,52 @@ export class HomeView extends ViewLifecycleMixin(LitElement) {
user-select: none;
}
/*
* The hover play button is a *hover* affordance, so it is
* gated on the device having hover rather than on width. A
* touch long-press synthesises a hover state in the WebView,
* so on a phone it flashed into view during the 500ms hold
* that utils/long-press.ts is measuring for a context menu —
* a control appearing because you were reaching for a
* different one. A phone user taps the album and plays from
* the detail view, so there is nothing to replace it with.
*
* display:none outside the query rather than opacity:0 on
* its own: an opacity-0 button still takes taps and is
* still in the accessibility tree, so the invisible control
* would keep the hit area it was never meant to have on
* touch. Everything else stays inside, so the desktop
* animation is unchanged.
*/
.play {
position: absolute;
right: 8px;
bottom: 8px;
width: 38px;
height: 38px;
border: none;
border-radius: 50%;
background: var(--yj-accent, #ffd43b);
color: var(--yj-accent-fg, #000);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
opacity: 0;
transform: translateY(6px);
transition: opacity 0.12s ease, transform 0.12s ease;
display: none;
}
.card:hover .play,
.card:focus-within .play {
opacity: 1;
transform: translateY(0);
@media (hover: hover) and (pointer: fine) {
.play {
position: absolute;
right: 8px;
bottom: 8px;
width: 38px;
height: 38px;
border: none;
border-radius: 50%;
background: var(--yj-accent, #ffd43b);
color: var(--yj-accent-fg, #000);
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
opacity: 0;
transform: translateY(6px);
transition: opacity 0.12s ease, transform 0.12s ease;
}
.card:hover .play,
.card:focus-within .play {
opacity: 1;
transform: translateY(0);
}
}
.name {