feat(player): leave the volume to the system where the system owns it
On Android the hardware keys are the volume control and the framework mixes our stream against the device level, so a second control inside the app moves something the user already moved. Where that is true the player's level sits at maximum, SetVolume / ChangeVolume / MuteToggle are refused, and nothing persists a level nobody chose: restore remembers the stored value instead of applying it, and saveState writes that same value back rather than recording the synthetic maximum. Mute is in that list because it is a level of zero by another name -- and because with no control rendered it would be the one state on such a platform the user could not get out of. The predicate is named after the capability rather than the platform, because that is what makes it testable. Only platformOwnsVolume is behind a build tag, in two files that declare nothing else; everything else is decided against Player.systemVolume, a field a test sets either way. That is mediacontrols' split, with androidpayload.go's reasoning for keeping the contract out of a tagged file, and the tagged pair is covered by a source sweep since no tier here compiles both halves. SetDuck is deliberately untouched: it applies its attenuation by re-applying the *user's* level through setVolumeLocked, so pinning that level to maximum leaves the offset arithmetic exactly as it was. It is the only thing that may still move the output on such a platform, and TestSystemVolumeStillDucks is that property rather than a comment.
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@@ -71,6 +71,19 @@ type Player struct {
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// not something the user chose.
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duckAmount float64
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// systemVolume is what SystemOwnsVolume answers: the platform's own
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// control is the only one, so ours neither acts nor persists. It is
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// a field rather than the build constant read directly so that a
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// test can exercise both sides on any machine. See systemvolume.go.
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systemVolume bool
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// storedVolume and storedMuted hold the persisted level as it was
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// found at restore, for a platform whose volume we do not own: the
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// maximum we then run at is not a level the user chose, so saveState
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// writes back what it read rather than overwriting it.
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storedVolume UserVolume
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storedMuted bool
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// trackLengthMs holds the authoritative track duration in
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// milliseconds, sourced from the database (which uses the
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// custom header parser). The go-mp3 decoder's Len() can be
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@@ -156,6 +169,8 @@ func NewPlayer(logger *slog.Logger, db *database.DB) *Player {
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logger: logger,
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db: db,
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state: Stopped,
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systemVolume: platformOwnsVolume,
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storedVolume: DefaultUserVol,
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baseStreamer: generators.Silence(-1),
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format: beep.Format{
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SampleRate: speakerSampleRate,
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@@ -875,6 +890,10 @@ func (p *Player) SetVolume(desiredVolume UserVolume) {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.systemVolume {
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return
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}
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p.setVolumeLocked(desiredVolume)
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p.emitVolumeChanged()
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p.saveState()
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@@ -923,6 +942,10 @@ func (p *Player) ChangeVolume(deltaVolume int) error {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.systemVolume {
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return nil
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}
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p.setVolumeLocked(p.getUserVolume() + UserVolume(deltaVolume))
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p.emitVolumeChanged()
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p.saveState()
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@@ -953,6 +976,14 @@ func (p *Player) MuteToggle() error {
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return errNoAudioFileLoaded
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}
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// Mute is a level of zero by another name, so it goes with the rest
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// of the volume where the system owns it -- and it would be the one
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// state on such a platform the user could not get out of, since with
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// no control rendered there is nothing left to un-mute with.
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if p.systemVolume {
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return nil
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}
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speaker.Lock()
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p.volume.Silent = !p.volume.Silent
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speaker.Unlock()
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@@ -1403,7 +1434,15 @@ func (p *Player) saveState() {
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volume := int64(DefaultUserVol)
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muted := false
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if p.volume != nil {
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switch {
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case p.systemVolume:
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// The maximum this platform runs at is not a level anybody
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// chose, so it is not one to remember. Writing back what
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// restore found keeps the row a description of the user's
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// setting without needing a second query that omits the column.
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volume = int64(p.storedVolume)
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muted = p.storedMuted
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case p.volume != nil:
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volume = int64(p.getUserVolume())
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muted = p.volume.Silent
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}
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@@ -1487,11 +1526,20 @@ func (p *Player) restoreStateLocked() {
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}
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}
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vol := clampVolume(UserVolume(state.Volume))
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p.setVolumeLocked(vol)
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if p.systemVolume {
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// Remembered, not applied: the device's keys are the volume
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// control here, so the player runs wide open and hands the
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// stored level back untouched at the next save.
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p.storedVolume = clampVolume(UserVolume(state.Volume))
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p.storedMuted = state.Muted
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p.setVolumeLocked(MaxUserVol)
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} else {
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vol := clampVolume(UserVolume(state.Volume))
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p.setVolumeLocked(vol)
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if state.Muted {
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p.volume.Silent = true
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if state.Muted {
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p.volume.Silent = true
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}
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}
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// Restore last track if the file still exists.
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@@ -1531,8 +1579,9 @@ func (p *Player) restoreStateLocked() {
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}
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p.logger.Info("Player state restored",
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"volume", vol,
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"muted", state.Muted,
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"volume", p.getUserVolume(),
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"muted", p.volume.Silent,
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"systemVolume", p.systemVolume,
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"trackPath", state.LastTrackPath,
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"positionSeconds", state.LastPositionSeconds,
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)
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