stopped player plays queue on play button click if queue is not empty. seek bar bigger.
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@@ -106,7 +106,7 @@ func (p *Player) registerEventHandlers() {
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p.logger.Info("Received RequestPlayEvent")
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if err := p.Play(); err != nil {
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p.logger.Error("failed to play", "err", err)
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p.logger.Warn("Play requested but not ready", "err", err)
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}
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})
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runtime.EventsOn(p.ctx, events.RequestPause, func(_ ...any) {
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