fix: virtual list and cover grid (#63)
* very basic slow buggy queue * cover grid can now add albums to queue * added virtualized lists to track list and cover grid components
This commit is contained in:
+29
-42
@@ -38,8 +38,8 @@ type TrackLoader interface {
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CurrentPositionSeconds() (int, error)
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}
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// Track represents a track in the queue with its metadata.
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type Track struct {
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// QueueTrack represents a track in the queue with its metadata.
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type QueueTrack struct {
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ID int64 `json:"id"`
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AudioFileID int64 `json:"audioFileId"`
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FilePath string `json:"filePath"`
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@@ -48,13 +48,13 @@ type Track struct {
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Artist string `json:"artist"`
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}
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// State is the full state emitted to the frontend.
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type State struct {
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Tracks []Track `json:"tracks"`
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CurrentIndex int `json:"currentIndex"`
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ShuffleMode bool `json:"shuffleMode"`
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RepeatMode RepeatMode `json:"repeatMode"`
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SourcePlaylistID int64 `json:"sourcePlaylistId"`
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// QueueState is the full state emitted to the frontend.
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type QueueState struct {
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Tracks []QueueTrack `json:"tracks"`
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CurrentIndex int `json:"currentIndex"`
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ShuffleMode bool `json:"shuffleMode"`
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RepeatMode RepeatMode `json:"repeatMode"`
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SourcePlaylistID int64 `json:"sourcePlaylistId"`
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}
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// Queue manages an ordered list of tracks for playback.
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@@ -65,7 +65,7 @@ type Queue struct {
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player TrackLoader
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mu sync.Mutex
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tracks []Track
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tracks []QueueTrack
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currentIndex int
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shuffleMode bool
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repeatMode RepeatMode
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@@ -331,7 +331,7 @@ func (q *Queue) SetQueue(filePaths []string, startIndex int) {
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defer q.mu.Unlock()
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// Look up audio file IDs and metadata for all paths.
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tracks := make([]Track, 0, len(filePaths))
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tracks := make([]QueueTrack, 0, len(filePaths))
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for i, fp := range filePaths {
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af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, fp)
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@@ -341,7 +341,7 @@ func (q *Queue) SetQueue(filePaths []string, startIndex int) {
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continue
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}
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track := Track{
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track := QueueTrack{
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AudioFileID: af.ID,
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FilePath: fp,
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Position: int64(i),
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@@ -395,7 +395,7 @@ func (q *Queue) AddTrack(filePath string) {
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wasEmpty := len(q.tracks) == 0
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track := Track{
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track := QueueTrack{
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AudioFileID: af.ID,
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FilePath: filePath,
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Position: int64(len(q.tracks)),
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@@ -449,7 +449,7 @@ func (q *Queue) AddTracks(filePaths []string) {
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continue
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}
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track := Track{
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track := QueueTrack{
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AudioFileID: af.ID,
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FilePath: fp,
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Position: int64(len(q.tracks)),
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@@ -490,8 +490,7 @@ func (q *Queue) InsertNextTracks(filePaths []string) {
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}
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wasEmpty := len(q.tracks) == 0
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var newTracks []Track
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var newTracks []QueueTrack
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for _, fp := range filePaths {
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af, err := q.db.Queries.GetAudioFileByPath(q.db.Ctx, fp)
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@@ -501,7 +500,7 @@ func (q *Queue) InsertNextTracks(filePaths []string) {
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continue
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}
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track := Track{
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track := QueueTrack{
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AudioFileID: af.ID,
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FilePath: fp,
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}
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@@ -520,7 +519,7 @@ func (q *Queue) InsertNextTracks(filePaths []string) {
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}
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// Insert the block into the slice at insertPos.
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tail := make([]Track, len(q.tracks[insertPos:]))
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tail := make([]QueueTrack, len(q.tracks[insertPos:]))
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copy(tail, q.tracks[insertPos:])
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q.tracks = append(q.tracks[:insertPos], newTracks...)
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q.tracks = append(q.tracks, tail...)
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@@ -559,7 +558,7 @@ func (q *Queue) InsertNext(filePath string) {
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insertPos = len(q.tracks)
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}
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track := Track{
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track := QueueTrack{
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AudioFileID: af.ID,
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FilePath: filePath,
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Position: int64(insertPos),
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@@ -573,7 +572,7 @@ func (q *Queue) InsertNext(filePath string) {
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}
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// Insert into slice.
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q.tracks = append(q.tracks, Track{})
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q.tracks = append(q.tracks, QueueTrack{})
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copy(q.tracks[insertPos+1:], q.tracks[insertPos:])
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q.tracks[insertPos] = track
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@@ -711,14 +710,14 @@ func (q *Queue) CycleRepeat() {
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}
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// GetState returns the current queue state for the frontend.
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func (q *Queue) GetState() State {
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func (q *Queue) GetState() QueueState {
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q.mu.Lock()
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defer q.mu.Unlock()
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tracks := make([]Track, len(q.tracks))
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tracks := make([]QueueTrack, len(q.tracks))
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copy(tracks, q.tracks)
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return State{
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return QueueState{
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Tracks: tracks,
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CurrentIndex: q.currentIndex,
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ShuffleMode: q.shuffleMode,
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@@ -791,10 +790,10 @@ func (q *Queue) RestoreState() {
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return
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}
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q.tracks = make([]Track, 0, len(rows))
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q.tracks = make([]QueueTrack, 0, len(rows))
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for _, row := range rows {
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q.tracks = append(q.tracks, Track{
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q.tracks = append(q.tracks, QueueTrack{
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ID: row.ID,
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AudioFileID: row.AudioFileID,
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FilePath: row.FilePath,
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@@ -955,25 +954,13 @@ func (q *Queue) playCurrentTrack() {
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}
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if q.currentIndex < 0 || q.currentIndex >= len(q.tracks) {
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q.logger.Warn(
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"Current index out of range",
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"index",
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q.currentIndex,
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"trackCount",
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len(q.tracks),
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)
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q.logger.Warn("Current index out of range", "index", q.currentIndex, "trackCount", len(q.tracks))
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return
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}
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track := q.tracks[q.currentIndex]
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q.logger.Info(
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"Playing track from queue",
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"filePath",
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track.FilePath,
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"position",
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q.currentIndex,
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)
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q.logger.Info("Playing track from queue", "filePath", track.FilePath, "position", q.currentIndex)
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err := q.player.LoadFile(track.FilePath)
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if err != nil {
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@@ -993,8 +980,8 @@ func (q *Queue) playCurrentTrack() {
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// onQueueExhausted is called when there are no more tracks to play.
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// This is the extension point for a future fallback playlist feature.
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func (q *Queue) onQueueExhausted() {
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// Future: load fallback playlist here.
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q.logger.Info("Queue exhausted, stopping playback")
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// Future: load fallback playlist here.
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}
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// reindexPositions updates the Position field of all tracks to match slice index.
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@@ -1060,7 +1047,7 @@ func (q *Queue) emitQueueChanged() {
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return
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}
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state := State{
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state := QueueState{
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Tracks: q.tracks,
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CurrentIndex: q.currentIndex,
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ShuffleMode: q.shuffleMode,
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@@ -1070,7 +1057,7 @@ func (q *Queue) emitQueueChanged() {
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// Ensure tracks is never nil in JSON.
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if state.Tracks == nil {
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state.Tracks = []Track{}
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state.Tracks = []QueueTrack{}
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}
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runtime.EventsEmit(q.ctx, events.QueueChanged, state)
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