docs(quick-15): complete audio glitch fix plan

- Add 15-SUMMARY.md with implementation details
- Update STATE.md with quick task 15 completion
This commit is contained in:
2026-03-05 15:29:39 -05:00
parent 8a0b16a4ec
commit 6cb22359c8
2 changed files with 80 additions and 3 deletions
+4 -3
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@@ -63,17 +63,18 @@ Decisions from v1.0 are archived in PROJECT.md Key Decisions table. Key patterns
| 012 | Add favorite icon to album dropdown track rows | 2026-03-05 | 12a0bbc |
| 013 | Fix all golangci-lint issues (zero issues) | 2026-03-05 | e1a95e6 |
| 014 | Fix queue/player desync after track load failure | 2026-03-05 | 2820de2 |
| 015 | Fix audio glitches with BufferedStreamer read-ahead | 2026-03-05 | 8a0b16a |
## Session Continuity
### Last Session
**Date:** 2026-03-05
**What happened:** Quick task 14 — fixed queue/player desync after track load failure. Added roll-back-on-failure semantics to all queue index advancement paths (Next, Previous, OnPlaybackFinished, PlayIndex, playFromStart). `playCurrentTrack` and `playOrLoadCurrentTrack` now return bool.
**Where we stopped:** Quick task 14 complete. All 28 queue tests pass, go vet clean.
**What happened:** Quick task 15 — fixed audio glitches and skips by adding a BufferedStreamer with goroutine read-ahead between decoder/resampler and speaker output. Ring buffer provides 2s of audio runway. Speaker buffer increased from 100ms to 200ms. 5 unit tests, all 12 player tests pass.
**Where we stopped:** Quick task 15 complete. All player tests pass, go build/vet clean.
**Next action:** Continue with next task
---
*State initialized: 2026-02-27*
Last activity: 2026-03-05 - Fix queue/player desync after track load failure
Last activity: 2026-03-05 - Fix audio glitches with BufferedStreamer read-ahead
*Last updated: 2026-03-05*